Chains of Promathia Press Release

This was just sent to my email:
SQUARE ENIX ANNOUNCES FINAL FANTASY® XI EXPANSION – CHAINS OF PROMATHIA™ 500,000 Players Await the Latest Expansion, Scheduled For Simultaneous Release In Japan and North America This Fall
LOS ANGELES, Calif. (April 28, 2004) – Square Enix U.S.A., Inc. (“Square Enix U.S.A.”), the publisher of Square Enix™ interactive products in North America, today announced the newest expansion to its fast-growing massively multiplayer online role-playing game (MMORPG), FINAL FANTASY® XI, titled “Chains of Promathia.” With a community of 500,000 players and 1.2 million active characters from Japan and North America combined, this FINAL FANTASY XI expansion promises to bring more exciting adventures for all levels of gamers. Chains of Promathia is scheduled for release this fall in both Japan and North America. The first cross-platform, cross-continent MMORPG, FINAL FANTASY XI, allows gamers to connect to the same exact world regardless of whether they are playing on a personal computer (PC) or PlayStation®2 computer entertainment system and whether they are playing in North America or Japan. In Japan, FINAL FANTASY XI for the PlayStation 2 and for Windows® were released in May and November 2002, respectively. Approximately a year later in October 2003, FINAL FANTASY XI for Windows® launched in North America, followed by the PlayStation 2 version in March 2004. This first online title in the world-renowned series has quickly become one of most popular MMORPGs to date. About FINAL FANTASY XI FINAL FANTASY XI blends sorcery and technology. The once peaceful world of Vana’diel® stands at the brink of war as a power struggle slowly emerges among the three nations. The struggle focuses on the control of sacred crystals: an essential source of all creation. An unknown malevolent force rises in Vana’diel with a passion for the energy within the crystals. In FINAL FANTASY XI, players will undertake multiple adventures through vast environments in the world of Vana’diel, a persistent world that has more than 100 areas to explore, including mountains, forests, ice plains, deserts, oceans, rivers, castles, and dungeons. The brand new gaming universe contains the award-winning visual content, innovative gameplay and deep storyline seen throughout the FINAL FANTASY series. FINAL FANTASY XI allows players to create their alter ego that will exist in the world of Vana’diel, choosing from a variety of races, facial features, hairstyles and colors. They will be able to play at their own pace and form parties by utilizing the various communication tools that have been incorporated into FINAL FANTASY XI, including easy-to-use chat and messaging systems. The inclusion of the “Rise of the Zilart” expansion pack expands the storyline and opens up a variety of higher-level skills and abilities. The soon to be released expansion “Chains of Promathia” brings a new chapter to the story of Vana’diel. Expanding the world of Vana’diel, new areas never before seen in maps will surface and towns, which have been spoken of but never seen, will emerge. Fabled legends will also be realized in Chains of Promathia. As some of the mysteries of Vana’diel are unraveled, additional secrets will be discovered in the intricately designed expansion, Chains of Promathia. The expansion will be available on CD-ROM and will not be available for download. Availability and Pricing Published by Square Enix U.S.A., Inc., FINAL FANTASY XI for Windows® is available for a suggested retail price of $49.99 (USD). FINAL FANTASY XI for the PlayStation 2, published by Sony Computer Entertainment America and pre-installed on the internal Hard Disk Drive is available for a suggested retail price of $99 (USD). Subscribers will receive their first 30 days of access without charge. Aside from Internet service provider access charges, the free trial period will begin on the date players create their first Content ID or character. Any additional Content IDs purchased are also available without charge until the end of the free trial period. After 30 days, players can continue to play FINAL FANTASY XI by paying a monthly fee of $12.95 (USD) for one FINAL FANTASY XI character and can create up to 15 additional characters for an additional charge of $1.00 (USD) per character, per month. Tetra Master®, the online version of the wildly popular and addictive mini-game from FINAL FANTASY IX, is also included in the package and is available for $1.00 (USD) per month. Payment for monthly access charges must be made by credit card only (restrictions apply). PlayOnline™ FINAL FANTASY XI is a multiplayer online game in which players play via the Internet, and is playable via broadband or dial-up connection on both the PC and PlayStation 2. FINAL FANTASY XI is accessible only through the PlayOnline network service, a network service created by Square Enix. PlayOnline provides a wide range of online services and entertainment including games, entertainment and communication. Thus, PlayOnline not only serves as a portal to the world of FINAL FANTASY XI, but also a gateway to several other applications including communication tools such as email, messaging, a “Friend List,” games, support, downloadable files and audiovisual customization. Players will create personalized PlayOnline identities or “handles” that allow other players to communicate with each other, no matter where they are on the PlayOnline network. These basic services on the PlayOnline network will be free of charge. For more information on PlayOnline, FINAL FANTASY XI and Tetra Master, please visit the official Web site at http://www.playonline.com/ff11us/index.shtml. FINAL FANTASY XI for Windows® System Requirements The minimum system requirements for FINAL FANTASY XI for Windows are as follows: Windows 98/98 SE/Me/2000/XP, Intel® Pentium® III 800Mhz or higher, 128MB RAM, 6GB of hard drive space, DirectX® 8.1 compatible sound card, CD-ROM drive, keyboard, 56K or faster Internet connection, and either the ATI® Radeon™ 9000 series or NVIDIA® GeForce™ series video card with 32MB of RAM. FINAL FANTASY XI for PlayStation 2/Hard Disk Drive (40GB) (for PlayStation®2) Specifications Published by Sony Computer Entertainment America, FINAL FANTASY XI for the PlayStation 2 computer entertainment system comes pre-installed on the Hard Disk Drive (40GB)(for PlayStation®2). The Hard Disk Drive attaches to the Network Adaptor (Ethernet/modem) (for PlayStation®2), which connects to both broadband and dial-up networks and rests in the expansion bay of the PlayStation 2 console. The launch of the Hard Disk Drive opens a new world for gamers by enabling the possibility of new entertainment experiences utilizing 40GB of storage capacity. Additional product features include faster caching times and in the near future, the ability to download content for online games such as new tracks, stadiums and characters. The Entertainment Software Rating Board (ESRB) has rated FINAL FANTASY XI “T” for Teen. For more information about the ESRB, visit http://www.esrb.org. About Square Enix Co. Ltd. and Square Enix U.S.A., Inc. Headquartered in Tokyo, Japan, Square Enix Co., Ltd. (Square Enix) develops, publishes and distributes entertainment content including interactive entertainment software and publications in Japan, North America, Europe and Asia. Square Enix brings two of Japan’s best-selling franchises – FINAL FANTASY®, which has sold over 49 million units worldwide and DRAGON QUEST (DRAGON WARRIOR® in North America) which has sold over 31 million units worldwide – under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation. Square Enix U.S.A. Inc., located in Los Angeles, Calif., handles operations in North America including localization, marketing and publishing of Square Enix titles. More information on Square Enix U.S.A. can be found on the Internet at http://www.square-enix-usa.com. About Sony Computer Entertainment America Inc. Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation® and PS one™ game console, and the PlayStation®2 computer entertainment system. The PlayStation 2 computer entertainment system is set to revolutionize the home entertainment market, offering the most compelling interactive content and the capability to be used as a network terminal in the coming broadband era. Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console and the PlayStation 2 computer entertainment system for the North American market. Based in Foster City, Calif. Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc. More information can be found at http://www.playstation.com. # # # © 2001-2004 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY, TETRA MASTER and VANA’DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE, RISE OF THE ZILART, THE CHAINS OF PROMATHIA and the PLAYONLINE logo are trademarks of Square Enix Co., Ltd. PlayStation and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Windows and DirectX are registered trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners.


