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Job Adjustments and Additions Part 1

Ever since hints towards job improvements were announced at last year's Fan Festival, the player community has been in eager anticipation for what lay in store for their favorite job. Fortunately, the wait is now over, as this morning, Square Enix delivered the first of several previews for their plans to improve the playing experience, in the form of new spells and abilities for Vana'diel's premier healing job, the White Mage.

Discuss this latest announcement on the Zam Forums!

From Playonline.com:

The upcoming April version update will boast a wealth of adjustments and additions to a selection of jobs. Today, it is our pleasure to outline the benefits that this will bestow upon white mages—the altruists of Vana'diel.

Job Abilities

Two complementary new job abilities are scheduled to be added, with ability delay set low for both so that white mages can optimize their usage for the ever-changing tactical needs of the battlefield.

- Afflatus Solace
(Lv40 Ability Delay: 1 min. Duration: 2 hrs.)
Inspires you to draw strength from the healing spells you cast.

- Afflatus Misery
(Lv40 Ability Delay: 1 min. Duration: 2 hrs.)
Inspires you to draw strength from the damage you take.

- Afflatus Solace
While Afflatus Solace is activated, the amount of HP you restore via Cure spells and the job abilities Benediction and Martyr will be recorded up to a limit determined by your character's level.
This accumulated amount will determine the bonus value granted to specific spells.

- Afflatus Misery
While Afflatus Misery is activated, the most recent damage you sustain will be recorded up to a limit determined by your character's level. This damage amount will determine the bonus value granted to specific spells. Unlike Afflatus Solace, it is non-accumulative and overwriting.

*Notes
The effects of both Afflatus Solace and Afflatus Misery are mutually exclusive. Activating one while the other is in effect will result in the nullification of the one originally in effect.
Using either Afflatus Solace or Afflatus Misery when the same ability is already activated will reset all recorded values up to that point.

Magic

The introduction of the above job abilities will see a number of changes made to existing spells, with new spells set to make an appearance in Vana'diel for the first time.

- Sacrifice (Lv65)
Transfers one enfeebling effect from target to yourself.
Casting Sacrifice while Afflatus Solace is activated grants a bonus to the number and variety of enfeebling effects transferred.

- Cure / Cure II / Cure III / Cure IV / Cure V
Casting the above Cure spells while Afflatus Solace is activated grants the target the effect of Stoneskin for a short duration.
The Stoneskin effect attained via this method is not stackable with and will not overwrite the white magic spell "Stoneskin" or Blood Pact: Ward ability "Earthen Ward."

- Elemental Resistance Spells
Casting Bar- type spells while Afflatus Solace is activated grants an additional defense bonus to the associated element.

- Holy
Casting Holy while Afflatus Solace is activated grants a potency bonus to the spell based on the amount of HP you restore. The record of accumulated HP is reset upon use.

- Cura (Lv40)
Restores HP for party members within area of effect.
Casting Cura while Afflatus Misery is activated grants a potency bonus to the spell based on the most recent damage you sustain.
The record of damage taken is reset upon use.

- Esuna (Lv61)
Removes one enfeebling effect from yourself and party members within area of effect.
Casting Esuna while Afflatus Misery is activated grants a bonus to the number and variety of enfeebling effects removed.

- Auspice (Lv55)
Reduces TP dealt when striking an enemy for party members within area of effect.
When cast upon a white mage for whom Afflatus Misery is activated, Auspice also adds light damage to initial attacks and bestows an accuracy bonus when target is missed.

- Banish / Banish II / Banish III / Banishga / Banishga II
Casting the above Banish spells while Afflatus Misery is activated grants a potency bonus to the spell based on the most recent damage you sustain.
The record of damage taken is reset upon use.

Other Changes

In addition to the abovementioned adjustments and additions, the following changes will also take place:

- White magic "Banish II": Slight increase to magic accuracy. Casting time shortened from 3.75 to 2.5 seconds.
- White magic "Banish III": Slight increase to magic accuracy. Casting time shortened from 5.5 to 3 seconds.
- White magic "Banishga II": Slight increase to magic accuracy.
- White magic "Raise II": MP consumption reduced from 200 to 150. Casting time shortened from 20 to 14 seconds.
- White magic "Raise III": MP consumption reduced from 250 to 150. Casting time shortened from 20 to 13 seconds.
- White magic "Reraise": Learning requirement reduced from Lv33 to Lv25 for WHM, and Lv40 to Lv35 for SCH.
- White magic "Reraise II": Learning requirement reduced from Lv60 to Lv56 for WHM, and Lv75 to Lv70 for SCH. MP consumption reduced from 175 to 150. Casting time shortened from 8 to 7.5 seconds.
- White magic "Reraise III": Learning requirement reduced from Lv75 to Lv70 for WHM. MP consumption reduced from 200 to 150. Casting time shortened from 8 to 7 seconds.
- Job ability "Martyr": Ability range increased to be equivalent to Cure spells.

That concludes the list of changes scheduled for the white mage job in the upcoming version update. Other jobs set to receive fine-tuning will be introduced in the very near future, so keep watching this space!

