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I finally won't have to raid to endgame!Follow

#352 Nov 03 2015 at 3:13 PM Rating: Excellent
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On the matter of punishment mechanics for small Free Companies, I don't think it's necessary. I think smaller Free Companies that understand that there is limitations due to their size are ok to have and to keep around. I personally won't join too large of a group because honestly I'm not one to involve myself in the psudopolitics that crop up in such. I left my group from Excalibur when 2.0 started because I had no desire to stay with such a large group (That and I wanted to RP and condense my hobby venues.)

Dark Embers breaks out of it's "small FC" (I say small but we're 24 people, and for Roleplayers, that's a huge load of chaos because of limitations of keeping RPers entertained in larger numbers.) by having a greater alliance linkshell. And that's fine by us. Honestly, there's not too much incentive these days to worry about Free Companies as the benefits aren't all that significant. This business with the Hard Mode Exploration missions is new, but still not too hampering. Statics will find a way one way or another.

In fact, I think smaller FCs have a better advantage in this case, FC limit on Airships is 4, with a 20 minute cooldown. Kind of limits how many people in a Large FC will be able to do runs in similar timeframes.

Edited, Nov 3rd 2015 4:14pm by Hyrist
#353 Nov 03 2015 at 3:44 PM Rating: Excellent
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Either recruit and grow, or merge and grow. And if you literally can't find any other people on the server whose company you enjoy, consider switching servers or changing games.


In my own defense, I did leave my small FC on Excalibur and switch servers to join a bigger one on Hyperion... and when that FC didn't work out, I finally found the FC I'm in now.

Some players put a ton of work into their FCs, though, and I'm guessing most FCs start out with a substantial number of people. Over time, though, attrition often kicks in, and that once-active FC that may even have a large or medium house may now just have a handful of people left. And I'm a firm believer that it's not the gear that makes games like these special, but the people and the places/things we identify with. So it can be difficult and extremely unpleasant when people feel pressured with dismantling their beloved FCs in order to not be left behind.

Personally, I'm a firm believer in FCs merging... that's why I get excited whenever the devs whisper about FC alliances, which I think would be a HUGE addition to this game. But I've seen it both ways, and I honestly don't see any good reasons to limit people to just one FC.

But this falls into the whole point of this thread... I do think it's a bad design decision, but it's not bad enough to cause me to be overly negative about it. As you said, Cat... it is what it is.
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#354 Nov 03 2015 at 6:38 PM Rating: Decent
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Thayos wrote:
Again, just trying to be brief, because so much of this has already said.

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As well as Binding Coil and Second Coil. There's only 2 hardcore raids - Savage Coil 2 and Alexander Savage.


My point was all of coil was hardcore as it was released. Even with it being nerfed, some turns are still really hard if you don't have a static of seven other people who can learn the dance with you.


This is the only thing I don't get - Most of my Coil clears and even Alex Savage clears were with pick ups, not statics - Granted Japanese players tend to have a higher caliber of "working together" compared to NA gamers, but just being honest - You don't need a static really, which is why I never found Coil hardcore content at all, because Alex 3 for example, has the same amount of "mechanic management" even on story mode that coil has. Some that can even be instant death if you're not careful. The only difference between Coil and Alex story is you can power through Alex Story Mode turns (except 4, you WILL kill yourself trying) but coil you simply can't power through certain turn mechanics because its designed as a tank swap (if SE designs the game around 2 tanks this is expected) or an instant death mechanic if you mess up, which even the 'casual raids' have.

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That seems like an arbitrary statement. I had no problems with Bismarck Ex, but I struggled mightily on T9 (after the first nerf, but before HW).


My point is more:

if you can clear Bismarck Ex, content designed with a much higher DPS check and tank management than T9, you can definitely clear T9's DPS checks.

Beating Bismarck Ex means you can access Ravana Ex (till 3.1) - Beating Ravana Ex means you (and most likely your friends/FC members) can handle T9's mechanics, as Ravana Ex is nothing but a mechanic fight with only 1 DPS check (if done correctly) - That's why my point is, if you can clear the content with a much higher check, T9 at this point in the game should definitely be no problem, which means the problem tends to come down with people panicking more than anything.

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Most people want to be challenged -- again, that's common sense. However, most people a) don't have the time in their busy schedules to commit to (or find) a static, and b) most people simply don't enjoy rapidly dying for days/weeks/months just to learn the song-and-dance of a single fight. It's just not fun.


A. You don't NEED a static - All this says to me is there's actually not that many players actually playing the game capable of clearing content. Not saying it to be mean but as said, most of my clears have been pugs, but I guess Japanese servers truly are that much different.

