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I finally won't have to raid to endgame!Follow

#277 Oct 26 2015 at 6:36 PM Rating: Excellent
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If I am correct. Hio is waiting around for the next came to come so that the gaming group Hio hangs around mostly moves with her to the next game. She's basically staying around for her friends - was my impression when I last talked asked her honestly.

I'm not in a state where I can engage more in this argument. Sorry. We'll see how everything plays out in game, but I don't expect anyone to be tooting different horns than their usual, at this point stereotypical tropes - myself included.
#278 Oct 27 2015 at 1:23 AM Rating: Good
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Thayos wrote:
Filth gets a little bit of a pass because he doesn't actually play the game. And I always say, if a game really makes you feel this negative, then you shouldn't play it -- and he doesn't. So good for him.

As I said, I sub occasionally to see what's changed. Every time I do my fingers are crossed that I'll see at least the beginnings of a pivot away from the clone zone.

The main problem I have with what you're saying is that it's grossly exaggerated which is why it's overly dramatic. I don't hate the game and I've stated several times that it's deserving of it's recent success. The main reasons I don't sub full time are mostly based around principle.

It's difficult for me to support something(pretty much anything) that doesn't function as well as competitors offer at the same cost or less. Also, much of what XIV is offering are simply the same mechanics that other games offer with a modified name and a little bit different flavor to avoid being a carbon copy. Even if I had money to burn I'd feel better offering it to the company providing the same or better service at no cost.

Most of the gripes I have with XIV are common in almost all MMOs on the market and I usually state that in my posts. Those that are specific to XIV mainly deal with oversights for things that I feel are 'no-brainer' issues that should have been considered prior to implementation. Fool me twice kind of things where they either didn't learn from prior mistakes(their own or those of other games they compete with).

I find it odd that you'll carry on about how the opinions are negative, yet you(and don't be ashamed because these are issues shared by many players) agree when the idea is the same with softer vocabulary to explain it. It's like you see some sort of trigger word that immediately shifts you into defense mode even if you agree with the sentiment of what is being presented. Don't be so sensitive.

The only thread I created on these boards to my knowledge is the sticky I made in effort to assist new and returning players registering and/or reactivating their accounts. If I hated the game so much and was so negative, why would I spend time looking for information on how to facilitate bringing in new players and bringing back old players? Must've been because I'm a scumbag Smiley: glare

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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#279 Oct 27 2015 at 4:07 AM Rating: Decent
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it's only game, why you heff to be mad?
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#280 Oct 27 2015 at 8:09 AM Rating: Excellent
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As I said, I sub occasionally to see what's changed. Every time I do my fingers are crossed that I'll see at least the beginnings of a pivot away from the clone zone.


I'm pretty confident you won't see any of the changes you're looking for until at least the next expansion, if even then. By now, this game is pretty much set in its ways, and it is definitely successful, so it's not like there's any need to make changes based on finances or longevity.

Sure, I hope the game continues to improve, and I think it will. But think of it more like adding seasoning to the soup, rather than making a new batch of soup.
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#281 Oct 27 2015 at 8:58 AM Rating: Excellent
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Catwho wrote:
I have all the deck slots in my TT menu filled with decks built for specific rules, like a Plus deck. (Plus my custom ********** deck" - SE actually let me name it profanity - that I use to deliberately lose to help a friend who is trying to earn Fenrir.)


What's he at now? I've casually gained 670,000 mgp since I stopped buying the ripoff packs. I'm going for Fenrir too (or something else cool if it is released)!
#282 Oct 27 2015 at 9:00 AM Rating: Decent
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Thayos wrote:
Again, Hio... people aren't criticizing you for being negative... the issue is that you're ALWAYS negative. And as I've now said numerous times, it's baffling that you play the game as much as you do despite how much you seem to not like any of it.

You never actually answered my question from earlier... why do you play FFXIV? What do you actually like about it?
Edited, Oct 26th 2015 2:58pm by Thayos


I answered this numerous times, even in my last posts. However as filth said, you likely get triggered by something and there it goes.

