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Version Update Planned

Sep. 6, 2007 08:00 [PDT] From: FINAL FANTASY XI Details of the Next Version Update The next FINAL FANTASY XI version update is scheduled to take place on Sep. 10, 2007. Following are the details on features that will be implemented on next version update.

Details for the maintenance schedule will be released once they become available.

[Important Update Details]
- Addition of "Pankration."

- Adjustment on the accuracy of weapon skills "Guillotine" and "Penta Thrust."

The following issues will be addressed:
- Monster ability statistics are lower than intended.

- Ability statistics of Automatons and Pets are lower than intended.

- Graphic of Goblin Bounty Hunter continues to appear even after it is defeated.

- Players are unable to correctly enter Hazhalm Testing Grounds when checking the "Entry Gate" without a "Glowing Lamp" in their possession.

- All random number calculations for damage amounts are not being calculated properly.

- Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.

- Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.

- The TP of beastmaster's pets slowly continues to decrease while they were not engaged in battle.

- Attachments do not function properly when Automatons have both "Stealth Screen" and "Optical Fiber" attached.

- Automaton continues to cast magic on player characters that are KO'd.

- Under certain combinations of heads and frames, Automatons will try to cast spells continuously.

- When a "Chocobuck Slip" and Chocobucks are both traded, players may be able to carry more than the maximum allowed Chocobucks.

- When "Tandjana Wildgrass" is used during the Chocobo Hot and Cold Game, the cursor pointing to the treasure chest will not appear if the cancel button is pressed at a specific time.

- Item icons do not appear in the Delivery Box. (Xbox 360 version only)

- Macros might not function depending on how the name of certain items are included.
* To avoid this issue, please enter item names either in abbreviated format or by using the auto-translate function.

- When entering text commands, shortcuts such as "" will not function properly if a phrase using quotation marks (') is included.

Comments

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Monk's Opinion
# Sep 12 2007 at 4:12 PM Rating: Decent
Hi Hi! I heart Final Fantasy XI! SE please Help my Cap my Guard Skill!
Shall begin my opinion:

Tarutarus, Mithras, Elvaans, Humes, & Galkas All have two(2) hands. The left-hand(LH), and the right-hand(RH).
A Dark Knight's Scythe is considered a (2-H) weapon, or a weapon held with both hands(LH+RH).
A Warrior's Axe is considered a (1-H) weapon, or a weapon held with only one hand(LH/RH). A Warrior equipped with 2x(1-H) Axe, 1x(1-H) held in each hand(1-H+LH)&(1-H+RH), will be considered Dual-Wielding((1-H+LH)+(1-H+RH).
A Monk's Hand is considered a weapon. A Knuckle, a Katar, a Claw, & a Pata are all considered weapons.... they are also additions(add-ons) to a Monk's Hand, which enhances or deprives the Hand's Speed & Damage-Output capabilities, they are known as Hand-To-Hand Weapons(HTHW).

So then, what is a Monk in FFXI? What describes or characterizes a Monk in FFXI? Usually, A Crazy Skilled Multi-Hit Hand-To-Hand in "YOUR FACE" Close Quarter Combat(Melee'eR) Only Offensive Fighter, or in other words...a Melee Class with Extremely Limited or Non-Existence Range & Magical Capabilities.

Now..... A Monk's Hand-To-Hand(HTH) Weapon(s) is Considered a 1-H weapon, or a weapon held with one hand.

Since a Monk are extraordinary skilled in Hand-To-Hand Combat, they developed "The Ways of the Hands", known as Martial Arts, which allows a Monk to be more efficient in using the "Hand" as a weapon in combat... enabling a Monk to use not just one hand, but both his/her hands in combat.

In truth, Martial Arts is the Monk's True Weapon not his/her hand(s) or his/her Hand-To-Hand Weapon(s).

In order to Utilize a Monk's Martial Arts(MA) ability, it requires a Monk to use both Hands, which means, a Monk is able to use 2x(HTHW),while in-effect of the Martial Arts' Ability, since this is made possible... a Monk's (HTHW) is not considered a (1-H) alone, nor is it considered a (2-H) together. It will be considered more like ((1-H)+(LH))+((1-H)+(RH)) then (2-H).