B. Usually...you would stay out of raid content and content released on day 1/week 1 till you watch a video or read a guide. It's an MMO...if you don't enjoy dying to challenging content..you expect handouts no matter how you slice it. Dying is usually part of the learning process in video games, especially when the content difficulty is kind of higher just like I can promise if you play offline RPGs, you died plenty of times on hard fights you had no knowledge of unless the game allows you a cheap out mechanic. Why would MMOs be any different just because other players are involved? It just translates differently.

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Just to be clear, are you talking about old-school FFXI's layout or new-school FFXI's layout? Even if you're talking about new-school FFXI's much more casual design, I still don't think that would work for this game.


I'm talking about both - I'm pretty sure it would work in this game because it works in every other MMORPG currently out because the rewards are scaled based on difficulty, type of content and performance in said content - a system found in nearly every modern MMO in which said gear is normally used to help you through next set of challenging content.

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but if we wanted to play a different kind of game, we'd be playing a different kind of game.


You are, technically. A less optimized version of WoW and GW2.

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But most players in FFXI loathed that kind of NM camping. Did it mean that most players didn't want a challenge? No, that's silly. But this version of FFXIV has only been out for a couple years, and the developers need time to install new kinds of challenges for players' different tastes. Hopefully, Exploratory Missions are a good first step in that direction.


Not really, because XI's challenge came more from certain content than NMs. No one found NM camping challenging nor did they find any of the NMs challenging except for Nidhogg, Jourm, Hydra, Chimera and some of the Nakuaals. This is ignoring how powerful we've become. When Sea was the fresh set of content, for example, the jailers weren't the challenge largely (they can get rough though) nor the NMs to pop them, people found challenge in the actual sea content like certain limbus content. It got easier over time, but you got rewarded which helped you out down the line. That's why I said having a high ilvl with no content to support it makes no sense, but that's why offering a path of least resistance for the best gear is attractive to ANYONE, well, anyone who classifies themselves as human. No matter how much you like challenging content, if you can get the same or better rewards doing less work, wouldn't you?

Ask yourself this:

If you hold a winning lottery ticket for 89 million after taxes and all you did was spend at best 20 minutes of your time out of the day and spent $3, would you truthfully hand the ticket over and say you don't want the winnings and would rather work 10-40 years to make even an iota of that?

It's the same choice you get between get good gear easily, or get good gear by trial by fire. I'm fairly sure many..if not everyone would take the winnings.

So yes, things come in time - But HW came out 2 years after the launch of XIV ARR, and it's the same pattern and the game feels fairly barren of content due to extreme vertical progression (and no matter how you say "there's content!" queue times as said wouldn't be as bad as they are on obsolete content if people still ran them, nor would people be begging SE to make CT relevant again.) There's 3.1-3.5 before next expansion..but I guess I just come from an era of MMOs where they tend to change with expansion releases. Even XI had changes and with monthly updates the past year or so it still changes and adds a lot more than XIV does in its 3-5 month cycle. So overall, like even others said, they're making money doing what they do now..so why change it? It doesn't "have to change into another game"..but let's be real:

What modern MMO survived by doing very little and never changing at all? Especially that started off as P2P? This is the power the 'Final Fantasy' brand has because as said, Fantasy Earth that was originally SE's didn't last long at all and it was the FFXIV of the early 2000s when SE wanted to try something different. If it was named Final Fantasy: Other Story or something, it would still be alive today under their care.

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#355 Nov 03 2015 at 7:51 PM Rating: Excellent
Not going to go back-and-forth on everything you said, Hio, because at this point we're just on a merry-go-round. You clearly have your opinions that will never be changed (which, again, is why I'm befuddled that you're still playing this game).

But these statements deserve extra attention:

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B. Usually...you would stay out of raid content and content released on day 1/week 1 till you watch a video or read a guide. It's an MMO...if you don't enjoy dying to challenging content..you expect handouts no matter how you slice it.


Total BS statement. Huge difference between dying to challenging content and spending days, weeks and months dying to overly punishing challenging content.

That's like saying that if you don't enjoy camping ground kings in XI, then you don't like camping NMs at all. You're taking an extreme and trying to apply it to everyone, and that's just wrong.

I'm actually in a raid static in Destiny at the moment, and we just finished our third session of chipping away at the new King's Fall raid. Obviously, we have yet to complete the raid, which means we've been dying a lot -- but we're having a blast. It hasn't taken us three weeks just to master half of the first phase of the raid... the progression we're able to accomplish is actually appropriate with the amount of work we're putting into it... and that makes it fun!

FFXIV's hardcore raids are not fun. That's awesome you were about to brute-force your way to wins in the DF... I, on the other hand, nearly lost my sanity trying to do the same with Bismarck. That was NOT fun. And fortunately, I have a good FC with people who were finally willing to help me out.

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Not really, because XI's challenge came more from certain content than NMs.


Uh, what?

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No one found NM camping challenging nor did they find any of the NMs challenging except for Nidhogg, Jourm, Hydra, Chimera and some of the Nakuaals.


