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New Special Job Abilities

 The official Final Fantasy XI Test Server has been updated, implementing an additional number of the new two-hour abilities announced earlier in the month. The second set of two-hour abilities for the jobs Bard, Samurai, Blue Mage, Corsair, and Scholar are now available to be tested. In addition, the two-hour abilities for Paladin and Beastmaster are being adjusted, increasing the enmity spike for Paladin's ability and changing the Reraise effect for Beastmaster's to a potent Stoneskin equal to half the maximum HP of the used pet.

Let us know what you think of the new and revised two-hour abilities over on the ZAM forums!

From the official Final Fantasy XI forums:

[dev1135] New Special Job Abilities

  • New special job abilities will be introduced.
    *These special abilities will share the same recast time as previous ones.
    *The abilities displayed with a gray background have not been included in the August 17 test server update.
Job Effect
Warrior Auto-attacks will not be considered physical damage. Greatly increases accuracy.
Monk Counters almost every enemy auto-attack and greatly increases enmity.
White Mage Prevents party members from receiving status ailments.
Black Mage Greatly lowers the amount of enmity accrued from spells.
Red Mage Bolsters the effects of enhancing magic.
Thief Deals severe damage and transfers your enmity to the party member in front of you.
Paladin Greatly increases chance of blocking with shield and damages target. Increases enmity.
Dark Knight Auto-attacks absorb target's TP.
Beastmaster Sacrifice your pet to recover HP and remove status ailments.
Grants the effect of Stoneskin.
Bard Greatly reduces target's magic defense, magic evasion, INT and MND.
Ranger Allows you to deliver optimally accurate and powerful ranged attacks from any distance.
Arrows are not expended during attacks.
Samurai Evades all special attacks that deal physical or magic damage.
Enhances the potency of your next weapon skill every time you evade a special attack.
Ninja Greatly increases the chance of parrying.
Reduces ninjutsu casting times by half and eliminates the need for ninja tools.
Dragoon Recovers wyvern's HP and removes status ailments. Enhances breath effects.
Summoner Eliminates "Blood Pact" recast times.
Blue Mage Allows unlimited casting of blue magic spells that use Unbridled Learning.
Corsair Allows for up to three Phantom Rolls to be in effect simultaneously.
Puppetmaster Allows automatons to use a special ability that varies by head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invisible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (will only affect the automaton and members of its master's party)
Spiritreaver Head: Manafont
Dancer Gives five finishing moves and resets flourish recast timers.
Eliminates the cost of finishing moves.
Scholar Transfers the whole party's enmity to a party member of your choice.

*The names, help text, and effects that appear on the test server for these abilities are still under development and are subject to change.

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