Edited, Oct 27th 2015 8:02am by Theonehio
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#283 Oct 27 2015 at 9:12 AM Rating: Excellent
The only thing that triggers me is the sound of sad trombones whenever I read your posts.

You guys are like the hulks of XIV...you're always angry!
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#284 Oct 27 2015 at 9:26 AM Rating: Decent
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Not angry at all - Just not going to sit around and praise something and even pretend to like halfbaked features when they've done better in their OTHER MMOs and their competition MMOs have far more features..being F2P as well takes the cake. As stated - Housing shouldn't even have any issues, FFXI had the perfect base system and if they wanted it open world and knew they were going to make it open world, they should have known better to provide adequate netcode and server infrastructure for it.

If that wasn't possible, they should have, you know, looked at FFXI and take that system and expand it instead. You have the inn room, meaning the framework already exists. 99% of XIV's content is instanced already, meaning they already have the framework for it. The only hurdle would be allowing people to visit your room in a more streamlined mann...oh wait they have that system too with Private Chambers.

That's why no matter what, it'll seem that I'm negative because I actually sit and think about the game I'm actually playing, rather than ignoring that things can be better when they already proven over the past 15 years they can do so much with so little. So it's extremely hard to be "up beat" when you know things are being halfassed in this game. Is it by choice? Maybe, Yoshi does admit to wanting to "hold back" in favor of newer players, but could it be because SE doesn't allocate a lot of funds to XIV? Most likely. But is it always good to gloss over issues? Absolutely not, because no matter how much one may love this game..you simply can't ignore the problems. If this is your first MMO or the only MMO you played any length of time, it makes perfect sense people wouldn't think about the game beyond playing it, because they wouldn't know it's actually common to have better inventory management, better guild systems, better housing systems and better glamour system.

It's why I said it's kind of funny XI's is better despite the limitations on it. It's kind of how some people get triggered when they see "Final Fantasy XI" get mentioned because they personally had bad experiences with it, thus the entire game must be trash. Yet in that same light, it has systems that even modern MMOs have that this game lacks..and shouldn't lack.

If that opinion is considered negative or "just an opinion"..alright, but the fact basically every other MMO has it that also designed itself after WoW..has to mean something lol. I can enjoy what I play and still be "negative" about it because accepting anything and everything tossed at you is how mandatory DLC and store exclusives became a thing.

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#285 Oct 27 2015 at 9:48 AM Rating: Excellent
I was just joking about you guys being angry. I know that's not the case... I just thought the hulk thing was funny.

FFXI was an awesome game! I loved it, and always will. I totally would have resubbed for the finale if it wasn't so hard to get things done without help. There was a time, way back when, when I thought the best move SE could make would have been some kind of sequel to XI... or, just revitalize and bring the game up to current tech standards.

But SE chose to go a completely different route, and now I understand why. I understand your complaints about how could SE ***** up on certain things in XIV after doing them "right" in XI (like with housing, at least there was never any question of a shortage). I've drawn the same kinds of criticisms of XIV, especially toward the game's lack of social infrastructure which kind of sets the tone for many people's gameplay experiences.

That said, FFXIV is a completely different game for a totally new audience. The old XIV was more XI-ish, but the redo is simply much more modern. I understand how people like you and Filth -- who have clearly played far more MMOs than I have -- can't shake the feeling that this game is a clone of this or a clone of that. At the same time, it is what it is, regardless of how you view it. If you hate the game now and can't find anything in it that really makes you happy, then really, you should find whichever game will take the place of FFXI for you. I still lurk the XI forums, and your posts over there are night-and-day different than your posts here. It's very clear how much you love that game, and how much you dislike this one by comparison. I think it's safe to say FFXIV will never be the game for you.

Edited, Oct 27th 2015 8:53am by Thayos
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#286 Oct 27 2015 at 9:58 AM Rating: Good
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Yeah I know it was a joke, just saying far from angry :p

I don't even care about clones - I just hate when they don't do it right. The posts are definitely night and day because I know they're doing their all for what they have to work with. They have no more dev kits so they have to forcibily stop development on XI that requires it - meaning despite that fact..they still managed to do so much. I appreciate that and enjoy that, which is why when it comes to this game, it irks me that it seems they're doing as little as possible SIMPLY because it already gained its success.