Man, if my old hardcore XI friends could see this, they'd be all over you. Do you realize how hypocritical you sound for defending XIV hardcore raids to the death, but then casting aside the fierce competition between hardcore NM campers in XI?

Other than the fact that you strongly dislike XIV, your other problem is you seem to be incredibly biased (elitism) as to what constitutes hardcore gaming. News flash... being stubborn about grinding through poorly designed "hardcore" raids isn't the defining trait of a hardcore gamer.

Being a hardcore gamer doesn't require worrying about what other people are doing or getting as rewards. It's about how YOU play the game. If punishing hardcore raids happen to be your thing, then great! But you have to realize three things:

1) Not all hardcore gamers get their kicks the same way as you do.

2) Some of us think that memorizing patterns requires as much actual skill as knowing the moment an NM will pop (and then being able to claim it/low man it).

3) FFXIV is not a game designed for hardcore gamers, and it probably will never shift in that direction.

If you're not happy with systems aimed at casual and midcore players -- and that means top-tier rewards eventually going to those players -- then, once again, you really shouldn't be here. Even if everyone else is happy, you will always be irritated.

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If you hold a winning lottery ticket for 89 million after taxes and all you did was spend at best 20 minutes of your time out of the day and spent $3, would you truthfully hand the ticket over and say you don't want the winnings and would rather work 10-40 years to make even an iota of that?


This is a completely absurd example, because there's a giant disconnect between working and winning the lottery. If you wanted to risk your annual salary on lottery tickets in hopes of winning the lottery, though, then be my guest... that's not a risk I'm willing to take though.

Here's a better example that illustrates what you're trying to get at:

- Would you rather get certified as a technical writer and be able to easily find jobs with regular hours that pay above the median income, or would you rather pursue an expensive four-year degree in hopes of becoming a journalist, in which you're almost guaranteed to make below the median income and work crazy-weird hours while doing much more challenging work (both emotionally and technically) -- and always under the gun of that day's deadlines?

Guess which route I chose? Smiley: smile

That's what being hardcore is all about. It's about YOU, and not how fair it is what other people are or aren't getting. You're missing the boat on this.

Hio, your problem with XIV is so painfully simple, yet you refuse to see it. You're a fish out of water here. It's just like Filth's example earlier in this thread... you're like the grandma who is wearing her glasses down on her nose, yet she's searching her house trying to find them.

Edited, Nov 3rd 2015 6:25pm by Thayos
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#356 Nov 03 2015 at 7:54 PM Rating: Decent
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You seem to have a very skewed perspective of the game that you refuse to let go of, Hio. And it's why other posters keep running into a brick wall when trying to talk to you. That "Savage isn't that hard, you don't even need a static just do it lol" attitude don't fly on most servers. Maybe the JP mentality really does make that much of a difference, I don't know.

You continue to make statements on the game and its playerbase that are completely off point. Maybe it's true for the small hardcore community but not for most, and you talk like it is. It's like you're playing in your own little world and refuse to look outside of it.

And you completely missed Thayos' point about people avoiding hardcore endgame because of the commitments involved.

Edited, Nov 3rd 2015 11:06pm by BrokenFox
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#357 Nov 03 2015 at 10:03 PM Rating: Good
I watch enough streams on Twitch of JP players who pug Alexander savage, and most of em never get through the whole thing. Heck, most barely even get half way. So I have a feeling pugging Alex savage isn't common place, even among the Japanese.
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#358 Nov 04 2015 at 5:11 AM Rating: Good
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Karlina wrote:
People like the IDEA of raiding. That's why things like Alex NM and CT are so popular. It's the feel of a raid without all the hassle you normally associate with it.

Pretty much. I mean, the thought of people coming together from around the globe to accomplish a singular large task sounds awesome on paper, but the moment you start applying longevity to the process, it just goes downhill with scheduling, politics, fair loot distribution, burnout, replenishing ranks, equipment disparities, role preferences, and so on.

Such is why I was a fan of Rift's Zone Invasion premise. You had lots of little goals people could tackle individually or in groups. And when it came time for it all to culminate into a final boss encounter, you had a Quick Join party system where people can unite without hassle of asking for invites or being summarily rejected because they're not X build or Y gear level. No event was programmed to last more than 2 hours. Most got done in under 30 minutes with good participation. Everyone who took part then got a reward, even if individually minimal and sometimes gamed if you really knew the system. This isn't me saying all of Rift's ZEs were good, though, but they're basically XIV's FATEs on a grander scale. Similar has come to exist in other games, too, though maybe not to the same degree.



