Aerin`Dar  

Raid Encounter
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Uploaded July 24th, 2007

Numerous Mindless Minions and the named golem, Rahlgon, attack during the Aerin`Dar battle.

This page last modified 2009-03-03 18:21:55.

Level: 70
Expansion: Planes of Power
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CLICK THE GLOBE!!!
# Jul 16 2023 at 9:15 AM Rating: Decent
-REDACTED-
Scholar
17 posts
Everybody needs to click the globe to get transported or youi'll be locked out after the dragon is killed.

It's not obvious, since the entire group is transported during the beginning of the Hedge Maze event in Plane of Nightmare.
Soloed on the Combine
# Jul 27 2008 at 10:49 AM Rating: Decent
75 Shaman 935 AA's
14k HP 2300 AC
Anguish+ gear
Incredibly fun fight
Fabled
# Mar 18 2008 at 5:30 PM Rating: Default
I hated this encounter so much. So glad somebody got it.

Edited, Sep 16th 2008 11:30pm by namdaruluclin

Edited, Dec 27th 2009 1:21am by namdaruluclin
Fabled
# Aug 25 2008 at 2:51 PM Rating: Default
actually he was quite easy to kill.
Down
# Jul 16 2007 at 5:08 PM Rating: Default
27 posts
Down today with Cercle of Protecteurs guild on Antonus Bayle Server.
3 groups Middle level was 61 .. no hard time :)

Good event to do for a casual guild like us.

Tristelune Necro 60
Raid leader of CDP guild
Antonus Bayle Server
looks like
# Mar 26 2007 at 10:44 AM Rating: Decent
has the same prismatic dragon graphic that the legendary kerafyrm the sleeper had. thought prismatic dragons were supposed to be ub3r, but this guy is a pushover.
looks like
# Nov 09 2007 at 10:58 PM Rating: Decent
**
276 posts
Actually, according to the lore, AD is a Crystalline dragon.
Soloed..
# Feb 20 2007 at 11:10 PM Rating: Decent
Soloed by a cleric, and also by a ranger a few days later..
Deuo'd
# Nov 30 2006 at 11:20 PM Rating: Decent
deuo'd by a 70 pal and shm

100% slowable i.e. doesnt mitate
killed adds as they spawned
shaman healed .. maybe twice, if that
MR = 467 on pal

AD max hit on pal 240, 190 bash/kick


17k 3k ac 35% shielding

and adds dont spawn 1 every 10% .. its 2 every 15ish then 3 at the end
Done with 24
# May 21 2006 at 1:56 PM Rating: Good
39 posts
Easily done with 24 toons on Bertox.
Mostly PoP geared, far far from elemental or qvic or time... Tank was about a 13k buffed tank...didnt have any probs being a punching bag.... infusion vet award helps.. but fear can still land on you even with it.
yeah geniious
# May 15 2006 at 7:09 PM Rating: Decent
Thanks for the old news...
yeah geniious
# Aug 08 2006 at 8:10 PM Rating: Decent
Learn how to spell genious before insulting people who are only trying to be helpful
yeah geniious
# Dec 14 2007 at 7:55 AM Rating: Decent
heh...genius
AD & Planar Progression
# Mar 09 2006 at 4:43 AM Rating: Decent
As of this date, I have NOT killed AD. HOWEVER, I HAVE done the HoH trials, AND I HAVE killed LMM. As long as your raid has people that are HoHb flagged, you can be piggy-backed into the zone and complete the trials. Once you complete the trials, you CAN proceed toward the LMM fight without killing AD and you CAN still get the flag. But if you want to complete the planar progression, you NEED to do the AD event.
wwwuuuuhhhh
# Sep 29 2005 at 7:21 PM Rating: Default
wwwwooooooaaaahhhhh. kewl. thats the kewlest lookin dragon ive ever seen.
could be one grouped i bet
# Jul 04 2005 at 12:06 PM Rating: Decent
took him down with 12 people could of done with less. some were alts tagging along for flag. we are mostly qvic geared, just did it for fun.
RE: could be one grouped i bet
# Apr 03 2006 at 10:51 PM Rating: Decent
oh easy........most of PoP can be one grouped, only things I would see having a problem with is Rathe Council Coirnav Xeg RZtW and some(not all though) of the time gods. I've done most of lower tier and Fenny with 1-2 groups(one group of core players and boxing our alts)
AD down with 34
# May 29 2005 at 9:17 PM Rating: Decent
We came, we saw, we won.

