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GM Policies Made Public

From Sage Sundi, Global Online Producer:

New Policies


We are proud to announce that we are making our GM policies public and accessible to everyone. This decision was arrived at after much deliberation between our development team, global branches and other departments using input we received from players through Allakhazam.com and numerous GM calls. As a result, we decided to make the GM policies public, and in order to provide an even higher standard of GM service, to reassess what it is that GMs do.

Now that the GM Policies and Online Conduct are public, we’d like to point out major changes and clarify parts that may have caused confusion in the past.

What are Game Masters (GMs) for?

GMs are customer service professionals in FINAL FANTASY XI that possess a rich knowledge of our games. Their goal is to directly connect players within the game to our services, acting as the first line in our service front. They aim to help you achieve the best gaming environment possible and to help solve any problems that you may have. Only people with passion and an understanding of these goals can become GMs.

Lofty it may sound, but every GM in FINAL FANTASY XI shares these goals. And to foster better understanding, we have decided to release our Online Conduct and GM Policies to the public.

Restoring Items

We often receive calls about lost items. After investigating, sometimes we find user error was the cause of the loss. Regrettably, we could not return lost items to their owners.

While some lost items are of extremely high value, we realized that many players had a great sentimental attachment to items of relatively low worth. The value of those memories is unique to each player, and we cannot attach a price tag to make up for such a loss. Taking this into account, we sat down and thought about what our GMs could do to help in this situation.

We are happy to announce that we have decided to empower our GMs with the ability to restore items, regardless of reason, so long as we are able to confirm that they were indeed lost.

However, as written in our GM policies, players can only take advantage of this feature a limited number of times. This is necessary to prevent abuse of the system and to maintain fair game play. Currently there is a limit of one reimbursement ticket per account.

As outlined above, if you lose something important to you, you have the option of using this ticket to get your item back. However, we ask that you act immediately. If you delay for more than a week, we will become unable to confirm the item loss and restore your item.

Also, we intentionally left the number of tickets ambiguous ("limited number"), since we feel that in the months and years to follow, there may be a need to increase this number at some point in time. This decision was made to allow changes as needed in the future without having to announce them. If you ever lose an item that is important to you, please report the issue to a GM immediately.

Restoring Lost Experience Points Due to Technical Difficulties

Since we provide service throughout the year (24/7, 365 days a year), sometimes the servers for FINAL FANTASY XI encounter technical difficulties. This is our responsibility, and our number one concern has always been restoring service, as soon as possible. In addition, we have decided to start reimbursing players who have lost experience once an area is up and running again.

We’re sure that some of you have come back to the game after a server problem, and after logging in, find yourself in front of an “Incredibly Tough” enemy and then KO’d. A GM will broadcast an area-wide message asking for players who need their assistance. If you are one of these players, send the GM a tell and wait in your KO’d state. A GM should arrive shortly to move you to a safe place and revive your character. We will then restore your lost experience points.

Of course, you can always choose to forgo this option if you would rather quickly return to your home point, or have another player raise you instead. However, please be aware that we will be unable to compensate any lost experience once the above happens.

We plan to implement this policy in the next update because the GM functions have to be upgraded to accommodate this feature.

Will This Really Improve the GMs’ Standing?

"GMs don’t listen to what we have to say," "All they’re good for is getting us out of a stuck situation," and "It’s not worth it to call it in, you’ll just get punished instead" are just several examples of opinions we’ve heard voiced on the forums.

Our team’s primary goal is to change the perception of our GMs by helping our players understand what our GMs do. Some have said that making our policy public would cause great harm to our support staff. Even within our team, there was much opposition to allowing GMs to make themselves visible. However, we believe that unless this and other policy changes happen, we would be unable to demonstrate that we are here to support you, our players. Without these changes. our GMs' reputation would remain poor, and we could no longer take pride in our service.

We are aware that GMs are held in low regard because, their role in handing out punishment clashes with the image they project in other support tasks. Punishment is unfortunately necessary to protect our players in Vana`diel. Indeed, the image of meting out punishment for harassment and improper behavior contrasts sharply with the friendly, accessible GM that you normally encounter. Furthermore, GMs must keep confidential the results of our investigations in order to maintain the privacy of both parties involved. This adds to mistrust in GMs.

