Chains of Promathia Press Release

This was just sent to my email:
SQUARE ENIX ANNOUNCES FINAL FANTASY® XI EXPANSION – CHAINS OF PROMATHIA™ 500,000 Players Await the Latest Expansion, Scheduled For Simultaneous Release In Japan and North America This Fall
LOS ANGELES, Calif. (April 28, 2004) – Square Enix U.S.A., Inc. (“Square Enix U.S.A.”), the publisher of Square Enix™ interactive products in North America, today announced the newest expansion to its fast-growing massively multiplayer online role-playing game (MMORPG), FINAL FANTASY® XI, titled “Chains of Promathia.” With a community of 500,000 players and 1.2 million active characters from Japan and North America combined, this FINAL FANTASY XI expansion promises to bring more exciting adventures for all levels of gamers. Chains of Promathia is scheduled for release this fall in both Japan and North America. The first cross-platform, cross-continent MMORPG, FINAL FANTASY XI, allows gamers to connect to the same exact world regardless of whether they are playing on a personal computer (PC) or PlayStation®2 computer entertainment system and whether they are playing in North America or Japan. In Japan, FINAL FANTASY XI for the PlayStation 2 and for Windows® were released in May and November 2002, respectively. Approximately a year later in October 2003, FINAL FANTASY XI for Windows® launched in North America, followed by the PlayStation 2 version in March 2004. This first online title in the world-renowned series has quickly become one of most popular MMORPGs to date. About FINAL FANTASY XI FINAL FANTASY XI blends sorcery and technology. The once peaceful world of Vana’diel® stands at the brink of war as a power struggle slowly emerges among the three nations. The struggle focuses on the control of sacred crystals: an essential source of all creation. An unknown malevolent force rises in Vana’diel with a passion for the energy within the crystals. In FINAL FANTASY XI, players will undertake multiple adventures through vast environments in the world of Vana’diel, a persistent world that has more than 100 areas to explore, including mountains, forests, ice plains, deserts, oceans, rivers, castles, and dungeons. The brand new gaming universe contains the award-winning visual content, innovative gameplay and deep storyline seen throughout the FINAL FANTASY series. FINAL FANTASY XI allows players to create their alter ego that will exist in the world of Vana’diel, choosing from a variety of races, facial features, hairstyles and colors. They will be able to play at their own pace and form parties by utilizing the various communication tools that have been incorporated into FINAL FANTASY XI, including easy-to-use chat and messaging systems. The inclusion of the “Rise of the Zilart” expansion pack expands the storyline and opens up a variety of higher-level skills and abilities. The soon to be released expansion “Chains of Promathia” brings a new chapter to the story of Vana’diel. Expanding the world of Vana’diel, new areas never before seen in maps will surface and towns, which have been spoken of but never seen, will emerge. Fabled legends will also be realized in Chains of Promathia. As some of the mysteries of Vana’diel are unraveled, additional secrets will be discovered in the intricately designed expansion, Chains of Promathia. The expansion will be available on CD-ROM and will not be available for download. Availability and Pricing Published by Square Enix U.S.A., Inc., FINAL FANTASY XI for Windows® is available for a suggested retail price of $49.99 (USD). FINAL FANTASY XI for the PlayStation 2, published by Sony Computer Entertainment America and pre-installed on the internal Hard Disk Drive is available for a suggested retail price of $99 (USD). Subscribers will receive their first 30 days of access without charge. Aside from Internet service provider access charges, the free trial period will begin on the date players create their first Content ID or character. Any additional Content IDs purchased are also available without charge until the end of the free trial period. After 30 days, players can continue to play FINAL FANTASY XI by paying a monthly fee of $12.95 (USD) for one FINAL FANTASY XI character and can create up to 15 additional characters for an additional charge of $1.00 (USD) per character, per month. Tetra Master®, the online version of the wildly popular and addictive mini-game from FINAL FANTASY IX, is also included in the package and is available for $1.00 (USD) per month. Payment for monthly access charges must be made by credit card only (restrictions apply). PlayOnline™ FINAL FANTASY XI is a multiplayer online game in which players play via the Internet, and is playable via broadband or dial-up connection on both the PC and PlayStation 2. FINAL FANTASY XI is accessible only through the PlayOnline network service, a network service created by Square Enix. PlayOnline provides a wide range of online services and entertainment including games, entertainment and communication. Thus, PlayOnline not only serves as a portal to the world of FINAL FANTASY XI, but also a gateway to several other applications including communication tools such as email, messaging, a “Friend List,” games, support, downloadable files and audiovisual customization. Players will create personalized PlayOnline identities or “handles” that allow other players to communicate with each other, no matter where they are on the PlayOnline network. These basic services on the PlayOnline network will be free of charge. For more information on PlayOnline, FINAL FANTASY XI and Tetra Master, please visit the official Web site at http://www.playonline.com/ff11us/index.shtml. FINAL FANTASY XI for Windows® System Requirements The minimum system requirements for FINAL FANTASY XI for Windows are as follows: Windows 98/98 SE/Me/2000/XP, Intel® Pentium® III 800Mhz or higher, 128MB RAM, 6GB of hard drive space, DirectX® 8.1 compatible sound card, CD-ROM drive, keyboard, 56K or faster Internet connection, and either the ATI® Radeon™ 9000 series or NVIDIA® GeForce™ series video card with 32MB of RAM. FINAL FANTASY XI for PlayStation 2/Hard Disk Drive (40GB) (for PlayStation®2) Specifications Published by Sony Computer Entertainment America, FINAL FANTASY XI for the PlayStation 2 computer entertainment system comes pre-installed on the Hard Disk Drive (40GB)(for PlayStation®2). The Hard Disk Drive attaches to the Network Adaptor (Ethernet/modem) (for PlayStation®2), which connects to both broadband and dial-up networks and rests in the expansion bay of the PlayStation 2 console. The launch of the Hard Disk Drive opens a new world for gamers by enabling the possibility of new entertainment experiences utilizing 40GB of storage capacity. Additional product features include faster caching times and in the near future, the ability to download content for online games such as new tracks, stadiums and characters. The Entertainment Software Rating Board (ESRB) has rated FINAL FANTASY XI “T” for Teen. For more information about the ESRB, visit http://www.esrb.org. About Square Enix Co. Ltd. and Square Enix U.S.A., Inc. Headquartered in Tokyo, Japan, Square Enix Co., Ltd. (Square Enix) develops, publishes and distributes entertainment content including interactive entertainment software and publications in Japan, North America, Europe and Asia. Square Enix brings two of Japan’s best-selling franchises – FINAL FANTASY®, which has sold over 49 million units worldwide and DRAGON QUEST (DRAGON WARRIOR® in North America) which has sold over 31 million units worldwide – under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation. Square Enix U.S.A. Inc., located in Los Angeles, Calif., handles operations in North America including localization, marketing and publishing of Square Enix titles. More information on Square Enix U.S.A. can be found on the Internet at http://www.square-enix-usa.com. About Sony Computer Entertainment America Inc. Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation® and PS one™ game console, and the PlayStation®2 computer entertainment system. The PlayStation 2 computer entertainment system is set to revolutionize the home entertainment market, offering the most compelling interactive content and the capability to be used as a network terminal in the coming broadband era. Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console and the PlayStation 2 computer entertainment system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc. More information can be found at http://www.playstation.com. # # # © 2001-2004 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY, TETRA MASTER and VANA’DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE, RISE OF THE ZILART, THE CHAINS OF PROMATHIA and the PLAYONLINE logo are trademarks of Square Enix Co., Ltd. PlayStation and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Windows and DirectX are registered trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners.