It's like Pewdepie - Nice guy, but he literally only has to do a 2 minute video of him screaming at something and it's instantly popular and he made at least $720 on that one video alone - whereas someone with high production values and have to put their all into a video..gets glossed over. Why try when you know you're set by doing so little? Not to bash on felix but there's far better people out there with far better production quality who will never see the fame.

I don't hate ARR, I severely dislike the wasted potential Heavensward had, so its kind of hard to shake that despite what they did in DQX and XI..they seem to forgot how to make an MMO lol, but as said and even as you said yourself, they don't really need to change anything at this point since they already got what they wanted. It's pretty hard to see that despite how creative SE is, it doesn't feel like it with XIV at times.

Edited, Oct 27th 2015 9:03am by Theonehio

Edited, Oct 27th 2015 9:04am by Theonehio
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#287 Oct 28 2015 at 1:29 PM Rating: Good
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FilthMcNasty wrote:

I don't fault Yoshi for turning XIV into a watered-down FF-flavored WoW not trying to execute his own personal vision. What concerns me is that he doesn't seem to realize that now that he's got feet under himself, he can pivot and start to gain some recognition for something other than being that guy who did an alright job copying what came before him actually directing the game into something unique.

He realizes he's got feet under himself. The game has unique stuff. Gold Saucer, chocobo racing, lords of vermillion, etc. The problem isn't that the game doesn't have unique or variety of gameplay imo. It has much more gameplay variety mechanics wise than FFXI if you exclude raids and dungeons.The problem for me is that what is there is not deep enough from the mechanics level, all the way down to the fundamentals. And it is because of trying to keep everything balanced, or simple. Even the questing in this game is very dated even though some of the story is really good. When people compare the latest mmos to this the first thing they mention is that global cooldown is boring compared to the newer mmos. The fun in rpgs is tinkering with systems and builds while experiencing a good story, here you cannot tinker with stuff due to not wanting to upset balance and a very straight forward vertical progression system with few relevant things in the open world.

Theonehio wrote:
So..where's those risks? Systems that may or may not work? If he was talking about gating crafting...that definitely didn't work, but I PROMISE you there's more than enough people who will defend that system to the death even though anyone who seriously crafted detested it. The funny thing is though, people's main excuse tend to be: "Don't rush"..it's nearly impossible to rush in this game as every system worth a **** has a lockout on it..of a full week. Even gathering gates you on nodes that are worth the most to your progression..then now you have scrips to worry about too. So I never understood the "smell the roses" argument.

Crafting was even gated before by overly costly GP and CP. Gathering is relegated to waiting around on GP regen or popping food or can't use the interesting abilities most of the time. I timed regen gathering it took 3-4min to max out full from 0. Imagine the outcry if battle classes had to stand around that long to get full TP or MP, ridiculous! The GCD takes the dynamism out of combat because it creates a set in stone one way only for optimization which is compounded by the vertical system.

GW2 took the same zelda esque unlocks zone exploring that HW did with the new xpac but rather than flying they did gliding. On there the complaint was too much grind with 30-40hrs of story plus 400 hero points for elite specs. On HW it was too much story grind requiring ARR and HW MSQ with excessive padding in quests. No complaints about time spent unlocking specs or horizontal gear though because it don't exist.

http://www.idigitaltimes.com/guild-wars-2-heart-thorns-tweaks-elite-specializations-and-adventures-unlock-486377

I sub and unsub to FFXIV from time to time. I still have some fun in the game. But it is not deep enough or time consuming enough for me in long terms goals overall so I mmo jump. It seems Yoshi wants that so I guess either I accept it or move on. As for the housing, I think for an FC that has full unlocks, it is an awesome system. But if half the playerbase can't participate, there either needs to be an alternative for non FC'ers or it needs to get canned for the greater good, same goes for the glamours. If you can't do it as good as an mmo someone points to for being superior then drop it and rework it. For god's sake, it should be more important to get things right for a sub based game than any other pay system.