Since this is the perfect time for us to discuss this, I'd like to make the following clear. The support staff are here to support you in the role-playing game that you, the players, enjoy. They (the GM staff) will never mix support and role-playing. Part of the reason we decided that our GM staff should make themselves visible was to make this distinction clear.

Though it may seem to some of you that there is a misunderstanding within the Japanese MMO market as to what MMOs are about, special cases aside, GMs are never in a position to role-play. GMs who role-play during weddings only do so as a specific task. After their task at the event is complete, they still have other responsibilities which can include punishing players. Oftentimes this may come immediately after the event in which they were previously role-playing. One thing we would like to make clear is that we feel any role-playing that coincides with normal support tasks is inappropriate. Unfortunately, not everyone who provides service in this industry shares this view, and some services choose a different standard. These services unfortunately tarnish the professional image that GMs deserve.

In order to ensure a positive image within FINAL FANTASY XI, our valued players will always receive the following service from our GMs.

  • Our GMs will make themselves visible as much as possible
  • While we will not role-play, we will be as friendly as possible and never be rude
  • We will ALWAYS give you an answer in some form to your questions
  • We place the satisfaction of you, our players above everything else
  • We will take a much harsher stance against disruptive game play

In other words, you will never be punished when making a call, no matter how trivial it may be. But if a call is intended to obstruct our service, then our GMs will have no choice but to take action against the caller, because it prevents us from giving other players the support they need. As long as nothing inappropriate is done, our GMs will always be friendly and forthcoming when communicating with you.


Global Online Producer
Sage Sundi

Comments

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NEW GM patience.
# Jan 18 2007 at 5:25 PM Rating: Decent
[20:49] [GM]Sunaj>> Greetings Beast Master Fdeath, this is GM Sunaj. Thank you for your *extended patience.
[20:49] [GM]Sunaj>> *understand you wish to report holding?
[20:50] [GM]Sunaj>> I understand you may be away from your keyboard, If you wish for this issue to be
[20:50] [GM]Sunaj>> *addressed, please place another GM call. Thank you.

Well i waited almost 5 hours on that call... When GM say '*extended patience.' think she/he was right... but hey i go to Bathroom PEEE, didnt take more than 3 min Common? what is that? i waited almost 5h for that GM and he unable wait for me 5 min? hang-up call after 2 min, and im suppose wait another 5 hours?

well new GM Policy lmao! that good one. if GM suppose to be better now, let see what is the old rating and new one?

( Old Rating : 1/1000 new Rating: 5/1000 ) Hey they 5x better now! WoOT!

...

and Please SE make a good change on your generic message

"I'm sorry, I can't [GM type text here] . Is there anything else I can not help you with today?"

@ least that one reflect the fact of GM utility in game.
Hmm...
# Dec 15 2006 at 7:53 AM Rating: Default
PEEEEEEEEEEEEEEEEPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Economy..
# Dec 14 2006 at 10:48 PM Rating: Decent
I'm a player on Asura I've been on FFXI for about 3 years.. probably started around 3-4 months before the CoP Expansion came out. I do agree that all the prices inflated drastically after CoP. However due to STF that they did, I've seem Asura's economy literally Crash into the ground. KClub about a month ago was approx 40m, it's now down approx 30m. Some items like SH have gone down too.. I've seen it drop from 14m to 1.2m (However this is also due to new equipment, and the flood of them Asura had.) Enhancing Sword 14m down to 4m. So I think that something is being done. I'm not sure but from what I heard a while back. Asura and Fairy we're in the top 5 for the economy being horribly inflated. Can't say it's helping me much though... Now instead of selling some of the drops I got for 3m I'm only getting about 100k-500k per drop. So the prices dropped, but I'm still poor none-the-less lol.

I do think the GM policy is perhaps gonna work. I just hope that things can be resolved better. I lost an item way back during a server crash. It was in my Treasure (party'd w/ my brother). Lost us both out on about 300k each. I hope that things can work out for em and us. I'm looking forward to the old days, ot at least something like them.
COP = end of days?
# Dec 14 2006 at 2:32 PM Rating: Decent
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659 posts
i noticed several references to COP release as the point where all our economies took a serious dive and i can personally think of 2 seperate issues that arose at that time that could be directly linked to massive amounts of gil getting dumped into the system with minimal startup gil..

