1
Forum Settings
       
Reply To Thread

Disc healing issues for Chimaeron Boss BWDFollow

#1 Jul 25 2011 at 10:37 AM Rating: Decent
37 posts
I have just started healing 2 weeks ago and we are currently raiding BWD. So far healing as Disc priest is fine. I am more into healing OT tanks and as and well required raids. However since I am smite specced heals, I found it difficult to maintain heals with this boss. I have read and watched guides on this boss but I felt that I should write to get your views on this. Now guild is asking me to go Holy. Now I am pondering whether I should. I would like to clarify that is it possible to heal as a disc priest for this boss fight or should I respec to holy. I know have to keep the ones assigned to me at 10k so that when massacre hits, they won't drop to 1 HP. So my question would be is it possible to keep smite heals specced or do I need to respec to pure disc healing or holy specc. My gears are all reforged and gemmed towards disc priest. So do you think I should respec.

With regards to raid frames I am using Vuhdo.

Also any help in this boss fight would be greatly appreciated. Here is the link to my armory.

http://us.battle.net/wow/en/character/saurfang/Elistan/simple

Once again thank you for taking the time to reply to my query.

Cheers
#2 Jul 25 2011 at 11:56 AM Rating: Good
I don't have experience with this boss. However, remember that smite spec doesn't mean it fits every situation. Some PoH may be what you need. Smite is good at stretching your mana during an encounter, while doing respectable healing. Fitting the right spells at the proper time is where the challenge comes in.

I've dabbled with holy, but have always found myself and my playstyle more effective as discipline. Give it a try if you like, by making your second spec Holy and running some regular heroics. It doesn't hurt to give it a try, but switching specs may not be the solution.
#3 Jul 25 2011 at 6:26 PM Rating: Decent
With Chim you're just flat off better going with Holy unless you're healing tanks.

Just by the nature of the encounter, shields are worthless. With good timing Holy can literally stand and chill on Raid Heals between doing literally 1 PoH to your party and being good to go again. Then when the Feud comes up, Holy really shines now only being beat out by Druids.

To put it in other terms, I've pulled 17kHPS overall on Chimeron as Holy, but as Disc RNG can squash an unlucky party member 10 seconds into the fight, and that's not including the dismal numbers.
#4 Jul 25 2011 at 9:32 PM Rating: Good
****
5,599 posts
The thing about this fight and Disc is that, witht he exception of Feud, the shields are useless. Random damage is going to hit for hard enough that the shield doesn't pop either way, and Divine Aegis isn't going to matter either.

As Holy, I found that it was easier to just Flash Heal whoever took damage. I tried PoH, but after some accidental deaths, I switched to FH. And I actually never ran out of mana. I had enough time between spikes to regen most of what I had used. It was pretty easy healing.

For Disc, I would really recommend the same thing. Also, make sure that your unit frames show the low health debuff. It makes things a lot easier when you have to know quickly if something will kill a person or not.
____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129
#5 Jul 25 2011 at 11:08 PM Rating: Good
****
7,732 posts
IDrownFish wrote:
The thing about this fight and Disc is that, witht he exception of Feud, the shields are useless. Random damage is going to hit for hard enough that the shield doesn't pop either way, and Divine Aegis isn't going to matter either.

As Holy, I found that it was easier to just Flash Heal whoever took damage. I tried PoH, but after some accidental deaths, I switched to FH. And I actually never ran out of mana. I had enough time between spikes to regen most of what I had used. It was pretty easy healing.

For Disc, I would really recommend the same thing. Also, make sure that your unit frames show the low health debuff. It makes things a lot easier when you have to know quickly if something will kill a person or not.


I got control pipes for my Grid just for this fight. Greatly reduces over healing.

Binding Heal is superior to FH as it makes forgetting to heal yourself impossible and the extra crit you can get from FH on targets with WS is pointless. Penance is great for topping up the Double Attack tank.

