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Final Fantasy XI Test Server Updated!

 The Final Fantasy XI Test Server has been updated! The two Seekers of Adoulin jobs, Rune Fencer and Geomancer, are seeing the implementation of their merit abilities, as well as a number of non-merit related job adjustments. In addition, armor that has been implemented since the Seekers of Adoulin expansion will now have their specific item level, not to be confused with the level that it can be equipped, displayed on the item.

 For those looking for something light-hearted, new adjustments have been made to the upcoming battle system known as "Monstrosity", including new areas in which the content is accessible as well as new monster types!

Let us know what you think of these changes over on the ZAM forums!

From the official Final Fantasy XI forums:

[dev1141] Monstrosity

  • New areas will be added to Monstrosity.
    La Theine Plateau / Valkurm Dunes / Jugner Forest / Beaucedine Glacier / Xarcabard
  • HP and MP will gradually recover when out of combat. Amounts recovered vary depending on maximum HP and MP values.
    * The amount of HP recovered is subject to change.
  • New monster types have been added.
    Tiger / Sheep /Coeurl / Opo-opo / Treant / Morbol / Flytrap /
    Goobbue / Panopt / Beetle / Crawler / Fly / Scorpion / Spider /
    Antlion / Diremite / Chigoe / Wamoura / Bugard / Eft
  • Along with the addition of new monster types, new knowledge on the monsters has been added.
    * Knowledge with the cost of 255 cannot be used.
    * Knowledge on the monsters that has not been implemented yet can no longer be used.
  • “Initial Knowledge” has been added.
  • With an increase of the monster that is currently selected, the upper limit on the cost to set the knowledge will increase.
  • Which monster to turn into and which ability to set can now be selected from “Equipments” on the main menu.
    * Selection can only be made while the character is in the lobby.
    * After you select a new monster, the EXP of the previous monster selected will reset to zero. However the level of the monster will not drop down.
  • NPC “=TEST= Monster Playing” has been removed from the lobby.

Test Server Only
  • Locations where PCs appear when moving from the lobby to the field will be fixed.
  • The following effects will be granted to PCs when moving from the lobby to the field.
    • Invisible
    • Sprint
    • Inability to attack
Refer to this thread for information about testing this content on the test server and methods on providing feedback.
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If you wish to discuss or submit feedback on this topic, please use the [dev1141] tag.

From the official Final Fantasy XI forums:

[dev1152] Equipment Help Text

Pieces of equipment introduced in the March 27, 2013 version update will have their levels displayed in their help text.

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If you wish to discuss or submit feedback on this topic, please use the [dev1152] tag.

From the official Final Fantasy XI forums:

[dev1150] Job Adjustments: Geomancer

  • Indicolure Spells
    Casting time will be reduced from 4 seconds to 2 seconds.
  • Geocolure Spells
  • Casting time will be reduced from 8 seconds to 2 seconds.
  • Recast time will be reduced from 24 seconds to 12 seconds.
  • Traits
  • The levels at which “Conserve MP” is learned will be changed from 10/30/50/70/90 to 10/25/40/55/70/85/99.
  • The below job traits will be learnable by geomancers:
    The level displayed in the “Level Learned” column is the level at which the job trait is first learned. The effect will increase in stages as higher levels are reached.
Trait Level Learned
Clear Mind 20
Max MP Boost 30
  • Spell Additions
  • The below spells will be learnable by geomancers.
Magic Level Learned
Sleep 30
Sleep II 70
*Along with the addition of Sleep and Sleep II, the enfeebling magic skill will also be added to geomancers.
  • Geomancer has been added to the Categories under Merit Points.
    • Group 1
      • Full Circle Effect
        Increase the amount of MP returned by 5 percent.
      • Ecliptic Attrition Recast
        Shorten recast time of Ecliptic Attrition and Lasting Emanation by 10 seconds.
      • Life Cycle Recast
        Shorten recast time by 10 seconds.
      • Blaze of Glory Recast
        Shorten recast time by 20 seconds.
      • Dematerialize Recast
        Shorten recast time by 20 seconds.
       
    • Group 2
      • Mending Halation
        Causes your luopan to vanish and restores HP of party members within area of effect.
        Recast: 5 min. Increase amount of HP restored by 5 percent.
      • Radial Arcana
        Causes your luopan to vanish and restores MP of party members within area of effect.
        Recast: 5 min. Increase amount of HP restored by 3 percent.
      • Curative Recantation
        Grantsa healing effect to Full Circle.
        Increase amount of HP healed by 5 percent.
      • Primodial Zeal
        Shortens casting times of elemental magic spells while under the effects of Collimated Fervor.
        Shorten cast time by 10 percent.
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If you wish to discuss or submit feedback on this topic, please use the [dev1150] tag.

From the official Final Fantasy XI forums:

[dev1151] Job Adjustments: Rune Fencer

  • Rune Fencer has been added to the Categories under Merit Points.
    • Group 1
      • Rune Enhancement Effect
        Increase potency of runes harbored by 2 points.
      • Vallation Effect
        Add a magic defense bonus to Vallation and a magic defense bonus to Valliance of 1 point per harbored rune.
      • Lunge Effect
        Increase the accuracy of Lunge by 3 points per harbored rune.
      • Pflug Effect
        Enhance the likelihood of resistance activating by 1 point per harbored rune.
      • Gambit Effect
        Shorten recast time by 10 seconds.
    • Group 2
      • Battuta
        Increases the likelihood of parrying and deals counter damage after parrying dependent upon harbored runes.
        Recast: 5 min. Increase chance of parrying by 4 percent and increase counter damage by 4 points per rune harbored.
      • Rayke
        Expends runes to reduce elemental resistance of the target.
        Recast: 5 min. Increase duration of effect by 3 seconds.
      • Inspiration
        Grants a “Fast Cast” effect to Vallation and Valiance.
        Increase cast speed by 10 percent.
      • Sleight of Sword
        Grants a “Subtle Blow” effect during Swordplay.
        Increase the maximum value of Subtle Blow by 5 points.
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If you wish to discuss or submit feedback on this topic, please use the [dev1151] tag.

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