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its still useless
# May 23 2004 at 2:19 PM Rating: Decent
still though... we already ahve enough weapons... enough jobs and by the way there making new stuff every day
# May 23 2004 at 2:14 PM Rating: Decent
what... again, sry messed it up
# May 23 2004 at 2:17 PM Rating: Decent
i said this like in december, they should put in at least bahamut... thats the strongest though so it should be like lvl 75... its be cool to have a Giant dragon which has an ultimate atack ( summoner 2HR) which did 9999 dmg
and had like 100k hp
# May 23 2004 at 2:08 PM Rating: Decent
There should be quests or things which give you the ability to seriously use enhanced abilitys...
its be cool... especially if they added new 2 hours for every 30 lvls, and enhanced some other
skills and JA... also that dragoons wyverns could equpi crap like mythril teeth, or darkstell claw covering err whatever... tail plate armor
and that every 10 lvls theyd get bigger and stronger like evolve... lol i jsut got some crazy ideas after reading all your posts
mob images
# May 17 2004 at 8:57 AM Rating: Decent
31 posts
well, i sincerely hope that they change the look of some mobs of the same type.. meaning, wild rabbits look so much the same as forest hare, sand hare, etc.. and the thickshells, clippers, snippers look the same, pugils, greater pugils, oceaen pugil, etc look completely THE SAME!! i mean, they can like change the color or add some spikes, change their size, etc even if its the same type..

