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Zanshiin for non SAM or /SAM?
# Jan 11 2007 at 4:26 PM Rating: Decent
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139 posts
Does the Zanshin effect proc for a non SAM or /SAM? Below, someone reported a 5% additional Zanshin from this cape. Is this the same for someone without the Zanshin trait? (For example, I'm interested in this for BLU/NIN) In advance, thanks for responding.^^
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Zanshiin for non SAM or /SAM?
# Jan 23 2007 at 9:49 PM Rating: Decent
This item enhances the effect Zanshin, it does not add the effect if you do not have it. Yet it does work for /sam as Zanshin is a lvl 20 abilaty, making it avalible when subbing sam at lvl 40.

As for "Store Tp" and "Subtle Blow" you do not have to be using a sam or mnk for them to Take effect. They add +1 to any job/subjob.


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Wilykit
Sylph
Windurst: Rank 5
PLD: 59, WAR: 38, RDM: 36, DRG: 40, SAM: 37, BRD: 30, NIN:1

Edited, Jan 24th 2007 12:54am by HeavyCream
Zanshiin for non SAM or /SAM?
# Apr 09 2007 at 2:19 PM Rating: Decent
you do not get the effects unless u have the traits.

to get everything out of this you need to be mnk/sam.

dont listen to ppl when they say you get the +1, they dont know what they're talking about.

Zanshiin for non SAM or /SAM?
# Sep 24 2010 at 8:19 AM Rating: Decent
You're an idiot, learn to play the game before filling these boards with false information.
Zanshiin for non SAM or /SAM?
# Feb 09 2007 at 12:51 PM Rating: Decent
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434 posts
It has been proved time and again, that "Enhances "Blah" effect, can give you that effect. Anyone have any definite: "Yes, i have tried this cap, and it does NOT give the effect" or "Yes, i have tried this cape, and it DOES give the effect"?

If you want proof that you can gain "enhances blah effect": http://ffxi.cannotlinkto/itemdb/6724

Tatami Shield

Effects for Tatami Shield:

* Strength +5
* Evasion +3
* Enhances Killer Effects

Proven to give +killer to any job that weilds it, also there are more items that do give effects that you dont have. This is the only one i can think of off the top of my head.
Update
# Jan 02 2007 at 4:06 PM Rating: Excellent
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14,661 posts
Added icon, picture, and Assault points info.
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WTF
# Oct 04 2006 at 2:15 AM Rating: Decent
WTF? they call it a "Bushido cape" and we Samurai can not equip it?... Dumb...
WTF
# Oct 07 2006 at 10:32 AM Rating: Decent
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1,286 posts
This cape is very useful. After you miss the first time, this enhances your ability to miss a second time! :P

Seriously though, this most likely is better than amemit+1 for people with 2H weapons, just because hitting harder is not typically their biggest problem - not missing (or making up for a miss) is. If there were a cape with a reasonable accuracy bonus on it, then this cape would be pointless.
WTF
# Oct 04 2006 at 9:11 AM Rating: Decent
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218 posts
I'm pretty sure it's supposed to be SAM, not SMN. Check cannotlinkto to verify:

http://ffxi.cannotlinkto/itemdb/8234
WTF
# Oct 04 2006 at 9:34 PM Rating: Decent
Thank you Clyne, I was having a serious WTF moment.
right...
# Oct 04 2006 at 12:19 AM Rating: Decent
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851 posts
ok, we get it, your mind is a parachute.

Testing
# Oct 04 2006 at 12:09 AM Rating: Decent
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1,103 posts
After counting over 400 misses, I believe the Zanshin effect on this cape has a 5% activation rate. I posted my testing methods and conclusions here.
Testing
# Oct 04 2006 at 1:24 AM Rating: Decent
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128 posts
5% would almost make since. Dual Weild on NIN lowers total base delay on both weapons by 5% right? I am wonderin now how much Double Attack on WAR increases the chance of attacking a second time. I never stated it to be 75% of the time. :P I am simply saying since Amement is not an Acc. piece of armor that this might help. I certainly wouldnt rely on Zanshin for your Acc. lol
Not as bad as it looks~
# Oct 03 2006 at 10:23 PM Rating: Decent
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128 posts
I agree Amemit +1 is a very key item to be used by many melee class jobs, altho with the new updates to SAM this is going to be very key for many Jobs as use for Game end armor. At first glance you see this cape adds Store TP and Enhance to Zanshin Effect. As you are aware I am sure Zanshin is currently (pre update) a level 60 SAM Job Trait. As I am reading about the new updates to SAM they are going to lower this JT to level 20 range, allowing jobs to be able to benifit from Zanshin from a Sub class. (Not to mention some of the very pimp new Job Abilitys they are adding.) This is not something you will probably see to much in EXP partys, but more something that will be used by lv 75's against harder monsters where ACC is lacking. For Instance A WAR/SAM weilding a Great Axe, If you miss it sucks per slow attack rate, but with the new update with the sub SAM you will have a chance to take another swing for connection on the monster. Being able to Enhance this Ability I think is going to be very 'pimp', Altho this Cape should not be used for WS per it adding no WS DMG. It will be very nice for Kings and Gods and some Sea monsters.

--Your mind is like a Parachute it only works if its open, dont be limit minded-- :P
meh
# Oct 03 2006 at 9:06 PM Rating: Good
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384 posts
seems kinda weaksauce when amemit +1 is available
meh
# Oct 03 2006 at 10:30 PM Rating: Decent
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128 posts
agree Amemit +1 is a very key item to be used by many melee class jobs, altho with the new updates to SAM this is going to be very key for many Jobs as use for Game end armor. At first glance you see this cape adds Store TP and Enhance to Zanshin Effect. As you are aware I am sure Zanshin is currently (pre update) a level 60 SAM Job Trait. As I am reading about the new updates to SAM they are going to lower this JT to level 20 range, allowing jobs to be able to benifit from Zanshin from a Sub class. (Not to mention some of the very pimp new Job Abilitys they are adding.) This is not something you will probably see to much in EXP partys, but more something that will be used by lv 75's against harder monsters where ACC is lacking. For Instance A WAR/SAM weilding a Great Axe, If you miss it sucks per slow attack rate, but with the new update with the sub SAM you will have a chance to take another swing for connection on the monster. Being able to Enhance this Ability I think is going to be very 'pimp', Altho this Cape should not be used for WS per it adding no WS DMG. It will be very nice for Kings and Gods and some Sea monsters.

--Your mind is like a Parachute it only works if its open, dont be limit minded-- :P
meh
# Oct 03 2006 at 10:28 PM Rating: Decent
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128 posts
Edit - Multi Post

Edited, Oct 4th 2006 at 2:19am PDT by ScDizzy
meh
# Oct 03 2006 at 10:25 PM Rating: Decent
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128 posts
Edit- Multi Post

Edited, Oct 4th 2006 at 2:18am PDT by ScDizzy
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