Final Fantasy XI Test Server Update!
The official Final Fantasy XI has been updated. A number of changes previously announced involving adjustments to Embrava, Perfect Defense, and Nyzul Isle Uncharted Region are being added. In addition, a number of changes to the current line of new "two-hour" abilities are being implemented/adjusted, tweaking some of the effects initially announced for them earlier in the month. Lastly, progress made on grimoires in Meeble Burrows will now be readily checkable from the Burrow Investigator.
Want to share what you think of these changes? Let us know over on the ZAM forums!
From the official Final Fantasy XI forums:
[dev1140] Meeble Burrows
- Trading one's grimoire to the Burrow Investigator in Upper Jeuno will allow players to view the status of the expeditions they have undertaken.
From the official Final Fantasy XI forums:
[dev1139] Job Ability Adjustments: Perfect Defense / Tabula Rasa
The job abilities below have been adjusted in the following ways:
- Summoner
- Alexander's Perfect Defense
- Effect duration will be reduced from ninety seconds to thirty seconds plus an additional second for every twenty points of one's summoning magic skill. For example, with a summoning magic skill value of 600, the ability's effect duration would be a maximum of sixty seconds (the base thirty seconds plus thirty more seconds for one's skill value).
- Alexander's Perfect Defense
- Scholar
- Embrava (castable only while Tabula Rasa is in effect)
- Effect duration will be reduced from five minutes to ninety seconds.
- Haste potency will increase by 1% for every twenty points of one's enhancing magic skill instead of for every fifteen points. Therefore, an enhancing magic skill value of 500 will increase the potency of haste by a maximum of 25%
- Embrava will grant the effect of Refresh instead of Regain. The value of the effect, however, will remain the same.
- Embrava (castable only while Tabula Rasa is in effect)
Modifications will be made to the following battle systems to accommodate the above job ability adjustments.
- Nyzul Isle Uncharted Area Survey
- The number of astraria needed to exchange for equipment has been lowered from twenty-five to five.
*The number of astraria already in one's possession will be adjusted in the following manner: (Updated November 9, 2012)
Pre-adjustment Post-adjustment 0 → 0 1-6 → 1 7-12 → 2 13-18 → 3 19-24 → 4 25 → 5 - The largest amount of floors one may randomly teleport will be increased from nine to eleven. (Added November 9, 2012)
- The objective “activate all lamps” will receive the following adjustments: (Added November 9, 2012)
- The waiting period between when simultaneously activated lamps deactivate and can be reexamined will be reduced from thirty seconds to fifteen.
- The amount of time players must wait before learning if they correctly activated lamps in the specified order will be reduced from twelve seconds to seven.
- The number of astraria needed to exchange for equipment has been lowered from twenty-five to five.
- Legion
- Enemies' HP will be reduced by ten percent.
- Einherjar
- The enemy Odin that appears in Odin's Chamber II will have its HP reduced by ten to fifteen percent.
From the official Final Fantasy XI forums:
[dev1135] New Special Job Abilities
- New special job abilities will be introduced.
* These special abilities will not share the same recast time as previous ones.
* The recast time will be decreased from two hours to one.
* The abilities displayed with a gray background have not been included in the November 9 test server update.
Job | Ability Name | Effect | Effect Duration |
Warrior | WAR SP 2 | Grants a 100% chance of activating Double Attack. | 60 sec |
Monk | - | - | - |
White Mage | Asylum | Grants a powerful resistance to enfeebling magic and Dispel. | 30 sec |
Black Mage | Subtle Sorcery | Decreases enmity generated by magic and increases magic accuracy. | 60 sec |
Red Mage | - | - | - |
Thief | - | - | - |
Paladin | - | - | - |
Dark Knight | Soul Enslavement | Auto-attacks absorb target's TP. | 30 sec |
Beastmaster | - | - | - |
Bard | BRD SP 2 | Allows an additional song to be cast on party members. (Added November 9, 2012) | 180 sec |
Ranger | RNG SP 2 | Halves the delay on ranged weapons. Grants a 100% chance of activating Double Shot and Triple Shot. (Added November 9, 2012) |
60 sec |
Samurai | Yaegasumi | Evades all special attacks that deal physical or magic damage. Enhances the potency of your next weapon skill every time you evade a special attack. |
45 sec |
Ninja | - | - | - |
Dragoon | DRG SP 2 | Eliminates the recast time of jump abilities. (Added November 9, 2012) | 30 sec |
Summoner | Astral Conduit | Eliminates recast times for Blood Pacts and fully restores MP upon activation. | 30 sec |
Blue Mage | Unbridled Wisdom | Allows unlimited casting of blue magic spells that use Unbridled Learning. Additionally, Unbridled Learning will have no recast time. |
60 sec |
Corsair | - | - | - |
Puppetmaster | Heady Artifice | Allows automatons to use a special ability that varies by head. Harlequin Head: Mighty Strikes Valoredge Head: Invisible Sharpshot Head: Eagle Eye Shot Stormwaker Head: Chainspell Soulsoother Head: Benediction (will only affect the automaton and members of its master's party) Spiritreaver Head: Manafont |
Mighty Strikes: 45 sec Invisible: 30 sec Eagle Eye Shot: Instantaneous Chainspell: 60 sec Benediction: Instantaneous Manafont: 60 sec |
Dancer | Grand Pas | Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves. Effect ends either when its duration expires or is used three times. | 30 sec |
Scholar | Caper Emissarius | Transfers the whole party's enmity to a party member of your choice. | Instantaneous |
* Abilities implemented on the test server have provisional names, help text, and graphical effects. Actual effects of these abilities may be changed or adjusted.