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#277 Feb 22 2017 at 1:29 PM Rating: Good
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Nashred wrote:
You are arguing and attacking someone over their opinion and how they feel and one you asked for.

I'm sorry you feel like you're being attacked, but that's honestly not my intent here. I was under the impression that were have having a discussion. We obviously disagree on this subject but it was never personal. Not for me at least.

Not everyone is going to agree with everything you say. If you can't handle the resulting discussion and/or argument then you probably shouldn't say it. Sorry if that sounds blunt or uncaring, but that's how the world works.
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#278 Feb 22 2017 at 1:45 PM Rating: Decent
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Karlina wrote:
Nashred wrote:
You are arguing and attacking someone over their opinion and how they feel and one you asked for.

I'm sorry you feel like you're being attacked, but that's honestly not my intent here. I was under the impression that were have having a discussion. We obviously disagree on this subject but it was never personal. Not for me at least.

Not everyone is going to agree with everything you say. If you can't handle the resulting discussion and/or argument then you probably shouldn't say it. Sorry if that sounds blunt or uncaring, but that's how the world works.



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I guess I'm just confused by the fact that you keep complaining about things you know will never change.


That is not discussing or arguing it is a jab at me especially when you asked what I wanted changed and then turn around and call it complaining. You guys asked.

Also the game not changing is your opinion and you are stating it as fact. You do not know they could add something or finally change the dungeons. they could eventually fire the whole design team they have done it before. If people did not state their opinion even though you call it wining or what ever we would still be on 1.0. Oh wait they totally change they game not just adding new stuff. If enough people feeel like they need to change the game or subscriptions fall they will.





Edited, Feb 22nd 2017 2:49pm by Nashred
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#279 Feb 22 2017 at 2:05 PM Rating: Good
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Nashred wrote:
That is not discussing or arguing it is a jab at me especially when you asked what I wanted changed and then turn around and call it complaining. You guys asked.

It's not a personal jab. I called it complaining because that's how it sounds to me. Yes, that is my opinion, but that's how discussions and arguments work.

Nashred wrote:
Also the game not changing is your opinion and you are stating it as fact. You do not know they could add something or finally change the dungeons. they could eventually fire the whole design team they have done it before.

It's not an opinion or a fact. It's a guess. Just because I may be wrong doesn't mean I can't make predictions.

I didn't say things will never change. I said it's unlikely things ever will change in any major way that will satisfy you. I may end up being wrong, but that's an educated guess based on the last 3-4 years worth of game updates.

Edited, Feb 22nd 2017 2:12pm by Karlina
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#280 Feb 22 2017 at 2:34 PM Rating: Decent
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I bet you argue politics allot. You even used the word fact not opinion makes me think you meant fact. Who asks someone what they would like to see changed in the game and then turn around and call them a whiner for stating what you asked for.

I am done with this it is not going anywhere. If someone wants to discuss my points civil cool. If someone thinks that something else could be added or changed or something you like fine. I know some of it wont happen and maybe none of it will and maybe something different will come along who knows but maybe some of it will..

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#281 Feb 22 2017 at 3:23 PM Rating: Good
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Nashred wrote:
You even used the word fact not opinion makes me think you meant fact.

Ah, OK. I'll concede and apologize for that one. I've been using the phrase "the fact that" in it's casual form, rather than implying a literal fact, but I can see how the tone could get lost over the internet. I didn't mean to imply that you were literally wrong or your opinion is invalid. I'll try to be more careful of that in the future.
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#282 Feb 22 2017 at 5:36 PM Rating: Good
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Nashred wrote:
I bet you argue politics allot. You even used the word fact not opinion makes me think you meant fact. Who asks someone what they would like to see changed in the game and then turn around and call them a whiner for stating what you asked for.

I am done with this it is not going anywhere. If someone wants to discuss my points civil cool. If someone thinks that something else could be added or changed or something you like fine. I know some of it wont happen and maybe none of it will and maybe something different will come along who knows but maybe some of it will..



No one's attacking you. Stop being a baby.
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#283 Feb 23 2017 at 4:13 AM Rating: Good
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#284 Feb 23 2017 at 8:14 AM Rating: Decent
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Thayos wrote:
Hio, are you going to buy Stormblood even though the formula is not changing?


