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Disc's HPSFollow

#1 Jul 07 2011 at 5:38 AM Rating: Good
What's a good amount of HPS for healing heroics (reg not troll) as disc? For the most part I'm doing fine with healing, but there's been a few fights I've really struggled with. Namely Ozurk and the chick in Stonecore, and Fel Reaver in DM. Trying to finish up Stonecore earlier, I got called out for my low HPS. It was just under 3k, although in my defense the tank was having trouble keeping the adds off me and I was doing a fair amount of running away from them. On an average fight I seem to do 3500-4000 hps, and on a more intensive fight where I do well, it's in the 5k range. That seems really low to me, although I know that disc is more about preventing damage than it is healing damage.

I try to use Penance, PoH and PoM as much as I can or is needed, but other than that I stick to shielding, smite healing and casting G. Heal. I have a tendency to forget about barrier, but the fights I struggle with are the ones you have to move around a lot anyways, so I'm not sure barrier would help much. I logged out in my healing gear/spec. Any tips would be greatly appreciated. I will admit though, I'm mostly learning just so I can run reg heroics faster and so I don't have to do as many troll dungeons.
#2 Jul 07 2011 at 7:31 AM Rating: Good
I will typically keep renew up on the tank as well, or throw it out as an instant on others, so I can get back to the tank. PW:Barrier is good for the tank when he has the most mobs on him at the beginning of a pull. I do use flash heal and binding heal as needed, as well as all the spells you mentioned.

I think chain PoH actually pushes your hps up the most. It's great when needed, but not max hps for a single target. If the whole group is down, I may do a PW:Shield / Renew combo where needed and break into multiple PoH. I do about 6-7k dps when smite healing (so a fair amount of hps), and may add SW:Pain and Devouring Plague as dots if the target will be up for a while.

I never really pay much attention to my skada hps, but I'll do a little more checking and report back. I usually will either top the meters or tie on total absorbs and healing, when doing things like FL trash.

Honestly, the problem with normal heroics is the group doing them without adequate cc. People want to just rush into the group like it's Northrend, and it often isn't pretty. Sometimes when we are lacking cc on trash, I've let our druid heal, and I've just smite healed as dps.
#3 Jul 07 2011 at 8:20 AM Rating: Decent
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However much hps you can pump out, its all about whether or not you can keep the group alive. I don't have a meter, but from raid logs I know (as holy) I don't do so well relatively (to resto druids) on very mobile fights.

On the last boss in Stonecore try to keep on the far side (that the ads enter) of purple circles (i.e. to the left if you're facing the boss). Ads will run to you naturally, so its helpful if they just run into the circles and die.

Troll dungeons can drag on.
#4 Jul 07 2011 at 1:52 PM Rating: Good
Yeah, it seems like every time I'm in Stonecore (reg or heroic) the tank decides to bum rush all three packs of the little mobs right before the last boss. And every time (whether I'm healing or someone else is) the tank and often the melee that followed them, dies. I don't understand why so many people seem to have a hard on for doing that, but it never works.

Sounds like I probably just need more practice then. You guys didn't see anything wrong with my spec or gear/gems/enchants?
#5 Jul 07 2011 at 5:44 PM Rating: Good
You need to be able to pump out 15k HPS every once in a while. Remember, over the course of a fight that number may only be needed twice for 10 seconds each time, so your total HPS may be much much lower, especially as Discipline.

PoM is absolutely your friend, where PoH is something you don't want to be spamming unless absolutely necessary - it's an awesome tool to use when everyone in the party is getting hit lightly and the shield and HoT (if glyphed) have time to work. Also, as Disc your Divine Hymn is awesome when everyone is getting frustratingly low.

Healing Ozurk is a weird fight, but for the most part it is doable with 4kHPS or less, so your numbers most certainly aren't the problem. Understanding the fight's intricacies is what will set you apart. Disc is very good at this fight.


The Order Never Changes:
Elemental Shield will Reflect Damaging Spells back onto the caster. As soon as he does this, Shadow Word: Pain for a long lasting Debuff.
Ground Slam is a Conal AoE that targets the tank. If he/she gets hit by this, they are a goner and it is beyond your control as a healer to handle this.
Paralyze will freeze everyone in the zone for 15 seconds - if this stun lasts for its entirety, it will explode for about 50k shadow damage. If you are hit with any other damage it will break it early and avoid the damage. By SW:P yourself you effectively keep a steady DoT going that will help you break Paralyze early.
Shatter is a Point-Blank AoE for which everyone must run out. This will kill most people and severely injure the tank, so again if anyone's getting hit by this they shouldn't be.

As the healer for this fight, healing is not the priority - what is a priority is controlling the fight so that your group is able to do damage the majority of the fight and are able to avoid the damage from Paralyze and his AoEs.

To accomplish this:
SW:P quickly when he uses Elemental Bulwark
Immediately after DoTing him, use Dispel on Ozurk to remove his Elemental Bulwark so your casters can continue to do damage.
Once Paralyze takes effect, be ready to Dispel anyone else trapped by Paralyze once SW:P breaks you free. If you have 2 or more Ranged DPS, Mass Dispel is awesome here. This will allow the DPS more time to wrack up damage on the boss.
Be ready for his Elemental Bulwark for the quick DoT and Dispel, rinse and repeat.

