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EVE Online: Industry Overhaul

Early in EVE's second decade, CCP Games is revamping the game's core.

EVE Online is a huge, churning war machine fueled by industry. CCP Games is acknowledging this by (almost) starting the second decade with a shotgun blast of changes. With an extensively-modified UI, the addition of "teams" and much more, EVE's industry will get a much-needed facelift.

Here's everything you can expect from the update, explained in a half-dozen blog posts:

"1. Reprocess all the things!, where we explained the overhaul to the reprocessing formula, skills, starbase reprocessing array and compression in general.

2. Building better worlds focused on manufacturing system changes, mainly damage per job, extra materials, slot removal and starbase improvements.

3. Industry UI details the journey of discovery in figuring out the new Industry UI.

4. Researching the future explained changes to blueprints, namely refactoring the research system to use more sane levels and changes to copy times.

5. The price of change explained the cost scaling system, which is one half of the industrial landscape shaping.

6. Team up tells you about teams, the other half of the landscape shaping."

While these changes were originally set for the June 3rd Kronos update, they're being pushed back to the Crius release on July 22nd. Whenever these changes hit, it'll be the first step in reinvigorating the EVE Universe from the ground up.


Colt "ShdwFlm" Casey
Deputy Editor

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