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#27 Jan 02 2016 at 3:05 PM Rating: Good
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I'm more one to play for story and gameplay which is why I deeply enjoy XI's setup. It's not the only one, that is for sure, but it's one of the first to actually have a focus and storyline that actually progressed like you're playing a game and not just dumped off in a hub world and reading dialog box and killing 5 boars every 20 minutes.

No game is perfect, but XIV is a modern MMO on a far superior engine - it should surpass at minimum XI and DQX (the latter initially being a Nintendo WII MMORPG) since a lot of of 1.x's problems were engine choice above all. But it seems XIV falls flat in some spots it really, really shouldn't. Not all of XI was a hit, but they actually took the risks and mr yoship himself said Heavensward would be their time to take risks and if something doesn't work..it just doesn't work - essentially what XI did. But it sounds like more and more they can't take risks because they don't have the manpower, money or infrastructure which is quite odd to say the least. They had no trouble pulling 200+ people to relaunch XIV in 2 years, but now they can't scrape together at least 20 people to get the game back on track?

That's exactly why I stated I didn't mind the gates in XI - because it was gated more so due to story reasons (you're not physically attuned to x therefore you don't know of its existence) but despite in XIV, you know everything, you're an overpowered god/goddess basically but you can only do something worth anything once a week..and even then they offered the story through the easiest path possible which makes the harder path for progression...almost worthless aside the gear. That's why despite popular belief, Binding Coil is and always will be the best end-game XIV ever has or ever will have...but far too many people complained about it and instead of getting better at it, wanted SE to add a "story mode."

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#28 Jan 03 2016 at 12:38 AM Rating: Excellent
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That's why despite popular belief, Binding Coil is and always will be the best end-game XIV ever has or ever will have..


For people who enjoy endgame raiding.

To the majority of players who can't complete those raids -- usually because they are unable to commit to statics -- there are superior options for endgame that could easily be implemented into the game. Something build from the Diadem's infrastructure could take that mantle if SE can get its head out of its ***.
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#29 Jan 03 2016 at 6:24 PM Rating: Decent
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Thayos wrote:
To the majority of players who can't complete those raids -- usually because they are unable to commit to statics -- there are superior options for endgame that could easily be implemented into the game.

"I can't" is just a ****** excuse for people who choose not to. I don't subscribe to the mentality that you can't raid if you don't have a static because I know people who don't commit to a static schedule, yet they still clear raids. You either make the effort to raid or you don't. Can't isn't part of the equation because the only people who can't are people who don't play at all.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#30 Jan 03 2016 at 6:55 PM Rating: Good
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That's why despite popular belief, Binding Coil is and always will be the best end-game XIV ever has or ever will have.


It's impossible for SE to ever do something better? That cannot ever be done?

Smiley: dubious
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#31 Jan 03 2016 at 9:06 PM Rating: Decent
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"I can't" is just a ****** excuse for people who choose not to.


Ever the optimist.

Despite what you may think, there are things that will always be out of reach for certain people no matter how hard they try. This is true in real life and it doesn't stop being true in this game.

There is content that some people in this game will *never* clear unless they get carried through it. Some people will find folks that will carry them through it, others won't. It really isn't a matter of choosing.
#32 Jan 03 2016 at 9:37 PM Rating: Excellent
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I don't subscribe to the mentality that you can't raid if you don't have a static because I know people who don't commit to a static schedule, yet they still clear raids. You either make the effort to raid or you don't.


If I had unlimited playtime, then I'm sure I could memorize the scripts and clear the hardcore raids. However, I don't have unlimited play time, and that's the case for most 30+ gamers who have jobs, families and social lives.

Do you honestly think SE (or any game developer) should design MMOs for the small sliver of people who have NOTHING ELSE to do with their time? Seriously... 2003 called and wants its players back. Do you realize how few people would play that game in this day and age?

If you happen to have unlimited time to play, then good for you! Honestly, I don't envy you -- I gladly put gaming behind my wife, my family, my friends, my career and my fitness. As for the limited game time I do have, I'm not going to waste it beating my head against a wall in a pickup party. Seeing as how I actually play the game, I have first-hand knowledge about how much more difficult these raids become when doing them with pickup parties. My time is too valuable to throw myself at something in such an inefficient manner.

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"I can't" is just a ****** excuse for people who choose not to.


Only if you take it out of context.



Edited, Jan 3rd 2016 7:40pm by Thayos
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#33 Jan 03 2016 at 9:55 PM Rating: Decent
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Fynlar wrote:
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"I can't" is just a ****** excuse for people who choose not to.