lets see.. mandragoras would vary i.e. tiny manda -> only 2 leaves.. other mandragora -> 3 leaves, color change.. mandragoras in kazham -> four leaves? change color, etc etc... hell i dont know..
RE: mob images
# May 23 2004 at 2:18 PM Rating: Decent
they actually do that... but not enough... its like every 20 to 30 lvls theyll change the appearance
just another post
# May 08 2004 at 7:45 PM Rating: Decent
I would also like to see a choco mounted class that would be realy cool, and the alchemist idea is realy good too i wouldn't mind playing one of those.
Although im all for a whole expansion of just more diversity looks, cloths, weapons, so that each person would be more unique maybe a colore scheme type thing for equipment.
and 10 was ok but please dont mension machina for 11 please...

oh and gunblade realy was a ***** gimmick..

Edited, Sat May 8 20:47:16 2004
RE: just another post
# May 09 2004 at 6:29 PM Rating: Decent
thanks for the gunblade bit... it made my day...
Ninja =Assassin
# May 06 2004 at 3:52 PM Rating: Decent
ok... people... if you wan't a job to be added, you have to THINK... what is the point of the job. all the "assassin' is is a name. if you ask me, ninja is close enough to an assassin for me: double weilding, extra throwing skills, even ninja magic!so, tell me... what would the assassin do? or do you know?!

i rest my case
No New Characters
# May 03 2004 at 4:02 PM Rating: Decent
SquareEnix would not add any new characters. It would **** up the whole point of the game. There are enough classes as it is. Saying there will be a necromancer or assasin is like saying Pikachu will be a BCNM. They don't have a Bard in Diablo, do they? It's common sence people.

The will probably stage some more area's closer to Bastok because they are last place in almost every server. The idea of Blue Mage is realistic, but probably not likely. Wedding might be possible too, but is probably not likely either. I have heard that you can use a raft though, for travel on streams.
Wedding = 99% Chance
# May 11 2004 at 7:16 PM Rating: Decent
793 posts
Look in Vana'diel Times
Don't Get me Wrong
# May 01 2004 at 5:05 PM Rating: Default
PEOPLE PEOPLE PLEASE!!!! There is a lot that could be better in FF XI, but I think the game is fine the way it is.... There is already so much to do! If you have leveled like crazy, why not do quests and missions? And if you have leveled completed every single quest and mission, then DAMN you have way to much time on your hands. Please SE if you are reading these: DO NOT COMPLICATE THIS GAME ANYMORE! I have a hard enuff time getting all the quests and missions done and keeping my level up. If people are bored with this game.... MOVE ON TO SOMETHING ELSE! There are other MMORPG, give ppl like me a chance. And I agree with some of the other posts some of the ideas ppl have are crap. (Thats why you dont work for SE, keep them to yourself or your LS). Well I love forums Thank You for letting me put my 2 cents in and I know I am probably gonna get hate from ya'll but.... thats ok. :)
RE: Don't Get me Wrong
# May 02 2004 at 8:46 AM Rating: Decent
793 posts
I just want to know the info about marriage.
# Apr 30 2004 at 9:05 PM Rating: Decent
793 posts
Blue Mage or Assassin please...
Anyways can i get details on marriage?
RE: Marriage
# May 01 2004 at 5:07 PM Rating: Decent
YEAH! I would like more info on that too! ALso look into make Choco's ownable SE that would be Hella Nice!
# Apr 30 2004 at 8:46 PM Rating: Decent
4,520 posts
that vampire idea seams an awfully like dark knight...hmmm.
# Apr 30 2004 at 8:43 PM Rating: Decent
173 posts
I noticed some pictures that look like Zanarkand Ruins new races and classes would be great but will they release that stuff this early? HELL NO
# Apr 30 2004 at 8:33 PM Rating: Default
I would think the dancer would stand for "Shadowdancer" but that would remind me of ninja, it seems tho, ive read a lot recently about people pissed about how a ninja is all about blink tanks, and thats not what they were meant to do, perhaps SE plans on changing ninja to more of an assasin job, and will make a Shadow, or battle dancer, something like a warrior, perhaps with dual wield, (makes me think of like a harem wench with two scimitars) mayhbe a speed buff for dual wield, but make them REALLY weak defensively, perhaps a new field of magic, Shadow Magic, a replacement for current-day Utsusemi. we shall see tho, wont we?
# Apr 30 2004 at 8:23 PM Rating: Decent
And some more I forgot...