Edited, Oct 28th 2015 3:33pm by sandpark
#288 Oct 29 2015 at 1:25 AM Rating: Good
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sandpark wrote:
He realizes he's got feet under himself. The game has unique stuff. Gold Saucer, chocobo racing, lords of vermillion, etc.

The games may vary, some of the mechanics may vary but we've seen them before dating back probably before some of the people who have posted in this thread were born. LoV is essentially pet battles with a different name and slightly different mechanics than found in other games. While all of those things are welcome additions to the game that players might enjoy, they're certainly not unique.

I understand the concept of keeping things simple and familiar because many of the mobs and spells nomenclature remains from prior FF titles. Not that there's anything wrong with that, but there was an FF that was the first to have Gold Saucer. There was an FF that was first to have chocobo racing. What I would like to see is SE at least attempting to support the 'comfortable' additions of features and events we've already seen with something new.

If I were on the development team I would ask myself every time I sat down to work"What can I bring to the game that players will enjoy so much that they will want to see it 10 or 20 years later"? What is going to be the next Gold Saucer? The next chocobo race? SE ironically has earned a place in development history as the 'look forward to itâ„¢' team when it comes to future content. I would expect that they could follow their own advice and try to look forward to what will be the next event that will endear players to the game.

If you'd never played a FF title prior to XIV(as many haven't I'm sure) then the current development is probably fine. I said long ago that I expected them to fall back on basic and familiar mechanics to stabilize the game, but I feel like we've already passed the point where it's necessary to keep recycling. Eventually people might realize they are paying for a repackaged product(that's my position at this point) and lose interest. That's not what I want for the game, just how I see it playing out should it continue.



Edited, Oct 29th 2015 3:28am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#289 Oct 29 2015 at 6:30 AM Rating: Good
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FilthMcNasty wrote:

The games may vary, some of the mechanics may vary but we've seen them before dating back probably before some of the people who have posted in this thread were born. LoV is essentially pet battles with a different name and slightly different mechanics than found in other games. While all of those things are welcome additions to the game that players might enjoy, they're certainly not unique.

Now I am getting what you mean. You weren't simply speaking about being unique in the mmorpg space, you were speaking about brand spanking new game systems. This is why I have a problem with the combat system. FF has created new unique battle systems throughout the series, sure they kept it more similar in the earlier titles. They used to be the golden touch rpg developer, who others would take concepts from and look forward to. Which is why I think they should have iterated and polished the original alpha power gauge system versus scrapping it to emulate Elder Scrolls the second time and WoW the final time.

FilthMcNasty wrote:
I understand the concept of keeping things simple and familiar because many of the mobs and spells nomenclature remains from prior FF titles. Not that there's anything wrong with that, but there was an FF that was the first to have Gold Saucer. There was an FF that was first to have chocobo racing. What I would like to see is SE at least attempting to support the 'comfortable' additions of features and events we've already seen with something new.

I believe that was the intent of Free Companies, an in game guild with multiple avenues for players to come together and join forces to reach in game goals together. Bad execution and constant complaints about how it isn't like X other game has caused SE to revise and lose it's original fervor.

FilthMcNasty wrote:
If I were on the development team I would ask myself every time I sat down to work"What can I bring to the game that players will enjoy so much that they will want to see it 10 or 20 years later"? What is going to be the next Gold Saucer? The next chocobo race? SE ironically has earned a place in development history as the 'look forward to itâ„¢' team when it comes to future content. I would expect that they could follow their own advice and try to look forward to what will be the next event that will endear players to the game.

I can answer this and I am not even a developer.

The first big one to answer is fresh, original, tactical combat that sets a standard for other rpgs to follow, since this is what most rpg & action games have players spending most the time doing.