Nope. I receive review copies of SE/NIS/Falcom products for free though (including expansions for games.) Realistically the only thing about SB that interests me is seeing if it truly is yoshida holding back a lot of potential with this game or not since when you introduce guest developers into your project, you usually give them free reign within a set of parameters. So seeing if some content will actually evolve by having someone else behind the direction and design could be good, it can't get any worse beyond making things even easier than they need to be at this point lol.
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#285 Feb 23 2017 at 10:23 AM Rating: Excellent
So you do intend to keep playing, then, even though the formula isn't changing? Or is HW the end of the road for you?
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#286 Feb 23 2017 at 1:33 PM Rating: Decent
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Thayos wrote:
So you do intend to keep playing, then, even though the formula isn't changing? Or is HW the end of the road for you?


HW was already the end for me (like quite alot based on census data when the biggest dropoffs happened) but as it's easy to keep up in this game only really have to play twice a week unless I get called to help with something. But I don't feel like abandoning my FC on chocobo or friends I play with Balmung. Pretty much why the only interesting thing about SB is if a new direction on content (Omega) could be good for the game, since it's already guaranteed what "Return to Ivalice" will be and what "Eureka" will be like as yoshida already dropped the hint it'll be built around feedback gathered from Diadem 2.0.



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#287 Feb 23 2017 at 1:53 PM Rating: Excellent
So if you plan to keep playing, the HW wasn't the end of the road.

However, if the first new independently designed raid isn't substantially different than what the game offers now, then will that be the end of the road for you?
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#288 Feb 24 2017 at 2:24 PM Rating: Good
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As of now, I don't see the point of coming back. The fabled "battle changes" are still under wraps, and from what was gathered at the Frankfurt Fanfest, they won't show anything until May at earliest.

XIV is built to be played in short bursts, sure. But the tome grinding is too repetitive. I played four hours a week at maximum when the account was still active, and I got bored after a single dungeon run (or Alexander normal, or the trials, or the other activites, you get the point), just to get the tomes to have the ilevel to progress the story. As a "casual" player, it felt I was wasting my time. Mind you, I won't even get back to XI since it's clearly ancient in design at this point, and there's no point in enduring it without the story.

Plus, I got really annoyed when Yoshida basically said the Ascians will not be "featured" in SB (probably until they lay out the foundation for the next "arc" at least anyway). It means,at least for me, that this expansion, much like HW, risks being a gigantic sidequest, and I'm kind of tired of enduring XIV's sub-optimal writing and pacing (I can add for example, what was the point of the Warrior of Darkness in the end?), with the exception of Hildibrand's quests.
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#289 Feb 24 2017 at 3:51 PM Rating: Good
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xizro wrote:
XIV is built to be played in short bursts, sure. But the tome grinding is too repetitive. I played four hours a week at maximum when the account was still active, and I got bored after a single dungeon run (or Alexander normal, or the trials, or the other activites, you get the point), just to get the tomes to have the ilevel to progress the story. As a "casual" player, it felt I was wasting my time.

Based on your past posts I get the impression that what you really want is a single player game. That's not a bad thing, but considering that I really wonder why you play MMOs at all.

xizro wrote:
Plus, I got really annoyed when Yoshida basically said the Ascians will not be "featured" in SB (probably until they lay out the foundation for the next "arc" at least anyway). It means,at least for me, that this expansion, much like HW, risks being a gigantic sidequest

You're assuming that the Ascians are the main focus and everything else is fluff, but that's not necessarily true. Just because the Ascians are part of the overarching story doesn't make them inherently more important than anything else. Personally I'd be happy too see them go. I find the whole Ascian thing annoying and stupid anyway.
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#290 Feb 24 2017 at 4:19 PM Rating: Good
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Karlina wrote:

Based on your past posts I get the impression that what you really want is a single player game. That's not a bad thing, but considering that I really wonder why you play MMOs at all.


I had no problem playing XI's story despite all the hurdles it had and with only a slightly bigger time (around 8 hours per week), so that's not really the issue here. Logging on with an irregular schedule isn't a problem, the problem is the constant repetition which is aggravated by how much the fights are scripted and due to certain rotations which are supposed to be fixed in the expansion.

Quote:

You're assuming that the Ascians are the main focus and everything else is fluff, but that's not necessarily true. Just because the Ascians are part of the overarching story doesn't make them inherently more important than anything else. Personally I'd be happy too see them go. I find the whole Ascian thing annoying and stupid anyway.


There aren't the only thread, but simply the game has too many stories to follow, and the expansion will add even more, obviously. The Ul'dah's issues for example (still present as of HW's ending) aren't being explored again, as of now.


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#291 Feb 25 2017 at 5:52 PM Rating: Good
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I think you will find many offline games (and they are not necessary RPGs) to have fairly good stories as well if that is what you are after.

