Im on the phoenix server and was just wondering if neone could make this for me i would be sooooo grateful i can get the ingrideints if they are in the ah ^^
god damn, the price on the robe alone went from 450k to like 900k in about 2 weeks on lakshmi. what the hell is this? as soon as yancy gets to level 50 they have to make it so i can't afford it? /cry. If anyone on Lakshmi can help me out by making this for me if I buy them the materials please let me know!
I've been shouting and camping AH for the past 3 days now for a Apollo's Staff >.<. NONE in AH at all and no reponses on the Shouts. So i got to looking at this Robe....with Carby Mitts and a Light Staff carby didn't cost any Mp till i hit lvl 63. Now he uses 1 per tick. I finally asked a lvl 75 smn about this and he said that with the Robe, Carby Mitts, and a Light staff, this would allow carby to be free. Hope this helps someone.
Marga 63Smn/31Whm siren Server
P.S. I saved over 300k in buying the Robe than buying the Staff =)
I have my Austere (full set) and I gotta say that I love every minute of it. Although the appearance isn't that great, the stats beat the crap out of SMN's AF. [/Yellow] It really depends on what you think is better, SMN's AF gear allows the SMN to have descent Defense and gives you some cool abilities such as random MP drain & avatar accuracy. [Orange] The +SMN Magic skill is better than most think. Your SMN magic skill is what gives your avatars more accuracy, damage, & HP. With a full set, you get a total of a 45 second avatar bloodpact time (awesome) and +12 or 15 to your SMNing skill. (at lvl 57, having a 200 SMN skill is just as good as having a THF in your party. with a 45 second viperbite)
I finally got one for myself! Well, my fiance bought it, but ... oh well, it's gone down to 450k on Odin, staying there pretty steadily, down from 700-800k when it was first added. Very ugly, but it works! ^^ Very useful, I'll probably keep this even after I get my AF. That -1 perpetuation cost lets me keep carby out while I fish for longer ^_^
The -3 to blood pact is just 3 seconds off the time between delays. At first I really didn't think it was that usefull but with the hat on as well (which is -2 to blood pact delay) it totals out to -5 seconds in between delays. This comes in really handy while using your two hour expecially. If you use your blood pact during astral flow every time that the counter hits 0... then thats 15 seconds saved and as we all know that can mean the difference between dieing and dead.