Therefore, a Monk's Weapon(Martial Arts) = Dual-Channel 2 x (HTHW) Kit/Set!

A Dual-Channel 2 x (HTHW) Kit/Set = ((Hand-To-Hand Weapon + Left Hand)+(Hand-To-Hand Weapon + Right Hand)), Requiring Both (Hand-To-Hand Weapon) in order to Function.

With that said.. Two-Handed, Dual-Wielding, & Dual-Channeled weapons should be considered 3 Separate forms of Weapon Equipping.

But hey... that's my opinion. =)

Other Opinions:
-Monks are created Perfect(Even though "GUARD" Skill is Broken).
-Monks shall forever share Armor with every other Job Class. NIN/SAM
-Monks will never get an New Update, Upgrade, Ability or Up of any sort.
-Monks will only Suffer from Countless Nerfing & Gimping.
;Guard Skill: Broken Skill since Release 100:1 @ Cap (Cool! If it Works)
;Multi-Hit WS: Damage Reduction Nerf (Our poor 8-hit WS)
;Chi-Blast: Target Resistance + Nerf (Bye Bye Long-Range Nuke)
;Mantra: Useless 10:1 Ratio @ Cap. (Mnk/Drk Onry)
;Martial Arts: Not Monk Exclusive Anymore (Damn Puppet Thieves)
;Counter: Not Monk Exclusive Anymore (Damn Samurai Thieves)
;Subtle Blow: Not Monk Exclusive Anymore (Damn Ninja Thieves)
;Dragon Kick: Not Monk Exclusive Anymore (Damn Puppet Thieves)
;3/4 Monk Gear: Never Monk Exclusive (Damn SAM/NIN/WAR/BLU/PUP)
;Dodge: Not Monk Exclusive Wtf->Perfect Dodge (Damn Thieves)
We make Dodge, thieves Perfected it.. Like Allakhazam.
;Hand-To-Hand: OMG! We are affected by the (1-H) weapon Nerf!

-At least we still have this:
;Black Belt: Woohoo Exclusive! Woohoo Impossible to Gauge!
Woohoo will take another 2 years to get it! Yay!

After all this, The Monks are still a Proud Community, and won't ***** like you pansies do. So Shut the **** Up and Get Ownt by my lolASURANFIST!

Game Release:
-1ST Game Year:-Everyone says Monks are the weakest Melee Job.
Reason? Small Dmg Numbers from Attacks
Small Dmg Numbers from Weapons
-Dragoons Awesome Low Level "Pentra Thrust"
Multi Hit WS Damage at it's best
"This was before Multi-Hit WS NERF!"
-Dark Knights Massive Single Hit WS & Attacks Damage Numbers
-Arguments between which is the Strongest Melee Job!
-This Began the Dragoon vs Dark Knight Fights!
-Dragons with defeated by the Dark Knights.
-Results? Birth of, "The Strongest Melee Damage Dealers"
aka The Dark Knights
-Now Everyone says Dark Knights are the Strongest Melee Job.
Reason? Big ******* Numbers and Victory over Dragoons.
-As more and more people chose the way of the DRKs.
-The New Generation Dark Knights become Cocky.. and
Over confident in their abilities.
-Thus, the New Generation Dark Knights starts picking on Monks.
-This began, The Dark vs Monk War!
-Conclusion? Dark Knights got Annihilated by Monks.
-Due to the Humiliating defeat to the Monks.
Their Pride was hurt. Their names were Trashed.
Parties would not invite them anymore.
Rapidly Dark Knights started to vanish into Extinction
Some deleted their accounts, some hid never to show
their faces for a very long time.
-2 Years Later, Dark Knights are Slowly Recovering/Replenishing.
-Only Recently DRKs replenishes in FFXI @ a Rapid Rate
Reason? SE NEW Updates to Dark Knights!