1) Gold Bed
this item was never released to the public, but was(and still is) in the .dats.. the NPC sell price was about 100k if i remember the threads about this. the problem arose when someone hacked the fishing system(!) and figured out what values stored which fish was hooked >_< i personally saw ppl fish up these.. the item description was bugged at first so was only a period but once it moved from bag to a different item storage location, the name unglitched to "Gold Bed".. i remember watching someone pull up at least 10 of these from Port Jeuno while i was waiting for an airship.. think about this for a minute... with the right tool, you could make 12,000,000+ per hour FISHING... SE did not punish anyone in relation to this exploit but did change the item flags for "Gold Bed" to EX and non-sellable.
took them at least 2-6wks to do this after the hole was opened tho... which meant if you started cheating early on and used a fishbot, you could easily haul up 200mil per day in NPC'd profits from anywhere you could fish with 0.0 fishing skill. 200mil per day = 1.4BILLION per week.. so is feasible for a single character to have fished up between 3BILLION and 9BILLION depending on how long it actually took SE to fix the problem

2) Barone equipment
there are several NPCs that have dinky lil shops in Tavnazian Safehold that suddenly start carrying some VERY expensive items after reaching a certain point in the COP storyline.. one of the items is a piece of the Barone set of armor (i honestly dont remember which piece this issue was related to,) which actually sold back to the same NPC you bought it from for MORE than the price you bought it at ._.
no idea exactly how this lil gem got thru, but as long as you had ~500k you could easily MAX OUT the gil on any and all characters you owned by buy/sell at a single NPC... this was addressed no sooner than 2 months after COP release, and i think SE actually ignored this problem until the RMT issue became the #1 concern of legitimate players. i'm personally sure that at least a few RMT got their gil thru this method while it was available given how quickly/easily a party that actually knows how to work together can get to the point where this became available to exploit...


are there any other specific exploits/hacks/etc anyone can think of from the last 3yrs that could lead to maxing out gil before SE can say "stop that"? >.>
Lost Experience Points
# Dec 14 2006 at 7:53 AM Rating: Decent
Here is a question that came up in our discussion group here in Florida concerning this GM policies specifically the experience point lose issue.

Several players as well as myself have lost our connection to server during the besieged events and thus not awarded our experience points due. How can this be fixed? The last 7 besieged events I was part of only 2 times did i receive any experience points and the last one after fighting mobs and curing/raising fallen players for 32 minutes , I received only 48 experience points(and did not die at all).

Phil, my friend I got into FFXI fought the Troll NM - did not die - defeated the Troll NM with a group of 12 players and he said he only got 126 experience points.

There was only 436 people in the last besieged and we lost after 36 minutes. But still the experience should have been more... don't you think.

I am not sure if you can address this with the POL and SE people but at least you know of the problem that is being faced. About 10 of my friends that had played for at least 18 months are quitting because they loose too much time in besieged and other events and get no exp because of being disconnected. On that note, I can back from being disconnected in promy Holla NM fight to find my character dead and when I dc'd - i had not even been hit by the NM. The rest of the group got credit for defating the NM but I did not. They even waited for me to log back in which took just under 3 minutes. BTW I am on a DSL connection.

Thank you for your help in advance even if you can't get anything resolved.

Cygon on Garuda
About Experince Loss
# Dec 14 2006 at 7:31 AM Rating: Decent
What can be done when a group is doing a NM, BCNM or KSNM and a player is disconnected from SE/POL server the group survives and gets exp but by the time you are able to reconnect the battle is over and you do not get credit for the battle. This has happened 3 times now to me doing the Promy Holla NM at the spire and a group I was with 4 of us disconnected and when we came back the 2 left were dead and we ended up getting killed. There have been times when fighting solo and the mob is at 10% and the server disconnects and when you return you are dead because as you are being disconnected the mob can still hit but your character just stands there as you frantically try to get it to respond. Also how can you call a GM to raise you when you can't access that screen because you are KO'd.
Alla News
# Dec 14 2006 at 2:43 AM Rating: Default
Quote:
It's gonna be kinda hard to make any head way on the RMT issue when IGE, one of the biggest RMT sites has bought Allakhazam, one of the biggest sources for information and guides for FFXI.