Down went AD with 34 Heroes of Myth tonight and on our first attempt of him.

Orkheomai
Heroes of Myth
Bristlebane

Edited, Sun May 29 22:25:32 2005
RE: AD down with 34
# Jun 29 2005 at 10:43 AM Rating: Decent
Also easily taken down by Deadly Fury on Luclin(Veeshan) with 36. Our tank was Bagar, a 70 pally with 2.0 epic. We rocked his sauce on the first try and I won the Honorary Amulet he dropped. He also dropped the Honorary Longsword.

Very easy fight, most people popped Infusion of the Faithful on the pull and although I was feared twice at first I resisted everything else he threw at us. Dropped more than easily. Less than 5 minute fight.

Also, one of our raiders pulled the guards that now reside outside of the entrance and we were able to drop both of them with only two casualties, they had about the same amount of HP as AD I noticed, slightly more I'd say. One dropped Eye of Yelios or something.
POONED
# Apr 26 2005 at 10:45 PM Rating: Decent
Shahrazad on Bertox killed him with 41 people =)
ggrr
# Mar 13 2005 at 10:23 PM Rating: Default
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208 posts
Down today... Everyone but 2 lone chars survived... And the whole raid goes haywire and got into chaos soon after that... Needless to say, no flag or loot.. Ad's corpse decayed before we had a chance, sum1 snuck a peek a loot tho, 1hs and mantle dropped.......
____________________________
Warrath
Endless Knot
Cazic-Thule
120 Shadowknight
Everquest Player Since 2001
Aerin`Dar
# Jan 10 2005 at 12:56 AM Rating: Decent
*
224 posts
went on an open raid for him tonight on Tunare, we wiped bad, really bad

i got feared and ran right into the Minless Minions, went i went down he was at 99%

when my friend went down he was at 60%, when the uber chanter went down, he was at 30%, we all wiped and we camping the gy

MAGIC RESIST IS KEY, the FEAR WILL KICK YOUR ***

Edited, Mon Jan 10 00:57:09 2005
ways to kill
# Jan 08 2005 at 12:47 AM Rating: Default
some of the best ways to kill

have someone kite the adds for the most part,
have clerics cast MGB HoT to counteract the DoT part of the fear spell

also just for back up due to the golumns have at least 2 65 paladains just sit around and root/stun them
--------------------------------------------
Zama McDeath<Lords Of Prophecy>
66 Shaman on Sol Ro
"gimped in mind not skill"
PP Poof
# Nov 02 2004 at 2:49 AM Rating: Decent
Just killed AD tonight in open raid on Fennin Ro and same thing happened, no body hailed and guy poofed after a few minutes so nobody got flag! Fkin awesome
Screwed out of Flag
# Sep 18 2004 at 11:49 PM Rating: Decent
September 19th 11:30pm 2004, AD was taken down on TP. The Planar projection was up for less than 7 minutes and NOONE got a flag before it depopped. He didnt fall through the floor. Noone looked at AD's body before it depopped. Just pure and simple screwed out of flagged'ness. Someone at Sony should be castrated for this. 248 player hours wasted (62 players x 4 hours from open raid recruitment till the kill) When you drop this guy just Zerg to the PP and get yourself flagged because he will depop SOON. and if you die... sorry about your luck but you aint gettin flagged.
RE: Screwed out of Flag
# Oct 21 2004 at 11:30 PM Rating: Decent
Just have your raid force set a bit more of a priority on getting the flag, plenty of people die on raids and get their hail in. Of course, there are a lot of raids that decide that nobody should hail until someone says, and then it just depops.

If this was your first experience with this, expect to be very dissapointed with the rest of Planar Progression.
#REDACTED, Posted: Sep 10 2004 at 6:13 PM, Rating: Sub-Default, (Expand Post) whats this things spawn time?
spawn
# Sep 06 2004 at 11:52 AM Rating: Default
What happens if the server crashes i heard that is messes up the spawn time so you dont nkow when he will spawn true or fals?
Flag
# Sep 05 2004 at 8:45 PM Rating: Default
As of today, I completed my first AD raid. I am a 65 Cleric. I got the first char flag when I hailed the Planar Projection.

I was AE TL'd to bind in PoT. I zoned into HOH from the normal entrance behind Plane of Storms. I did NOT receive another Flag after I zoned in.

However, I went to see the little guy in PoK. I told him I had stories and got the Flag and the AA point.

