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Since lots of people call FFXIV "WoW with FF skin"Follow

#27 Sep 13 2016 at 12:20 AM Rating: Good
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What people seem to forget is that FFXI was an anomaly in and of itself.

If you were to take its base concepts and difficulty, remove the branding from it, add modern day graphics and a scheme to match the tone, and find the brand most appropriate, you'd get a Dark/Demon Souls MMO. And that's fine.

It's just not FFXIV.

And let me put this as bluntly as possible. There has never not been an FF game since Seven that hasn't been divisive among its player base. Seven hated Eight for its Grind and 'bland' story line. Eight hated nine for it's overly cutesy 'chibi' style. Nine hated 10 due to the post-apocalyptic sports dream kid. Ten hated eleven cause "MMOs are not Final Fantasy Games" And so on and so forth.

Of course these are all generalizations, but there is always the vocal opposition somewhere that a Final Fantasy game does not live up to the previous generation's hype. Meanwhile what the FF game does is establish more people of a different play ethic and story style to become 'Final Fantasy' fans.

Be it madness or genius, I donno. But no other franchise really has this style formula truly down pat and still remain successful.
#28 Sep 13 2016 at 12:20 AM Rating: Good
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Duplicate Message

Edited, Sep 13th 2016 5:12pm by Hyrist
#29 Sep 13 2016 at 12:20 AM Rating: Good
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Double Duplication!

Edited, Sep 13th 2016 5:12pm by Hyrist
#30 Sep 13 2016 at 12:01 PM Rating: Good
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C-C-Combo! :P
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#31 Sep 13 2016 at 3:12 PM Rating: Good
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Yeah I have no idea what went on there, I clicked send ONCE and closed the window when I got the error message and went on with my day.
#32 Sep 13 2016 at 4:59 PM Rating: Decent
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Hyrist wrote:
If you were to take its base concepts and difficulty, remove the branding from it, add modern day graphics and a scheme to match the tone, and find the brand most appropriate, you'd get a Dark/Demon Souls MMO. And that's fine.


Sounds more like TERA to me. That's the reason why I prefer that MMO. You actually have to aim abilities, mouse-over mobs or allies to target them and time your evasive actions so that the window of invulnerability lines up with the mobs active attack frames. It's the closest I get to fighting game in my MMO and about the best measure of reads and reactions in any MMO I've played.

I do think it's interesting that you mention stripping away what makes an FF title an FF title to most people. I feel like if people did that more and considered what games are at their core, they'd realize that their opinions are rather biased solely based on what things are called and not how closely they model other things like them.
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#33 Sep 14 2016 at 8:29 AM Rating: Good
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You forgot that Six hated Seven because seven eight nine it was a tremendous let down from six and four, and five if you include those early emulator days.
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#34 Sep 14 2016 at 6:36 PM Rating: Good
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lolgaxe wrote:
You forgot that Six hated Seven because seven eight nine it was a tremendous let down from six and four, and five if you include those early emulator days.


Neglected to mention, more like. Seven itself was divisive as well, but it also brought a large new group to the fanbase, not unlike eleven and fourteen.

Point is, the FF Fandom is too diverse of a cast at this point to have a unanimous appeal. And the unsatisfied are often the most vocal.
#35 Sep 15 2016 at 11:15 AM Rating: Decent
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Hyrist wrote:
What people seem to forget is that FFXI was an anomaly in and of itself.


So is XIV ARR+ when you think about it.

There's nothing unique about it and some of the concepts are so poorly done any other MMO released in its initial state or even this current state would have failed within its first year, something even Yoshida has said usually happens in this day and age of MMORPGs. Can't even say "but it has cutscenes!" since XI kind spearheaded that concept into modern MMOs and most newer MMOs, even the throw away mass produced chinese/korean ones have them now in some form.

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but there is always the vocal opposition somewhere that a Final Fantasy game does not live up to the previous generation's hype


Largely because even when they try something new, they seem to take weird missteps. For example trying to follow WoW for XIV, logical in 2013, especially when WoW was in a slump and it was easy pickings for a playerbase, but not taking any of the good ideas or concepts or revisions to old system for example. A lot of MMOs still use a GCD in some format, but they also have so much more depth than XIV's done and you can BARELY even call it depth at that point.


FilthMcNasty wrote:
Hyrist wrote:
If you were to take its base concepts and difficulty, remove the branding from it, add modern day graphics and a scheme to match the tone, and find the brand most appropriate, you'd get a Dark/Demon Souls MMO. And that's fine.


Sounds more like TERA to me. That's the reason why I prefer that MMO. You actually have to aim abilities, mouse-over mobs or allies to target them and time your evasive actions so that the window of invulnerability lines up with the mobs active attack frames. It's the closest I get to fighting game in my MMO and about the best measure of reads and reactions in any MMO I've played.

I do think it's interesting that you mention stripping away what makes an FF title an FF title to most people. I feel like if people did that more and considered what games are at their core, they'd realize that their opinions are rather biased solely based on what things are called and not how closely they model other things like them.


Exactly. Strip away the FF title and FF themes in XIV ARR+ it wouldn't have the same success as it does now. That's the whole reason people were upset about 1.0's concept because there were no "FF elements" beyond the title and iconic music/enemies but the concepts were amazing, just no time to actually finish them. "Archer? Conjurer? Gladiator?" and so on. TERA is still one of the few modern MMOs that deserves the hype it got but sadly take away the unique battle system and gameplay you're still left with a pretty shallow generic MMO feel which is what ended up turning off a lot of people while it was P2P, but once it became F2P it actually made MORE money and is one of the most popular MMOs atm since for F2P, it's actually pretty quality.

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