Did any of you notice that Alla didn't let this make it to the news on the main page? All SE news gets listed but Alla doesn't want their faithful gilbuyers to be aware of the punishment taken against RMT and those who bought gil.

Like most of you I could care less about the GM's, but I will praise them for the Special Task Force. I almost quit because my server was rediculous when it came to gilbuyers, but there has been a noticable change in prices so something is working. If the STF leads to greater reduction of RMT activity I won't even have to call those idiotic GM's unless one of my items goes missing. Some servers might still have their problems but my server is in fear lately, and all I hear about is more and more people quitting which forces me to think they buy gil if they are quitting now.

If you really think nothing is happening to RMT take a look at www.ffxiah.com and notice the universal downward slope of all servers, excluding Fairy so far, they still seemed to be operating normally last I checked.

It almost seems as if SE is weeding out the bad while making promises to the good. I don't see gilbuyers sticking around if they keep landing a seat a jail so that old demand for RMT will diminish and they will have to at some point accept defeat and close their shops while they are still profiting.

Quote:
...lol.... GM Dave...

omgrofl please shoot this GM for me.
... wait
# Dec 13 2006 at 6:39 PM Rating: Good
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1,179 posts
Quote:
Our GMs will make themselves visible as much as possible


Ya.... GMs usually say that they're really busy. So my question is, how much time is possible? I have never seen the elusive GM and don't think i ever will unless they start role-playing, wait...

Quote:
GMs are never in a position to role-play.


So, GMs are never supposed to role play, yet they are to make themselves more visible? I interpreted more visible as walking around towns and such, but wouldn't that be role playing since they are assuming an identity which is not of their own?

Well just thought i'de get my 2 gil in there.
... wait
# Dec 13 2006 at 6:39 PM Rating: Good
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1,179 posts
Double post.

Edited, Dec 14th 2006 12:05pm by CyrillOnTitan
GM policy comment
# Dec 13 2006 at 4:21 PM Rating: Decent
So...what? did they fire all of the old GMs and hire new ones? Because honestly, if you still have those old GMs in there it's not going to make any difference if you've changed the rules/policies. The GMs are still going to be tight-assed retards who won't know the difference between a vitcim and a guilty player, and they are going to punish the innocent because they feel like it and they hate us wasting their time.

Also, to those of you complainging about the RMT thing...didn't you notice that the policy discussed above doesn't really have ANYTHING to do with RMT? If covers harassment and accidents. The RMT problem is being handled by a "special task force" assigned to strictly dealing with the RMT issue. How on earth do you think they bumped the number of deleted accounts from 1100 to 11,000 in a month?

They had people looking at ONLY RMT related issues...not everybody and their mothers complaints.

On a side note, yes, the GMs look interesting...but can you target them? my guess is prolly not. Besides, if we see a GM who didn't serve us well in the past, SE wouldn't want us to be able to spam /slap commands at them now would they.
GM policy comment
# Dec 14 2006 at 4:54 PM Rating: Decent
Quote:
Because honestly, if you still have those old GMs in there it's not going to make any difference if you've changed the rules/policies. The GMs are still going to be tight-assed retards who won't know the difference between a vitcim and a guilty player, and they are going to punish the innocent because they feel like it and they hate us wasting their time.


I would have to say, sadly, this is true. As soon as I found out about the new policy, I called a GM, (and tech support through POL website) to see if I could get any resolution on an issue that occured about 4-5 months ago. The GMs were still retarded ******** who wouldn't even pull up the records to examine the evidence. They said I had reported it several months too late, despite the fact that the initial call had been placed no less than 5 minutes after the theft (though, in normal GM fashion, it took them close to 8 hours to answer). After re explaining the incident, complete with names, times, item names, even the name of the original GM who answered the call, I got the same ******** response that I got back then. The only difference between now and then is that back then, we kinda figured their GM policy was ****. Now, we KNOW their policy is ****. They've posted it for the world to see. It's always nice to see that they promise one thing (oh yea, we can resolve theft and item loss), but say another "I'm sorry, I can't get involved in player disputes. Is there anything else I can help you with today?"

