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Did SE Solve the Housing Shortage?Follow

#27 Oct 06 2016 at 4:53 PM Rating: Good
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I don't think individual workshops for each FC would work with the apartment system, but say, a shared one in each apartment would serve the same function anyways, seeming the group crafting is party based to begin with - and it would cut the instance load down to boot.

Not to mention the social element of it - give people a reason to gather together more, give smaller FCs a way to network craters with other smaller FCs, etc. It would make for a good potential community element.

But no - I do agree that FC functions should not be gated to the limited housing spaces we have. I do think we should be able to host some of our functions in our house though.

But I don't take away from what was accomplished with the current apartment system. Balmung's not full... and they never even upgraded it once. That's a major accomplishment given all the other trouble that we went through to get here.

There's no mistaking that there is still a butt-load of work that needs to be done, but I've learned to appreciate the progress made in each area that things are created - because they are such a small, inefficient team - their work tends to be spread thin, and therefore is unappreciated by those with focus concerns.
#28 Oct 07 2016 at 11:16 PM Rating: Good
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So, Images.

http://imgur.com/D4t6Rtk
https://www.youtube.com/watch?v=gE1T7Xryeik (Theme inside home.)

This is Wildling Woods -

Wildlings - a old wives tale of people taken by the Elementals of the Twelveswood, never to be seen. An appropriate synonym for the lost warrior of light, in more ways than one. For the Wildlings were, in fact, merely volunteers to vanish from the public to serve the greater good and resit the Garlean invasion anon.

The purpose of the Woods is to look for Eorzea's greater "Wildlings" the hidden and the lost, and to give them a a quiet place of sharing and recognition so that they, both as adventurers and as individuals, would never be forgotten.


http://imgur.com/a/3Ux3i

Lin's private home, which she has converted into a a hub for investigation on the missing Warriors of Light, and other adventurers that have gone missing over the years. Each book you see is a variance on an Adventurer Log or Unending Journey. With scattered documents journals of Levewatches, and Grand Company records to cross reference. The messiness is to show that Lin's not necessarily a bookish person, so she requires help from others to get the job done. Her main motivation is the remembrance of those lost, and the connection of those still alive.

OOCly, this is designed to be both private abode and hub for small-time roleplay storylines running with the above theme. Lin would be among a group of adventures attempting to uncover the hidden Warriors of Light and locate lost adventurers. It also serves as a place of sharing remembering stories.

In spite of its small size, it is design to host a good number of people in small, intimate groups in order to encourage communication and sharing. As life is starting to settle a bit, I will be putting some work in to organize small events for people to attend and do just that. I've already got a few waiting for me to kick it into gear, but some unexpected RL problems have taken my attention and drive. Thankfully that is over and I'm excited to start pushing this event forward.

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Aside form that, I've a Free Company Hall, with multiple private rooms, but they're currently under renovation to accommodate new furniture and designs. And my new apartment which I'm not sure what to convert it into yet. So, stay tuned on that.
#29 Oct 08 2016 at 12:07 AM Rating: Decent
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Meh, I have a small house in the Lavender Beds, so I don't really care if they ever fix it.

Yup, I'm selfish like that.

As to decorations, I've kept it simple on the outside. I've got a garden that I don't use much anymore, a chocobo stable, the pink tree from that weird Japanese little girl event and few other plants, with a teleport crystal off to the side. On the inside, I really haven't done much to the top floor. I just toss random event rewards in there. Downstairs I put in an Oriental tub and bunch of plants. I was going for a kind jungle oasis feel, but I don't think I've got the look down. I keep thinking I'll spend some time on a redecoration, but I never do.

Since I can craft my own furniture and can gather all the ingredients, I've actually made a tidy little pile of gil off of my decoration attempts. It's too bad that the new aquariums require the Master books that I haven't had the time to even start working on getting or I'd have a couple of those in there too.

Edited, Oct 8th 2016 2:16am by Turin
#30 Oct 09 2016 at 11:53 PM Rating: Decent
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While the housing 'issue' in XIV didn't really come as a shock, I never really cared about player housing so it didn't affect me. Seemed kinda odd to me to spend time in a virtual house as I sat in my physical house. I was always out in the world whether it be leveling, camping, farming or otherwise.

For me to feel like player housing was meaningful, would be if it had purpose. I went to my mog house in XI when I needed mail, something from storage, a job change.. you know, the **** you needed to do there. When I was done I either logged out or left. Even with neat furniture it was always 'colder' than it was outside in the world.

As for group housing, I think they could have done more to give it purpose. I'm not against housing, but I just don't see anyone really trying to make it useful.
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#31 Oct 10 2016 at 5:26 PM Rating: Decent
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I think like with many other aspects, yoshida is too afraid to do certain things "too soon/at all" and in in regards to housing, a lot of what they do is more taking into consideration emptier servers (which most servers outside of the main populated ones are near ghost towns). I mean, they're holding inventory expansion hostage with the next expansion (similar to level increase was held hostage despite being more than able to hit 60 outside of HW), something they can do at any time, so that kind of pushed the "Mannequin' system back they talked about which they said would have been similar to XI's in the sense it added inventory slots to your housing and gives you a mean of dressing it up and posing it.

