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I finally won't have to raid to endgame!Follow

#427 Nov 09 2015 at 4:59 PM Rating: Good
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FilthMcNasty wrote:
The point is that you aren't locked to the same 2 days at the same 2 times in XIV as you were in dynamis. It's only more accommodating in the sense that if you didn't show up, no one would miss you. If for some reason your group didn't show up, it wasn't something you can just reschedule for any other time like you can with XIV raids.

The point I'm making here is that I can completely understand someone not being able to stick to Tuesday 3-6 PM and Friday 4-7 PM every week. Dynamis locked you into very specific times and allowed for nearly no diversion from that. XIV on the other hand allows that you enter these raids whenever you want. Yes, you do need all 7 other players to show up, but it's still no where close to the 20 players you needed to show up for dynamis.


Requiring 8 players to show up for a raid is more difficult than getting 20 to show up for dynamis when the 8 is a 100% attendance rate and the 20 is not.

Take 25% of the players who can't make it on a given day from an 8 man FF14 raid group and that group has to either try their luck picking up players or they just don't run the content that day. Take 25% of the players from a 25 man dynamis shell and you're still good to go. This is exactly how it worked for me in practice. I rarely saw absolutely 100% attendance in dynamis but it worked out because you did not need every single player to show up. On the other hand, I've had several times when I just didn't end up raiding in FF14 because one or two members had something they needed to do and just couldn't make it that night.

It's also not always as easy as "oh well, just go another night." Depending on our schedules my group at times would have only one day a week to raid because it really was the only day that every single person could guarantee they could be on at the same time. For someone with heavy real life obligations, they might be able to make Thursday night 3 out of 4 times each month on average but they don't necessarily know which night they're not going to be able to make. When you have multiple people like this, and player 1 happens to not be able to make it the first week, then player 2 and 3 can't make it the second week, player 5 has something to do the third week, etc. it becomes nearly impossible to keep up. Take all of these players and put them in a 20-30 man content and every single one of them can and will attend when they can. There will be events that they all miss, sure, but they won't all be out of luck or forced to try their luck with randoms every time one single member can't make it.

Edited, Nov 9th 2015 6:00pm by Susanoh
#428 Nov 09 2015 at 6:32 PM Rating: Good
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Thayos wrote:
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Hardcore raids in FFXIV do not provide a guaranteed ROI (return on investment) for time spent in these raids.

Edited, Nov 5th 2015 9:53am by Thayos


I smiled when I see that statement. This is certainly the first time I see that phrase used that way, but it is quite true. Does that make time to game as "gaming equity"?

Reading through your debates, it reminds me that different players have different goals in gaming. Some players do feel that they derive their enjoyment for having the best and being the top at all cost. Some players have limited time, and set their gaming objective according to their lifestyle.

The problem is not so much in the differences in gaming goals. There is a real need for gamers to admit that the definition of gaming and gamer is broad. One may do this or that in the game, the other person may do something else. As long as the other person is not cheating as defined by the rules or the spirit of the rules of the game, we should all get along :-). An acceptance of the above will reduce the drama or fights in the gaming community.


Edited, Nov 9th 2015 7:38pm by scchan

Edited, Nov 9th 2015 7:38pm by scchan
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#429 Nov 09 2015 at 7:04 PM Rating: Default
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Indeed - It's hard to when one side of the fence essentially states your way of playing is "incorrect" and "should be thrown out" rather than getting to the heart of the problem and fixing that. Which admittedly, is extremely hard to do in an extreme vertical progression game. Which is why I applaud Blizzard and even Sega, even though I dislike WoW for personal reasons, they have the most proper raid setup that's main stream. Well, current ventures has been misses, but in general they catered the raids to all groups, but if you want to be the absolute best for example, you have to bite the bullet and pull your pants up and try the harder raids. If you don't want to, that's cool, but it's by no mean outdated or "extremely tiny amount of people."

