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#102 Jun 15 2009 at 7:07 AM Rating: Good
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#showtooltip 
/cast <insert shot here> 
/cast Silencing Shot


Just make that for Steady, Chimera, Aimed and Arcane and your Silencing shots will fire whenever they're ready.
#103 Jul 01 2009 at 5:56 PM Rating: Excellent
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Quick trinket question--I just won Fury of the Five Flights today (woooo! /dance), and I'm trying to figure out which of my other trinkets to pair with it. It's a choice between Loatheb's Shadow and Mirror of Truth, and I'm really not sure whether the proc or the use is better for me as my crit is not especially high (27% and a bit with raid buffs up). I'm leaning toward the Mirror so I can be lazy and not have to click on anything, but any input is appreciated. I'm BM at the moment if that makes any difference.

and y'all already know I can't use the spreadsheet. <.<
#104 Jul 02 2009 at 5:00 AM Rating: Good
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I hope to be in that same boat soon. I'm currently leaning toward keeping Loatheb's Shadow because I have terrible luck with RNG. The vast majority of my Lock n' Loads proc right as the boss teleports to an unreachable spot or it's time to dodge something painful. With a clickable effect I can time it up when I know I can hold still for a while and/or link it up with rapid fire or heroism.

When in doubt keep both and equip the one that feels right for the fight.
#105 Jul 02 2009 at 9:34 AM Rating: Default
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Quote:
Quick trinket question--I just won Fury of the Five Flights today (woooo! /dance), and I'm trying to figure out which of my other trinkets to pair with it. It's a choice between Loatheb's Shadow and Mirror of Truth, and I'm really not sure whether the proc or the use is better for me as my crit is not especially high (27% and a bit with raid buffs up). I'm leaning toward the Mirror so I can be lazy and not have to click on anything, but any input is appreciated. I'm BM at the moment if that makes any difference.


Get the Greatness Darkmoon deck, probably the best trinket to pair with Fury imo.

*Cough*spreadsheet*Cough*
#106 Jul 02 2009 at 9:42 PM Rating: Good
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I'm pretty sure the mirror is better, but I haven't done much hunter work lately.
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#107 Jul 03 2009 at 7:13 AM Rating: Good
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Loatheb's shadow:
Use: Increases attack power by 670 for 20 sec. (2 Min Cooldown)
Using it every cooldown it is up 20 sec every 120 sec or 1 out of 6 seconds giving:
670/6 = 111.666..... Attack Power.

Mirror of Truth:
Equip: Chance on melee and ranged critical strike to increase your attack power by 1000 for 10 secs.
Going by wowhead comments, it averages at 1 proc per minute, giving it the same uptime as Shadow for a result of:
1000/6 = 166.666..... Attack Power.


So basically, you trade 55 AP for controlling when you burst.
If you're unlucky on procs, the shadow is better (like I was in DtK... 3 LnL procs, 3x during skelly phase -.-)
#108 Jul 03 2009 at 1:08 PM Rating: Excellent
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Aethien wrote:
Loatheb's shadow:
Use: Increases attack power by 670 for 20 sec. (2 Min Cooldown)
Using it every cooldown it is up 20 sec every 120 sec or 1 out of 6 seconds giving:
670/6 = 111.666..... Attack Power.

Mirror of Truth:
Equip: Chance on melee and ranged critical strike to increase your attack power by 1000 for 10 secs.
Going by wowhead comments, it averages at 1 proc per minute, giving it the same uptime as Shadow for a result of:
1000/6 = 166.666..... Attack Power.


So basically, you trade 55 AP for controlling when you burst.
If you're unlucky on procs, the shadow is better (like I was in DtK... 3 LnL procs, 3x during skelly phase -.-)


<3

Thank you!

I figured it would be something like that, but seeing the numbers is a huge help. :D
#109 Jul 03 2009 at 1:29 PM Rating: Good
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It's not very complicated math though, you can do it yourself with the built in calc and wowhead :P
#110 Jul 03 2009 at 1:41 PM Rating: Excellent
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<-- is someone who bought hardened adamantite tubes for her warrior's goggles instead of figuring out whether raw mats would be cheaper because the math made her head hurt.

I did read through the WoWhead comments but I was a little fuzzy on how much it would be worth to someone with low crit chance and bad luck on procs combined. Knowing that, under good circumstances, it's only a 55 AP difference, is making me think Loatheb's Shadow is the way to go.
#111 Jul 03 2009 at 1:53 PM Rating: Default
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Quote:
it's only a 55 AP difference


You're not quite the min/maxer, eh ;)?

I'd go for Shadow too, controlling when you use it can be nice sometimes.
#112 Jul 03 2009 at 1:58 PM Rating: Excellent
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Yuppley wrote:
Quote:
it's only a 55 AP difference


You're not quite the min/maxer, eh ;)?

I'd go for Shadow too, controlling when you use it can be nice sometimes.


More like I lose that much anyway when the Rets insist on blessing something other then Might, and that's only if I don't end up with really ****** timing on procs (woo Gothik just switched to the other side!)

But yeah.