As for the topic of telling smaller groups to "man up" and merge or accept mediocrity, I'll just never get behind that. Obviously, I wouldn't discourage 2 groups coming together for the sake of better, but that's an idealistic philosophy that almost always tends to fail on some level more than succeed. I'm also a firm believer that there is such a thing as having too big of a guild, where if you don't fall into a clique, you just wind up some faceless body that maybe occasionally gets to help out with things while your own requests for help go unfulfilled (A fate I personally went through in XI when some key members of TG called it quits for one reason or another). Certainly this a facet of the politics aspect I alluded to above, but the inevitable suggestion for someone who falls into a such pit is to quit and find another guild. How many times should a player gracefully endure that process, especially if you have things like probationary periods and conflicting personalities you must "tolerate" for the greater good? When I bump into a lot of these smaller groups, it's not because they're anti-social, but because they've done the whole hokey pokey way too many times and it's ultimately the only way they can hope to find reasonable fun in the game or maybe even the genre overall.

Reward people for coming together, yes. Just don't punish them for not, or at least for not conforming to some nebulous social standard that can easily change as a result of a single game mechanic. On the other hand, there is such a thing as rewarding people too much for partying up where it feels like you'd be stupid not to. That's an issue D3 is going through in this patch cycle with party EXP multipliers, among other group quirks innate or manufactured.
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#359 Nov 04 2015 at 12:15 PM Rating: Decent
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BrokenFox wrote:
You seem to have a very skewed perspective of the game that you refuse to let go of, Hio. And it's why other posters keep running into a brick wall when trying to talk to you. That "Savage isn't that hard, you don't even need a static just do it lol" attitude don't fly on most servers. Maybe the JP mentality really does make that much of a difference, I don't know.

You continue to make statements on the game and its playerbase that are completely off point. Maybe it's true for the small hardcore community but not for most, and you talk like it is. It's like you're playing in your own little world and refuse to look outside of it.

And you completely missed Thayos' point about people avoiding hardcore endgame because of the commitments involved.

Edited, Nov 3rd 2015 11:06pm by BrokenFox


Which means my point was actually correct then - There's not too many people playing the game that can get through the game's content that requires learning how to play and not have the game "hand you a win," Even yoshida said during the live letter recently they tuned one of the 3.1 fights to where if you can clear the first 2 levels of Alex Savage you'll have absolutely no problems (due to the balance they set) and realistically, all 1 and 2 tends to come down to dps and coordination, which the "normal mode" in the MSQ was about coordination with certain phases, however if you're not to the point of Savage Alexander, you're likely to have some troubles and challenge with it - which is good to have challenge, but just proves they did actually design 3.1 ignoring the additional 2 months everyone has for progression character wise (who cares) so what he says may not even be true at all.

Funnily enough, http://forum.square-enix.com/ffxiv/threads/268962-JP-server-player-is-calling-us-out.-Step-up-NA-endgamers. this actually popped up recently which I found kind of amusing in some of the responses too because it's basically what I've said - if you truly want to do it, you can and will. It's all a learning experience, but it definitely seems to be more of a cultural thing that changes that I guess.

So no I didn't miss the point in "commitment involved" because everything is a learning experience and will to actually do the content, whether it's easy or hard. It's just defining anything that takes ANY BIT of effort on YOUR part as "hardcore" is honestly weird. Which is why even the people who actively do end-game doesn't like the overall design of Savage Alexander, because they also didn't care for Savage Second simply because the way you're rewarded for it is weird and the fact optional content now became required. Savage Second Coil was an experiment and request by people to see how the content is originally designed before it gets nerfed for release - No one requested that type of content as progression content. The only thing skewed is what constitutes hardcore content - because normally people used the term "hardcore" for your dedication to something, like you know, those people you never see do anything other than fishing or crafting? That's why I asked, what do we define as "casual" then? Because even a response in that linked topic someone said: "Don't have time for..." I classify as a casual gamer but still did XIV's endgame content.

So it's not a "bubble" because I actually do the content, it just seems you get people on the outside viewing in trying to state how it actually is.

That's my point - If you TRULY want to do the content, you'll find ways to do it, you don't need to static. If the game is so healthy population wise, statistically speaking you will find plenty of like minded people. This is why I said on certain servers like Balmung, it's very clear things are different compared to how most other servers are. However, more I read that topic and review my time on Sargatanas, more it's obvious that it's simply just how NA communities are in this game and these types of MMOs because you get so used to pugs not being able to get past even basic content, you get conditioned to want a "static or bust."