That's why a big problem is how do you create the content to support the styles without a clash of standards that completely eliminate one side? Sadly it sounds like it's out of SE's reach due to finances.
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#430 Nov 09 2015 at 7:20 PM Rating: Good
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Theonehio wrote:
Indeed - It's hard to when one side of the fence essentially states your way of playing is "incorrect" and "should be thrown out" rather than getting to the heart of the problem and fixing that. Which admittedly, is extremely hard to do in an extreme vertical progression game. Which is why I applaud Blizzard and even Sega, even though I dislike WoW for personal reasons, they have the most proper raid setup that's main stream. Well, current ventures has been misses, but in general they catered the raids to all groups, but if you want to be the absolute best for example, you have to bite the bullet and pull your pants up and try the harder raids. If you don't want to, that's cool, but it's by no mean outdated or "extremely tiny amount of people."

That's why a big problem is how do you create the content to support the styles without a clash of standards that completely eliminate one side? Sadly it sounds like it's out of SE's reach due to finances.


They don't have to clash. Just do what you want and let the other folks do their. Stop worrying what others are doing as long as they are not cheating nor harassing. It is only clashing because folks are choosing to clash.

To state what my thoughts humorously: Just let the chicken cross the road and leave it alone unless the chicken is sitting in the middle of the road and blocking chicken-caring motorists (even if the motorists may frequent KFC or Chick-fil-A). :3


Edited, Nov 9th 2015 8:21pm by scchan
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#431 Nov 09 2015 at 7:25 PM Rating: Excellent
Yup.

We will have hardcore raids, and we will have hard mode exploratory missions. People doing one won't stop anyone from doing the other.
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#432 Nov 09 2015 at 8:49 PM Rating: Decent
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So after looking at the stats of the Thordan and Ilvl210 weapons -

Yep just as I figured - Thordan Weapons are superior to even some AS4 weapons in the grand scheme of things. So this is largely what I mean by they need to hit that balance, rather than giving out better gear in an easier manner. For example Yoshida said the weapons would help you through AS3 and AS4 but they're actually better and the AS4 weapons would only be a SLIGHT improvement...and for the difficulty, you'd be better off with your Heaven Bow for example than the Gordias Bow unless you TRULY want a dyable glow effect lol.

Oh well, guess this means the relic weapons were probably pushed to 3.15 for balancing purposes.
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#433 Nov 10 2015 at 1:14 AM Rating: Decent
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Susanoh wrote:
Requiring 8 players to show up for a raid is more difficult than getting 20 to show up for dynamis when the 8 is a 100% attendance rate and the 20 is not.

Are you suggesting that people were clearing vanilla dynamis with 8 people? Do you see the flaw in your statement? It's not going to be easier for you to clear dynamis style raids in XIV because you would still end up having to find far more players. It would either be the 20+ players who are actually dedicated or it would be like 50 of the 'show up if you're online' players.

The more we discuss it, the more I think people are just making excuses for not saying hardmode is hard. I mean it's baked in, but people either don't want to have to kick that guy who can't figure it out... or they don't want to admit that they're that guy Smiley: lol
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#434 Nov 10 2015 at 1:49 AM Rating: Good
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FilthMcNasty wrote:
Susanoh wrote:
Requiring 8 players to show up for a raid is more difficult than getting 20 to show up for dynamis when the 8 is a 100% attendance rate and the 20 is not.

Are you suggesting that people were clearing vanilla dynamis with 8 people? Do you see the flaw in your statement? It's not going to be easier for you to clear dynamis style raids in XIV because you would still end up having to find far more players. It would either be the 20+ players who are actually dedicated or it would be like 50 of the 'show up if you're online' players.

You're totally missing the point here. It's not about numbers, it's about percentages. It's not about getting 8 people to show up. It's about getting the same exact 8 people to show up every single time.

In an Alex static you have 8 people and if someone doesn't show up you either find a replacement or you're screwed. Compare that to dynamis where exact numbers don't matter. Your group can be whatever size you want and as long as X number of them show up you're still OK to go.
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#435 Nov 10 2015 at 2:36 AM Rating: Excellent
Filthy woooshes all over this thread.
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#436 Nov 10 2015 at 5:33 AM Rating: Decent
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Karlina wrote:
FilthMcNasty wrote:
Susanoh wrote:
Requiring 8 players to show up for a raid is more difficult than getting 20 to show up for dynamis when the 8 is a 100% attendance rate and the 20 is not.