-2ND Game Year: The Birth of All the Samurais
Reason? "The Last Samurai" Movie with Tom Cruise released.
Samurais were known to be only Average at best Damage Dealers.
Due to their Slow Weapons, and lack of Skills.
Therefor, Hard to Get Invited to Party.
Since the movie release of "The Last Samurai"
Samurais are multiplying in FFXI like horny rabbits on viagra!
The Newly birthed Samurais now think they can take on anyone.
Influences form Movies' sigh...
Since the Recent collasped "Top Damage Dealers" were shamed.
It was nearly Impossible to find a Dark Knight.
Therefor, began: "The Challenges"
-Countless Samurais (Elites & Noobs) challenges were
made to all Melee JOB CLASSES.
-Big News! Samurais defeated the Dragoons!!
-Reason?? Dragoons' Multi-Hit Penta Thrust was nerfed Last Year.
Dragoons were furthered nerfed
due to the birth of Gilfarmers.
-Then there was the Samurai vs Monk Challenges.
-Due to the lack in Speed, Strength, & Skills of the Samurai.
-They were dishonored by the Monks.
-Even an Average Skilled Monk would give an Elite Samurai
an extremely hard time.

3RD Game Year: -Yay! Since Level 75 Cap has been Introduced! Over the
Old Level 60 Cap!
-This Began the Age of Sub Jobs
-Now Sub Jobs variations changes Dramatically
-Even Better! With the release of the New Installation in FFXi
Treasures of AU ^_^ 3 New jobs Made their way into FFXI
-SE starts, "OPERATION UPDATES"
-SE updates, upgrades, adds new traits,skills, abilities
left and right.. this job and that job...
Almost everyjob Happy...
This started bring back Dark Knights back into the
the Game!
-Meanwhile, the Monks missed it all.
Reason?? They are all on a 2 year journey to obtain
"THE BLACK BELT"

4TH Game Year: -THE SUPER DAMAGE DEALING BLUE MAGES APPEARED
-THE RETURN OF THE DARK KNIGHTS
"Dark Knights Learn ABSORB TP while Idle"
"Dark Knights Learn HP ABSORBING SPIKES"
-THE RETURN OF THE SAMURAIS!!
-OMFG EVERYONE KNOWS SE LOVES ******* SAMURAIS!!
-SAMURAIS HAS THE BEST AND MOST UPDATES EVER!!
"HASSO"
"SEIGAN"
"ZANSHIN"
"And what is? They know COUNTER!" Monks' Skill

Hope you guys had fun reading.
Pre Nerg RNG and LCF
# Sep 09 2007 at 3:54 PM Rating: Decent
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2,890 posts
What they mean by "corrected" is the Level Correction Function thats applied to pDiff. Against merit mobs (4-5 levels difference) there is very little correction done (-0.05 pDiff per level difference) so only 0.20 - 0.25 correction down. But against HNM or IT++ mobs that are 8-10 or more levels thats 0.40-0.50 or more thats simply not being applied. Your hitting IT++ monsters as if they were Even Matchs (-0.00 pDiff). They probably screwed up a decimal or proper syntax somewhere in their code during last update. This explains all those 4 digit huge WS numbers on HNMs we're seeing. As for pre-nerf RNG, back then ranged attacks didn't have any LCF applied to them, that why RNG could burn IT+ mobs, and why they did so much damage. When SE -nerfed- them, they made LCF apply (-0.05 per level difference) AND some sort of screwy distance formula that further messed with acc/pDiff, hence hurting them alot. Recent RNG-fix simply let up on the Distance crap and kept the LCF. LCF is a -VERY- important factor to game balance, its what makes higher level mobs so damn "hard" to kill, and what makes lower level weaker mobs so "easy". Mobs don't have really high stats, its the LCF that corrects your damage down. You have to get 1000+ attack to reach a 3.0 pDiff on a lvl 79-80 mob with an average def of 300 after LCF is applied, so the capped pDiff isn't the problem.

Edited, Sep 9th 2007 11:56pm by saevellakshmi
wow use your brains for once...
# Sep 09 2007 at 9:35 AM Rating: Default
lets see you get his with a bigg *** scythe head on in rl or you get hit with a one handed sword in rl which will cause more dmg... hmmm.... hmmm let me think !

point proven quit whining one handers....
wow use your brains for once...
# Sep 10 2007 at 7:29 AM Rating: Good
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317 posts
Quote:
lets see you get his with a bigg *** scythe head on in rl or you get hit with a one handed sword in rl which will cause more dmg... hmmm.... hmmm let me think !