If there is one thing I suggest, don't try to seek excessive affirmation and confirmation from other folks when you feel you can make a decision on something that is an optional activity. Perhaps, you are taking gaming or the present discussion too seriously, or perhaps you need a change of direction what you may try. Try play another game, or try some other activity (like I enjoy travelling and reading). Hobbies are not work or getting married or child care, it is all optional. Relax, do whatever you want, and I think you will find my happiness that way :-).
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#292 Feb 26 2017 at 2:25 AM Rating: Decent
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Karlina wrote:
You're assuming that the Ascians are the main focus and everything else is fluff, but that's not necessarily true. Just because the Ascians are part of the overarching story doesn't make them inherently more important than anything else. Personally I'd be happy too see them go. I find the whole Ascian thing annoying and stupid anyway.


Well..if you actually follow XIV's storyline you'll know 99% of the story is literally "because Ascians." They somehow even had a hand in the Dragonsong War and I'll not be surprised if they're the reason War of the Magi even happened at this point.

Hell, they probably ******* built Garlemald and each ruler was a disguised Ascian. We'll probably find out by 4.3 that Cid is actually a product of a human and ascian having a baby..half joking but I'm not even kidding, that's how deeply tied into the storyline Ascians are.

Everything else realistically is fluff until we get to the "the ascians did it" part of the storyline. So in terms of XIV's current writing? It does make them important and probably the most important part of the storyline, simply because SE has to make "two" versions of it (Legacy/2.x players) and in 1.x, Ascians were just a mysterious threat that didn't get the chance to get touched upon.

Quote:
Based on your past posts I get the impression that what you really want is a single player game. That's not a bad thing, but considering that I really wonder why you play MMOs at all.


Tbh, this is what most people seemingly want for FFXIV, since any suggestion to put more weight towards community aspect tends to get shot down or "this game isn't for you." At least in certain communities.

Edited, Feb 26th 2017 12:27am by Theonehio
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#293 Feb 26 2017 at 4:33 PM Rating: Good
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Theonehio wrote:


Tbh, this is what most people seemingly want for FFXIV, since any suggestion to put more weight towards community aspect tends to get shot down or "this game isn't for you." At least in certain communities.



In all honesty, the game needs community features (the ones present are lacking), though since most MMO's communities are horrible (XI included), that wouldn't change things much.

Edited, Feb 26th 2017 11:34pm by xizro
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#294 Feb 26 2017 at 5:02 PM Rating: Good
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Quote:
Tbh, this is what most people seemingly want for FFXIV, since any suggestion to put more weight towards community aspect tends to get shot down or "this game isn't for you." At least in certain communities.


To be fair here most of the ideas I see for improving "community interaction" all involve making a party mandatory for something asinine like leveling up. The times when the community has had to come together on the features we've got now have also been less than stellar (hi, hunts... how are you). People want more community engagement and that's super except when it comes to actually implementing something when it all falls apart.
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#295 Feb 26 2017 at 6:15 PM Rating: Decent
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After I finish RoV I'll be done with FFXI for a while, if not forever. I just enjoy being in Vana'Diel, leveling jobs and doing quests and stuff. A lot of it is nostalgia based but that's not a bad thing. I also don't pretend that FFXI isn't a heavily dated/flawed game.

Edited, Feb 26th 2017 9:44pm by BrokenFox
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#296 Feb 27 2017 at 10:49 AM Rating: Decent
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xizro wrote:
Karlina wrote:

Based on your past posts I get the impression that what you really want is a single player game. That's not a bad thing, but considering that I really wonder why you play MMOs at all.


I had no problem playing XI's story despite all the hurdles it had and with only a slightly bigger time (around 8 hours per week), so that's not really the issue here. Logging on with an irregular schedule isn't a problem, the problem is the constant repetition which is aggravated by how much the fights are scripted and due to certain rotations which are supposed to be fixed in the expansion.

Quote:

You're assuming that the Ascians are the main focus and everything else is fluff, but that's not necessarily true. Just because the Ascians are part of the overarching story doesn't make them inherently more important than anything else. Personally I'd be happy too see them go. I find the whole Ascian thing annoying and stupid anyway.


There aren't the only thread, but simply the game has too many stories to follow, and the expansion will add even more, obviously. The Ul'dah's issues for example (still present as of HW's ending) aren't being explored again, as of now.





People will argue everything you dislike about this game but one thing. It is in pretty much everyone's post that is unhappy or left the game. They will pick apart everything you say and totally ignore the real cause. It is the scripted battles and how repetitive tomes grinding is.. All the changes I talk about is minor to how boring Scripted battles and tome grinding is. IT IS SOO boring as hell. That it for me it is why I have a hard time sticking to the game.

