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Passive Ability details for Kick Attacks I  

Jobs/Level:Monk, lvl 51
MP cost:0
Element:None
Duration:N/A
Reuse:Instant
Cast time:Instant
Target Type:Single
Description:Occasionally adds kick attacks.

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just look at BLU
# Jul 20 2006 at 1:33 AM Rating: Decent
They get all there new slots and BP on the 1's ie 21, 31, ect and BCNM are all on the 0's 20, 30 ect about time some one else felt the hurt.
Can't locate the article but
# Apr 17 2006 at 10:31 AM Rating: Decent
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737 posts
SE said the level cap would not go higher then 75 ever.
/sea all ....
# Jan 02 2006 at 11:06 AM Rating: Default
something you can do in game..... (open menu)--->(search)-->(by level)
You can adjust search options to search for levels up to level 99, nothing new just something it seems some ppl dont know. This tells me that SE has plan to some day bring level cap to 99, just a thought.....
lv cap huh
# Oct 20 2005 at 12:43 AM Rating: Decent
Hmm... interesting... i find it kinda odd that the mnk doesnt go by 5 or 10 when it comes to stuff... though, the only way you could use this when your subbing is if the cap was atleast 102... and the subjob system was cheanged... which i doubt, since, there are so many things that seem like 75 is the end... mainly the fact that RDM would be pointless as a main if you could sub it at lv 80....
RE: lv cap huh
# Oct 24 2005 at 3:23 PM Rating: Decent
28 posts
I think that 51 might be a mistake, I am at school so I can't look it up. But it is weird that all the other monks abilities go up by 5 or 10 yet this is the only one that lands on a non 5 multiple. Just a little wierd.
Lvl cap and Job specific stuff...
# Sep 03 2005 at 1:59 AM Rating: Decent
Just because they increase the level cap for jobs wouldn't make jobs useless. They would have have to impliment a system of "For Main Job only" policy, for a lot of things. Maybe even some abilities below 37. You know... for balance or whatever. Anyway, increasing the level cap could be possible. Thanks for your time. n_n
lvl cap
# Jul 14 2005 at 4:33 PM Rating: Decent
lvl 75 is fine if they raised the lvl cap cerntan jobs could not get a pt like RDMs
i'm sorry
# Jul 09 2005 at 9:39 PM Rating: Decent
kick attacks dont work without H2H
was bored :\
# May 25 2005 at 1:47 PM Rating: Default
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69 posts
ignore this

Edited, Wed May 25 14:55:32 2005
crazy people
# May 04 2005 at 6:49 PM Rating: Decent
they arent gonna raise the lvl cap to 200, are you crazy. 75 is a perfect number, and if they do plan on raising it, most likely it will be to 100 or so.
but as far as i know, they dont plan to raise it anytime soon.
????
# Mar 24 2005 at 9:51 PM Rating: Good
Does this raise TP by any chance?
Kick
# Mar 07 2005 at 10:55 AM Rating: Decent
Kick attack's only occur when your using a HTH (Hand-To-Hand) weapon. And can {Monk}'s even use a Sword? =/ Plus the level on the ability is to high to use as sub. ;)
kick attack
# Sep 29 2004 at 9:39 AM Rating: Decent
what exactly does it do as far as damage and delay are concerned?
RE: kick attack
# Nov 07 2004 at 12:43 PM Rating: Decent
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358 posts
As with WAR's Double Attack, it randomly adds an attack (a kick), without adding to the delay.

Damage is equal to about half of a punch, unless you get the overpriced items that increase the damage to as much as a punch (Kung Fu Shoes / Dune Boots I believe).

As far as I've seen it does not stack with Double Attack (you cannot kick twice in one attack).
weapon
# Aug 09 2004 at 3:46 PM Rating: Decent
this only works if you are using hth
Cap n such
# Jul 17 2004 at 12:55 AM Rating: Decent
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144 posts
even if they raise the level cap for Main jobs, they can still cap subjob therfor if for instance the cap is 100, they could make it so sub canstill only be lvl 37 or some such<< Note to morons, I am not saying any of this will happen, its just pointing out a possible thing they could do..
level max
# Jun 15 2004 at 3:12 AM Rating: Decent
The level max will not going to 200. If it did this would be sort of horrible. Anyway it can't unless they added a few extra things like a few thousand things.
Will it work with weapon?
# Jun 01 2004 at 11:06 PM Rating: Decent
It will
Kick Attacks
# Feb 29 2004 at 1:33 AM Rating: Default
The NA Auto-translate calls this skill "Kick Attacks".
wow. up to 6 atks per round.
# Feb 20 2004 at 10:35 AM Rating: Decent
This has got to be awesome. If you have war sub, you just got double attack the level before, not to mention your normal two attacks a round and counterattack.
RE: wow. up to 6 atks per round.
# Apr 12 2004 at 6:08 PM Rating: Decent
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298 posts
If the max will someday be 200, use Monk with a Thief sub.... The attacks, kick, AND Triple Attack. Not to mention Trick Attack and Sneak Attack would be added, I don't know if they get the triple/kick bonuses, though.

But if they did, Monk/Thief or even Thief/Monk at level 100+ would be the ultimate damage dealer.
RE: wow. up to 6 atks per round.
# Feb 26 2005 at 9:56 AM Rating: Default
nevermind

Edited, Sat Feb 26 09:58:03 2005
max level
# Feb 20 2004 at 4:11 AM Rating: Decent
No one really believes this, but in an old dev meeting they said the tentative planned max level is 200.
RE; Will it work with wepon
# Feb 02 2004 at 2:28 PM Rating: Default
I'd Imagine that you'd be able to kick something even with a sword in your hand.
Will it work with weapon?
# Nov 17 2003 at 1:08 PM Rating: Default
Will this skill work if you have a sword equiped and monk is your sub job?
RE: Will it work with weapon?
# Feb 04 2004 at 3:44 PM Rating: Default
I would imagine the highest cap for a subjob would be 49 or 50 (99 or 100 main job), and if this skill appears on a lvl. 51 Monk, a sub would never get to use the skill.
RE: Will it work with weapon?
# Nov 17 2003 at 1:38 PM Rating: Decent
No. This is a level 51 skill and you can only get your sub-job up to 35 or something like that.
RE: Will it work with weapon?
# Jan 03 2004 at 10:17 PM Rating: Default
Currently highest lvl a sub can be is 37. this may change in the future
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