Comments

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Banishga
# Mar 26 2009 at 10:11 PM Rating: Decent
What about Banishga III and Dia III? I think its unfair that mobs 70+ have them but we don't.
cura?
# Mar 26 2009 at 7:23 PM Rating: Default
sooo...is Curaga getting renamed to Cura? or whats the difference?
#REDACTED, Posted: Mar 26 2009 at 5:31 PM, Rating: Sub-Default, (Expand Post) i posted a topic about 5 months ago with a very similar idea for a job ability that would do stuff like this for red mage... looks like SE does read forums... wrong color mage update though...haha
Woot
# Mar 26 2009 at 2:32 PM Rating: Decent
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3,285 posts
Wow after all these yrs of whm just sitting there and the back and forth struggle i faced in selling all my 75 gear for whm and I didnt. Its about time SE. You just put whm back up there.
woot!
# Mar 26 2009 at 2:22 PM Rating: Good
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832 posts
Ensuna=Erase II!!! Holy crap is my main gonna have more toys to play with =), hoping the new spells are going to be easily quested.
grats whm!
# Mar 26 2009 at 1:37 PM Rating: Decent
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774 posts
haha I guess whm is back! those spells are sick lol grats WHM! People will actually invite WHM again now for merits lol
Just amazing
# Mar 26 2009 at 1:18 PM Rating: Good
Sage
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1,104 posts
To be honest, I quit FF a couple months ago to play WoW with my brother who lives out of state, this looks very impressive and promising for other jobs. FF was to much of a time sink for him so we opped for WoW. But even quitting FF and really only have one main at 75, PLD, this looks to be like an amazing addition to the game.

Looks likes patience paid off for the WHM updates. Very interested to see what they have planned for other jobs. Kinda funny as WoW is expecting a big update to their game in April as well, patch 3.1.

Have fun FF! I miss the game so much! :(
hmm
# Mar 26 2009 at 1:13 PM Rating: Good
32 posts
Quote:
This is awesome. I expected a spell or 2 or maybe a couple ja's, but not all this! Sweeeeeeeeeet


Quote:
OMG if whm gets all this then what will other jobs get?


Really? And the whinefest begins. Do all whm's a favor and gtfo.


I think what he means is that this is a pretty signifigant change to not only spell mechanics, but also the addition of a fair amount of JAs and new spells. Maybe similar improvements to other classes is on the way.
True Strike!
# Mar 26 2009 at 1:00 PM Rating: Decent
Yea Esuna is gonna be sweet. And it does make me wonder what the other mages are going to get now? But it looks like it's time for me to finish up Whm.
Yahoooo white mage power
# Mar 26 2009 at 11:11 AM Rating: Decent
16 posts
Holy Rusted Metal, Batman

White Mage is going to be a wham bam blast again !!!!!!
impressed
# Mar 26 2009 at 10:43 AM Rating: Decent
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199 posts
This is awesome. I expected a spell or 2 or maybe a couple ja's, but not all this! Sweeeeeeeeeet

Quote:
OMG if whm gets all this then what will other jobs get?


Really? And the whinefest begins. Do all whm's a favor and gtfo.

Edited, Mar 26th 2009 1:43pm by TehMunk
#REDACTED, Posted: Mar 26 2009 at 10:10 AM, Rating: Sub-Default, (Expand Post) Wow.... just WOW!!!!!!!!!!!, They're FINALLY giving whm something!!! Good job SE!. Lets just hope they dont counter this with any kind of update to rdm , sch, sam, or brd.
wow.
# Mar 26 2009 at 8:46 AM Rating: Decent
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135 posts
um... SE learned how to win! nice job guys :D i might just level whm now!
It's about time SE!
# Mar 26 2009 at 8:26 AM Rating: Decent
I am sooooo excited about this. I thought for the longest time they forgot about us, or no longer cared! Now if they would only give us more offensive spells... but beggers can't be choosers I suppose. Now we finally have an edge against these newer healer classes, and even some of the older ones too. ^^
too sweet
# Mar 26 2009 at 8:25 AM Rating: Decent
ohh wow.. this is gonna be one hell of a update lol.. cant wait.. big congrats whm.. even sch got some love in this one haha.
O.O
# Mar 26 2009 at 6:14 AM Rating: Decent
Congrats WHMs!

Quote:
- White magic "Raise II": MP consumption reduced from 200 to 150. Casting time shortened from 20 to 14 seconds.
- White magic "Raise III": MP consumption reduced from 250 to 150. Casting time shortened from 20 to 13 seconds.
- White magic "Reraise": Learning requirement reduced from Lv33 to Lv25 for WHM, and Lv40 to Lv35 for SCH.

Yay, now I can /SCH and not worry about bringing RR :)
... SMNs are still waiting for their turn ; ;
o.O
# Mar 26 2009 at 5:31 AM Rating: Decent
OMG!!!!!!!

I think its actually time for me to go back and play whm again woot!
Nice
# Mar 26 2009 at 5:04 AM Rating: Decent
OMG if whm gets all this then what will other jobs get?
Wow....
# Mar 26 2009 at 4:41 AM Rating: Good
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2,890 posts
Holy.............

Wow that looks amazing for WHM..... and dare I see... ESUNA!!!!!
Not going to last long
# Apr 08 2009 at 6:19 AM Rating: Decent
Don't get to use to this, I'm willing to put my money in the fact that I think SE will realizes the fact they just broke WHM in campain, I mean think about it, Solace + any Cure spell = very fast EXP & Notes for WHM, and thats not counting if you are using it to deal damage to any undead campain mobs. which adds even more exp because of magical damage. Also think about this, Misery + nearly being killed with a single hit = almost worse then Solace though I dought Misery will stay in effect if you are killed else I would say it's even more busted then Solace, meaning just activate it, cast reraise, unequip everything agro a mob, raise yourself, and now have a max Misery bonus while you are weakended, and yet they won't let other jobs abuse bra spells
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