Using your example. Which would be more accurate? A giant polearm that is taller than the person using it, or a small one handed dagger. 1 DEX = 1 ACC is the only problem I have with 2H weapons.

But this is a game. If your talking about irl...then show me someone that can summon a giant mythological creature to beat up the high school bully. Or someone that can heal wounds with just chanting and no medical license.

Welcome to FFXI, please leave real life at the login screen.

wow use your brains for once...
# Sep 10 2007 at 1:08 AM Rating: Decent
Theros wrote:
lets see you get his with a bigg *** scythe head on in rl or you get hit with a one handed sword in rl which will cause more dmg... hmmm.... hmmm let me think !

point proven quit whining one handers....



i don't know about u, but to me getting hit by either will cause a lot of damage irl ^^
update
# Sep 08 2007 at 3:08 PM Rating: Good
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86 posts
people need to hold down a bit about all that IF SE where goin to reduce the dmg they would have clearly said it like they did for the monster.

As a drk 75 i tryed many different septup of guear as for +str +atk and +dex and i end up with this conclusion

actualy on my drk i could have +10 str 500atk or +62STR 550atk and with 'red curry' +69 STR 665 atk my DMG wont be higer then 345dmg per hit with a 2handed 97 base dmg . Also the critical hit formula havent been changed so i often do the exact same dmg forr normal and critical hit .

My guess is that SE ll fix critical hit formula and ll recalculate the dmg cap it dont mean that they ll reduce the dmg .

AS for you Lobivopis , lol man what a bright comment , are you joking me or completly ignorant of how the game is played ? that make drk/drg/war stronger to allow them to enjoy some endgame stuff and in anycase ll never make a blm obsolete. that so funny to just think about it you realy believe that 18 drk/drg/war could kill kirin or any other HNM ? lol ...

anyway that my 2cent and i know that their lot of gramatical error in that post as english isnt my first language so if you want to argue me or rate me down do it for what im saying and not how i'm saying

Forgivers
IMO
# Sep 08 2007 at 11:30 AM Rating: Decent
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73 posts
As usual SE can't get something right the first time. Which is something that anyone who has played this game for awhile should be used to. I understand from a programmers point of view that no matter how much you test something it never comes out exactly the way it should when its implemented, almost always needs a little tweeking. As for 2 handed weapons. They should deal more damage then even 2 1 handed weapons, your putting both of your arms into the swing.

Spamfilter
Scholar wrote:
Balance should be somewhere along the lines of a 2h weapon will deal the same damage if the stats are the same as 2 1h weapons that combine to create the same weapon stats, so so a 50 dmg 400 delay 2h weapon should be even with a 50 dmg 400 delay 1h weapon combo. As for the 1 dex=1 acc for 2h? It should either be set to 1.5dex=1acc or 1h should get 1.5dex=1acc.


So say they keep the 1dex = 1acc / 1str = 1att for 2 handed weapons.
Go with 1.5dex = 1acc / 1.5str = 1att for main hand and
2dex = 1acc / 2str = 1att for off hand. Due to the difficulty of wielding 2 weapons at once.

3dex = 3acc 2H
5dex = 3acc 2 1H
6dex = 3acc 1 1H

Concerning DD's pulling hate from the tank, well they better learn how to hold hate better. I've met some really awesome tanks that you just couldn't pull hate from, or if you did, it wasn't for long. Though if the tank is a bit under equiped and/or the DD is cracked out, well if they pull hate the whm should take care of them. If still they die, their problem.

SirotheDrg
Scholar wrote:
This update fix sucks *** imo. SE actually levels the playing ground a bit and all of a sudden everyone goes up in arms b/c god forbid, they actually have to do something in the pt outside of haste and regen. *gasp*

A Whm who pisses and moans about how he/she has to cure someone b/c of this update is a @#%^ing moron. I've seen it.