Link to original incident description for those who may be curious as to what happened.
GM policy comment
# Dec 15 2006 at 5:13 PM Rating: Decent
Quote:
Quote:
Because honestly, if you still have those old GMs in there it's not going to make any difference if you've changed the rules/policies. The GMs are still going to be tight-assed retards who won't know the difference between a vitcim and a guilty player, and they are going to punish the innocent because they feel like it and they hate us wasting their time.
I would have to say, sadly, this is true. As soon as I found out about the new policy, I called a GM, (and tech support through POL website) to see if I could get any resolution on an issue that occured about 4-5 months ago. The GMs were still retarded @#%^s who wouldn't even pull up the records to examine the evidence. They said I had reported it several months too late, despite the fact that the initial call had been placed no less than 5 minutes after the theft (though, in normal GM fashion, it took them close to 8 hours to answer). After re explaining the incident, complete with names, times, item names, even the name of the original GM who answered the call, I got the same bullsh*t response that I got back then. The only difference between now and then is that back then, we kinda figured their GM policy was sh*t. Now, we KNOW their policy is sh*t. They've posted it for the world to see. It's always nice to see that they promise one thing (oh yea, we can resolve theft and item loss), but say another "I'm sorry, I can't get involved in player disputes. Is there anything else I can help you with today?"


I think they mentioned that all situations must be reported within a week because after that the record is no longer kept on backup. Backups can take up a lot of space and to keep a backup record up to six months back, and of every event that occurs on the game for every server in order to be able to prove every possible situation occurred as the player reported it would cost them far, far too much money. Assuming they outsource their backups, and even if they don't, the fees involved are quite high.

I've been involved with several GM calls and they've always treated me very well and done their best to help me. I don't think many of you have served in the service industry, or are just perhaps too narrow-minded to see what's going on here.

If you come to a GM with an extremely poor attitude, angry and upset, ready to rip their head off, they obviously aren't going to feel too good about that. Also, if they just came from a call (or 5 in a row) that was like that, likewise they aren't going to feel well.

Aside from the paycheck and possible job perks they get, it's a rather thankless job.

I can virtually garauntee you that every player who approached a GM call with patience and courtesy, almost always received the same in return. Do you honestly think you deserve any better if you don't?

The 15 dollars you pay a month doesn't give you the right to treat the people who do their best to serve you however you want and not be treated the same. The rule of professionalism and your position as a client and theirs as a service professional keeps the GMs from telling you off and explaining to you what a complete idiot you are being with all of the facts that they have at hand over you. But if you treat them with hostility and patience, you in no way deserve to have them jumping head over heel begging for every oppurtunity to solve your problem. I bet there's a few GMs at least who would willingly pay your 15 dollar monthly fee for at least one month to have the oppoptunity to show some of you how you behave with them.

At the end of the day you reap what you sow. If you sow courtesy and friendliness, you will reap it as well. If you sow frusteration you will reap that in it's place. That is a general lesson a great many of you could use to your favor in life in general.

Some of you will be able to understand where the GMs come from with a little effort, whether you've served in the service industry or not. Some of you it may take many years before your minds become unselfish enough to be able to honestly relate with another human being.

GM's
# Dec 13 2006 at 2:40 PM Rating: Decent
Would be fine if they run a lil bit more around with there Gears, they look pretty Cool to me,
Rare/EX NM Gear.
# Dec 13 2006 at 1:31 PM Rating: Default
Quote:
y noy just make make some of the items that rmts go after more common
think about it people want good gear for their charaters rmts hog the hunting of the few mobs that drop the items and then gill buyers pay though the nose for the stuff so y not make the items more common or put them into more quests this would cut down on so much trouble on the servers
if this idea was applyed it would make us able to get gear with out it costing us the ppl who play fairly insane amounts of gil this would also allow GMs to spend less time running around trying to figure out who is yelling rmt and who is just crying wolf. The GMs could spend more time helping ppl


Just make gear dropped from NM's Rare/EX. That will solve the RMT problem for most of the over hunted gear. If people wish to use the gear then they will only hunt the NM that drops it and not for profit.

End of story. But this has been said many times before and not done yet.