Are you suggesting that people were clearing vanilla dynamis with 8 people? Do you see the flaw in your statement? It's not going to be easier for you to clear dynamis style raids in XIV because you would still end up having to find far more players. It would either be the 20+ players who are actually dedicated or it would be like 50 of the 'show up if you're online' players.

You're totally missing the point here. It's not about numbers, it's about percentages. It's not about getting 8 people to show up. It's about getting the same exact 8 people to show up every single time.

In an Alex static you have 8 people and if someone doesn't show up you either find a replacement or you're screwed. Compare that to dynamis where exact numbers don't matter. Your group can be whatever size you want and as long as X number of them show up you're still OK to go.


This depends actually.

Are the "not exact numbers" geared, competent and know the content? You still needed quite a few for Dynamis Beaucidine and Xarcabard - You actually needed up to the full 18 for Dynamis - Tavnazia, so if you're missing key people (like your experienced puller/sacker, tank and CC) you normally decided to reschedule rather than risk teaching someone as you lost valuable time, especially in the dreamworld dynamises where you may be able to farm..but certain pulls and such you didn't want to endlessly mess up as you lost a night of a dynamis run.

So actually, it's quite the same scenario but with Dynamis you largely had more people to work with. In Alex Statics, at least on NA servers, you tend to not want to even try to find someone else to gap fil, due to the weekly lockout if you progress a floor. Ontop of that, you'd think it'd be easier finding 8 dedicated people that matches the time compared to Dynamis/Einherjar/Sea - Things happen but usually in a lot of linkshells back in XI, you almost always had the same people showing up that wanted their loot. And before anyone even tries to say it, yes, it was typical for it to happen, there's always EXCEPTIONS but end-game was far more organized in XI, and people usually rewarded you based on participation, thus incentive to actually show up.

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#437 Nov 10 2015 at 7:55 AM Rating: Decent
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Karlina wrote:
You're totally missing the point here. It's not about numbers, it's about percentages. It's not about getting 8 people to show up. It's about getting the same exact 8 people to show up every single time.


It's not going to happen every single time and it doesn't have to. You can miss several runs a month and still clear the content while it's viable.

Karlina wrote:
In an Alex static you have 8 people and if someone doesn't show up you either find a replacement or you're screwed.

Are you really screwed? You're screwed if you miss one day of AS? You'd never be able to complete the content before the next patch comes and wipes it out if you ever miss a day?

If you're telling me that I'd barely clear this with 3x3 hour days, the content is overtuned and needs to be nerfed. Otherwise people need to 'get gud' or just stop running hardmodes.

Thayos wrote:
Filthy woooshes all over this thread.

You make threads about how we should celebrate the fact that millions of people have registered for FFXIV... then you complain here about how hard it is to get 7 of them to play with you. Can't tell whether to Smiley: laugh at you or Smiley: cry for you. Actually no, I'm surely going to Smiley: laugh



Edited, Nov 10th 2015 9:08am by FilthMcNasty
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#438 Nov 10 2015 at 8:12 AM Rating: Default
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You're an idiot
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#439 Nov 10 2015 at 8:29 AM Rating: Good
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If you're telling me that I'd barely clear this with 3x3 hour days, the content is overtuned and needs to be nerfed. Otherwise people need to 'get gud' or just stop running hardmodes.


The best groups in the world took about 6 weeks of 12 hour days to clear Alexander Savage the first time.

While it probably IS overtuned, this is not an uncommon occurrence at that level of progression.
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#440 Nov 10 2015 at 8:45 AM Rating: Decent
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Archmage Callinon wrote:
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If you're telling me that I'd barely clear this with 3x3 hour days, the content is overtuned and needs to be nerfed. Otherwise people need to 'get gud' or just stop running hardmodes.