The second is dynamic, tangible and destructible worlds. Every game tries to push some form of this but usually it either is limited or stuck in developmental hell. GW2 with it's dynamic events and tomb raider esque jumping puzzles, Black Desert online with it's AC esque parkour, ESO with it's justice system, Swtor with it's good/evil alignment D&D esque system, recent games are designing content in the skies, EQ next was one mmo trying to build a whole rpg around DTD and so far it has had the company sold and people questioning if the game will even ever release.

What will players want to see 10 or 20 years later? A game that can pull every trope into one game, make it encompass the whole world, make it rich, deep, rewarding, and do it better than everyone else. Versus creating isolated packets of gameplay which feel contrived or separate from the game world, turning the world into a lobby. I would ask myself "How can I bring dynamism,tangible systems and destructible worlds into here, bring those things into my entire game and not separate systems and make it great?"

What makes something worthwhile to me and in many of those systems? Choice, so they need to examine what in those systems are players so enlivened by.


Edited, Oct 29th 2015 8:33am by sandpark
#290 Oct 29 2015 at 8:03 AM Rating: Excellent
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Personally If I was SE I would want to hear from those two.. I would want to know why certain people have issues with the game or why people are quitting. I realize you can not make everyone happy either but a game can not survive on just fanboys either 1.0 proved that. I feel the sediment towards this game is changing fast though. Even people on this forum and others that would have jumped down your throat for saying something bad are now agreeing sometimes and moving more in the middle.

My friends list is almost empty with people not logging in anymore or barley at all. There are allot of people leaving this game fast all of a sudden. Good news is the game seems to be still attracting new players, I see allot all the time. My server population seems to be dying back though. My neighbor played all the time now barely gets on. I was talking to someone in zam fc the other day and said people barely get on anymore and are lucky to 3 people on now even though active players is still not too bad.

I have a friend I talked to the other day we brought over from FFXI with us and thanked us a while back because he said the game kind of saved his life because he was in a bad place loosing his job. Now he is bored too.

I talked to several FFXI friends last night and two played FFXIV and now went back too FFXI. The other never played FFXIV but said he never would he has heard way to much bad about the game. He said once the servers go down in March for FFXI he is done with mmo's. The other 2 are going to try Elder scrolls when FFXI. I wanted them to come to FFXIV with us.

I get several invites a day to FC's and most have less then 5 players on. I ask them whats going on and they say the same as zam they have lots of active users they just rarely log on anymore other than the few die hards.

Sentiment about the game is changing is my point and people are becoming more negative on the game.. Right now allot of new players are picking up the slack but that well will run dry. You can not have these huge spikes in log ins after a patch and big dry periods. Eventually these people dont log back in. I dont think there is a problem yet but if something aint done you are going to see a big drop in population. People are not going to keep paying monthly for a game they play for 2 too 3 weeks after a patch and then barely log in.

I agree with those that say this is starting to feel like a game that is made for short term profit and not being set up for the future. It does feel like SE does not realise the game is successful and trying milk every penny out of it with doing very minimal work on the game or adding very much to the game. I hope they realize what they have here and start investing a little in the game so it has a good future before it is too late. This game has massive potential and they have laid good groundwork.

Some of the stuff in the new patch sounds cool but is it different?




Edited, Oct 29th 2015 10:19am by Nashred
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#291 Oct 29 2015 at 8:55 AM Rating: Excellent
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Some of the stuff in the new patch sounds cool but is it different?


Exploratory missions sounds completely different, but we'll have to wait and see. But just from its basic description, there's really nothing like it in the game so far. It also will be setting a new path for progression that doesn't yet exist, with a bit of RNG involved, which is a time gate element required for a more horizontal path (which people want).

My FC is a larger one, and we too have lots of inactive members... but also lots of active members, and several recent new members. Also, pretty much our whole core group is active and intact. There are just as many people online now as there were months ago, but I think that's just because we're bigger and that size is more attractive to members.

Edited, Oct 29th 2015 8:21am by Thayos
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#292 Oct 29 2015 at 11:29 AM Rating: Decent
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Based on the video they showed yesterday, the Exploring stuff is just hunts in an "open instance" where you have objectives rather than wait for something to spawn. Just from the objectives I could read in that low quality stream it's like any other content we got now, but with the benefit of putting your company workshop to use for actual content.