Nagumo
Rare/EX NM Gear
# Dec 13 2006 at 1:15 PM Rating: Default
Quote:
y noy just make make some of the items that rmts go after more common
think about it people want good gear for their charaters rmts hog the hunting of the few mobs that drop the items and then gill buyers pay though the nose for the stuff so y not make the items more common or put them into more quests this would cut down on so much trouble on the servers
if this idea was applyed it would make us able to get gear with out it costing us the ppl who play fairly insane amounts of gil this would also allow GMs to spend less time running around trying to figure out who is yelling rmt and who is just crying wolf. The GMs could spend more time helping ppl


Just make gear from most NM's Rare/EX. The RMTs will not have that gear to sell at all. Only those that want it for use will hunt it.

End of story

Nagumo
GMs
# Dec 13 2006 at 12:08 PM Rating: Decent
They COULD just abolish tax on items in bazaars and putting it on AH and make you only able to trade 100k. maybe that might be a bright idea... or find a way to make fake-economic (mmorpg money*rmting*) Illegal in america and japan... because thats where most of the damn people who host the websites are.
Church of Dave
# Dec 13 2006 at 12:07 PM Rating: Decent
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86 posts
Quote:
Though it may seem to some of you that there is a misunderstanding within the Japanese MMO market as to what MMOs are about, special cases aside, GMs are never in a position to role-play. GMs who role-play during weddings only do so as a specific task. After their task at the event is complete, they still have other responsibilities which can include punishing players. Oftentimes this may come immediately after the event in which they were previously role-playing. One thing we would like to make clear is that we feel any role-playing that coincides with normal support tasks is inappropriate. Unfortunately, not everyone who provides service in this industry shares this view, and some services choose a different standard. These services unfortunately tarnish the professional image that GMs deserve.


Why does this sound reminiscent of a certain GM whose name begins with 'G' and ends with 'ave'?
simple idea
# Dec 13 2006 at 11:36 AM Rating: Decent
y noy just make make some of the items that rmts go after more common
think about it people want good gear for their charaters rmts hog the hunting of the few mobs that drop the items and then gill buyers pay though the nose for the stuff so y not make the items more common or put them into more quests this would cut down on so much trouble on the servers
if this idea was applyed it would make us able to get gear with out it costing us the ppl who play fairly insane amounts of gil this would also allow GMs to spend less time running around trying to figure out who is yelling rmt and who is just crying wolf. The GMs could spend more time helping ppl
Final Solution
# Dec 13 2006 at 11:28 AM Rating: Decent
I think it's obvious that SE's plan to eliminate RMT is just to hose the game economy so bad that there is no more gil left, and thus no more RMT. Problem solved! YAY :)
ffxi has declined massively
# Dec 13 2006 at 10:08 AM Rating: Decent
Before, there was barely any rmt and you could make awesome gil if you took up a craft, did choco digging, fished any of the ways made by SE to make money. Farming was always good too and we always had a way to make tons of gil until we get rich if we wanted to. Yes a few months after cop rmt destroyed this game and it all went away, the perfect economy and the fun of making gil. Just the true fun of ffxi declined over time until todays terrible excuse for a game. Its sad, but all good things have to end and nothing square will do about "rmt" or "item restoration" will solve it. The only way to fix it is to take a player from ffxi who knows rmt and tell him ok, ban evryone you think is a rmt. Problem solved.
Wtf
# Dec 13 2006 at 9:28 AM Rating: Decent
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For some assanine reason my post won't get thru on here. This thread sucks.



If anything, I'd enjoy it if SE made the names of banned accounts public. That way we could truly see if SE is indeed blowing smoke up our *** with their "numbers" or if they are actually doing something. I hardly see a change to RMT activity on Bismarck. And there are quite a few of the GM-calling lot over here. If anything, RMT increased tenfold.

Maybe this new GM policy will work out. Maybe it won't. It would be nice if it did though.

One thing though. Will these GM's be able to detect the RMT crafters? Will they be able to distinguish them from the regular players?