Ever the optimist.

Despite what you may think, there are things that will always be out of reach for certain people no matter how hard they try. This is true in real life and it doesn't stop being true in this game.


This has nothing to do with optimism or pessimism. I'm simply drawing the distinction between 'I don't want to' and 'I cannot' because there is a difference.

As for the second statement, I'd just point out that the post I was responding to starts out with "To the majority of players" and not 'certain people'. I have no doubt that most people could run and clear a raid if they wanted to.

Thayos wrote:
Did I ever say I'm incapable of clearing the content? No.

If I had unlimited playtime, then I'm sure I could memorize the scripts and clear the hardcore raids. However, I don't have unlimited play time, and that's the case for most 30+ gamers who have jobs, families and social lives.

I only suggest that anyone is incapable of clearing content that they don't make the choice to attempt. I didn't touch A3S/A4S, but I did run BC and I don't consider it to be 'hardcore' content.

Thayos wrote:
Do you honestly think SE (or any game developer) should design MMOs for the small sliver of people who have NOTHING ELSE to do with their time?

You say this as if there's SOMETHING ELSE you can do with your time. I honestly think that if SE expected you to do anything else then they'd probably have implemented something else into the game to do...
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#34 Jan 03 2016 at 10:12 PM Rating: Excellent
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You say this as if there's SOMETHING ELSE you can do with your time. I honestly think that if SE expected you to do anything else then they'd probably have implemented something else into the game to do...


You misunderstood what I was trying to say, but I don't think that's your fault... I should have elaborated.

I'll explain more thoroughly here:

As I stated earlier, I was actually in a static for a few months last year during a stretch when I had more free time. We usually ran three or four nights per week, and each night took usually took one of two trajectories:

1) Everyone showed up and we made good progress.

Or:

2) One or two people couldn't make it, and we'd have to grab pickup members... and on these nights, we NEVER made progress. The entire night was wasted trying to get the replacement members caught up.

Of course, this isn't because all the FFXIV gamers are inept; this is because SE has designed these fights so heavily on memorization that player skill is virtually irrelevant. Winning is all about memorization and just getting the timing down. If you can memorize, you can win. However, even the most skilled player can't just walk into a fight and win, because that player won't yet know the mechanics. These fights literally take lots of repetition no matter who you are.

So whenever you have people in a pickup party -- or even mostly the same group with just one or two new people -- you're only going to get as far as the person with the least amount of experience, because that person won't yet have later parts of the fights memorized.

If you want to raid in FFXIV, you can choose one of two ways to do it:

1) Form a static, and enjoy decent (or good) progress during most nights that you run.

or:

2) Do pickup parties, and be constantly held back by less-experienced players, rendering most attempts as progress as complete wastes of time.

It's possible to get lucky and get clears with Option 2, but for me, that's a HUGE gamble to take with my limited playtime. It's such a big gamble, in fact, that I see that as a nonsensical use of time. I'm simply not going to do that.

If I had as much time now as I did 10 years ago, then I might still be a hardcore raider. But after a certain age, those extra hours of selfish free time just went away, and I doubt they'll ever come back... and I'm OK with that.
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#35 Jan 04 2016 at 12:37 AM Rating: Decent
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Thayos wrote:
It's possible to get lucky and get clears with Option 2, but for me, that's a HUGE gamble to take with my limited playtime. It's such a big gamble, in fact, that I see that as a nonsensical use of time. I'm simply not going to do that.

I'm certain I understand you. All I'm pointing out here is that this is a choice. There is a difference between "I cannot" and "I'm simply not going to".There's nothing wrong with saying "I don't enjoy raiding" and no one will contest that. However, if you give excuses that are easily navigated by players who do enjoy raiding, your leg starts wobbling.

Besides, raiding in XIV is boring. You don't really even need an excuse. Just call it what it is Smiley: snore
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#36 Jan 04 2016 at 2:06 AM Rating: Excellent
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I'm certain I understand you. All I'm pointing out here is that this is a choice. There is a difference between "I cannot" and "I'm simply not going to".There's nothing wrong with saying "I don't enjoy raiding" and no one will contest that. However, if you give excuses that are easily navigated by players who do enjoy raiding, your leg starts wobbling.


No, I cannot make that choice. At least I can't realistically make that choice.

I'd have to either neglect my wife, let my fitness go by the wayside, take on less work or see less of my friends in order to spend more dedicated time in a video game.