Post Comment
# Apr 29 2004 at 9:00 AM Rating: Decent
Seriously, they do need more weapon types.
Forget more mages!
# Apr 29 2004 at 8:35 AM Rating: Decent
Man..You guys keep repeating the same thing over and over..." Wouldn't So and so mages be kewl?"
I don't know about anyone else but I would like to see a Job brought in along with its own new weapon...if you are catching my drift I'm talking about a Gunblade Specialist or something of the like...I mean seriously using a Gunblade to rape those Mobs would be hella kewl!

Character: Kamizkah
Server: Shiva
Jobs: 24 THF/War
RE: Forget more mages!
# May 06 2004 at 3:46 PM Rating: Decent
i am tired about people trying to piece together these jobs nobody has heard of, that they want to be like the best in the game. all i want is for squaresoft to bring back the classics. c'mon, guys, this game has a setting like final fantasy 3 (3 NOT 6) gunblade?! magitek?! that is ASSENINE! seriously, what would be the point of a gunbladesman, anyway? all the gunblade was, was a gimmick! it was useless!

ffvii sucked anyway...
Cost...........for expansion
# Apr 29 2004 at 5:30 AM Rating: Decent
Haggan, Mountain Dew God Administrator said the expansion will cost extra. Probably 30$

The expansion will be available on CD-ROM and will not be available for download....there is the cost...

The price didnt go up with last expansion. Right?
Cost of expansion
# Apr 29 2004 at 5:24 AM Rating: Decent
# Apr 29 2004 at 2:48 AM Rating: Default
omg, i bet the add Gundam Bots, like the one with the blue pants!!
Adv Jobs
# Apr 28 2004 at 10:58 PM Rating: Decent
823 posts
Everyone talks about adding new jobs and that is cool, cuz i personally would like to see Blue Mage or Assassin or even Berserker jobs myself. But what i would like to see even more than one or more new jobs in FFXI from SE is the ability to use all the jobs collected on any character created. I think it kind of sucks that if you create a new and want that character to be your nin/rng for instance, you have to go all the way back to lvl. 30 again and then do the quest all over. You could probably think of it like a New Game+ or something along those lines. Not sure if anyone agrees with me. But this my personal oponion.
RE: Adv Jobs
# May 04 2004 at 10:22 PM Rating: Decent
Ehh...well, you can do that. You can change jobs at will. The only job I haven't lvled is WHM...I've lvled every single other job currently available in the game (some higher than others, obviously) and can change back and forth pretty much at will.

You can change you country of allegiance.

The only thing you CAN'T change in game is your race, but if you want to start all over with a different race it makes sense that you would have to start over from scratch, no?
My 2cents
# Apr 28 2004 at 9:23 PM Rating: Decent
121 posts
I haven't read through all the posts so don't flame me if I repeat these "wouldn't it be cool if..." posts but here's my wish.

They could make a new job called Mechanics/Engineers. This job would create machinery such as mechanized weapons, control mechanical mobs and abilities such as putting on a mechanical suit to do extra damage. I think machinery is overlooked in this game because people are focus on the medieval/magical theme. Putting in some technology might be a refreshing idea.
Gun mage
# Apr 28 2004 at 8:37 PM Rating: Decent
I personally think a GunMage would be cool. Like a Ranger but with guns and a whole new Magic set of it's own. I think a Gun mage would be nice if it had Enfeebles that made it weak against Certain weapons. (i.e H2H, Scythe, Etc.)But only one at a time. I personally think that would be a Fan-tabulous idea...than again it would just be another Job that Mithrans rock at :P WHERE'S THE ELVAAN LOVE! because we gotta think of how to make the new jobs (if there are any) will fit with the races. Just my 2 Gil.
New Jobs
# Apr 28 2004 at 7:58 PM Rating: Excellent
I think a Vampire class would be cool, I mean they exist in the game already why not turn it into a class. they can have limitations ofcourse like a pendant to allow them outside during the day, and maybe high strength with low defense, I dont know I like the idea of a Vampire class I'm just not very imaginative.

Personally I would like to see more race options or at least more face/build options.
New Expansion
# Apr 28 2004 at 7:33 PM Rating: Decent
82 posts
Personally id love to see some new jobs open up. However my guts telling me this packs just going to have some new areas. The logic behind this. More people keep signing up for the service and from what ive seen they sign up faster than new servers are put up. Theyre proabably just adding more areas so they can have more people on the same servers. Frankly thatd be a releif to me. Quifm and Kahzam are crowded enough as it is itll be nice to have some nice open hunting grouinds.
# Apr 28 2004 at 7:20 PM Rating: Decent
New expansion eh... Good thing, if they would make new jobs why would they make Pirate??? Isnt thief kinda like pirate? and i doubt they would put in blue mages because of there abilities, because some NMs you fight use 2HRs like invincible and stuff. That would mean that a blue mage could get a bunch of different 2HRs. Also that would almost eliminate all other mages because...
1. Red mage, black mage, and white mage have to buy there spells.