Chocobo Knight sounds so really cool. Like a Dragoon on a Choco. Would take a while for Square Enix though...so probly not happening.../cry

Geomancer sounds totally original and cool...A+ on that one! ^^
Whole crapload
# Apr 30 2004 at 8:14 PM Rating: Decent
Here's a few classes I have seen many moan over from other forums, etc. Dont flame me for this

Blue Mage (BLU)
Weapons: Basically same as RDM weapons

Armor: Light armor

Basic Concept: I myself would love to play as the Blue Mage. Taking in ideas from many other FF games, the Blue Mage can learn abilities and spells (Yes spells!) from monsters. At level 1, they aquire a job ability called "Learn". When a monster casts a spell or uses an ability on the Blue Mage, simply click or macro the Learn skill, and depending on your Charisma (CHA), you may or may not learn the ability. Also, you can only learn things from monsters close to your level, like a Beastmaster's "Charm" ability.

Once learned, the Blue Mage can use these spells and abilities as Magic. Yes, this means he uses MP. These can be used unlimited times once he learns them. A Blue Mage's MP is a low amount, remeber that though.

A Blue Mage would make a great addition to this game, and would overrall be fun to use. They would be like rangers when looking for parties (The party leader would probably ask what spells they have learned, etc.) The Blue Mage is actually a lot like a ranger. Rangers need money to be accepted, and Blue Mages would need the time to get the skills. The Blue Mage would also be very customizable. You can be a fighter, debuffer, healer, etc. Depends all on what abilities and spells you want an aquire! ^^
Here is a small list I thought up of of all the monsters in West/East Ronfaure. VERY Basic. Dont flame me, for i forgot what alot of these monsters abilities are...^^

Wild Rabbit - Dust Cloud, Foot Kick
Forest Hare - Dust Cloud, Foot Kick
Tunnel Worm - Stone
Rock Worm - Stone
Orcish Mesmirizer -
Ding Bats - Ultrasonics
Wild Sheep - Sheep Song, Wild Rage?
Pugil - Screwdriver

There was a few...Next up...

Engineer -or- Sniper (Eng)(Sni)
Weapons: Small daggers...ranged is GUNS

Armor: Ranger-style armor

Basic Concept: Engineers are a class based around guns. Yes, I mean guns. Only guns! With this class comes more bullets and guns though... This class would also be fun to pull off lots of damage with...like ranger =P He would get bonuses to some crafting skills, and able to buy new bullets such as "Goblin Bullet" which would have an additional debuff or element effect Vs. Goblins... He learns other job abilities such as "Leg Aim" (Bind), "Arm Aim" (Slow?), and his 2-hour, "Head Aim" (Ranged Critical Every Time).