I mean, I see what you're saying... I could make that choice, just like I could choose to max out all of my credit cards on cookie dough. But why on earth would I do that? In my mind, that's not a choice. It's a bad idea.

This ain't 2003. As much as some folks may yearn for more old-school games, developers can't just make games that require second-job dedication and expect people to want to play them. The raids in FFXIV all but require spending multiple nights per week in a static, akin to the time you'd spend in a part-time job. That's why they're so unpopular among the playerbase. It's not because people don't want to raid, but they don't have the time to commit to THESE raids. We're grown up and busy.

Quote:
Besides, raiding in XIV is boring. You don't really even need an excuse. Just call it what it is


While I'm not a huge fan of the team jump rope mechanics, I did actually enjoy the times when my entire static showed up and we were able to work on progress without needlessly wasting time. So yeah, I enjoy FFXIV's raids. I just don't have time for them.

That's one of the reasons I'm a big fan of Alexander Story Mode. At least that gives me the feeling of raiding, even if it's way easier.
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#37 Jan 04 2016 at 4:46 AM Rating: Good
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There are a lot of people who can make that choice though in the sense that both spouses/the whole family plays, which is becoming more and more common. Honestly gaming is just groing exponentially and more and more people don't really have to choose at all. Not that it affects you in any way, just wanted to throw that out there.

As for old school games I think it is also clear that the 2004 model you are saying works fine, does not really work all that well either. Especially nowadays. We have how many developers who have tried to make a WoW clone and miserably failed even though they threw extreme amounts of money into the project? I mean, there are a handful, if even that, really successful mmorpgs since WoW and the more the years pass the more bored people are of the model. The most hyped mmorpgs coming are not the WoW clones anymore, its those that aren't, and most of them are a lot more grindy and "sandboxy". Why? Well most likely because its different and people are bored of the same old, especially when it doesn't provide enough content for anyone who plays more than a 30+ year old that works out, has a job and a family and friends who don't play, but also because the problem of casual vs non-casual is more based on how long play sessions are than it is on things in general taking time.

A lot of the old school concepts would probably work decently even in todays market (if nothing else just because it is nische and there are so many gamers now that a nische game can do fine, especially now that there are no options i.e. no competition) as long as the minimum playsession time to get something done is cut down compared to old school games like XI.

As for XIV raids I dunno, I mean I've said it before its fine to have content like that, I think the biggest problem is that its the only endgame.. and not even worth the trouble (how long will it have gone before next tier anyway?). Even if I have enough time I would never bang my head against the same thing over and over for as many hours as Alexander would require me to. I did that already in WoW many years ago, and those raids were more fun and better made.

Edited, Jan 4th 2016 6:01am by Belcrono
#38 Jan 04 2016 at 7:47 AM Rating: Default
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Archmage Callinon wrote:
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That's why despite popular belief, Binding Coil is and always will be the best end-game XIV ever has or ever will have.


It's impossible for SE to ever do something better? That cannot ever be done?

Smiley: dubious


Considering it's been 2 years and their excuses (we have no staff, no funding and servers aren't stable enough to do x) (and CEO statement as of November 2015: http://www.hd.square-enix.com/eng/ir/library/docs/151106/page01.html ) it's very unlikely they'll be able to do something better. Unless XIV magically gets the resources, development staff and yoshi finally decides it's ok to gate story content, we're in for a really bumpy ride.

Fynlar wrote:
Quote:
"I can't" is just a ****** excuse for people who choose not to.


Ever the optimist.

Despite what you may think.


It's primarily an NA/EU thing. Japanese players seem to have no issues doing PUG or even trying to do content with other people. You only hear "You need a static to do harder content" from NA/EU players and like I said, MOST of my clears on content INCLUDING savage alexander has been pickups. The only static I ever had were on Sargatanas and that's because whenever you find people capable of doing content, you tend to want to play with them more (which is what a static is..usually doing stuff with the same people) but it is far from required.

Despite popular belief, you can indeed do the content if you CHOOSE to do it. If you play the game longer than an hour an week, there's nothing preventing you from trying to do all of the content in the game besides your own ability or because you don't want attempt to, which based on the time I spent on Balmung and Sarga, I honestly don't blame someone CHOOSING not to do it.

But please, realize it's a choice, otherwise me stating that I don't Lords of Verminion or Triple Triad you could use the same logic and say: "You just don't have a static to the content." Because that's literally what it sounds like. Coil was the easier end-game content which is why it was perfectly designed because the risk vs reward was perfect. No one asked for Savage style content because no one did Savage Second Coil as it only gave a title.

