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Impact of the new Job storylines on lore perceptionFollow

#1 Sep 26 2015 at 2:12 PM Rating: Good
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How have the extensions to the Job storylines from Levels 50-60 affected your overall perceptions of the lore of the Jobs?

For me, the second half of the SCH questline confirmed my doubts that it would be a good class for my Miranda character to RP as. Alka Zolka and the Tonberry guy seem nice enough but my character lacks the mentality required to become a Nymian Marine. =P

But more importantly, it helped me decide on SMN as my Job of choice for RPing. I was intially doubtful that Arcanist in general woud be a good fit, seeing as how Miranda is more emotionally-tuned than logically-tuned, and went for Conjury. But the thing is, the people of the Arcanists' Guild just happen to be among the few genuinely humble people in all of Eorzea, and the cargo inspector job would provide her with an alternative to adventuring (and consequently being subjected to contempt and assumptive behavior by 80% of the questgivers).

I just really like the whole "semi-rebel researcher" schtick of SMN's storyline, and feels like it fits in well with the Player Character's story in general (fighting the Primals and the Ascians). In my character's case, having it made very clear for her entire time as an adventurer in Eorzea that she is one slip up away from the stake meant that when a neutral order taught her that her ability to recieve these strange telepathic messages from a giant crystal is in fact holy, she was very much on board with that - meaning that she decided to ditch the religious teachings of Gridania and Ul'dah in favor of the newly-discovered formulaic branch of magic instead, and then go on to join the Scions and fight the Primals and eventually learn the lost art of summoning.

Edited, Sep 26th 2015 4:17pm by JFrombaugh
#2 Sep 26 2015 at 4:06 PM Rating: Excellent
I don't actually RP with my characters, but my impressions of the jobs I've leveled from 50-60 so far are as follows:

- The black mage quest further highlighted the illegal nature of black magery in general, and finally gave us the reasons why. Unchanneled black magic (not using the gem of Shatotto) will kill the users. The conjurer's guild has no love lost for the thaumaturge's guild and is often sent to inspect instances of suspected black mage for that reason.

- The bard quest line explored the relationship and partnership between the lancer's guild and the archer's guilds to some extent. There are other bards canonically in the archer's guild (unlike so many other job quests where you are The Chosen One) and it was a cute story to search for a secret battle song. The story was a bit silly at times, but so far it has my two new favorite NPCs from the side quests - Sanson the Stiff and Gydelot the Spent. (An uptight Hyur lancer and a drunk emo Wildwood bard.)
Also, there are bards in other races, such as Moogles.

- The fisherman's quest hinted that fishing is very much a hobby among a lot of the nobility in Ishgard, and also had yet another "Noble Family Drama" episode where the younger brother plots to kill the other brother.
#3 Sep 26 2015 at 4:54 PM Rating: Good
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Dragoon had a pretty generic, and not terribly interesting 50-60 story. ("She can't possibly have survived that!" Um... I'm only level 54. There are still 3 more levels worth of job quests left. Of course she survived.)

Ishgard in general was interesting for the lore though. Namely, finding out you're not the only dragoon. You're still special in that you're an "Azure Dragoon", but dragoons in general are fairly common (and relic weapons seem to be standard issue.)
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#4 Sep 26 2015 at 6:08 PM Rating: Good
Karlina wrote:
Dragoon had a pretty generic, and not terribly interesting 50-60 story. ("She can't possibly have survived that!" Um... I'm only level 54. There are still 3 more levels worth of job quests left. Of course she survived.)

Ishgard in general was interesting for the lore though. Namely, finding out you're not the only dragoon. You're still special in that you're an "Azure Dragoon", but dragoons in general are fairly common (and relic weapons seem to be standard issue.)


One big thing that stood out for me in the dragoon story was that the first quest has you devoloping a new technique completely on your own which felt awesome and organic. Then they completely drop the idea for the aforementioned bland story line and you do a mission, they make no reference other than you went up in level, and at the end you just learn a technique with no relevance to what's going on.

The other thing that bothers me is they bang on FOREVER about how drinking dragon blood heresy yet the biggest mechanic introduce for dragoon that all but 1 center around is called "Dragon's blood."

The scholar one was interesting, it delved into nymian cultural a lot more and the final fight was fun and satisfying.(Also had a monster I never seen before) I feel like scholar may take the same route dragoon took for this one in future expansions. Were the story line kind of spills into the main story line, it's not necessary for you to do it or know it but a lot of references and culture will make more sense.
#5 Sep 26 2015 at 6:20 PM Rating: Excellent
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Laxedrane wrote:
The other thing that bothers me is they bang on FOREVER about how drinking dragon blood heresy yet the biggest mechanic introduce for dragoon that all but 1 center around is called "Dragon's blood."

We're not ishgardian so the whole "turn into a dragon if you drink their blood" thing doesn't apply to us players anyway. Besides, when you use Blood of the Dragon you probably aren't infusing yourself with dragon blood. It's just harnessing dragon related powers because of "dragon magic stuff" or something. It may even be just an Azure Dragoon thing that regular DRGs couldn't even do.
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#6 Sep 26 2015 at 6:28 PM Rating: Good
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I don't RP but I do care for the lore - BRD was interesting because it's exactly as I figured it'd be, plus an actual Siren type battle made sense. WHM...oh WHM. I've cleaned enough taints for a life time I'll leave it at that.

Now..SMN...I have huge issues with because from a lore standpoint and gameplay standpoint, they didn't necessarily explain the "nah we didn't want to give you new egis but instead..FEAST ON BAHAMUT'S POWERS!" While yes they have their explanation it's kind of...."really?" Like Ramuh Egi not responding to you makes nil sense when Ramuh himself would gladly make a pact with you...similar to how Shiva did....KIND of.

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#7 Sep 26 2015 at 8:29 PM Rating: Good
Karlina wrote:
Laxedrane wrote:
The other thing that bothers me is they bang on FOREVER about how drinking dragon blood heresy yet the biggest mechanic introduce for dragoon that all but 1 center around is called "Dragon's blood."

We're not ishgardian so the whole "turn into a dragon if you drink their blood" thing doesn't apply to us players anyway. Besides, when you use Blood of the Dragon you probably aren't infusing yourself with dragon blood. It's just harnessing dragon related powers because of "dragon magic stuff" or something. It may even be just an Azure Dragoon thing that regular DRGs couldn't even do.



I realize that you don't actually drink blood it just seem very... Odd.. They would name the move that.
#8 Sep 26 2015 at 9:53 PM Rating: Excellent
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Localization has some odd names. Japanese names for a lot of job abilities make a lot more sense towards the lore at times.
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