However in terms of opening duty finder and doing it? Yeah no content like that exists yet, but its basically hunts in sea of clouds that drops Aetherial gear and gathering for scrips.

So while people want more horizontal progression, its more along the lines of actually new stats and gear that has higher weight on your abilities, since for instance anyone who raids will never be caught dead replacing Crit/Det with skillspeed and parry.
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#293 Oct 29 2015 at 11:41 AM Rating: Decent
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Theonehio wrote:
Based on the video they showed yesterday, the Exploring stuff is just hunts in an "open instance" where you have objectives rather than wait for something to spawn. Just from the objectives I could read in that low quality stream it's like any other content we got now, but with the benefit of putting your company workshop to use for actual content.

However in terms of opening duty finder and doing it? Yeah no content like that exists yet, but its basically hunts in sea of clouds that drops Aetherial gear and gathering for scrips.

So while people want more horizontal progression, its more along the lines of actually new stats and gear that has higher weight on your abilities, since for instance anyone who raids will never be caught dead replacing Crit/Det with skillspeed and parry.


I liked the hunts though. I know they were somewhat broken and needed some fixing but I guess I liked them because they were open world. The real issues is either there was too many people to do them or not enough...

This new content actually looks cool too me because it is open world. Only problem is I do not belong to a FC right now and it seems to really get into it you need to be.
Since leaving Zam FC I just have not really needed a FC or found one that interested me. Most that did fell apart not too long after. We also have not been trying to hard either because we were not sure about our future in this game.

I want a FC of mature people and that does not mean age but actions. I want a FC that actually does stuff and does stuff together meaning not just social. They dont need to be hard core but try getting through the harder content. I dont know why that is so hard to find.

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#294 Oct 29 2015 at 12:09 PM Rating: Excellent
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Based on the video they showed yesterday, the Exploring stuff is just hunts in an "open instance" where you have objectives rather than wait for something to spawn. Just from the objectives I could read in that low quality stream it's like any other content we got now, but with the benefit of putting your company workshop to use for actual content.


I think this will be more of what hunts should have been like.

Putting this system in open-world instances is a great idea, though, because now we'll have these big battles without half the server rushing in to make it a 10-second spam fest. SE will be able to tune these battles much more accurately to reflect the number of people allowed in each instance.

That said, this isn't like any other content we have now. The game currently doesn't have any kind of content where FCs can schedule events to work together toward common goals. This system is probably going to require teamwork and coordination, much as Sky did back in the day. This is the kind of thing FFXIV has been sorely lacking, and now we're finally getting it. This is going to be substantially different than dungeons, 24-man raids and hardcore raids.

What's even better is that once implemented, there are all sorts of things SE can do to add more objectives within the exploratory zones, so this content infrastructure never really needs to go out of style.

I'm excited to learn more details, but this looks like a great new addition.

Quote:
I want a FC that actually does stuff and does stuff together meaning not just social. They dont need to be hard core but try getting through the harder content. I dont know why that is so hard to find.


It's too bad you're not on my server... you'd probably love my FC. I feel like we could stand to be a bit more social at times, from a purely chatty/personal standpoint... but we have members who definitely get things done. Our FC leader is super helpful, and he's great at motivating our core group to help people get all kinds of clears. It's a nice atmosphere, for sure.

Edited, Oct 29th 2015 11:12am by Thayos
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#295 Oct 29 2015 at 2:17 PM Rating: Excellent
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As I said before, I'm liking what I see for this setup. A simple starting objective system for those wanting clear goals to work with followed by open ended exploration designed for the wanderer at heart, with rewards that won't make you feel like you're falling behind the curve just to play the content.

I'm no slouch when it comes to skill and learning patterns. But gear grinding never really settles well with me at the highest end. I'm finding that I'm really enjoying Destiny's system because they scale things fairly well. And I feel as if my aim is more important than the quality of my gear to a degree.