Re: FFXI Difficulty:

My point was more that the act of standing around and camping an HNM/NM isn't difficult and no one found that difficult in comparison to doing ACTUAL content that requires you knowing your job. It was COMPETITION more so than challenge. Early on HNMs were in place of the content base which is why you had shells dedicated to that, shells dedicated to Limbus/Dynamis/Einherjar, but in the prime of many XI's content, it was the actual content people found challenging and/or fun rather than ground spawns because VERY few people (if we're going to always go with minority vs majority) did ground spawns and rather did the actual content. Prime Proto Omega/Ultima were challenges for the general playerbase, not impossibly hard but a challenge all in the same. Odin in Einherjar was an interesting and challenging fight till we learned the trick to it and even with that if your kiter wasn't skilled, it was over if you didn't know how to handle the adds and so on.
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#360 Nov 04 2015 at 1:14 PM Rating: Excellent
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which I found kind of amusing in some of the responses too because it's basically what I've said - if you truly want to do it, you can and will.


You need to learn the concept of marginal benefit.
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#361 Nov 05 2015 at 11:04 AM Rating: Decent
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Thayos wrote:
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which I found kind of amusing in some of the responses too because it's basically what I've said - if you truly want to do it, you can and will.


You need to learn the concept of marginal benefit.


Hm - Max Ilvl gear comes from the high end raid, which is progression if you care for getting the best possible reward (which people do), however there's no further content that requires it. Thus you have the choice in if you want to do the content or not. But NA communities are quite the different beast it seems. Which I suppose is why people would want high end gear but to get it easier. So if it doesn't benefit you? It doesn't benefit you and you won't do it. If you truly WANTED to do the content, however, nothing is stopping you, which is why the Japanese "called out" the ethics because you DEFINITELY can't sit there and lie and say you've NEVER seen people get upset a newer player to the content messing things up or people not wanting to teach the content or take the time to and would rather rage quit. I played on Sargatanas and DF'd the Aether Datacenter..I seen it plenty.

Anyway -
http://www.famitsu.com/news/201511/05092257.html

Skimmed over this and the 4gamer one - It appears I was correct after all. They want to do the "Raid tiers" but they're short staffed so instead of the usual "Story/Savage" mode, the next set of Alexander will be similar to Coil in difficulty as they can't continue to make the "division" of it. So money is indeed the problem - If XIV is pulling in oh so much money, you'd assume they could afford to hire more people to keep improving the game and if it truly is the money maker people feel it is, it's definitely funding everything but XIV, much like XI was through 2005-2010.

It also appears that despite Ilvl210 gear coming from EVs they're not going to let good secondary stats come easily (or at all) so the gears might actually be a "clone" of what drops in Alex Savage, maybe a few stats less depending on their final check before the update.

https://www.reddit.com/r/ffxiv/comments/3rmgcb/translated_tidbits_from_recently_released_jp/

Here's some translations - Also, they expected far more to clear Alexander Savage (and a lot of people have been doing it based on some of the interview information) but realized that they set the difficulty a bit too high compared to Second and Final Coil.
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#362 Nov 05 2015 at 11:50 AM Rating: Excellent
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So if it doesn't benefit you? It doesn't benefit you and you won't do it. If you truly WANTED to do the content, however, nothing is stopping you, which is why the Japanese "called out" the ethics because you DEFINITELY can't sit there and lie and say you've NEVER seen people get upset a newer player to the content messing things up or people not wanting to teach the content or take the time to and would rather rage quit. I played on Sargatanas and DF'd the Aether Datacenter..I seen it plenty.


You missed my point on "marginal benefit."

To dig back into my college econ years, marginal benefit is essentially the point at which someone considers a task/good/purchase to be worthwhile -- and it varies between customers, based on their circumstances.

For a hardcore raider with tons of time in his/her schedule, marginal benefit may be more a function of in-game rewards.

For folks like myself (older gamers with more RL responsibilities), marginal benefit becomes more a function of what we're getting in return for our limited time.

Hardcore raids in FFXIV do not provide a guaranteed ROI (return on investment) for time spent in these raids. For example, I'm actually a very skilled gamer -- always have been -- and I've never tackled a fight in which I couldn't expertly perform my role. However, there's no way to guarantee that the seven others in my party will be the same way. There's also the widespread problem (personal experience and in the forums) of people dropping out of statics, causing massive setbacks. My second-coil static spent months trying to progress, and in the end we failed to beat T9 because we had so many issues with attrition.

In the end, that's horrible marginal benefit for someone who values his time more than digital pieces of gear, and that's why XIV's endgame scene is so small. That's also why I believe so strongly that installing a NM was a brilliant move by SE... because with minimal effort, they created a whole new avenue of content with an attractive amount of marginal benefit for more of its players -- and this is evidenced by SE's new statement that half of all active players have cleared Alex NM.

Edited, Nov 5th 2015 9:53am by Thayos
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#363 Nov 05 2015 at 1:02 PM Rating: Default
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Oh no I got your point - That's why I said, if you TRULY WANTED TO, nothing is stopping you. Meaning if it BENEFITS you, you can find a way to do it because it would be worth your time. If it's not worth your time, you won't deal with it. Which is why even in the newest information that was embargoed until today/yesterday they even stated they're looking into a raid only PF like system that's cross-server.