This class is like the ranger in many ways, but is more skilled with guns. Sorry to say, but seeing rangers able to use guns hurts my eyes. It doesn't feel right...Forgive Me. This job would be fun to some people who like guns more, and be able to do extra Vs. different mobs. And people may like the added crafting skill plusses. ^^

Alchemist -or- Chemist (Alc)(Chm)
Weapons: Thief-style weapons

Armor: Thied-style armor =P

Basic Concept: This class would be soooooooo friggen cool. First off though, all healing potions, etc. would need to be able to stack in x99, well x12 is fine i guess...and there would need to be more types of potions and medicine. The alchemist can equip medicine in his ranged slot and throw it at his allies. Essentially he is the second healer class in the game, but expensive. Medicine prices would need to drop, or chemists would need a lot of money.

Alchemists also have the unique ability to "Mix". No, this is not a 2-hour, where would all the fun go with it being a 2-hour. Chemist's could forge damaging potions by combining ingredients dropped by monsters. Ex: Pugil Scale x10 = A potion equivilent to the spell "Water". And these potions dont require any alchemy skill! Chemist's also get Boost in the alchemy crafting skill. This would be such and amazing class..../drool

I hope you like these, and better yet, I hope SE looks here and sees these ^^. I really badly hope they make atleast the Blue Mage and Alchemist class, and the Engineer is o.k....probably take more time...

But who am i kidding, Square Enix will never look here, and these will go unnoticed. But hey, a guy can dream can't he? Hope you all liked these, as I did. And dont flame....anyone. These are only ideas, and people are just trying to explain their imagination. Compliment them and tell them how they can make their dream characters better.

~bai bai
RE: Whole crapload
# May 09 2004 at 6:31 PM Rating: Decent
i do like that alchemist idea... though, i think chemist would be a better name for it, coz alchemy is a craftskill... that one ability they have sounds an awful lot like the craftskill EVERYBODY can use, though...
RE: Whole crapload
# May 07 2004 at 8:33 AM Rating: Decent
about blue mages learning spells... that would make them SUPER monty... i think they should just learn the abilities, and maybe monster specific spells (if there are any) i.e "magic hammer" and others.
This is Final Fantasy!
# Apr 30 2004 at 6:48 AM Rating: Decent
Guys I mean I have a sense of humor and all but enough is enough...My only hope is that SE doesn't look to this messageboard for ideas on their next update...
You guys talk about Necromancers? As if it would be kewl to bring them into the Final Fantasy series...Okay if you get your jollies off that kinda crap go play a couple hours of Dark Alliance, Diablo, hell even some Champions of norrath...Just cause square can get away with a few pirates that can do it you think it would be 'neat' to have a necro job? Give me a break...Same with the vampire. I love anne rice and all but this is FINAL FANTASY!!! only enough room for one...and that is for the semi-vamp Vincent! This may be my bias opinion but i feel that others agree with me on this...So c'mon guys think realistically aight?
Hey here's an idea why not a POKEMON MASTER!! job??? rediculous huh...take care all!
RE: This is Final Fantasy!
# May 02 2004 at 7:59 PM Rating: Decent
I still pretty much agree with the poat above but when I start seeing
So c'mon guys think realistically aight?
then I've just got to laugh and replty.
First off, since when did FF ever have any of their ideas based in reality/realism? Let's use a couple examples shall we:
FF - Attaining a Rat Tail was a sign of manhood!
FFII - A flying whale that takes u too the moon!
FFIII/or VI by Japanese release) - Knights of the Squaretable (DO I even have to say more???)
FFVII - Letting Aeris DIE! What were they smoking??? Actually, I never liked her much so good move boys^^
FFVIII - A stream of monsters from the moon???
FFIX - Monkey man for a hero?
FFX - Sin Thats all I'm going to say!
FFX-2 - A game about chicks, err, different.
RE: This is Final Fantasy!
# Apr 30 2004 at 9:35 AM Rating: Default
i would just like to say i agree with your post, lets stay true to Final Fantasy
Boco Knight
# Apr 29 2004 at 11:51 PM Rating: Decent
2,506 posts
If chocobo knight becomes a job class I will freak out. My LS just rolls their eyes now everytime I talk about wanting to be a boco knight.
                                     ↓His opinion is ****.↓
Boco Knight
# Apr 29 2004 at 11:50 PM Rating: Decent
2,506 posts
                                     ↓His opinion is ****.↓
# Apr 29 2004 at 3:24 PM Rating: Decent
All I can see so far is that the Tavnazian Archipelago looks like it has a city with a natural stone bridge...just like the one where Aldo comes from.