I can already feel my self going: I do not need that last gear, I do not want to run expert duty finder again.. In FFXI I always wanted that one piece better gear even if it was +1 stat.

I left for six months almost and I finished up pretty much everything now in a couple of weeks. I have not done Alexander Savage and Hildy quest but Hildy will be done tonight.

I also have not opened Deep dungeon yet and I also need to open one more beast tribe.

Hildy is great even though it has gone down hill a little bit. They just seem to be sticking less time into them. This one reason I keep coming back too.


Another thing that could improve in this game is making food useful.. They do well for craters which use allot of food but not battle classes. I rarely see anyone take food before a dungeon. It would be such a plus to culinary.


Some of the fun is gone too for me because Tesee just aint into it this time and she was before. I think it is not having her house. Now yeasterday she was really upset again. She went and grabbed another retainer to put all her housing stuff on and found out they dumped her house stuff, All her event stuff is gone.. She was really bummed out.

Edited, Feb 27th 2017 11:55am by Nashred
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#297 Feb 27 2017 at 2:23 PM Rating: Excellent
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I left for six months almost and I finished up pretty much everything now in a couple of weeks.


You keep saying this, but I'm not really sure what you mean. Do you only mean you've cleared each new dungeon once?

Granted, I don't have tons of time to play -- and I'm definitely not hardcore -- but even with a once/week content static, I still haven't beaten Sephy Ex or Nidhogg Ex, or the newest extreme primal. And I haven't even touched savage, period. I also barely touch crafting or gathering, and there are many jobs I haven't leveled.

Also, you can get tomes by doing PoTD -- and it's fun going through there as jobs you wouldn't normally play -- so you should unlock that.

Honestly, the best way to play FFXIV is to NOT play it like FFXI. Sure, there's plenty of incentive to cap your tomes each week if you do more than the daily dungeons and normal-mode primals/raids... but if you don't do that stuff -- or if you don't do it often -- then why worry? Just do dungeons when you feel like it. Do frontlines when you feel like it. Do PoTD when you feel like it. Maybe do a Wonderous Tails book when you feel like it. Run a 24-man raid when you feel like it. This game offers so many ways to collect tomes, I don't understand why anyone would ever grind one thing so hard that he feels burned out -- unless your goal is playing this more hardcore like we used to play XI. And XI was waaaaaaaaaay more repetitive than XIV will ever be.
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#298 Feb 27 2017 at 3:22 PM Rating: Default
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Thayos wrote:
And XI was waaaaaaaaaay more repetitive than XIV will ever be.


Only if you never touch a good chunk of this game's content.

Otherwise anyone who actually keeps up would argue XIV is far more repetitive than XI ever would or will be. Especially when you can't even properly help people because yoshi doesn't want players to gear out too quickly.
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#299 Feb 27 2017 at 4:46 PM Rating: Excellent
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Only if you never touch a good chunk of this game's content.


I do all battle content in this game except for savage-level raiding, which is just a sliver of the available content.

So yes, I'm perfectly qualified to point out that FFXI is way more repetitive than XIV will ever be.
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#300 Feb 27 2017 at 4:51 PM Rating: Excellent
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Theonehio wrote:
Thayos wrote:
And XI was waaaaaaaaaay more repetitive than XIV will ever be.

Only if you never touch a good chunk of this game's content.

That's only sort of true. They're equaly grindy just in different ways.

XI was a long term grind. It was VERY slow but it wasn't a big deal because the content stayed relevent for YEARS. Even when new events were added the old ones remained relevant. It never ended.

XIV is a much shorter grind but it resets every few months. In genreal it's the same thing over and over but at least the scenery changes preiodically.

One system isn't inherently better than the other, but they tend to appeal to different sets of people.
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#301 Feb 27 2017 at 7:50 PM Rating: Excellent
Karlina, your post is right on.

I'm just pointing out the hypocrisy though of folks who love XI, but then criticize XIV for being grindy, low on variety or too repetitive.

FFXIV is just a different kind of grind. You get new content every few months, and gear doesn't last long, so you're always resetting goals. But the scenery definitely changes, as do boss battles, as do primals, as do raids. And while some content definitely gets old (as happens in every single video game ever), every few months we get new things that feel fresh.

XI, on the other hand... we're talking about grinding sky for months/years. Grinding dynamis for months/years. Grinding (insert event X here) for months/years. Standing and doing nothing, campaign NMs and HNMs for years.

Killing crabs for years.

Granted, that was XI's prime -- not whatever it is FFXI has become.

Edited, Feb 27th 2017 5:52pm by Thayos
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