I'm a whm and sometimes latly haste, regen, and a few cures is all i do. Its all the party needs. I've taken up leveling my enfeeb skill to fill the time. Though I used to have alot and sometimes still have a few parties that require my full atention to keep them alive, or have effects removed from them. That is what whm's where meant to do. This update will present a nice new challange and may increase whm party invites since they have gone down hill due to rdm's being able to main heal in high lvl parties.

Lastly on the subject of nerfing. People always cry when someone else gets something and they don't or they think something is to overpowered. I have a Blm friend, before blm nerf we could duo together, now it is much harder. Partly due to our high lvl, and partly due to the nerf, but it is an example of people crying foul and a job being nerfed. Imo melee will always get more atention then mages, the game seems to be geared more for them, hopefully this new expansion will have alot of mage stuff, but I won't hold my breath. I have come to except this and no matter how much i b*&^h I'll continue to enjoy and play the game.
.....
# Sep 08 2007 at 5:10 AM Rating: Decent
Yeah, they're gonna fix the Delivery Box issue........It was getting annoying not being able to see what was in it, and having it disappear when I sent something........
o.O
# Sep 08 2007 at 3:13 AM Rating: Decent
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599 posts
Are you aware that they're talking about monsters with 2h weapons, and not players?
shut up
# Sep 07 2007 at 8:24 PM Rating: Decent
Heres the deal. i havent noticed that big of a jump on damage or ws damage for 2handed weapons. it bumped it up yes but not as much as peeps think. ask most dds and they will tell you the best part is peeps blowing it out of the water and we getting more invites. its funny that when mnks and wars/nin were getting all invites putting out higher damage all was good. but once u beef up 2handers they cry foul and say we need to be nerfed.....and another thing spend 12 hours seaking for a pt then come cry to me how its unfair that you dont get as many pt invites.
still /nin
# Sep 07 2007 at 12:36 PM Rating: Decent
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457 posts
I have noticed that people who use 2 handed weapons have had to go /nin in many parties because the damage they have been doing is too much. Even a seriously toned down player will pull hate from the tank. Without a way to mitigate damage, they become MP sponges, which reduces the down time of an exp, or will completely remove the player from the scenario as they die 4 seconds into a fight.

Personally, I think the 2 handed increase was a bit much in terms of the "tanks" current hate control tools. I feel that a small downgrade would be good for overall damage. The end result will be less damage per hit, but more damage over time, as they wont have to tone down, or die in a ludicrous short ammount of time.

Anyway, since they dont say that it was miscalculated as good or bad, we will simply have to wait and see.
____________________________
lolgaxe wrote:
Thinking outside the box is fine, but the owner's manual is on the inside.
still /nin
# Sep 07 2007 at 6:03 PM Rating: Decent
Scholar
Avatar
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501 posts
Quote:
Personally, I think the 2 handed increase was a bit much in terms of the "tanks" current hate control tools


Or, the way things currently are, tanks just plain suck in their ability to hold hate. Pre Aht-urghan TP burn ****, I remember times when a Pld or Nin could hold hate from a 1k+ WS or SC. Oh yeah. Those types of players existed back in the day.

However, since Aht Urghan came into the picture, everyones skill as a whole went down. This also transcends to the lower levels as well. The TP burn mentality has gone too far. Sure, it's a fast way to xp/merit. TP burning @ lvl 27 in yhoat jungle is not the way to get things done...

This update fix sucks *** imo. SE actually levels the playing ground a bit and all of a sudden everyone goes up in arms b/c god forbid, they actually have to do something in the pt outside of haste and regen. *gasp*

A Whm who pisses and moans about how he/she has to cure someone b/c of this update is a ******* moron. I've seen it.

I don't see why 2 handers need to be fixed. A Ridill War can easily become an MP sponge regardless of Utsu.