Why would they even so much as consider a system like that? I know you don't care for raiding but...the guy in charge kind of does as he plays the game too.

Quote:
For the next Alexander on 3.2, it'll probably not use the same Normal/Savage division.

Yoshida ideally want to implement Easy/Medium/Savage three- tiered difficulties, but on the other hand they are lacking the staff to implement that much.


So despite all the **** I get...Yoshi pretty much echoed what I stated. A proper setup would have been far better (since we're going with what terms means, ideally pretty much means the best option.) And I can promise you he didn't state any of this information for the supposedly "tiny raid community" because he listens to the loudest group most and he, unlike us, can see the numbers. Kind of why they never publish actual sub numbers.

As said I'm casual and I value my time as well. That doesn't mean I suddenly can't participate in content or anything. If "half" of the sub numbers is "small", that means this game has a tiny population if you're counting 300k+ as "small" because 300k could be 300k/600k, It could still be in the 250k+ as who did Alex Normal, but you can't hold onto "hardcore raids!" as the only "end-game", because end-game is content is max level (50/60) raid content. And I guarantee yoshi wouldn't continue to develop content for a "small amount of players", where's the "small amount of raiders" is coming from? The Savage Alexander numbers? The same amount if not less did Second Coil Savage because it was optional and only awarded a title. That's why I've said if your experiences are on servers like Balmung/Gilgamesh..it's certainly quite different from how many other servers are, especially legacy wise. Newer servers even more so, which not surprisingly, has more RMT issues.

We don't know actual sub numbers and we can only parse lodestone and achievements to get a ballpark number. All that "half cleared Alex Normal by October" means is half the subs cleared the content called Alexander (Story) which I don't know if you know this or not, but Alexander is kind of the last content in the game till next update that's for level 60s. I bet the same amount or more overall have cleared older ARR content by now too - meaning, per your logic, all ARR content was attractive and it was because people wanted the primal focus weapons and the ramuh/shiva/leviathan accessories and weapons. Heck he even stated the Savage clears were lower than expected and in full info, it's because far more did coil.

And however, despite the "success" of the branched method, they're dropping it for the continuation -- That, too, means they're looking into ways to improve the system and going by typical raid tiers is the best system because it's been proven to work in...every MMO that uses it and even EV will be using a similar system, but EV's is only monster strength and drop rates, meaning again, doing the harder ones will be the most beneficial if you want the best rewards, especially if it's a modifier on drop rates.

If that's such a bad thing, go onto the official forums and tell that to the guy who's actually doing that system that despite the numbers they can see, people don't want "hard" content.

As an Aside:
It takes barely 2 hours a week to get through Alexander Savage, let alone Coil 1-5/6-9/10-13 once you know the content. Meaning most "hardcore raiders" actually play less than most casual gamers because far too many people log in on weekly resets, do their raids/tome capping then never log in again. So this misconception of "TONS OF TIME!" is funny because on the flipside, you get people so offended when they call them casual gamers because they constantly use the "I have no time to play the game because responsibilities!"

Fyi I'm in my 30s with responsibilities too and still manage to use my time to do what I'd like to do in the game.



Edited, Nov 5th 2015 11:06am by Theonehio
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#364 Nov 05 2015 at 1:13 PM Rating: Good
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Quote:
As an Aside:
It takes barely 2 hours a week to get through Alexander Savage, let alone Coil 1-5/6-9/10-13 once you know the content. Meaning most "hardcore raiders" actually play less than most casual gamers because far too many people log in on weekly resets, do their raids/tome capping then never log in again. So this misconception of "TONS OF TIME!" is funny because on the flipside, you get people so offended when they call them casual gamers because they constantly use the "I have no time to play the game because responsibilities!"


Sure if you just ignore the 6-8 weeks of 12+ hour days that hardcore progression groups had to pull to down that content in the first place (AS4 took like 6 weeks for a world first kill) then yeah, hardcore players only play a few hours a week to do their farm content.

Getting that content on farm in the first place took a couple hundred hours compressed into a small time frame... but let's just ignore that because it doesn't support the narrative.
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#365 Nov 05 2015 at 3:31 PM Rating: Excellent
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That's why I said, if you TRULY WANTED TO, nothing is stopping you.


So you're saying that even if this content is totally not fun and a huge waste of time, I should just do it anyway?

I DO NOT WANT to use my limited free time doing something that I don't enjoy doing. I'd like FFXIV to have an endgame that I do enjoy... and when that comes -- hopefully the exploratory missions, which was the whole point of this thread -- then that's what I'll spend my time doing.

As for these things you say, I'll address them all at once:

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And I can promise you he didn't state any of this information for the supposedly "tiny raid community" because he listens to the loudest group most and he, unlike us, can see the numbers. Kind of why they never publish actual sub numbers.