Then Yoshida admits they didn't balance Savage A3 and A4 and balanced the relic around Savage A4 timing. So yeah, considering their main excuse is lack of resources to do certain designs (look back on last 3 live letters) it is hard for SE to do anything now that they don't have 200+ people on the project.


So unless someone can explain in full detail the fact you haven't or won't do certain content doesn't come down to: "I don't feel like learning it/I'm not skill enough to do it" then by all means I'll gladly see that point of view. Otherwise, it's a bit hard to say it's anything other than a choice because the guy..who runs the game, that people adamantly defend and even argue against when they don't realize it's his own words (YoshiP) stated all content is designed to be cleared without large time investments, which again, is why even people WHO DO raid content complained about Savage Alexander, even if they cleared it, because it was poorly designed.

So if extreme primals are out of reach, that's not the game's problem, that's not the other player's problems. If Coil was out of reach, that's simply because you chose not to do it. Most people were stuck on Turn 5, even some of the good players until SE adjusted it (it was actually broken) which means most people were able to do 1-4 who attempted it because...they put in the time and effort. If you have 4 hours to stand around RPing or doing Lords of Verminion or standing around stalking the party finder for Ifrit Hard Mode farming or whatever, you have time to dedicate to learning other content...you simply....

*drumroll*

Chose not to.

Edited, Jan 4th 2016 6:04am by Theonehio
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#39 Jan 04 2016 at 9:06 AM Rating: Decent
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Thayos wrote:
The raids in FFXIV all but require spending multiple nights per week in a static, akin to the time you'd spend in a part-time job. That's why they're so unpopular among the playerbase. It's not because people don't want to raid, but they don't have the time to commit to THESE raids. We're grown up and busy.

I've already pointed out that there are players who are clearing hardmode content raiding 6-9 hours a week. That's 2 or 3 nights. With and without a static group. They're not competing for world first, but they're clearing content they want to clear. Given that the development cycle is as long as it is, 2-3 nights for a few hours is enough.

Theonehio wrote:
It's primarily an NA/EU thing. Japanese players seem to have no issues doing PUG or even trying to do content with other people. You only hear "You need a static to do harder content" from NA/EU players and like I said, MOST of my clears on content INCLUDING savage alexander has been pickups.

Honestly, I think it's just a matter of motivation. The group finding tool has sapped that from the community and now players can barely muster the attention to put together a group and make solid attempts.They just can't be bothered. Kinda sad.

Theonehio wrote:
So unless someone can explain in full detail the fact you haven't or won't do certain content doesn't come down to: "I don't feel like learning it/I'm not skill enough to do it" then by all means I'll gladly see that point of view. Otherwise, it's a bit hard to say it's anything other than a choice because the guy..who runs the game, that people adamantly defend and even argue against when they don't realize it's his own words (YoshiP) stated all content is designed to be cleared without large time investments, which again, is why even people WHO DO raid content complained about Savage Alexander, even if they cleared it, because it was poorly designed.


It's an interesting gambit. Yoshi wants to make the game accessible so a lot of players can get into it, but if it's too casual you run the risk of players completing content too quickly and/or growing bored...

Yoshi: "This game is for casuals"

Players "It's too hard"

Yoshi: Smiley: banghead
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#40 Jan 04 2016 at 9:19 AM Rating: Excellent
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Considering it's been 2 years and their excuses (we have no staff, no funding and servers aren't stable enough to do x) (and CEO statement as of November 2015: http://www.hd.square-enix.com/eng/ir/library/docs/151106/page01.html ) it's very unlikely they'll be able to do something better. Unless XIV magically gets the resources, development staff and yoshi finally decides it's ok to gate story content, we're in for a really bumpy ride.


I agree. But let's leave out the hyperbole. Statements like "Coil is the best endgame XIV will ever have" are just nonsense.

Quote:
It's an interesting gambit. Yoshi wants to make the game accessible so a lot of players can get into it, but if it's too casual you run the risk of players completing content too quickly and/or growing bored...


At some point in the future one of two things will happen:

1: Yoshi P will come to understand that pleasing everyone at once is impossible.
2: Yoshi P will have a psychotic episode.
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#41 Jan 04 2016 at 10:42 AM Rating: Excellent
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I've already pointed out that there are players who are clearing hardmode content raiding 6-9 hours a week. That's 2 or 3 nights.


The problem isn't the number of hours required; the problem is freeing up the same block of time each night to make working with a static possible.