Though I guess that's O.K. considered that it's a War afterall. Drgs Drks and Sams can't deal dmg b/c they all have that "lolxxx" stigma ********** I mean, we can't have those jobs dealing dmg and looking good can we?
____________________________
Siroggel
Drg: http://ffxi.allakhazam.com/profile.xml?160201
War: http://ffxi.allakhazam.com/profile.xml?160345
(These are out of date, and I'm too lazy to keep up)
Bismarck
still /nin
# Sep 10 2007 at 8:49 AM Rating: Good
You fail to realize that it's not about tanks sucking now, it's a change in the style of play. Pre-ToAU those 1k damages that tanks held hate off of usually came in the from of an SC or MB later in the fight. Fights in general were longer, against tougher mobs and tanks had time to build up hate. Players would actually wait for the second voke or for the tank to at least build up some form of hate before unleashing nasty stuff. I don't care how good a tank you are, if you have multiple melees dropping 1k+ WS in a 40 second fight, hate is going to bounce around.

You don't see why 2 handers need to be fixed? I'll make it simple. Because the damage is not being calculated the way they intended i.e. 'broken', hence the need to fix it. That clear things up for ya?

Cry me a river
# Sep 07 2007 at 11:04 AM Rating: Decent
Al you ppl that say ohhh now the DRG/DRK/SAM are out DD'ing the jobs that /nin well boo hoo when you / nin you do less dammage and you get dual weild and utsu from it but us 2-handers are ment to be doing big dammage hence BIG weapons this update was a godsend and imo correctedsome things like STR=ATK and DEX=ACC where using bolth hands to use a single weapon therefore our DEX and STR play a bigger part to using said weapons then if we where dual weilding.
Balance
# Sep 07 2007 at 9:56 AM Rating: Decent
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101 posts
Balance should be somewhere along the lines of a 2h weapon will deal the same damage if the stats are the same as 2 1h weapons that combine to create the same weapon stats, so so a 50 dmg 400 delay 2h weapon should be even with a 50 dmg 400 delay 1h weapon combo. As for the 1 dex=1 acc for 2h? It should either be set to 1.5dex=1acc or 1h should get 1.5dex=1acc.
Hoping for the best...
# Sep 07 2007 at 9:42 AM Rating: Decent
38 posts
I'm also a little worried about this update for the 2hnd weapon users. I don't really think they overdid it with damage. The delay is still pretty much the same. One grip gave -3% delay, big deal. Yes, they might be hitting harder but isn't that the point?

With the adjustment I thought they were trying to do away with the whole /nin craze. I also thought they were trying to open up options for those who wanted to use 2hnd weapons and/or 1hnd weapons. If it's only slightly better we can still be appreciative, but I'm not sure it will merit use of 2hnd weapons as much.

I guess we'll see. I am a Paladin so I only used greatsword for merit parties, but if this update brings it back to pretty much where it was, the duel weild sword action might be the best option again.
/
# Sep 07 2007 at 7:08 AM Rating: Decent
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1,031 posts
Nice
____________________________
Sir Exodus the Cheesemaker wrote:
Quote:
"All this talk of vaginas is making me thirsty."


2-hand DMG
# Sep 07 2007 at 5:23 AM Rating: Decent
Personally I dont think they are really going to lower the dmg. Well I lied I think they are in a way. I dont think they intended us to do 1400+ on HNMS... I think there is just a few bugs they need to sort out, personally I think we will still do that much in merit pts.
Correction NOT Nurf...
# Sep 07 2007 at 4:10 AM Rating: Decent
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109 posts
Come on peeps...
SE is not "nurfing" you. Nurfing you would be lowering your DMG to a point where you are hitting less than prior to the update. This is a CORRECTION to what they attempted to implement. 2Handers will still get thier increases, they just won't be as dramatic as what was released with the update. Stop saying they are nurfing you. Honestly, ye without fault cast the first stone. Everybody makes mistakes...
____________________________
Pandemonium - RDM/BLM 75/37
Frostbite THF/NIN 75/37
PLD 52, WHM 37
RNG 28, WAR 37
Bastok Rank 10
RDM Maat (1/3)
RDM AF: 1(√) 2(√) 3(√) 4(√) 5(√) 6(√)
THF AF: 1(√) 2(√) 3(√) 4(√) 5(√) 6(√)
Goldsmithing 51
Ose(1/3), Lizzy(1/3), Golden Bat(5/6)
White Coney(1/2), Ge'Dha Evileye(1/4)
Geyser Lizard(3/7), Stray Mary(0/2)
Mysticmaker Profblix(1/3)

nice little thought
# Sep 06 2007 at 10:21 PM Rating: Decent
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372 posts
Quote:
Automaton continues to cast magic on player characters that are KO'd.

