Vana'diel Bestiary: Jailer of Hope  

Found in:Al'Taieu
Found at Location:D - 9
Spawned using:First Virtue, Deed of Placidity, High-Quality Phuabo Organ
Secondary Job:Black Mage
  • High Notorious Monster
  • Aggro
  • Detects by True Sound
  • Strong against Water
Updated: Tue Sep 1 13:27:40 2009

Jailer of Hope Picture

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General Information

Jailer of Hope's ??? Location
Jailer of Hope's ??? Location

  • Resistant to Thunder based spells.

  • Melee attacks have an additional Stun effect that cannot be dispelled.

Jailer of Hope Special Attacks

  • Plasma Charge: Self target Shock Spikes effect. (Effect can be dispelled).

  • Spine Lash: Frontal cone AoE physical damage with an additional Plague effect.

  • Voiceless Storm: AoE magic damage with an additional Silence effect.

  • Tidal Dive: AoE physical damage with additional Bind and Gravity effects.

  • Vapor Spray: Frontal cone AoE Water based magic damage.

  • Aerial Collision: Frontal cone AoE physical damage with an additional Defense Down effect.

  • Burst II: Strong single target Thunder based magic damage.

  • Thundaga III: Strong AoE Thunder based magic damage. (Circle of effect originates from spell target).

  • Mighty Strikes: During the duration of effect, all physical attacks performed by Jailer of Hope are critical hits. Can be performed multiple times. Denoted by the characteristic mob two-hour animation.

Final Fantasy XI

Category: Final Fantasy XI
This page last modified 2009-09-01 06:28:06.

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Hope Torque?
# Jan 14 2008 at 1:21 PM Rating: Decent
280 posts
This also drops Hope Torque. +5 Agi, +7 Katana, +7 Archery skill. I don't see how people killed this without it doing Plasma Charge -> insta-cast spells because when we do it, it does it at least 5-6 times through the course of the fight. When it does, shadowbind it and run away/kite it as best you can for about a minute total until the insta-cast spell duration goes away. Pretty straightfoward fight if you have enough tanks (3-4) and try to limit it's tp so it can't use Plasma Charge too often. DoT's + SMN BP's are awesome on this fight.
random difficulty
# Jun 19 2007 at 9:25 PM Rating: Decent
2,750 posts
I know the posts were old, but every time it uses plasma charge it gains access to instant cast Burst II and Thundaga III, it just doesn't use plasma charge very often. Seems to favor aerial collision the most, which is annoying because of the defense down effect needing to be erased every 10-20 seconds :( So the difficulty of the fight is really just based on whether he chooses to use plasma charge or not - even if he does, just cure bomb the tank til he stops casting again and you should be fine.
# Apr 07 2006 at 4:23 PM Rating: Excellent
48 posts
I wish i could get burst II.. such a cool spell
Inconsistent difficulty?
# Jan 08 2006 at 3:19 AM Rating: Good
7,106 posts
So, we fought Hope for the third time today. The previous two times it was a joke (as we had been told to expect) and we killed it easily. We never saw it cast a spell.

*This* time, it did ShockII and ThundagaIII in the first five seconds (no cast time, so no stun chance), instantly killing our first tank. It then ran around pulping us for the next 30 minutes, until we had a near wipe at 12% and just let it regen to full while we recovered. Then, when we were ready and all at 100% again (including the mob), we attacked again, and this time it died easily without casting a spell, just as it had our previous two fights.

So, we were confused. Anyone else experience this? We did notice that when it changes to "nasty instant spell mode" it always put up the traditional Phaubo shock spikes, but even after dispelling them it remaining in spell mode for awhile, so the spikes are a symptom and not a cause.

We are also 0/3 on any optional drops, getting only the 100% drop staff three times.

Any comments, either on its difficulty or drop rate?

Edited, Sun Jan 8 03:42:29 2006
RE: Inconsistent difficulty?
# Feb 21 2006 at 11:47 PM Rating: Decent
^^ He means Burst II, not shock II. Burst II is instant cast (Along with thunderaga III) and does around 3k damage. Dunno why you see the mode switch, sometimes they just get spammy, either spells or aerial collision. Long and the short, you win some, you lose some. Haven't lost to him for a while now, I think only our first or 2nd time...
RE: Inconsistent difficulty?
# Jan 18 2006 at 2:09 AM Rating: Excellent
I've fought this a few times with my Sea LS and we've seen the same thing. It only went into insane spell mode once when we faught it (We've fought it 4 times) I've got no clue why it does this, but usually when it did that I was too busy with staying alive to ask "Hey, now why did it do that?" :P

Edited, Wed Jan 18 02:10:21 2006
Sea Gods
# Nov 28 2005 at 4:36 PM Rating: Decent
68 posts
This is one of 7 of the new Sea Gods, just like the 5 living up in sky (kirin, byakko, seiryu, suzaku & genbu) there are 7 all together living in Sea, each a different race.
Jailor of Faith = Euvhi family
Jailor of Fortitude = Ghrah family
Jailor of Hope = Phuabo family
Jailor of Temperance = Zdei family
Jailor of Justice = Xzomit family
Jailor of Prudence = Hpmede family
and the new big boy that makes kirin look like a lil puddy tat,
Jailor of Love = Yovra family
RE: Sea Gods
# May 06 2006 at 7:16 AM Rating: Decent
1,563 posts
Maybe you should list the real "new kirin" ....

Absolute Virtue

Does this make him look like a teeny tiny mouse now? baby mouse ? since JoL makes him look like a "puddy tat?"
# Oct 17 2005 at 7:40 AM Rating: Decent
17 posts
This also drops one of the vitrues.
# Oct 15 2005 at 1:37 AM Rating: Decent
indeed it is a Phuabo, and a beefed up crazy *** Phuabo with FC Burst II / Thundaga III. This one is part of the tier 2 Jailers along with Justice / Prudence, and i think based on difficulty it goes: Prudence > Hope > Justice from hardest to weakest.

Prudence = Hpemde
Justice = Xzomit
Wrong Family
# Oct 14 2005 at 10:28 PM Rating: Decent
1,726 posts
It's a Phuabo type based on screenshots posted on Killing Ifrit and elsewhere.

Note to Administrators: KI has a thread in the Missions and Quest forum called The Mystery of Lumoria (its stickied). There is a lot of screenshots in there which you could probably ask permission from the posters who posted them and there's a lot of information on all Jailers and other Sea NMs' behavior, spells, drops, etc.
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