Looking forward to hearing that side of the story, especially since WHM AF quests talk about the fall of the Marquisate of Tavnazia.

(I always thought the beginning movie sequence was what Jeuno looked like before it was destroyed...it bothered me since I never knew if I was right or wrong... Anyone else have good info on the Tavnazians? Maybe San d'Orians?)
My thoughts...
# Apr 29 2004 at 2:33 PM Rating: Decent
I read all of the posts and some of the ideas presented are terrible. Keep in mind they have to be balanced. The Prestige Jobs basic idea was decent, but ruined by the person who elaborated on them. Worst of all, a Gun Mage?!?!?!?!? That is the biggest load of crap I have ever heard of.
RE: My thoughts...
# Apr 29 2004 at 9:30 PM Rating: Decent
...Well i thought it might have been a good idea...but i mean obviously it's just a "Load of Crap" as you put it. I mean I see no use in Guns since Rangers PRIMARILY use bows. oh and Gunmage was from FFX-2...the game may have sucked but i liked the Gunmage...no need to flame me.
rumors ive heard
# Apr 29 2004 at 12:59 PM Rating: Decent
blue mage - learns spells from mobs

chocobo knight - fights from chocobos (they would have to add another type of chocobo, specific to this job so you could fight and be aggroed on it)

necromancer - like bst, but with undead, and more mage oriented rather than fighter.

these are what ive heard...
RE: rumors ive heard
# Apr 29 2004 at 2:36 PM Rating: Decent
2hour is probobly "Summon Chocobo" like dragoon.
Can't Wait
# Apr 29 2004 at 12:17 PM Rating: Decent
77 posts
Well, if they do put in new jobs, they probably won't be anymore powerful than the existing ones. They will also probably not be very simular to any existing job. (not anymore than any current job is simular to another) I personally would like to see another solo job thats not as dependant on charisma. Maybe *cough* dex and/or agi? ^.~ At any rate I can't wait to see whatever new stuff they put in! *cough* choco races and/or chocos with special abilitys pleeeeaasssee! Yeah I know it'd be hard to do but I can hope!
New Race?
# Apr 29 2004 at 11:45 AM Rating: Decent
Anyone pick up from looking at the new stuff that there may be new race coming in? Mentioned within the Taznamia cut was the fact that a race was thought wiped out, but now not so sure. Am I just dreaming, or you think there might be something there? Anyway, Me thinks that we definitely need some new classes (solo possibility preferably). Gunblade warrior sounds too cool for words, and machina has always been a great thing. :) Whats up with the Magiteck Warrior? Don't think I've ever seen them.
RE: New Race?
# Apr 29 2004 at 2:29 PM Rating: Decent
862 posts
I remember the Magitek from FFVII, in the beginning especially. They had, duh, magic-based tech attacks. They were pretty cool, and I think you got to be one at some point. Or maybe that was FFIII.... hate when i get all 8 million of those games confused...
RE: New Race?
# Apr 29 2004 at 2:55 PM Rating: Decent
359 posts
It was 3/6..

the one with Terra, Edgar, Sabin, Locke, Celes etc.
Prestige Jobs
# Apr 29 2004 at 9:24 AM Rating: Decent
140 posts
The more I think about this expansion, the more that I think that the addition of new advanced jobs is not likely.

One thing that was discussed awhile ago that I think would be really fair would be the addition of prestige jobs. If you think that avatars are now available at lvl 20 for summoners, then a killer reward for high lvl players would be a nice addition.

I think the Addition of these jobs could be cool:

(limit them by disallowing a subjob)

Requirement:One Mage job lvl 60, other mage jobs at lvl 30

Would have the ability to use White, Black and Red Magic

High Summoner:
Requirement:Summoner lvl 60, defeated all prime avatars, and all trial size avatars.