PW:B is awesome for Fued as is using BT hasted PoH as the absorb will actually be used then.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#6 Jul 25 2011 at 11:12 PM Rating: Good
****
5,599 posts
The issue with Binding Heal is that it actually heals for slightly less. It's not an issue if you're going to be over the 10k by a large margin, but it's something to consider if you're only just barely making it over the threshold.
____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129
#7 Jul 26 2011 at 1:15 AM Rating: Good
****
7,732 posts
IDrownFish wrote:
The issue with Binding Heal is that it actually heals for slightly less. It's not an issue if you're going to be over the 10k by a large margin, but it's something to consider if you're only just barely making it over the threshold.


You should have enough SP to make the slightly lower coefficient on BH not be an issue. If not then you mana pool is going to be a bigger issue.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#8 Jul 26 2011 at 4:16 AM Rating: Good
Horsemouth wrote:
I got control pipes for my Grid just for this fight. Greatly reduces over healing.


Here is a bit more discussion about Grid Control Pipes for Chimaeron. Since the OP is using Vuhdo, he may be interested in making a custom indicator for the mentioned buff "Low Health".

http://www.mmo-champion.com/threads/815968-Grid-Addon-for-Chimaeron
#9 Jul 26 2011 at 1:35 PM Rating: Good
**
584 posts
Wahu wrote:
Smite is good at stretching your mana during an encounter

I've never understood this, at least since 4.0. Smite costs near 4k mana, iirc, and after five smites, I get 4k Mana back. It heals only just more than what "Heal" heals, but heal costs little enough mana that I can very nearly replenish the mana I used casting it before I finish casting the next heal, probably could if I had a replenishment buff, or some other mp5 buff. The only thing I see smite has going for it is that it's quick, but with enough haste, smite's useless.

I rememeber back when we could smite heal in ICC. Keeping the tanks alive and spamming smite on the boss was borderline hilarious. I almost literally didn't have to do anything else, except use shield when I was moving about.
#10 Jul 26 2011 at 6:23 PM Rating: Good
****
5,599 posts
The thing about an Atonement spec is that you also have Evangelism. So the Smite that costs 15% of base mana means that it will instead cost ~14%, 13%, 12%, and 11% on the 2nd, 3rd, 4th, and 5th subsequent cast respectively. Heal costs 9%.

Base mana at level 85 is 20590.

Heal costs (20590 * .09) = 1853.1 mana.

Smite1 costs 3088.5 mana, dropping 185.31 mana each cast.
Smite2 costs 2903.19 mana
Smite3 costs 2717.88 mana,
Smite4 costs 2532.57 mana,
Smite5 costs 2347.26 mana.

Toss in Archangel for 5% of your total mana. Assuming 100k mana, this means 5000 mana back. This alone covers your two most recent Smites. Add in your natural regen and Rapture returns (a very, very gross estimate because of varying gear/timing/whatever) and you likely cover the 3rd and maybe part of the second Smite.

Smite costs 494.16 more mana, but the HpM (Heal per Mana, a unit of efficiency) has already likely surpassed Heal at this point. But for bonus points, toss in Glyph of Smite to make it 20% more efficient (not to mention Holy Fire proccing Evangelism, which just screws up the calculations something major in favor of Smitehealing). On top of that, they have changed it so that Atonement benefits from Archangel when you pop it, too. The only thing it doesn't really benefit from is Grace.

Basically, Smite is more efficient than Heal.

Edited, Jul 26th 2011 8:28pm by IDrownFish
____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129
#11 Jul 26 2011 at 6:32 PM Rating: Good
**
584 posts
Huh, I just got schooled.

Either way, It doesn't feel as useful as heal. I can run oom on a trash pull if I use Smite instead of heal, whereas using heal, I can cast it solid for about 6 minutes, or something close, iirc. The amount it heals isn't the issue for me, since most tanks won't drop through PW:S and heal spam, unless something stupid happens. The thing that irks me the most, is the really crappy return from hitting Archangel. If they even doubled it to 10%, I'd be more than content to spam the hell out of smite. Although that might (would probably) make disc insanely OP for mana regen.

