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The HELP ME! Thread.Follow

#1 Feb 25 2009 at 1:15 PM Rating: Excellent
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To avoid unnecessary threads bloating the forum, this thread will be here to ask and answer questions.

First of all:
Have you read the FAQ?
It'll answer all basic questions you want to ask.
And the Hunter, preparing to raid! guide?
That will answer nearly everything you want or need to know concerning preparing for and starting out in raids in WotLK.

Is your question about your gear?
Download the Spreadsheet or check Femaledwarf and check for yourself.
It'll answer nearly all gear questions better than any of us can.

In here, we will answer questions that are more specific such as "How do I handle XXX fight?"(whether it is a (raid)boss or a player), "I've got these and these upgrades, why am I not doing more dps?" and "This is my WWS, can you help me find out what I could improve?"
For questions about your dps, helping you based on just your armory link is not possible.
We'll need to know your rotations and we strongly recommend posting a WWS report to help us analyze where you can improve.

If you have a question that can likely be answered by a "yes" or "no" and it isn't answered in the sticky, this is the place to ask that question.

Note: Even though this is the HELP ME! thread, you'll still be mocked for posting questions that are answered in the stickies.

Edited, Aug 7th 2009 1:38pm by Aethien
#2 Feb 26 2009 at 7:08 AM Rating: Decent
Do you think you could explain the process of trap dancing? I would imagine it goes...

Wait until all your instant shots are off of CD, run to the mob while shotting instant shots, turn on raptor strike while running, place trap, hit with raptor strike, disengage, back up, serpent sting, make sure you are 30 yds away and begin rotation again?
#3 Feb 26 2009 at 8:08 AM Rating: Excellent
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Sort of. But it doesn't matter. currently trap dancing has been killed on the ptr so there is no point in doing it anymore. In addition to that sniper training no longer requires you to be at 30 yards, instead it requires you not to move.

Normally trap dancing ignored the sniper bonus and just stays as close to the boss as possible, as 30 yards was too much distance.
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#4 Mar 03 2009 at 12:41 AM Rating: Decent
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How was it killed on the PTR? I haven't had much time to play lately, but I did start practicing it on a dummy about a week ago. It was so much fun.

nvm. I should probably read PTR notes before asking stuff like that. It's pretty obvious.

Edited, Mar 3rd 2009 3:45am by ProjectMidnight
#5 Mar 03 2009 at 1:01 AM Rating: Decent
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Slightly off topic in some ways perhaps , but still i thought i had to say it . Why is there threads going right back to the beginning of WoW as they are completely irrelevant to the WoW of today even if some are an interesting read of how it used to be ?.

Those deemed interesting could be kept and the rest deleted or is it that would mess up the karma ratings some have ?.

Just wondering why we have so many pages here that nobody will ever read.
#6 Mar 04 2009 at 1:27 AM Rating: Decent
is there a crit cap for hunters ? i know that officialy there isn't one , but i kinda have a feeling that after a certain ammount of crit rating it doesn't count anymore. I have atm > 600 crit rating , almost 40% , but i didn't had the patience /knowldge to test if there is a cap.
And another question , what's a good pvp spec for a hunter? and if i have a 2vs2 arena team , 2 hunters , should one of them ( the poorer geared one ) respec to MM ?
#7 Mar 04 2009 at 2:02 AM Rating: Good
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There is no crit cap for hunters as misses can be pushed off the table by +hit leaving just crit and hit.

As for a PvP spec: I use 0/15/56.
And don't expect to do good with hunter/hunter, it's a clowncomp and unless you have insane skill, coordination and gear you probably won't be able to pull it off.



sandralover wrote:
Those deemed interesting
Only what is interesting?
So as long as there's enough place to store it all you might as well keep it.
#8 Mar 13 2009 at 5:13 AM Rating: Good
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I'm just adding here, if you have a question please post it in here.
This thread is made for it and we're all very helpful people, we just don't like seeing 86725387291 threads with a question that can be answered in 1 simple post.
#9 Mar 14 2009 at 4:38 PM Rating: Good
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Okay, so I phail at advanced Excel spreadsheets. I can do data entry, but macros defeat me.