2. A blue mage would be able to get all BLM, WHM and RDM spells while other mages are limited.

3. And even if they did add Blue mage dont you think that the ability to get other monsters abilitys would be a 2HR move.. meaning that its gonna take forever to get some other monsters abilities.

Another thing is what kind of spells would a time mage have if they made one? It would own if there 2HR was the ability to give another person there 2HR back. but then imagine that with 2 Time mages in the party.. Eagle eye shot like no tommorow, and infinite invicible. I dont think that there gonna add any kind of mages, if they do anything it should be give DRG some more abilities and increase level cap by like 25.

These are all personal oppinions.
new class ideas
# Apr 28 2004 at 7:14 PM Rating: Decent
278 posts
although there likely aren't gonna be new classes in this game i think it's still fun to theorize about possible addition. here are the best/most likely new classes to be added:

Blue Mage/Mime (BLU): lots of people dont think blue mage would work, but i think if we combined blue mage and mime it might be able to work. it would be like the classic Blue Mage, learning moves from enemy monsters. things like 1000 Needles and Bomb Toss could be learned. the moves would require MP to use, and each move would be learned simply by having the move used on you, then possibly having to cast something afterwards to obtain it. you could have a 10 minute job ability or something that teaches you the last move used by the enemy as long as you do it in time. Or maybe it's 2hr could be to copy moves, making it harder to obtain them (while leveling in Valkrum how can you NOT have bomb toss cast on you?). they would also later gain an Mime ability that would allow them to mimic abilities and traits of other jobs or something like that.

Berserker (BSK): this would be a pure damage class. very low defense, but huge attack. it would pretty much be like a dark knight but with even less defense and more dmg, and without the magic.

Pirate (PIR): this would be a very interesting class to add. it would be a melee class, but do a lot less dmg than the others, and heres why: when we're attacked by pirates on the ferry, we dont see humes and elvaans and tarus, we see undead. because if you talk to a certain pirate in Norg you learn that pirates in Vana'diel summon their dead comrades lost at sea to fight for them. so a Pirate would be a necromancer! it could be another solo class, like beastmaster (you need at least one more pure solo class for those that dont like to party). perhaps as you progress through the game you are able to summon minions of different jobs. at first you can only summon a warrior skeleton, but later on you can summon other types. imagine having your own whitemage skeleton to follow you and heal you, it could turn out very interesting. what might also be neat is if you could summon more than one skeleton at a time. perhaps even 5 so you could be a full party. of course the amount available at a time would raise as you level. hehe, never spend hours LFG again!

Dancer (DNC): like a bard, but uses dancing instead of singing/playing music. would be more offensive than defensive. brds mostly cast enhancing spells, dancers would cast enfeebling spells.

so, what do you think? 2 new mage type classes and another solo class. i really think each of these ideas would be a great addition to the game and would be very fun to play.
RE: new class ideas
# Apr 29 2004 at 10:09 AM Rating: Decent
98 posts
I think that Blue Mage is VERY workable if you think it through and put some rational limitations on it. Here's what I've come up with in just the few minutes that I've given it some serious consideration:

Blue Mage: Learns the magic abilities of mobs. Magic here is important. Bomb Toss, as mentioned in the above post, would not qualify as it is a weapon that requires ammunition, not an ability. So no bomb toss for our BlM. Bomb Toss would remain the bane of our collective existences. :)

The BlM would be able to learn the abilities of normal mobs only after that ability has been used on them explicitly (not on someone in the party). This would make it a little more difficult for BlMes to learn the abilities in a party as they are not exactly tanks. This would also make soloing well worth the effort. Lack of XP while soloing would be less of a pain for BlMes as they are raising their magic abilities while soloing. BlMes would need to use a job ability to learn the ability after it is used on them. This would allow some choice on what abilities the BlM attains which would also let the BlM keep down clutter in their menu.

