EQ Progression 4.0 Update: FAQ is Live!

Phinny Math 90 = 84

When 90 Days Becomes 84


Roshen has posted a full FAQ about what they are now calling TLP 4.0 (some of the playerbase had been referring to it as 3.5) aka the "true box server" ruleset. This server is set to launch next week on December 9th. Many, many established guilds from prior TLP are planning to congregate here, the shorter unlocks (now set at 84 days so a straight-up 12 weeks), boxing restrictions, and raid instancing have many hopeful that all playstyles can get along.

Meanwhile, only a few raiding guilds are saying they are staying on the TLP 3.0 servers. If one trusts the O-boards (don't) then it sounds like the population there will crash hard next week. Maybe... those two servers will need a merge, but I'm thinking anyone happy playing slow casual might just love them losing the top-end racing guilds that didn't seem to get along.

Sure the various boxers that some dislike are still there (on TLP 3.0), but will the server economy support the reason the worst of those were behaving in the more disruptive ways (no top end guilds kill the market a bit?). After all, it's only a few given boxers that are a problem on any server to begin with most of the time (there has been a lot of voicing that Ragefire/Lockjaw have taken the bad side of boxing to a new extreme --I can't say myself).

Check out Roshen's official post on the Daybreak boards: https://forums.daybreakgames.com/eq/index.php?threads/phinigel-faq.228780/


The "highlights" are clipped from his original post and found after the jump.

Q: How Is This Server Different From Other Progression Servers?

Phinigel is our fourth version of a Progression Server, and we’re calling this a “True Box Server.” This is a server where each player will only be able to play on one EverQuest account from each one of their computers.

Players won’t vote to unlock content on Phinigel, and the server won’t wait until all of the raid content is defeated before the expansion unlock timer starts. Instead, every 12 weeks expansion content will unlock on this server.

That means 12 weeks of Classic EverQuest, 12 weeks of The Ruins of Kunark, 12 weeks of The Scars of Velious, etc. This is a server for players that want to move through the content faster than the previous progression servers have allowed.

In addition, big raid targets from each expansion will be instanced.

Q: Can I Transfer My Existing Character Here?

No. This will be a fresh server where all players will begin their adventures from level 1.
There are no plans at this time to offer transfers to this server from any other progression server.

Q: How Does Raid Instancing Work on Phinigel?

The system will allow a full raid (72 players) into an instance. You will need at least 6 players in your raid to request a raid instance.

When you request a raid instance, the player that requested this and his entire raid will be given an account-wide request lockout for that specific raid for 2.5 days.

Each “boss” in the zone will grant a 6.5 day account-wide lockout. For the most part this is just the big boss (Lord Nagafen, for example) and the stuff in his/her/its immediate vicinity.
For launch, Plane of Air is an exception. Each island will have a lockout. Kill any NPC on that island and everyone in your raid will receive a 6.5 day account-wide lockout for that island.

Q: When you talk about expansions unlocking after a certain amount of time, does that mean killing raid targets isn't required?

Correct. This server doesn’t check when raid bosses were killed to decide when additional expansion content unlocks. Expansions will unlock 12 weeks after each other, regardless of when raid content is cleared.

Q: Can I Purchase the 40-Slot “Steadfast Satchel” on the new Progression Server?

Yes! This bag is a one-time claim available on any server, including progression servers. You can learn more about this here.

The FULL FAQ can be viewed here.


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#squinty, Posted: Dec 07 2015 at 9:49 AM, Rating: Sub-Default, (Expand Post) No c*ck blocking in VT or SSRA temple? Fo shame! What fun is that?
Why not 13?
# Dec 05 2015 at 2:39 AM Rating: Excellent

I can see why they went with weeks instead of days. More predictable for everyone. But why not 13 weeks, which works out to almost exactly the time promised (91 days instead of 90.)??
Why not 13?
# Dec 06 2015 at 10:13 AM Rating: Decent
106 posts
they seem to want it to be over in a hurry...
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