Anyone else think it would be funny (as of now) for a puppet to be casting cure 3 on their dead owner?



Quote:
Under certain combinations of heads and frames, Automatons will try to cast spells continuously.

Also, add them chain casting cure 3 on the dead owner XD
#REDACTED, Posted: Sep 06 2007 at 10:08 PM, Rating: Sub-Default, (Expand Post) SE got the update right on the money when it comes to the Dmg that 2h weapons should be doing, but do to little kids crying that some1 has a bigger e-peen, SE will most likely be nerfing this now, prolly to the point where the update was a waste of time.
I'm not crazy!
# Sep 06 2007 at 8:23 PM Rating: Decent
Quote:
- Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.


I knew i wasn't goin crazy. Was farming yag scrolls and the SAM type yags would hit and hit hard on a RDM w/ pro and phalanx. 50 a pop. ALl the other mobs would hit for like 0-10. Most of the time they would miss.
Beware, BLMs!
# Sep 06 2007 at 6:24 PM Rating: Decent
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169 posts
Quote:
- All random number calculations for damage amounts are not being calculated properly.


I don't like the sound of that "All." BLMs, myself included, have noticed and reported an unexplained increase in nuke damage. Is SE going to nerf this too? I certainly hope not.

I was never complaining about damage prior to this increase, but that doesn't mean I'm complaining about the increase itself either. Oh well. It was nice while it lasted.
Lame
# Sep 06 2007 at 3:44 PM Rating: Decent
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220 posts
Quote:
- Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.


Quote:
- Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.


Ummm, why is the player version worded differently than the mob version. SE purposely gives vague info to actual player characters just to annoy us?

If they're nerfing it I find it ridiculous, wtf did they change it for in the first place if they were going to pull back on it because everyone else cried "Waaaa! That player do more stuff than me can now!"?

As a 75 DRK with 5 scythe merits atm, I personally still do not see that BIG of a difference to where every 1 hander or mage is crying foul. I do more dmg now, it's not like I'm doing 300 a hit as opposed to 150.

Maybe if all us DRK/SAM/DRG cry hard enough they'll take avatars away from SMN's, Ninjitsu from NIN, Axe away from WAR? >.> That'll be good for everyone won't it? Oh wait...yea it'll suck for everyone, just like this is gonna if they're nerfing it.
Lame
# Sep 06 2007 at 5:32 PM Rating: Decent
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442 posts
blastfurnace wrote:
Maybe if all us DRK/SAM/DRG cry hard enough they'll take avatars away from SMN's, Ninjitsu from NIN, Axe away from WAR? >.> That'll be good for everyone won't it? Oh wait...yea it'll suck for everyone, just like this is gonna if they're nerfing it.

Ok, so you're comparing partially removing the huge boost that 2-handed weapons got to taking away a SMN's avatars, and a NIN's ninjutsu? The things that make the jobs.. So are you saying DRK had nothing, and sucked before the update? You must have levelled it to 75 in the last couple weeks then?

Annalise wrote:
Did you notice that 2 handed weapons were reaching 3.0 pdif and critical hits meant nothing because of it? That could be what they're talking about.

Oh, look. Someone who makes sense. :)
Lame
# Sep 06 2007 at 8:49 PM Rating: Default
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220 posts
Daleven wrote:
blastfurnace wrote:
Maybe if all us DRK/SAM/DRG cry hard enough they'll take avatars away from SMN's, Ninjitsu from NIN, Axe away from WAR? >.> That'll be good for everyone won't it? Oh wait...yea it'll suck for everyone, just like this is gonna if they're nerfing it.

Ok, so you're comparing partially removing the huge boost that 2-handed weapons got to taking away a SMN's avatars, and a NIN's ninjutsu? The things that make the jobs.. So are you saying DRK had nothing, and sucked before the update? You must have levelled it to 75 in the last couple weeks then?