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And I guarantee yoshi wouldn't continue to develop content for a "small amount of players", where's the "small amount of raiders" is coming from?


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The same amount if not less did Second Coil Savage because it was optional and only awarded a title.


Vocal minority =/= substantial population.

Why would this game need a special cross-server raid finder if it honestly had a sizable population of people who like these hardcore raids?

I said this before, and now I'll say it again... FFXIV players do like raiding. They just don't like the hardcore raids in this game. They're too punishing and have way too long of learning curves. They encourage exclusionary statics and create toxic atmospheres. In fact, that's exactly why that Singapore player was ranting about NA servers.

Only a small percentage of players cleared coil before it was mega-nerfed (and many, myself and Catwho included, still haven't cleared it). And now only a small percentage of people have cleared Alex Savage. And nobody should be surprised by this, because this is a game designed for and marketed toward casual gamers.

I think Yoshi-P insists on having a hardcore raid simply because it's a legacy MMO thing. And really, look at this entire game. I really enjoy FFXIV, but pretty much the entire core of this game is a giant legacy MMO taking all the usual parts from the genre.

From the newly released notes, it looks like future versions of Alexander will have the difficulty reduced, and that's a positive step... but mark my words, that "hard mode" raid or whatever it's called will still be relatively unpopular compared to all the other content in the game. And it's going to pale in comparison to Exploratory Missions.

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All that "half cleared Alex Normal by October" means is half the subs cleared the content called Alexander (Story) which I don't know if you know this or not, but Alexander is kind of the last content in the game till next update that's for level 60s.


Isn't the Alexander raid path totally optional? I'm pretty sure it is... on the official XIV website, the Alexander quests aren't listed with the MSQ chains. The fact that half of all players completed an optional raid -- especially without the carrot of top-tier gear -- says something about what FFXIV players actually want.

Also, that's technically NOT the last thing to do for level 60s... that would be Alexander Savage Mode, and, well, we all know how that turned out.

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If that's such a bad thing, go onto the official forums and tell that to the guy who's actually doing that system that despite the numbers they can see, people don't want "hard" content.


I don't need to; many others already are.

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It takes barely 2 hours a week to get through Alexander Savage, let alone Coil 1-5/6-9/10-13 once you know the content.


I love how you try to minimize THE WORST PART about the hardcore content lol. Of course it hardly takes any time once you know it... each fight is a script with almost no real variation! That's like saying, "Once you know your way through this maze that never changes, it barely takes any time to get through it, so what's the problem?"

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Fyi I'm in my 30s with responsibilities too and still manage to use my time to do what I'd like to do in the game.


I'm envious that you have so much leftover free time for hardcore raiding!



Edited, Nov 5th 2015 1:38pm by Thayos
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#366 Nov 05 2015 at 6:27 PM Rating: Default
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I can't figure out if casuals think this content is too difficult or too easy. In the first breath we hear 'grind hundreds of hours on failed attempts due to difficulty' and in the next breath 'easy, scripted battles'.

Thayos wrote:
Theonehio wrote:
That's why I said, if you TRULY WANTED TO, nothing is stopping you.
So you're saying that even if this content is totally not fun and a huge waste of time, I should just do it anyway?


There are several casual players in this thread who have stated that they have no trouble with execution, but are held back by someone else dropping the ball. If your execution is really as good as you represent, the only thing holding you back from making quick work of hardcore content is finding other players who can execute. For that reason, it's hard to stomach the 'I don't want to take the time to build a static' excuse because it implies that you find it more difficult to find people as good as you are than actually finding challenge in the content.

You could have just said you don't like scripted encounters and left it at that. Static groups for difficult content have been around about as long as difficult content. It also has 0 impact on why you actually don't enjoy raiding.

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#367 Nov 05 2015 at 6:46 PM Rating: Excellent
Quote:
There are several casual players in this thread who have stated that they have no trouble with execution, but are held back by someone else dropping the ball. If your execution is really as good as you represent, the only thing holding you back from making quick work of hardcore content is finding other players who can execute. For that reason, it's hard to stomach the 'I don't want to take the time to build a static' excuse because it implies that you find it more difficult to find people as good as you are than actually finding challenge in the content.


This is actually the problem I often run into.

It's not that I'm this amazing Jedi and everyone else sucks... but when I participate in content, I take it seriously. I do my homework and prepare as best as I can. I also gear up aggressively for the statistical edge. And when I commit to a time, then I'm there.

It's hard to find seven other people who are willing to do all those things and actually stick with it.

That is, without a doubt, the biggest challenge in this game... and it's made worse by the poor design of endgame raids, which is highly punishing and crushing for morale. It's not fun. And when things aren't fun, most people stop doing it.