I downloaded the spreadsheet, I installed Excel (much to my unhappiness) and I still can't use the damn thing. I click on the buttons (for instance, to import my info from the Armory) and nothing happens. A few fields I can edit, but nothing more.

Is there a tutorial for how to make this exceptional complicated thing?
#10 Mar 15 2009 at 1:30 AM Rating: Excellent
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When you open it in excel there will be an option to turn on macros, because excel by default doesn't trust it. Most of what you need is on the gear page.
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#11 Mar 15 2009 at 10:40 AM Rating: Good
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Xsarus wrote:
When you open it in excel there will be an option to turn on macros, because excel by default doesn't trust it. Most of what you need is on the gear page.


I turned the security setting to low so that the macros would run, but I still couldn't get it to work yesterday. But I just tried it again and now it works. *shrug* But it's giving me really inaccurate numbers with regards to amount of health and whatnot, so obviously I'm missing something still. Ah well, will keep messing with it.

Edited, Mar 15th 2009 11:43am by Ambrya
#12 Mar 15 2009 at 12:47 PM Rating: Good
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Extremely bewildered by my tooltip info

I've been using the quested Dragon Slayer's Shortbowwhich is :-

93.6 dps
+ Hit 16
+ crit 13
+ Armor Penetration 22

With this equipped I have 2710 AP, 173 + Hit and Crit Chance 19.84%. The tooltip says Crit rating 383 (+8.34% crit chance)

I'd researched upgrades and I just got the quest done for Polished Zombie Exterminator which has :-

100.4 dps
+ 36 AP
+ crit 19

I was expecting to lose some +Hit but make a minor gain in AP and +crit - as well as having a bit more dps.

But when I equip it I see :=

AP 2746 (+36 as expected)
Hit Rating 157 (Down 16 as expected)
but Crit Chance 17.73% The tooltip says Crit rating 389 (+8.47% crit chance)

Why has the Crit Chance gone down over 2% when the tooltip says the rating is higher? Is this a bug or a know issue or am I just misunderstanding the figures?
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#13 Mar 15 2009 at 2:08 PM Rating: Excellent
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Your weaponskill with guns is likely lower, thus your chance to hit and crit is lower than it should be too. :)
#14 Mar 15 2009 at 2:20 PM Rating: Good
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Thanks. That was it.

My Bow skill is 400/400 but Crossbow was only about 370. Now it is skilled up to 399/400 the crit chance is reading just over 19.9.
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#15 Mar 27 2009 at 1:29 PM Rating: Decent
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Just curious... I've noticed that the DPS spreadsheet will auto-choose gems when you update an item on the gear tab. It seems to do that based on creating the best overal DPS, however, it doesn't always work to maintain a capped hit rating and/or 20% + crit rating. Has anyone else observed this to be true? And if so... I thought maintaining the hit cap was an *essential* requirement, with maintaining the hit cap being more important than the few extra AP one can achieve? Also, isn't a modicum of crit necessary for a hunter with GFTT?

For the record, I am a 80 BM, armory linked in sig.

Thoughts, ideas, comments?

Edited, Mar 27th 2009 5:34pm by Sketso
#16 Mar 27 2009 at 3:28 PM Rating: Excellent
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There is a settings page where you can set the type of gem to be a default for any given slot. Being hit capped is of course the number one priority. Crit is nice, but it's not better to gem for it. You'll get enough crit from gear, you should be mainly using agility or AP gems depending on your spec.
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#17 Mar 31 2009 at 8:19 AM Rating: Decent
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I was wondering how pro-level hunters initiate pet attacks when the pet is in passive mode. When I'm soloing, my pet is in defensive usually which means he attacks as soon as I start to shoot, which is fine except when I want to intercept the mob a bit closer, then I put him in passive, shoot and then send him out.