Annalise wrote:
Did you notice that 2 handed weapons were reaching 3.0 pdif and critical hits meant nothing because of it? That could be what they're talking about.

Oh, look. Someone who makes sense. :)


Ummm...huge? Talk about making sense? Anyway...erm, I've been playing for 4 yrs or so, so no...didn't just xp DRK to 75 past 2 wks. But um...yea, 2hand weapons are kinda our "thing". You just start XI recently?^^
Lame
# Sep 06 2007 at 5:18 PM Rating: Decent
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947 posts
Did you notice that 2 handed weapons were reaching 3.0 pdif and critical hits meant nothing because of it? That could be what they're talking about.
Vague much?
# Sep 06 2007 at 1:50 PM Rating: Good
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134 posts
Quote:
- Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.

I don't know whether this is going to nerf us 2-handers, or if it might even boost us a bit more (which is probably unlikely). However, even if it does drop the dmg down a bit, as long as we still get straps/grips, and can keep a little bit of the last update, namely the acc+, I'm still a happy camper. I feel like our last update has finally put DD'ers up where they should be.
Vague much?
# Sep 06 2007 at 2:35 PM Rating: Default
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15,054 posts
Elanria, Assassin Reject wrote:
Quote:
- Amount of damage is not being corrected properly when characters are equipped with two-handed weapons.

I don't know whether this is going to nerf us 2-handers, or if it might even boost us a bit more (which is probably unlikely). However, even if it does drop the dmg down a bit, as long as we still get straps/grips, and can keep a little bit of the last update, namely the acc+, I'm still a happy camper. I feel like our last update has finally put DD'ers up where they should be.


2H is currently stronger than a prenerf RNG, they need to nerf it or it makes jobs that cannot equip 2H weapons as well as RNG and BLM completely obsolete.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
Vague much?
# Sep 16 2007 at 12:01 AM Rating: Decent
LOLZ, till this day, I'd still pick a RNG over any DD ANYDAY... why? 1: no need for haste; 2: their dmg is as good as what they put in ie: their gear, their arrows, their merits, 3: Their DoT is comparable?? Simple enough... it's great what they did for 2h weapons, finally u can ????in put DRG's and DRK's on the map... i mean personally I'd pick rng war/nin's and sam's all day if i could, but now do to this, drg's and drks will be enterin my radar... and as far as mnks and war/nins go... is there real need to cry now?? all that haste % and "enhance dual wield" effect items not enough for ya?? I still see asuran fists and rampage tearin s??? up! For god's sake, if theres anyone to complain, it's tanks for they'll be losing their spots in pt's becuz of people (pffft, even me) wanting to 4x DD/nin's or w/e that can just throw hate around with all the dmg they'll STILL be doing... I'm a BLM at heart, and i've felt BLM's will never be the same WHEN it comes to EXPing... and for it will be true due to ToAU, but I play rdm... and i know ive always got a place in the exping world of vanadiel... >.>, but dang, let's be real... when it comes to UPDATES, SE knows what they're doing! IF ANYTHING, fix the damn exp from high lvl mobs in old high lvl areas... maybe NEW areas wouldnt be jam packed like s???, but then again.. that's my 2 cents!

P.S. Great Job to SE for the update, prob COULD use MINOR tweakin... but not compared to DMG ratio others make it out to be... either way, wanna talk about DUELs, BLU's will still prob whoop most of ur butts, and I (don't like BLU's) will have to agree to it myself


73 RDM
61 BLM (haven't leveled a day since ToAU)
Vague much?
# Sep 06 2007 at 2:35 PM Rating: Default
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851 posts
Yea man, keep the most damn broken thing of the update. Dex=acc my ***** and from a drg no less.
Vague much?
# Sep 07 2007 at 11:18 AM Rating: Default
22 posts
Quote:
Yea man, keep the most damn broken thing of the update. Dex=acc my ***** and from a drg no less.


sounds like sum1 a lil jealous cuz the update didn't affect his jobs. ppl that talk down on other jobs, go get a life
Vague much?
# Sep 06 2007 at 5:53 PM Rating: Good
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557 posts
Nowhere near Prenerf RNG's.
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