As for Fel Reaver and High Priestess Azil, it is almost certain that it is your group that is doing something wrong and not the heals. For instance, getting nailed by a Harvest is almost certain death for anyone, including the tank. Again, Rock Throw is an instant kill, as is getting trapped between a number of gravity wells.

One thing that's tough to learn when healing is that you really can't heal through stupid somethings, and that's not meant to be sarcastic or degrading. If people aren't playing the encounter correctly, it's made to be unhealable.
#6 Jul 07 2011 at 7:49 PM Rating: Good
Thank you for the thorough feedback. I am aware that I need to DoT up Ozurk, and I tried to do that, but the DoTs weren't sticking. Probably because I only have 79 hit. =x I didn't know about the dispel though, so that helps a lot. Part of the issue for me is that I've only done heroic Stonecore a small handful of times, and last night was the first time in about 3 months. Not sure why, but back when I was doing regular heroics, I almost never got Stonecore in the queue. Even as DPS that fight confuses me.

I'm pretty sure that the HPA and Reaver issues I was having were group related. The rogue that called me out for my low hps also called out the tank. I'm not entirely sure what he was doing, but apparently the rogue thought he was being an idiot. The main issue with Reaver was not having a dps that was competent at keeping the elementals off the bridge, and the tank had poor placement of the boss as well.

Divine Hymn is definitely nice, I just wish we had a talent or something to lower the CD of it. Resto druids can lower the CD on Tranq, why can't we have a lower CD for our channeled AoE healing spell?
#7 Jul 07 2011 at 8:20 PM Rating: Good
I watched skada a bit closer in BWD tonight, and my HPS (absorbs and heals) per fight hovered around 7-12k, with a high of 14k. Of course, the need to move (or mind sear adds) will affect your numbers.
#8 Jul 07 2011 at 9:52 PM Rating: Good
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Sounds more like user error...and not you. The Reaver fight in DM is notorious for killing dumb people who can't understand the concept of frontal cones and cleaves. I wiped 10 times straight in there with a heavy melee group because they would not get through their head that standing in front of the reaver ESPECIALLY when he does harvest = death.
#9 Jul 08 2011 at 1:04 AM Rating: Good
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I'd say the average is ~5k for reg heroics and ~9k for troll ones.

Preventing damage, absorbs, shows up in both Recount and Skada so saying its low because I'm Disc is a fallacy.

Personally, I love PoH. I use it often.
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#10 Jul 08 2011 at 1:08 AM Rating: Good
Thanks for the info Horse, I wasn't aware of that. I just kind of assumed that it wouldn't show up.
#11 Jul 08 2011 at 3:37 AM Rating: Good
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As an unrelated side note I respec'd into a more balanced set up. So my haste/crit/mast rating are all around 1k give or take.

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#12 Jul 08 2011 at 5:02 AM Rating: Good
Well where's a link to your armory so I can spy on what you did? =x
#13 Jul 08 2011 at 5:20 AM Rating: Excellent
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Wonder Gem PigtailsOfDoom wrote:
Well where's a link to your armory so I can spy on what you did? =x


Horsemouth wrote:
As an unrelated side note I respec'd into a more balanced set up. So my haste/crit/mast rating are all around 1k give or take.




Edited, Jul 8th 2011 7:21am by AstarintheDruid
#14 Jul 08 2011 at 1:30 PM Rating: Good
Oooh sneaky! Hmm, doesn't look that much different from my spec except for a couple things. My crit is really low though... I know that'd be an issue for holy, but do you need high crit for disc?
#15 Jul 08 2011 at 6:35 PM Rating: Decent
I don't think Crits necessary for Disc or Holy, but as Disc the numbers you see with Crit Greater Heals are just phenomenal. For Holy, Crit ain't bad but I was never under the impression that it was that important either. In any case, a lot of the stat-weight models put Crit a decent bit below anything else still.

That being said, Healing someone for 70k is just hysterical, because even on the tank that's generally about a half-health heal and a pretty nice bubble to go with it. The only problem there is that with Crit, as always, you can't always count on it when you need it. For that reason I'd say get comfortable with your cast speed first.
#16 Jul 08 2011 at 11:12 PM Rating: Good
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Wonder Gem PigtailsOfDoom wrote:
Oooh sneaky! Hmm, doesn't look that much different from my spec except for a couple things. My crit is really low though... I know that'd be an issue for holy, but do you need high crit for disc?


I sneaky.

You don't need high crit but I'm comfortable with my haste and mastery levels so am trying it out again.

I personally think SoS is a waste of talents and never liked SoL much either as it never seems to proc enough to be worth it.
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#17 Jul 08 2011 at 11:14 PM Rating: Good
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Also you could probably shed some Spirit and not miss it at all.
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#18 Jul 08 2011 at 11:53 PM Rating: Good
Yeah I've been thinking about the spirit thing. I've got a crapton and on most bosses I don't even get below half of my mana.
#19 Jul 09 2011 at 12:57 AM Rating: Good
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I find over 2k is a good number, I think I'm running around 2.2k right now.
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