What I'm finding is that I'm using my shot buttons to send out stings, etc ... but in these instances I'm having to reach out far to my left to my pet bar to put the pet into attack mode. Not terrible in solo where I can control the flow of activity, but a huge pain when I enter an instance.

So, how do you do it? Do you put pet attack on your shooting interface bar? Do you move your pet bar over to the right? I guess I'm looking for a best practices sort of thing.

Here is my hunter if that helps at all:

Djineane
#18 Mar 31 2009 at 9:46 AM Rating: Good
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I've got my 2 thumb buttons on my mouse bound to petattack and petreturn.
Makes life a lot easier.

Other than that, I think it's bound to ctrl+1 and ctrl+2 by default.
#19 Mar 31 2009 at 10:32 AM Rating: Excellent
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That sounds like a good idea, and if I had thumb buttons on my mouse I'd probably go with that too.

Since I don't, what I have done is to make a macro for /cast Hunter's Mark and /petattack--it's not an ideal solution, and I still pull my pet back manually which doesn't leave a whole lot of room for error, but it lets me use my pet easily when he's set to passive, which is the most important thing.
#20 Mar 31 2009 at 11:21 AM Rating: Decent
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"Petreturn" eh?

Ok that might indicate just how n00by I am with hunters - I keep hitting my "call pet" button to try and get my pet back.

Thanks: that's two issues solved for the price of one.
#21 Mar 31 2009 at 1:01 PM Rating: Good
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It's actually called follow, but it just makes your pet run back to you.
#22 Apr 03 2009 at 6:54 PM Rating: Excellent
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Okay, trying out Survival again. <.<

Just from respeccing my AP jumped by a fair bit and so did my crit, so I'm taking that as a good thing. I have not regemmed yet but I did replace my Bestial Wrath glyph with one for Improved Aspect of the Hawk. I spent a little over an hour playing around on the dummy in IF, then tagged along on a quick Black Temple run, keeping an eye on my DPS. I didn't actually have as much trouble keeping up with my rotation as I expected, probably thanks to the fact that I wasn't trying to trapdance, and I moved indicators for a couple of my shots into the middle of my screen to try and keep my eyes away from my action bars.

I noticed that my pet was doing about 20% of my damage on boss fights, a bit more than I was expecting from what I've read about SV. Is that just because I hadn't traded in my AP gems for Agility, or does it have something to do with it being lower level content?

Explosive Shot was about a third of my damage, followed by autoshot, then steady. Aimed Shot and Serpent Sting didn't seem to be doing too much of my overall damage. Should a lot of my damage still be coming from steady shot?

Supposing Explosive Shot comes off cooldown at the same time that Serpent Sting needs to be reapplied, does the 3% extra damage from Noxious Stings make it worth reapplying Serpent Sting first? Or is Explosive Shot always the first priority?
#23 Apr 03 2009 at 7:46 PM Rating: Good
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isyris wrote:
Explosive Shot was about a third of my damage, followed by autoshot, then steady. Aimed Shot and Serpent Sting didn't seem to be doing too much of my overall damage. Should a lot of my damage still be coming from steady shot?


Explosive shot is your heavy, it's the Muscle in your DPS. Since it's on a 6 second CD, you need to look at what shots will fall during that CD time. There will be 4 possibilities (keep in mind this is in a perfect world now where you don't have to move at all)

Explosive > Serpent > Aimed > Steady > Explosive
Explosive > Steady > Steady > Steady > Explosive
Explosive > Serpent > Steady > Steady > Explosive
Explosive > Aimed > Steady > Steady > Explosive

This is not taking into account a Lock and Load proc. Keep in mind while you are looking at what shot CD's are up, Auto shot is firing away at it's ~2.24 per second rate. So during those 6 seconds, you are also getting 3 Auto shots. That is why your Auto damage is so high. As you can also see, Steady is a filler shot but appears in the rotation quite a bit. That is why it is sitting at a solid 3 place in your damage output. Aimed and Serpent have longer CD's so they won't be putting out quite as big of numbers as the others.

isyris wrote:
Supposing Explosive Shot comes off cooldown at the same time that Serpent Sting needs to be reapplied, does the 3% extra damage from Noxious Stings make it worth reapplying Serpent Sting first? Or is Explosive Shot always the first priority?