I honestly think we won't see a real housing update until during the expansion, or as the main focus of 3.5 since that's going to have to hold us over for 5-7 months for 4.0 to come out.

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#32 Oct 16 2016 at 12:55 PM Rating: Decent
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Looks like SE shot down a logical change to put less weight on "needing" FC housing.

Quote:
Airship workshops won’t be added to apartments or private housing. They’re specifically created for free companies. Free company crafting content will be updated further. Giving it to single players would defeat the purpose of granting it to free companies.


So while it makes sense it's a FC thing...as long as housing will always be in short supply on servers with an actual population, changing it to being an 'instance' would have at least sufficed.

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#33 Oct 16 2016 at 2:24 PM Rating: Good
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What I don't get, and here's me agreeing with you Hio. Is that they have an apartment system. What programming hurtle do they need to leap in order for FCs to access a sort of public Airship/Workbench that's restricted to Free Companies using them?

I think they're hiding some botched up coding here. I think they did a bad and tied all the FC crafting functions to the housing system, withtout a way for it to recognize individual FCs independently of it. In which case, they would have to write an entire coding branch in order to make public workshops operate for multiple FCs, instead of putting the typical housing ownership "Stamp" on the room itself, which I think is what they did for ease of workflow.

This just goes to show that they're not really future-proofing their content, which is a criticism that I have with most programmers, let alone SE - something I'm sadly familiar with.
#34 Oct 16 2016 at 3:31 PM Rating: Good
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What I don't get, and here's me agreeing with you Hio. Is that they have an apartment system. What programming hurtle do they need to leap in order for FCs to access a sort of public Airship/Workbench that's restricted to Free Companies using them?


My guess is the way the workshop system is structured prevents a workshop from doing more than one thing at a time. So they'd need new instancing tech to create multiple workshops not attached to a single building, usable by multiple FCs simultaneously.

Quote:
I think they're hiding some botched up coding here.


Basically this.

Quote:
This just goes to show that they're not really future-proofing their content, which is a criticism that I have with most programmers, let alone SE - something I'm sadly familiar with.


Yeah that's pretty apparent at this point. Very little thought is being put into extensibility when these systems are designed which is a MAJOR problem when working on a living game.
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#35 Oct 17 2016 at 4:14 AM Rating: Good
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I dunno, it does feel as simple as "We want FCs to matter!" despite a stubbornness to acknowledge that not everyone fits snugly into online communities and all that entails. Such tends to carry the impetus that they hope to be able to strongarm people into the content in question by maintaining the exclusivity, but you're still going to get resentment.

More on housing on the whole, I don't believe it fixed until all features are available to everyone and investments are never at the threat of loss due to inactivity. As per old debates, that's all on SE and how they chose to (poorly) code the system(s). Heck, putting anything useful beyond vanity was probably big mistake, too.
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#36 Oct 17 2016 at 10:22 AM Rating: Decent
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Hyrist wrote:
What I don't get, and here's me agreeing with you Hio. Is that they have an apartment system. What programming hurtle do they need to leap in order for FCs to access a sort of public Airship/Workbench that's restricted to Free Companies using them?

I think they're hiding some botched up coding here. I think they did a bad and tied all the FC crafting functions to the housing system, withtout a way for it to recognize individual FCs independently of it. In which case, they would have to write an entire coding branch in order to make public workshops operate for multiple FCs, instead of putting the typical housing ownership "Stamp" on the room itself, which I think is what they did for ease of workflow.

This just goes to show that they're not really future-proofing their content, which is a criticism that I have with most programmers, let alone SE - something I'm sadly familiar with.


That's pretty much the gist, SE coding has always been weird, which is why a lot of "PS2 limitations" vanished when new programmers looked at XI's coding recently (past 3 years apparently.) They already have the framework where they could move away from must have housing basically, but considering the other issues this client has had in the past (session editing and the servers agreeing to it for example, which is still possible now) it doesn't surprise me they might need to overhaul something more beyond gameplay systems lol.

I can understand the worry if they tied it to an NPC similar to PoTD and the overuse might cause the servers to run sluggishly, but since the game didn't keel over with the PoTD system, it certainly wouldn't if they did something similar to that for a public workshop, since "single players" still can be a part of an FC, they just might not have a house and thus no access whatsoever. All they realistically need is to add a selection to go to "Company/Public Workshop" from the apartment lobby or even at your GC/somewhere in a city since he also said during the Fan Fest live letter that you're going to a different zone (obviously) so it's not like it matters.
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