The best groups in the world took about 6 weeks of 12 hour days to clear Alexander Savage the first time.

While it probably IS overtuned, this is not an uncommon occurrence at that level of progression.


However as said, there's a reason you only hear about the same 2-4 groups who go for world first. Most raiders simply don't care and yeah it is true - It's highly overtuned since Savage is an optional difficulty normally.

Now if it was Final Coil..we're in business because it even upset Yoshi and battle dude that people cleared it so quickly, hence why they assumed there would be more clear rates on Savage Alexander 4.
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#441 Nov 10 2015 at 9:23 AM Rating: Decent
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I was talking the other day to a FC leader and they dont have a house. He said in order to make a airship you need a house with a workshop and to do most of the new content for this expedition you need a airship. He is really pissed off because it aint they dont want a house or can not afford a house they can not because all lots are full.

That is bull if it is true SE is making content that only some FC can do.
Did SE add more housing this patch?

Edited, Nov 10th 2015 10:25am by Nashred
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#442 Nov 10 2015 at 9:34 AM Rating: Excellent
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You're an idiot


Yeah, this isn't one of Filthy's finer moments on Zam. But don't be too hard on him. He doesn't actually play the game, so I'm not too shocked that he is this clueless.
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#443 Nov 10 2015 at 9:35 AM Rating: Decent
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No housing. You can use the airship in Ishgard, but the best content version you need a FC Airship.
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#444 Nov 10 2015 at 9:40 AM Rating: Decent
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Theonehio wrote:
No housing. You can use the airship in Ishgard, but the best content version you need a FC Airship.


That is horrible because not all FC have them.
Why would SE lock content behind something they screwed up on which is not having enough housing?
Also why would you not add some type of housing for those FC's that dont have a house?



Edited, Nov 10th 2015 10:42am by Nashred
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#445 Nov 10 2015 at 9:44 AM Rating: Good
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'Best' is subjective. Heavily subjective.

Put bluntly, there's no substantive reason why you would do Hard Mode outside of a static. The mobs that simply roam around, the rank 1 and 2 s, in normal, can wail on the tanks pretty hard. The Star ranks require more than one party to assist one another. My party got 3 210 pieces of gear on my run, and the things you can purchase at the sky pirate spoiles includes Rank 5 Materia.

There's no such thing as a chest that does not drop at least a bronze so long as you're doing sufficient damage to the monster as a party, and even rank 1 monsters can support 2 party's contributions this way.

Tell your FC leader he's not missing much, and if he still feels raw about it, to have people look for statics in party finder. You need all of 1 person of a FC that has the capacity to go to utilize it. But honestly, for most people, jumping up to hard may not even be worth it.
#446 Nov 10 2015 at 9:48 AM Rating: Default
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So far only the Hard Mode is locked behind the FC Airship, which per Japanese testing thus far (due to the time), it's had the best turn out rate with Normal being behind it. (SB rate is also increased in HM.)

As said, they simply need to redo the system or should have used XI's as a foundation and go from there (only way to argue against this is by hating XI.) That way -everyone- has basic housing, since the system exists (gated behind FC house and 300k) and FC houses (guildhalls) should have been a system tied directly to FCs.

But what can you do when you know you can get away with a minimalist design philosophy? Maybe they'll dedicate a patch to housing to correct all of this like they're dedicating 3.2 to PvP revamping.
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#447 Nov 10 2015 at 9:50 AM Rating: Excellent
Sounds like SE tuned it well! Good challenges for small and large groups, without any head-bashing.

And I have already read about groups just jumping in and progressing without needing statics! Smiley: schooled

With that, I am locking this thread which has certainly ran its course. Housing concerns already have a thread, and we should start a new convo on the results of Exploratory missions. All points that need to be stated here (and then some) have been stated.

Hyrist, thanks for starting such a lively discussion, and I think many of us agree with your original post -- it's officially nice to not have to raid (or hunt) to do endgame!

Edited, Nov 10th 2015 8:10am by Thayos
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