Sidenote: Say what you will about Lords of Verminion, content like that will have consistent staying power. Accomplishments there will always be accomplishments, where as items that drop from things like Raids stop being relevant for raids once the ilvl rises.

Imagine if you had to get new minions ever 6-8 months because the ones you had fell behind the power curve. Smiley: disappointed I would not be a happy Hyrist.


Edited, Oct 29th 2015 4:45pm by Hyrist
#296 Oct 30 2015 at 1:01 PM Rating: Decent
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Hyrist wrote:
As I said before, I'm liking what I see for this setup. A simple starting objective system for those wanting clear goals to work with followed by open ended exploration designed for the wanderer at heart, with rewards that won't make you feel like you're falling behind the curve just to play the content.

I'm no slouch when it comes to skill and learning patterns. But gear grinding never really settles well with me at the highest end.


Edited, Oct 29th 2015 4:45pm by Hyrist


Same here.
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#297 Oct 31 2015 at 6:39 PM Rating: Excellent
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Thayos wrote:
It has reached a point that it's hard to take what Filth and Hio say seriously, because so much of what they write comes from this highly negative viewpoint that doesn't at all reflect the game's actual playerbase.


Am I the only one who finds it kind of funny that someone who is habitually positive about the game talking about the legitimacy of those who are habitually negative about the game? Smiley: dubious

Every time I check back here it seems like there's a new hundred+ page thread that turns into discussing the dangers of having unfavorable opinions.

Edited, Oct 31st 2015 8:45pm by Susanoh
#298 Oct 31 2015 at 7:15 PM Rating: Excellent
I tend to be more positive because I enjoy the game that I am playing. I don't play or pay attention to games that I don't enjoy.. Which is kind of my point.
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Thayos Redblade
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#299 Oct 31 2015 at 8:06 PM Rating: Excellent
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This conversation has a predictable course.

I need to bring up as an aside that once it was stated on behalf of negativity that distension and criticism were needed to spark conversation. But I want to point out that the most active thread in this board now is mine - and I'm critically passed off as a Fanboi most the time.

It shows the weight and power of contrast. I can be critical of a game I love, but I still make it quite clear that I love it. I still remember that this is a fan-based community forum.
#300 Nov 01 2015 at 12:29 AM Rating: Excellent
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It shows the weight and power of contrast. I can be critical of a game I love, but I still make it quite clear that I love it. I still remember that this is a fan-based community forum.


Yep.

I just resubbed to XI the other night, and I'm loving all the changes.

Doesn't mean I'm going to start complaining about everything in XI, because 1) this game is incredibly young from a development standpoint, and 2) because this is a different kind of game than XI.

I also used to play GW2... got a max level character and FINALLY beat the story... but realized I just don't really like the game too much. I really WANTED to like it... no subscription fees, my wife wanted to play it, and ArenaNet is kind of a local company, plus I thought the battle system seemed unique when it was launched... but too many things just didn't quite fit for me. Yet not once have I lurked any GW2 fan forum and continually criticized everything that isn't how I felt it would be, simply because other games did things better.

Instead, I'm just playing the games that I felt did things better.
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Thayos Redblade
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#301 Nov 01 2015 at 12:32 AM Rating: Decent
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Hyrist wrote:
It shows the weight and power of contrast. I can be critical of a game I love, but I still make it quite clear that I love it. I still remember that this is a fan-based community forum.


If everyone is in agreement, there really isn't much to discuss most of the time. You just end up with a bunch of "Yeah, what she said" or "^ this" kind of responses. What I find interesting(which a lot of people don't see) is that even the so called negative posts are meant to influence a positive change for the game and those who play it. If you compare that to a troll(by definition) it's pretty much polar opposite.

A true troll would look at something that was poorly designed/implemented and celebrate it for being something detrimental to other players enjoying the game. A troll doesn't say "This isn't working well, we should make it better so more people will enjoy it". Instead they would say "This(crappy) idea is great SE, we should have more of this in the game". It should be obvious to anyone reading what the intent of a post is, regardless of the language used to bring the point across.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
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