Screenshot
#113 Jul 07 2009 at 6:32 AM Rating: Default
i got a quick question, does your speed effect volley shots at all? i.e. the faster your speed is the more "shots" volley will get in
#114 Jul 07 2009 at 8:09 AM Rating: Good
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The more haste you have, the quicker Volley will be over.
It will however, keep the same amount of shots.

So if you normally have 6 seconds and 6 volley shots, with heroism/bloodlust it'll be 4 seconds and 6 shots.
(numbers are not exact, at all, but it shows the idea)
#115 Jul 07 2009 at 11:09 AM Rating: Default
ty for clearing that up.

Edited, Jul 7th 2009 3:23pm by Sirsnacksalot
#116 Jul 14 2009 at 4:02 PM Rating: Decent
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I have a lvl 14 troll hunter. I have read that BM is the best tree for solo leveling (I do plan to do some instances here and there as I level). Is this a good build to level with?

build

Improved aspect of the hawk seems like a nifty talent, should I substitute that for endurance training? Should I put 5 points into raising my crit chance immediately or should I wait until I fill out the BM tree then put points into the marksman tree? Thanks for any advice.
#117 Jul 14 2009 at 11:02 PM Rating: Good
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You don't really want Thick Hide or Pathfinding, those are generally a waste of points.
And you certainly want Longevity as it gives a lot more BIGREDPET time.

And you can pick Imp. AotH or Endurance training, and catlike Reflexes or Ferocious Inspiration based on whether you want more survivability or more damage.

Personally, I just went with roughly this build while leveling to get more damage. (and Aimed Shot because I leveled on a PvP realm)
#118 Aug 04 2009 at 6:23 AM Rating: Good
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I hope this is a simple question.

I've been using the crafted Nesingwary 4000 gun for a while now. Last night I won the roll on Arrowsong.

Running it though Warcrafter with the same Heartseeker scope (+40 crit) and ammo it tells me I have lost AP but gained DPS. AP is down by 19 but DPS is up by 15.

Autoshot seems to be about 20% of my damage from recent WWS.

I've been concentrating on maxing AP but this made me think about it. The purpose of AP is to increase my DPS then a straight DPS increase is better than just having more AP?

Am I going round in circles here or does it make sense to switch to the bow?
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#119 Aug 04 2009 at 7:53 AM Rating: Good
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***** warcrafter, use Femaledwarf. :)
#120 Aug 04 2009 at 8:55 AM Rating: Good
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Thank you. That is a very nice site.

It does however say exactly the same thing. Arrowsong gives me higher dps but less AP.

I suppose I'll just have to find out by using it.
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#121 Aug 04 2009 at 9:08 AM Rating: Good
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Now, why would you ever want less dps?
Honestly, Femaledwarf says exactly how much dps you can do in theory on a 6 minute stand and shoot fight with the buffs you specified.

You should be trying to get that number as high as possible, then try to get as close to it as possible on actual fights.
#122 Aug 10 2009 at 9:13 AM Rating: Excellent
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I had a question regarding the mechanics of traps.
When the Frost trap goes off, any mobs in the area are obviously affected. Mobs that enter the area after the trap goes off are affected as well. Does the Explosive trap work in the same manner? i.e. I drop a Frost Trap and an Explosive Trap that go off together and hit a group. Another mob enters the aoe and is slowed by the frost, but is it affected by the Exposive Trap DOT as well? In the same vein, do mobs that leave the aoe of Explosive Trap lose the DOT?
#123 Aug 10 2009 at 12:25 PM Rating: Good
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It works the same way, as I think explosive trap is sort of an aura that does damage to each mob inside it every x seconds.
#124 Aug 15 2009 at 9:10 PM Rating: Excellent
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How important is Hit Rating, exactly?

I've always gone for hit cap above all else, which means using a couple gems for hit instead of agility. I've been messing around with the online spreadsheet, though, and it seems as if, as long as there's a Draenei in the party, I do a lot better adding in an extra agi gem instead of a hit one. Yeah, I know, obvious, but it's not something I'd really considered before.

What do you guys think, as an Alliance hunter is it reasonable to go for 7% hit instead of 8% on the assumption that there will be a Draenei there when it really matters, or am I better off going for cap regardless of any buffs from group members?
#125 Aug 15 2009 at 10:26 PM Rating: Good
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On my nelf I really only geared for 7% hit.
And if you are not hitcapped, 1 hit rating gives about 1.5-2 times as much dps as 1 agility, fully raid buffed.
#126 Aug 15 2009 at 10:31 PM Rating: Excellent
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His Excellency Aethien wrote:
On my nelf I really only geared for 7% hit.
And if you are not hitcapped, 1 hit rating gives about 1.5-2 times as much dps as 1 agility, fully raid buffed.


What I was seeing was a bigger DPS increase in one more agi gem plus Draenei aura over one more hit gem than in one more hit gem over one more agi gem. When you say fully raid buffed do you mean with or without the Draenei buff?

I probably shouldn't worry so much about this, I'm not too far under cap (7.5% atm). Smiley: tongue I want to make sure I'm getting the right epic gems cut now that I've talked my hubby into picking up the hit and agi designs first, though.
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