You DO NOT have to zone into HOH from the caves afterwards, at least not as of today.

GL and gut them all
Another AD death pic
# Jul 01 2004 at 10:30 AM Rating: Default
I love pics of dead things I guess, kinda sick when I think on it ... but anyhow, here is another pic of AD down: http://img8.photobucket.com/albums/v26/ErikVKing/With_a_DEAD_Aerin_Dar.jpg

Edited, Thu Jul 1 11:32:56 2004
Hoh to complete flag?
# Jun 30 2004 at 10:16 PM Rating: Decent
I just did a successful raid and killed AD. I hailed the PP but was unaware that you had to enter HoH through the tunnel. I gated and wasnt able to get back in.

Is it possible to zone into HoH from PoT and still get the flag or do I need to join another AD raid and zone into HoH from there?
RE: Hoh to complete flag?
# Aug 18 2004 at 11:10 AM Rating: Decent
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1,117 posts
You will either need to to the raid again or at least follow one in.

Also note that since you can get into HoH at lvl 62, you do not have to take on AD for planar progression anymore. However, if you want your idol to be upgraded, you either have to take out AD or do the alternate access quest.

Edited, Wed Aug 18 12:17:43 2004
RE: Hoh to complete flag?
# Sep 17 2004 at 12:32 PM Rating: Decent
***
1,273 posts
The Planar Progression quest (to get to the elementals and beyond) does require you to kill AD. If you just wish to fight in HoH, then levelling to 62 is fine.

There's also a post further up from here that says you do not need to use that portal to complete the flag. If this is true, then the reason I could see why Diggorus is unable to enter HoH would be that he is below level 62 and has not yet completed a PoJ trial (another requirement for access to HoH).

Hope that helps.
RE: Hoh to complete flag?
# Sep 01 2004 at 5:44 PM Rating: Decent
Actually, you still need to do AD for HoHB to kill LMM. =)



Widyen Xaem - 62 Ranger of Innourukk
http://www.magelo.com/eq_view_profile.html?num=1051288

Edited, Wed Sep 1 18:46:12 2004
Kiting Golems - or not
# Jun 29 2004 at 10:22 AM Rating: Decent
Scholar
**
332 posts
The first time I did AD, rangers and druids were assigned to kite the golems. This was way back about a month after PoP came out. I remember that the kiters were not very effective, and the zerg force basically nuked AD dead while golems wreaked havok on the raid. I was lucky to get my flag the first time, on an open raid back when people were still mostly level 55-61. I did the encounter a couple times for fun right after that, with the same strategy - rangers and druids kite the golems. This never really seemed to work right.

Fast forward over a year later. We were doing some backflagging and I was assigned to be in the kite group. The instructions were to simply root the golems using level 65 pally root. Me and another pally sat back and kept the entire golem squad rooted. Two rangers snared the golems once we rooted them. It was surprisingly simple. Golems stayed rooted the entire duration of the fight. None of them resisted a single root or stun. We didn't get hit with any AoE from AD, nor did fear ever reach us.

So basically, now that everyone is level 65 and only does this raid to flag twinks or latecomers, don't bother to kite the golems. Get a pair of 65 pallies to root them in place, with a ranger or druid to run behind snaring them once rooted.

Edited, Tue Jun 29 11:35:00 2004
____________________________
Duke Ardnahoy
Noble Lord Protector of the 70th Crusade
Fennin Ro - EQ I

Ardnahoy II
Fearless Guardian of the 40th Tour
Mistmore - EQ II
RE: Kiting Golems - or not
# Sep 17 2004 at 12:46 PM Rating: Decent
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1,273 posts
I was in a raid that eventually killed AD after 3 failed attempts. Originally the plan was to kite the golems, then it was to have a section of the raid there to specifically kill them.

Each failed attempt was not due to the golems though, it was due to the AoE DoT component of the Glass Roar fear spell. As with most raids, the decision in each case was to put all the healers on a chain for the MA. Then, as soon as the fear goes off, all of the DPS (and the CH cycle) very quietly....without any fuss....slowly....dies.

What interests me though was that the two times I was in groups to kite/kill the golems, I didn't get feared. Now it could be either that AD sometimes doesn't cast it, or it could me the range doesn't extend the pit, or that only players from the front are affected (my theory). In both cases, the wizzies and the rangers were the last standing though, which suggests it's a range issue.

Anyone else have any similar experiences?
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