NMs. The 2Hour of the BlM would be the special attack learned from an NM. Note that I said attack; singular; as in ONE. The BlM would be able to learn any NM's special attack, but would only be able to equip one at a time. So if invincibility is the ability a particular BlM wants to learn, he/she has to learn that from a NM and choose not to learn any other NM's special. If they do learn another NM's special after learning invincibility (for example), invincibility is no longer available to them. And this WOULD be their 2hour and operate just as everyone else's 2hour. It would last for a particular amount of time and then be unavailable for 2 hours. NMs' special abilities would also be the only exception to the "must be targetted toward the BlM" rule. This would also require a quest to get the ability, which would be separate and distinct from the standard leech ability.

BlMs would have NO scrolls. Every ability that a BlM would have access to (other than basic melee) would HAVE to be learned from mobs. Also, it would not be a 100% chance that they would learn the mob's ability on an attempt. The success of a learn attempt would depend on attributes like MND and INT. This would help to balance out the cost discrepancy between BlMs, BLMs, WHMs, and RDMs. While BlMs would not have the cost of scrolls to burden them, they would have to stay VERY current on their gear. Much more so than WHMs and the like, who tend to focus more on scrolls than gear due to the cost involved.

That's what I've got so far. Any thoughts, ideas, additions, problems? :)
limit breaks
# Apr 28 2004 at 7:12 PM Rating: Default
limit breaks ar elike TP attacks, so we sorta already have it. I have seen confirmed reports of the blue mage job being added. wonder how hard that quest will be.
new jobs
# Apr 28 2004 at 7:07 PM Rating: Decent
I think that ideal new jobs would be Dancer, Blue Mage, and maybe even a special gunner job like ranger but not quite. I think that Blue Mage would be a great support jobs if they put in classic abilities like White Wind, Trine, Flamethrower, and other things from FFVII "Enemy Skills", FFVIII and FFX Limits. Speaking of limit breaks, I efinately think that a great thing for SE to add would be a limit system, unless that is what they meant 2 hour abilities to be like...

I can't wait ^_^
# Apr 28 2004 at 7:00 PM Rating: Decent
190 posts
A Necromancer in my mind would be the best job to add for sure...Cause they already have Dragoons =D
RE: Necromancer
# Apr 30 2004 at 12:07 AM Rating: Decent
i think there should be some sort of undead char (not drk), that actually has eqp that makes it look evil. i also think there should be a new tp system rewarding 300tp moves bla bla bla lets see
extra payment monthly?
# Apr 28 2004 at 5:58 PM Rating: Decent
on ps2 or PC do we have to pay extra monthly for the expansion + the $12.5?
Its kinda expensive to pay 125$ (CAN) + 23$ (CAN) monthly payment + cable + $30US for the expansion = about $200 CANadian (hate ontario's taxes)
RE: extra payment monthly?
# Apr 29 2004 at 3:49 PM Rating: Decent
842 posts
probly not, just a 1 time buy of the disc.
probly about 30-40-50$US range.

like the 6 xpansion to EQ.
buy disc, install, play as normal.

they did this once already, you just didnt realize it. some the 'advanced' jobs are only possible is you 'registerd' 'rise of the zilart'.
also there are high level areas only available if you didnt 'register'
# Apr 28 2004 at 5:57 PM Rating: Decent
Magitech Warriors HELL Yaa that would be so damn kool!!! hehe
New Jobs....??
# Apr 28 2004 at 5:31 PM Rating: Decent
140 posts
When it comes to new jobs, you really have to think of balance and what is missing in terms of the party experience. What roles are missing. Truth is, a Blue Mage is so close to a Beastmaster that I can't see it happening.

One of the new areas is a Goblin city "Movalpolos" that is all about Technology and even Bionics!! Imagine Magitech Warriors or something similar. Or the possibility of a machina making guild!!!!!