My experience only really applies to heroics, since I've not raided since ICC.
#12 Jul 26 2011 at 7:25 PM Rating: Good
****
5,599 posts
I agree about the mana return on Archangel being pretty damn insignificant. But it's meant to be more of a healing cooldown. Think of it like popping a trinket. A useful bonus, but nothing major.

And if Shield/Healspam works for you, then by all means stick with that. There's a reason EJ lists two possible specs: Atonement and non-Atonement. That's the beauty of Disc, if you prefer non Smite, then stick with non Smite. It doesn't make you any less powerful of a healer.
____________________________
idiggory, King of Bards wrote:
I have a racist ****.

Steam: TuxedoFish
battle.net: Fishy #1649
GW2: Fishy.4129
#13 Jul 26 2011 at 8:27 PM Rating: Decent
37 posts
I have done that buff for low health and my vudho shows how much HP each raider has. Basically I tend to be using more BH and I think using Heal for this fight is slower though I am not sure whether it brings them to atleast 10k HP. I haven't tried smiting there cos my guild doesn't want me to smite heals but I might try and see whether this helps the tank to keep them above 10k. Also the in last phase its unless to heal as healing is reduced to 99%. So smite heal might work. Just got to pay more attention to the others getting hit to 1hp. Is GH good for this fight? I am not that worried about the Feud as I have hymn and barrier for this. Even I can ask the Shadow Priest in my guild to pop the hymn. The currents healers we have is a holypaladin, Shammy and me.

I would like to thank everyone here for your time in helping me.

Cheers
#14 Jul 26 2011 at 11:37 PM Rating: Good
****
7,732 posts
IDrownFish wrote:
I agree about the mana return on Archangel being pretty damn insignificant. But it's meant to be more of a healing cooldown. Think of it like popping a trinket. A useful bonus, but nothing major.

And if Shield/Healspam works for you, then by all means stick with that. There's a reason EJ lists two possible specs: Atonement and non-Atonement. That's the beauty of Disc, if you prefer non Smite, then stick with non Smite. It doesn't make you any less powerful of a healer.


Using Heal as Disc is silly. Use GH or Smite instead. If you don't like Smite use GH. With ToT and IF macro'd to GH it is just as efficient.

Also drop VS for ToT. Then you actually can switch to GH over Heal and Smite will drop the Penance CD further increasing the benefit of using Smite.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#15 Jul 26 2011 at 11:38 PM Rating: Good
****
7,732 posts
Anyway, as Fish said the point of Smite is to build up Archangel so you have the CD available for burst healing when things go south or for burst damage phases.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#16 Jul 27 2011 at 5:40 AM Rating: Good
I agree totally that heal is even more mana efficient than smite. If I am completely out of mana and living on regen, I'm throwing heals.

Smite always seems more fun (I'm still casual enough to consider this), and contributes some to dps. Also, it's a smart heal. I can break into a holy fire / smite rotation on the tank's target when things are under control, by clicking on the focus target frame I've parked above my grid. By stretching mana, I mean that doing so saves mana over continuing to throw things other than heal. Of course heal could be used for the same purpose.

For my mouse leftclick, I have the following macro setup. I can simply click on the tank's target (or my target when questing) to smite. The nopet condition allows me to left click and target a party member for healing when mind controlling a healer.

/target mouseover
/cast [dead] Resurrection; [nopet,harm] smite; [nopet,nodead,help] Power Word: Shield

I also have my Holy Fire mouseclick as well as Devouring Plague / SW:Pain castsequence include the following focus line for questing (when focus isn't established on the tank). That way, when I dot up a hostile target, they become my focus, allowing me to heal myself and smite my focus without regard to whether my target changes when I do so.

/focus [target=focus,noexists][target=focus,dead]

With my emphasis on focus and focus target playing a major roll in clickcasting, I keep a focus / clearfocus macro on my actionbar to fix a problem like a non-dead enemy focus being out of range. A right click on the action bar quickly clears my focus, or left click sets it.

/clearfocus [button:2]
/stopmacro [button:2]
/focus


I guess what I am saying is that smite is an integral part of my playstyle. If I was to simply replace it with heal as my mana saver, I'd just go holy.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 273 All times are in CST
Anonymous Guests (273)