Final Fantasy XI Test Server Update
The Final Fantasy XI official Test Server has been updated today, bringing new content for players to try out first hand. The last few new two-hour abilities have finally been added to their respective jobs, and, while tenative, we now have an official list of names for the new abilities. In addition, adjustments to the Moogle Super Kupowers have been made, merging all the Mystery Box powers into a single one, and adding a number of new ones in their place.
Let us know what you think of the new two hours and the revamped Kupowers over on the ZAM forums!
From the official Final Fantasy XI forums:
[dev1135] New Special Job Abilities
- New special job abilities will be introduced.
*These special abilities will share the same recast time as previous ones.
*The abilities displayed with a gray background have not been included in the September 7 test server update.
Job | Ability Name | Effect |
Warrior | Imminent Strikes | Auto-attacks will not be considered physical damage. Greatly increases accuracy. |
Monk | Consummate Counter | Counters almost every enemy auto-attack and greatly increases enmity. |
White Mage | Asylum | Prevents party members from receiving status ailments. |
Black Mage | Subtle Sorcery | Greatly lowers the amount of enmity accrued from spells. |
Red Mage | Encomium | Bolsters the effects of enhancing magic. |
Thief | Bamboozle | Deals severe damage and transfers your enmity to the party member in front of you. |
Paladin | Righteous Guard | Greatly increases chance of blocking with shield and damages target. Increases enmity. |
Dark Knight | Soul Enslavement | Auto-attacks absorb target's TP. |
Beastmaster | Feral Sacrifice | Sacrifice your pet to recover HP and remove status ailments. Grants the effect of Stoneskin. |
Bard | Malinconico | Greatly reduces target's magic defense, magic evasion, INT and MND. |
Ranger | Instinctive Aim | Allows you to deliver optimally accurate and powerful ranged attacks from any distance. Arrows are not expended during attacks. |
Samurai | Yaegasumi | Evades all special attacks that deal physical or magic damage. Enhances the potency of your next weapon skill every time you evade a special attack. |
Ninja | Tengen | Greatly increases the chance of parrying. Reduces ninjutsu casting times by half and eliminates the need for ninja tools. |
Dragoon | Rouse Wyvern | Recovers wyvern's HP and removes status ailments. Enhances breath effects. |
Summoner | Astral Conduit | Eliminates Blood Pact recast times. |
Blue Mage | Unbridled Wisdom | Allows unlimited casting of blue magic spells that use Unbridled Learning. |
Corsair | Three To One | Allows for up to three Phantom Rolls to be in effect simultaneously. |
Puppetmaster | Heady Artifice | Allows automatons to use a special ability that varies by head. Harlequin Head: Mighty Strikes Valoredge Head: Invisible Sharpshot Head: Eagle Eye Shot Stormwaker Head: Chainspell Soulsoother Head: Benediction (will only affect the automaton and members of its master's party) Spiritreaver Head: Manafont |
Dancer | Grand Pas | Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves. Effect ends either when its duration expires or is used three times. |
Scholar | Caper Emissarius | Transfers the whole party's enmity to a party member of your choice. |
From the official Final Fantasy XI forums:
[dev1136] Super Kupower Adjustments
*These kupowers are still under development and are subject to change.
Certain existing super kupowers will be replaced by new ones.
Kupowers to be Eliminated:
- Mystery Boxes: San d'Oria
- Mystery Boxes: Bastok
- Mystery Boxes: Windurst
- Mystery Boxes: Frontier Lands
The list of super kupowers that may activate, including new ones, is as follows:
Thrifty Transit | ã‚¢Outpost teleport sites will operate free of charge! |
Martial Master | As an added Signet effect, battle skills will increase more rapidly! |
Blood of the Vampyr | The effect of Signet will be boosted with the abilities of Regeneration and Refresh! |
Treasure Hound | Signet will grant you the Gilfinder and Treasure Hunter abilities! |
Artisan's Advantage | The chances of losing ingredients due to failed synthesis will be significantly lowered! |
Swift Shoes | Adventurers who are fully rested and healed will temporarily be able to run with great speed! |
Ease of Exploration | A teleport service connecting the towns of Mhaura and Selbina to the three nations will appear! |
Myriad Mystery Boxes | Treasure Caskets will appear more frequently around the three nations! |
Dilatory Digestion | Food effects will last twice as long! |
Boundary Buster | The amount of Conquest Points received from defeating enemies will be doubled! |
Bountiful Bazaar | All regional merchants in each of the three nations will be open for business! |