Add a few more killer avatars: Bahamut, Alexander, Odin, etc


Magiteck Warrior:

Requirement:Melee Class at lvl 60, 2 other melee jobs at lvl 30

Haven't really thought this one out, but it would be some kind of super advanced meele job that would have lots of perks.


Something like this would give a really nice incentive for people to work to lvl up higher rather than just jumping from job to job and staying low.

I think it would be alot better than just adding new regular jobs, because it would be a reflection of the the path you have decided to dedicate yourself to in the game, and therefore earning you the prestige.

We'll see though.
WHM spells
# Apr 29 2004 at 9:19 AM Rating: Decent
862 posts
___________________________check this out:
all new upcoming spell for all mages


ƒPƒAƒ‹VI - CureVI
ƒfƒBƒAV - DiaVI
ƒoƒjƒbƒVƒ…IV - BanishIV
ƒoƒjƒbƒVƒ…V - BanishV
ƒz[ƒŠ[II - HolyII
ƒŠƒtƒŒƒN - Reflect (w00taru)
ƒOƒ‰ƒrƒfII - GravityII
ƒ‰ƒCƒuƒ‰ - Libra (Scan)
ƒo[ƒTƒN - Berserk
ƒoƒAƒOƒjƒX(ƒAƒOƒjƒX) - Baragnis?
ƒoƒGƒAƒŠƒX(ƒGƒAƒŠƒX) - Barairis?
ƒoƒeƒ‰(ƒeƒ‰) - Barterra?
ƒoƒAƒNƒA(ƒAƒNƒA) - Baraqua?
ƒRƒ“ƒtƒ… - Confuse
ƒg[ƒh - Toad
ƒJ[ƒY - Curse
ƒEƒBƒ‹ƒX - Virus
ƒ|ƒCƒYƒ“IV - PoisonIV
ƒ|ƒCƒYƒ“V - PoisonV
ƒoƒCƒIIV - BioIV
ƒoƒCƒIV - BioV
ƒhƒŒƒCƒ“II - DrainII
ƒAƒXƒsƒ‹II - AspirII
ƒtƒ@ƒCƒAV - FireV
ƒtƒ@ƒCƒKIV - FiregaIV
ƒtƒ@ƒCƒKV - FiregaV
ƒuƒŠƒUƒhV - BlizzardV
ƒuƒŠƒUƒKIV - BlizzagaIV
ƒuƒŠƒUƒKV - BlizzagaV
ƒGƒAƒV - AeroV
ƒGƒAƒƒKIV - AerogaIV
ƒGƒAƒƒKV - AerogaV
ƒXƒg[ƒ“V - StoneV
ƒXƒgƒ“ƒKIV - StonegaIV
ƒXƒgƒ“ƒKV - StonegaV
ƒTƒ“ƒ_[V - ThunderV
ƒTƒ“ƒ_ƒKIV - ThundagaIV
ƒTƒ“ƒ_ƒKV - ThundagaV
ƒEƒH[ƒ^V - WaterV
ƒEƒHƒ^ƒKIV - WatergaIV
ƒEƒHƒ^ƒKV - WatergaV
ƒtƒŒƒAII - FlareII
ƒtƒŠ[ƒYII - FreezeII
ƒgƒ‹ƒlƒhII - TornadoII
ƒNƒGƒCƒNII - QuakeII
ƒo[ƒXƒgII - BurstII
ƒtƒ‰ƒbƒhII - FloodII
ƒƒeƒI - Meteor

Edited, Fri Apr 23 19:00:04 2004 by wolfcry


i found this in another post in the WHM job forum. this was posted before the expansion was announced. possible connection???

I have heard rumors about an increased level cap, this list looks to me like a RDM/WHM/BLM spell list up to lvl 100. God, I hope I'm right.....:)

Edited, Fri Apr 30 13:32:59 2004
# Apr 29 2004 at 9:01 AM Rating: Decent
286 posts
One of my LS mates said something about seeing a file with the word "dancer" in it. No clue as to the verity of this, but who knows...
RE: Rumors
# Apr 30 2004 at 6:11 PM Rating: Decent
I also saw the dancer file during the last big download....not sure though on what it was.
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