I just want the economy to go back to the way it was pre-CoP. It was decent back then. After CoP, everything got *******
____________________________
Siroggel
Drg: http://ffxi.allakhazam.com/profile.xml?160201
War: http://ffxi.allakhazam.com/profile.xml?160345
(These are out of date, and I'm too lazy to keep up)
Bismarck
step in the right direction 3 years too late
# Dec 13 2006 at 9:27 AM Rating: Decent
nice that they're visible. yay.

will it stop/hinder GS in any real way? not at the big sticking points like Ulli. they no longer bot ulli on carby; they just put 40+ claimers (not exagerating) in the zone. it's simple numerical superiority. they no longer need 3rd pt tools for claim. devil manta camp in kuftal tunnel? same thing. 20+ fishers with poles in the water all with names you could type by banging your face into your keyboard after 5th of jack daniels. gm call and they tell you to email POL with names to foward on to the STF. we have done this and same folks are still there.
Hmm. My thoughts
# Dec 13 2006 at 9:24 AM Rating: Decent
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If anything, I'd enjoy it if SE made the names of banned accounts public. That way we could truly see if SE is indeed blowing smoke up our *** with their "numbers" or if they are actually doing something. I hardly see a change to RMT activity on Bismarck. And there are quite a few of the GM-calling lot over here. If anything, RMT increased tenfold.

Maybe this new GM policy will work out. Maybe it won't. It would be nice if it did though.

One thing though. Will these GM's be able to detect the RMT crafters? Will they be able to distinguish them from the regular players?

I just want the economy to go back to the way it was pre-CoP. It was decent back then. After CoP, everything got *******
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Siroggel
Drg: http://ffxi.allakhazam.com/profile.xml?160201
War: http://ffxi.allakhazam.com/profile.xml?160345
(These are out of date, and I'm too lazy to keep up)
Bismarck
My thoughts
# Dec 13 2006 at 9:24 AM Rating: Decent
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501 posts
If anything, I'd enjoy it if SE made the names of banned accounts public. That way we could truly see if SE is indeed blowing smoke up our *** with their "numbers" or if they are actually doing something. I hardly see a change to RMT activity on Bismarck. And there are quite a few of the GM-calling lot over here. If anything, RMT increased tenfold.

Maybe this new GM policy will work out. Maybe it won't. It would be nice if it did though.

One thing though. Will these GM's be able to detect the RMT crafters? Will they be able to distinguish them from the regular players?

I just want the economy to go back to the way it was pre-CoP. It was decent back then. After CoP, everything got @#%^ed.
____________________________
Siroggel
Drg: http://ffxi.allakhazam.com/profile.xml?160201
War: http://ffxi.allakhazam.com/profile.xml?160345
(These are out of date, and I'm too lazy to keep up)
Bismarck
Hmmm
# Dec 13 2006 at 9:21 AM Rating: Decent
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501 posts
If anything, I'd enjoy it if SE made the names of banned accounts public. That way we could truly see if SE is indeed blowing smoke up our *** with their "numbers" or if they are actually doing something. I hardly see a change to RMT activity on Bismarck. And there are quite a few of the GM-calling lot over here. If anything, RMT increased tenfold.

Maybe this new GM policy will work out. Maybe it won't. It would be nice if it did though.

One thing though. Will these GM's be able to detect the RMT crafters? Will they be able to distinguish them from the regular players?

I just want the economy to go back to the way it was pre-CoP. It was decent back then. After CoP, everything got *******
____________________________
Siroggel
Drg: http://ffxi.allakhazam.com/profile.xml?160201
War: http://ffxi.allakhazam.com/profile.xml?160345
(These are out of date, and I'm too lazy to keep up)
Bismarck
GMs rmts and items
# Dec 13 2006 at 8:45 AM Rating: Decent
I all so feel concern on this topic seeing as it effects so many and feel that instead of making so many of the items from nms made in to ra/ex is one way to do things but y not just make some of the more hunted items more common for more ppl to gain accesse to thatway rmts and gill buys can not corner the market on these items that way we all can enjoy the game more i hear so many ppl complain about rmts and how gms dont do anough well just make the items more common and all would not have so much to cmplain about in the end all ppl mainly want is good gear for their character but others make the gear so high in price becaus supply is so low and there is always some one out the who will pay redikuass costs to get what they want. I feel this would realy make things better and then maby gms could fucose more on trying to keep peace in the game
Please Hear Me
# Dec 13 2006 at 8:18 AM Rating: Decent
MT sorry

Edited, Dec 13th 2006 11:27am by WhoIsMikeJones
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