And I'm not really undermining ****. I poke at the hornet's nest of the hardcores because they're a ridiculously sensitive bunch terrified of the casual boogeyman traipsing onto their turf.
See, "hardcore" players aren't sensitive. They're not the ones constantly saying they don't belong in the game or "this game doesn't need you or your kind" and other stuff like that. If anything "hardcore players" are the ones belittled the most. The only reason you'd see progression players "terrified" is because no one likes to see a game dumbed down continually to suit people rather than having said people improve, you know?
WHY is it such a bad thing to GET BETTER at a game you play or expect the players to improve as they go? This is a phenomenon only seen in the FFXIV community. Even the most casual MMO you can think of the players strive to get better rather than ask for the game to get easier. So it's fine to poke at the hornets nest, but realize it's not them that sensitivity, when you finally get challenging content, how fast is it nerfed or how often do you hear:
"This isn't accessible to your playerbase, only 0.5-1% of your players can even do this content" despite parsing Sephirot Ex weapons shows no less than 52700 people have at least 1 seph weapon obtained. If the playerbase is "500k" active that means 10.5% of the playerbase obtained a seph weapon.... And yes, people do say "ex primals are inaccessible." So while 10% is low, it doesn't account for the people who cleared it and got no drops or the people who turn in/break down primal weapons. So I understand what you get at with the "poking" but when you think about it, "casual" players aren't the ones that get brushed aside or ridiculed.
Training dummies, as Hio brought up, don't teach you how to play well. They just sit there and accept damage. If players are supposed to be learning specific rotations we come to consider standard, then the game needs to be teaching that itself. And if you can't pass a specific task relative to that knowledge, then certain content should remain locked.
They don't - But they do teach you your rotation. Sky, Sea, Stone or whatever has a set HP% based on the balance for your job for that specific content. If you cannot destroy it in the time allocated, your rotation is terrible. If you go from not being able to destroy it to destroying it as you improve your rotation...
You learned how to DPS on your job. They don't teach you the mechanics, however, you learn how to maximize your DPS while dealing with mechanics, but you have to take the first step and actually learn how to play the job you're on first. I said it before but I'll say again, if you're doing less DPS than me as an actual DPS job, you're doing something horribly wrong.
"you're an elitist"
Rather...the fact I do 1200+ DPS on DRK kind of simply says I just know how to play. A game designed around ilvl and soft dps checks (every content has it) is very easy to maximize. If you don't care to maximize, more power to you, but realize:
the 'sensitive" ones you're talking about are elitist more so than hardcore players.
I don't give two ***** if you want that ilvl240 piece with boring stats, this game has boring itemization. However, if you're going to toss challenging content or only 1 set of end-game content (based by definition) every 6-7 months..make the rewards worthwhile if you're just going to hand out better/same gear at the same time. For example obsoleting Nidhogg Ex with EXTREMELY casual content in the same patch. That should never happen. I don't even care that it's an alternate, it's the fact they literally obsoleted a set of content.
This game needs more content, not less lol.