I'd probably have more fun with it if I could clone myself seven times and never need to worry about other people flaking out. Also, having seven clones of myself would also mean that adulting would never get in the way. But that's not reality... and the reality is that game design + the need for a consistent static really makes these raids unbearable.

And it's not just me. Others in this thread have said the exact same thing.

Quote:
I can't figure out if casuals think this content is too difficult or too easy. In the first breath we hear 'grind hundreds of hours on failed attempts due to difficulty' and in the next breath 'easy, scripted battles'.


It's not difficult so much as it's punishing. Given enough time -- and assuming the party is consistent, so that everyone learns together -- pretty much anyone can memorize how to react to a set script. But the insta-death mechanics make the learning process very punishing. It's difficult, but it's kind of a cheap difficulty.


Edited, Nov 5th 2015 4:55pm by Thayos
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#368 Nov 05 2015 at 7:28 PM Rating: Good
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Thayos wrote:
It's not difficult so much as it's punishing. Given enough time -- and assuming the party is consistent, so that everyone learns together -- pretty much anyone can memorize how to react to a set script. But the insta-death mechanics make the learning process very punishing. It's difficult, but it's kind of a cheap difficulty.

And the thing is, the collective we have been complaining about this since day 1. Just look at all the Titan HM/EX related posts going back two years now. Same exact complaints. Not inherently hard, just insanely unforgiving and not fun for 99% of the population.
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#369 Nov 05 2015 at 7:54 PM Rating: Excellent
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And the thing is, the collective we have been complaining about this since day 1. Just look at all the Titan HM/EX related posts going back two years now. Same exact complaints. Not inherently hard, just insanely unforgiving and not fun for 99% of the population.


Yeah, exactly... several of my friends quit the game over Titan HM (not even Ex), which was the culmination of the first relic weapon quest. It's bad news when THAT is your endgame.
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#370 Nov 05 2015 at 7:54 PM Rating: Excellent
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Memorize these four pages of a phone book and sing them to the tune of the Nigerian national anthem, with seven other people, in unison.

That's about the level of depth, sense and interest of a typical FFXIV Hardcore raid.

Edited, Nov 5th 2015 8:54pm by Hyrist
#371 Nov 05 2015 at 8:35 PM Rating: Excellent
I'd just love to take a moment to point out the funny role reversal here.

Seems like most of us now are heavily criticizing an aspect of FFXIV, whilst Hio and Filthy are totally defending it. Smiley: lol
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#372 Nov 05 2015 at 9:42 PM Rating: Decent
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Thayos wrote:
I'd just love to take a moment to point out the funny role reversal here.

Seems like most of us now are heavily criticizing an aspect of FFXIV, whilst Hio and Filthy are totally defending it. Smiley: lol

Not quite a role reversal. You have already given Hio the exact advice you should follow yourself...

If you don't enjoy hardcore raids in XIV, don't raid. The other difference is that we tend to come up with reasons for disliking things that most people echo. Instead, here you've created alternate excuses that don't really have anything to do with why you dislike things about the game. Another difference is that I can agree with you while you would point out that I'm negative... then agree with me Smiley: sly
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HaibaneRenmei wrote:
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#373 Nov 05 2015 at 10:29 PM Rating: Excellent
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If you don't enjoy hardcore raids in XIV, don't raid.


I don't hardcore raid. Smiley: smile

I also don't generally complain about it, either. It just happens to be where this conversation has gone.

There's no need for me to complain as long as there's some kind of normal mode. As long as content is accessible, I'm good.

Edited, Nov 5th 2015 8:31pm by Thayos
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#374 Nov 06 2015 at 1:23 AM Rating: Decent
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Thayos wrote:
There's no need for me to complain as long as there's some kind of normal mode. As long as content is accessible, I'm good.

I guess I was just put off by the suggestion to remove hardmode raiding altogether. Doesn't quite line up with the sentiment above of not caring if you're not affected. Does this mean that you're now OK with the players who are bashing their head against the content having slightly better gear than you have?

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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#375 Nov 06 2015 at 2:47 AM Rating: Excellent
Getting rid of hardcore raiding was not really a serious thought. That kind of thing is too engrained in MMO culture, even if barely anyone does it. But honestly, I think this game would go on fine without those raids. It's just not a game that attracts hardcore players.

And raiders can already get better gear than I can, and yes, I am fine with that. But I would like to see more endgame options to chase those rewards.

Edited, Nov 6th 2015 12:49am by Thayos
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#376 Nov 06 2015 at 7:12 AM Rating: Good
3/4s of the fights from Coil and Alex Savage took awhile to down simply because they were strict DPS checks. Not enough level appropriate level gear was available making some of the fights pretty much impossible. Alex Savage really suffered from that one towards A3-4. People knew the fight, they just couldn't pump out enough DPS regardless of what they did.

It seems like poor design to me, but many people argue it should be like that.
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