I can tell you based on my time in a static that nights people didn't show up were wasted efforts; and those were most nights. So we'd spend about 12 hours/week throwing ourselves at coil, and I'd estimate at least six of those hours were wasted each week. And I know from talking to others and following the OFs that not only is this a common problem, but it got way worse with Alexander Savage. So as much as I'd love to do endgame, it's simply not feasible for me in this game.

You can try to spin it however you'd like, but it is what it is.

I probably play about 12 hours per week, not including some weekends when we happen to not have plans (though I also play less when offered more freelance work, as that would be irresponsible to turn away). I could either potentially waste all of that time in pickup groups, or I could play parts of the game that are easier but still allow me to have some sort of progression. To me, that's a no-brainer. If I had seven other people who were "on call" and could play whenever I happen to have available time, then I'd happily do raids again.

This is why so many of us hope that SE makes an alternative type of endgame that doesn't require a static and heavy amounts of jump roping.

Yes, there are older gamers who have more time to play, and I totally respect that. But overall, today's aging gamers have less time to play, and video games simply take a back seat to numerous other things that weren't priorities during our mid-20s. That's why FFXIV is designed the way it is -- to appeal to gamers with busier lives and less time. The only thing this game is missing is an endgame that fits into our lives as well.

Edited, Jan 4th 2016 8:49am by Thayos
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#42 Jan 04 2016 at 1:41 PM Rating: Good
Archmage Callinon wrote:
At some point in the future one of two things will happen:

1: Yoshi P will come to understand that pleasing everyone at once is impossible.
2: Yoshi P will have a psychotic episode.


3: Both at once. And the resulting content will be awesome.
#43 Jan 04 2016 at 7:42 PM Rating: Default
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Thayos wrote:
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I've already pointed out that there are players who are clearing hardmode content raiding 6-9 hours a week. That's 2 or 3 nights.


The problem isn't the number of hours required; the problem is freeing up the same block of time each night to make working with a static possible.

You're here struggling with a very simple concept. You DO NOT need a static. You DO NOT need to treat XIV like it's a second job. You DO need to actually care enough about raiding to put forth the minimal effort it takes to assemble a group, learn and execute the mechanics.

Thayos wrote:
You can try to spin it however you'd like, but it is what it is.

Now instead of spending time, it's coordinating that time with 7 other people. I just hope that you remain oblivious to the fact that other games require you to do the same with 3 times as many players. You might realize how ridiculous your argument sounds.

"I can't be bothered to spend a few hours, a few times a week, finding a few other people to make a group with for this simple, jump rope memory game encounter design."

If it's a waste of time to you, which video games are by default, you'd be better served doing something else. I just hope it doesn't become trying to make a case on these forums Smiley: lol


Edited, Jan 4th 2016 8:43pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#44 Jan 04 2016 at 8:16 PM Rating: Decent
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So if extreme primals are out of reach, that's not the game's problem, that's not the other player's problems. If Coil was out of reach, that's simply because you chose not to do it.


Uhh, no, I tried a lot at these things, with mixed success. Some things, like T13, remain unbeaten. T9 could have easily remained unbeaten too, because I pretty much only got a fluke win and was essentially carried through it. It isn't from lack of trying.

Not everything can be explained off as easily as you claim
#45 Jan 04 2016 at 11:01 PM Rating: Excellent
Quote:
You're here struggling with a very simple concept. You DO NOT need a static. You DO NOT need to treat XIV like it's a second job.


Again, you're putting words in my mouth... why do you always fall back to this when cornered?

Read all that I wrote above, and quote where I say that you absolutely need a static. I'll save you the trouble and say you can't do it, but go ahead and try if you really need to rationalize your views. I actually went into careful detail, just for you, to make my position easy for you to understand. Seems you're either still struggling, or you realize that I'm right and now you're just squirreling.

Quote:
You DO need to actually care enough about raiding to put forth the minimal effort it takes to assemble a group, learn and execute the mechanics.


And here's what you're massively failing to grasp -- when you have a schedule as busy as mine, and when you have priorities in life similar to mine, you'll never coordinate schedules with seven other people with a minimal effort. Smiley: lol In fact, I'd say you couldn't do it with a maximum effort.

Now, if I had no social obligations, no family obligations and no ambitions to do anything other than play games? Then I'm sure your minimal effort would do quite nicely.