Explosive is your main priority. Do not waste any CD time by shooting a Steady or other shot if you can shoot it. I also wouldn't start a steady if you Explosive CD is almost done, wait that half a second and shoot Explosive. Serpent is not a huge DPS booster other than the fact that you are keeping it up to get a Lock and Load proc. The speccing into Noxious and Improved Serpent Sting is to get the most out of a debuff that you will have up anyway.

If Lock and Load procs, you need to still stagger the Explosive shots, do not fire all 3 right away. You would be clipping the periodic damage that Explosive gives off. You should do something like this when LnL procs...

Explosive > 1/2 sec > Explosive > 1/2 sec > Explosive

Teh main idea is to let the DoT tick before reapplying.

I hope this helps in your Survival experience.

Edited, Apr 5th 2009 11:52pm by browningguns
#24 Apr 03 2009 at 7:52 PM Rating: Good
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A couple of questions I would like to pose in this thread is.

Like Isyris posted elsewhere, since Multi and Aimed share a CD, do you really need to talent into it? I realize Aimed is instant and Multi isn't, but is that really enough of a factor to have it? With the new talent trees coming out wouldn't that point be better placed into hunting party to also boost your overall Agi? (or some other place as needed)

I have also found that on trash pulls I am substituting Aimed for Multi, it has been helping my overall DPS on 2-3 mob pulls.

Wouldn't having enough haste gear to soft cap your Steady be a good thing? That way you could also take that point out of IAotH and use it elsewhere? I am not saying totally regem your gear, but there is a lot of passive haste on hunter gear, so I have been wondering about the pros/cons of it.

EDIT:Nevermind about the haste issue, from some napkin math I'd need around 525 haste which would mean regemming and enchants which would not be worth it.

Edited, Apr 4th 2009 12:12am by browningguns
#25 Apr 03 2009 at 8:55 PM Rating: Excellent
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Quote:
Serpent is not a huge DPS booster other than the fact that you are keeping it up to get a Lock and Load proc. The speccing into Noxious and Improved Serpent Sting is to get the most out of a debuff that you will have up anyway.


Ahh, that explains a lot, thank you!

Here's what I'm using right now to keep myself from clipping the Explosive Shot DOT. The green and white dots are for SSting and Aimed Shot, the red one shows when I can fire Explosive Shot, and the flare over it tells me my Explosive Shot is already ticking and I should fire something else.
#26 Apr 04 2009 at 2:22 AM Rating: Good
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browningguns wrote:
Like Isyris posted elsewhere, since Multi and Aimed share a CD, do you really need to talent into it? I realize Aimed is instant and Multi isn't, but is that really enough of a factor to have it? With the new talent trees coming out wouldn't that point be better placed into hunting party to also boost your overall Agi? (or some other place as needed)
The other benefit of Aimed is that it gets additional damage from Sniper Training, where multi does not.
And thrash dps is completely irrelevant.

The 1% agility from 3.1 Hunting Party is nice, but not that great.
After all, even in BiS gear you'll have something like 2k agility fully raid buffed.
1% extra agility is then still only 20 agility.

And for SV, even if you are at zero haste - which you aren't, ever - 1 agility still provides more dps than 1 haste rating.
So even trying to go for the haste softcap is a bad idea.

@ Isyris, when Lock and Load procs shoot an explosive shot, wait half a second after the GCD and shoot the next explosive shot.
Math on ElitistJerks supports that as the highest dps, as it gets your ExS off of cooldown again as fast as possible.
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