Anyways, if you sit and think about what could be added in terms of jobs, there isn't much left that wouldn't be duplicating the other jobs that exist.
New Jobs?
# Apr 28 2004 at 5:09 PM Rating: Decent
359 posts
The jobs throughout the series are basically all included in FF5 and are as follows:

Knight (Warrior)
Lancer (Dragoon)
Hunter (Ranger)
White Mage
Black Mage
Time Mage
Blue Mage
Red Mage
Trainer (Beastmaster)

And of course paladin and darkknights are hybrids of warrior + white/black mage.

Mime would be a bit too difficult to portray in an mmorpg sadly.

Dancer would be an interesting advanced Bard, using dances rather than songs, so is a possibility

Geomancer (earth/nature mage) would be very interesting - this is a light melee that uses their surroundings to inflict damage - very possible idea.

Chemist would be too closely related to a white mage in job assignments.. no particular use in an mmorpg

Blue mage would be in my opinion one of the ideal choices for a new job if SE decides to add more. This is a mage that learns monster abilities (Quina from 9, Quistis from 8.. you get the idea)

Sorcerer would be the other ideal choice for a new job - Enchanting one's swords with white and black magic, Although similar to a red mage's En-- line of spells this job is strictly melee.

Berserker would be like a Great Axe warrior mixed with a Dark Knight's attack up buffs - heavy dmg melee.

Time mage would be space magic + time buffs/debuffs would have an interesting mix of white red and black magic plus some abilities that people have been dying to see.. namely Meteor and Ultima.

So with all that said, there are several likely candidates should Square/Enix decide to implement new ones. Enjoy.

Edited, Wed Apr 28 18:10:12 2004
New jobs
# Apr 28 2004 at 4:57 PM Rating: Decent
569 posts
I hear people mentioning Blue mage and Time mage anuone have a clue about what they do?
RE: New jobs
# May 02 2004 at 3:18 PM Rating: Decent
TIME MAGE would rock man! It would be a new mage class, which would be good for ffxi in itself, but also because as a time mage u can control the element of time ie. Slow, Haste, Freeze time, etc. i hope SE adds some new rockin' mage classes!! *fingers crossed* :P
new jobs
# Apr 28 2004 at 4:43 PM Rating: Decent
yes i also hope that there will be new jobs. maybe: alchemist?
blue mage
time mage
speacial jobs only allowed if there
sub jobs:
i mean the list can go on and on...? if you can think of more post em...,

Rhayne ^_^
RE: new jobs
# Apr 28 2004 at 4:58 PM Rating: Decent
915 posts
I doubt that they would make the job "Alchemist", seeing as how there is an Alchemy guild, and it would be far too confusing for our tiny brains to handle...
RE: new jobs
# Apr 28 2004 at 4:59 PM Rating: Good
726 posts
Haha. Sounds silly but you're right :)
# Apr 28 2004 at 3:49 PM Rating: Decent
152 posts
Kool we get to go to where the opening movie is,Taznamia
New Characters
# Apr 28 2004 at 3:44 PM Rating: Decent
Character-specific areas don't seem to be changing in Chains of Promathia. Don't expect to find anything in the way of new skills or jobs.

From IGN. Anyone have any "sources" that can beat this, ie: not people on your server saying they heard it from someone else?
New Jobs :)
# Apr 28 2004 at 3:08 PM Rating: Default
I have been told by numerous resources that there will be three new jobs. This includes the Blue Mage that everyone is raving about. Necromancer, finally a job that incorporate the undead. Lastly but not least, the barbarian (another combat charater :P). I am almost 90 percent sure that these are the new jobs and I am definitly sure that there will be new jobs. Everyone enjoy the game and lvl up for the upcoming huge event in the fall (a huge war).

Fairy Server
BLM 20 WHM 8
RE: New Jobs :)
# Apr 28 2004 at 4:19 PM Rating: Decent
20 posts
hey, that would be awesome if those were the new jobs but what are these sources you say youve heard this from?
# Apr 28 2004 at 3:06 PM Rating: Decent
Haggan, Mountain Dew God Administrator said the expansion will cost extra. Probably 30$. You can find a link to where he said that here http://ffxi.allakhazam.com/news/sdetail3435.html?story=3435
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