Remember, Filthy, that I am in a raid static -- for the game Destiny. There are six of us, and we meet one night a week. Our schedules all happen to match up, and we're all at a similar phase in life where we have similar priorities. Also, two of the members are brothers, and three of them work together. I'm RL friends with two of them. So that's one of the big reasons our group works -- we actually know each other, so people are less likely to flake. When people take time off (we took December off), others don't just flake out and join other groups. This is one of those rare groups that can actually survive on a minimum effort. Also, raiding in Destiny is far easier than raiding in FFXIV; we can actually meet just one night per week and make good progress. Like FFXIV, there's still a strong element of team jump roping in Destiny's raids, but each step has fewer moving parts and is significantly easier to learn. We don't need to worry about spending multiple sessions just trying to advance through single phases of each fight.

That kind of endgame doesn't exist in FFXIV. Until it does, then I'll be playing XIV as a purely casual gamer. But SE would be wise to create some kind of endgame that's more suitable for the bulk of its playerbase.

Edited, Jan 4th 2016 9:12pm by Thayos
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#46 Jan 05 2016 at 3:29 AM Rating: Default
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Thayos wrote:
FilthMcNasty wrote:
You're here struggling with a very simple concept. You DO NOT need a static. You DO NOT need to treat XIV like it's a second job.
Again, you're putting words in my mouth... why do you always fall back to this when cornered?

Read all that I wrote above, and quote where I say that you absolutely need a static.


Thayos wrote:
The raids in FFXIV all but require spending multiple nights per week in a static, akin to the time you'd spend in a part-time job.


The sad thing is that I didn't even have to scour the thread for it because I had already quoted you. May your excuses bring you all the solace you need in the future. Just as you can't be bothered to put forth the effort to make a successful raid, you can't put forth the attention to hold a simple conversation. Stay free Thayos, stay free.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#47 Jan 05 2016 at 10:49 AM Rating: Excellent
Quote:
The raids in FFXIV all but require spending multiple nights per week in a static, akin to the time you'd spend in a part-time job.


Let me zoom in on that bit that shuts down what you're saying.

Just in case you're unaware of what that word usage means, "all but require" means "although this isn't required, everything up to this is."

And I'll leave it to others to scroll back up and read all of that explanation (context) that you tried to leave out. Next time you take me out of context, at least put a little more thought into it and pull out one of my quotes that actually makes your point and not mine. A minimal effort isn't good enough here.

Although, I'd prefer you just argue straight and stop squirreling.



Edited, Jan 5th 2016 8:54am by Thayos
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#48 Jan 05 2016 at 3:26 PM Rating: Good
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FilthMcNasty wrote:
Thayos wrote:
To the majority of players who can't complete those raids -- usually because they are unable to commit to statics -- there are superior options for endgame that could easily be implemented into the game.

"I can't" is just a ****** excuse for people who choose not to. I don't subscribe to the mentality that you can't raid if you don't have a static because I know people who don't commit to a static schedule, yet they still clear raids. You either make the effort to raid or you don't. Can't isn't part of the equation because the only people who can't are people who don't play at all.



How do you make the effort:


Cant join or make a static because you work hours that change weekly so you cant commit to anything schedule based because you might be free both days one week, one day the next and 0 days the next three weeks because of your always changing work schedule, not everyone works a mon-fri 9-5 shift that everyone seems to schedule this game around.


2) Make a party...... its a progression party or has fist time in it... it never fills

3) join a party... oh wait you cant cause they all say must have experience, cleared, no bonus etc etc.



So how do you make an effort then?
#49 Jan 05 2016 at 4:13 PM Rating: Excellent
Quote:
So how do you make an effort then?


Considering Filth said it takes only a "minimal effort," here's my guess at what his solution would be:

Make an OF forum post that says: "Starting a static! All roles open. Need people who can meet according to my ever-changing schedule. Hours/nights per week vary according to my schedule, and whether we play each day will be decided (by me) on that day. Must be able to play on an hour's notice. Send me a PM if interested!"

Then, just wait for those PMs to come rolling in.
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#50 Jan 05 2016 at 5:23 PM Rating: Decent
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Thayos wrote:
Just in case you're unaware of what that word usage means, "all but require" means "although this isn't required, everything up to this is."

The term 'all but' means 'very nearly' unless it's being used as exclusion, which is clearly not the case here.

Edited, Jan 5th 2016 6:27pm by FilthMcNasty
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#51 Jan 05 2016 at 6:58 PM Rating: Excellent
Quote:
The term 'all but' means 'very nearly' unless it's being used as exclusion, which is clearly not the case here.


Are you still not understanding plain English?
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