Unlocking a Myth (Black Mage)  

Realm:Aht Urhgan
Start Area: Lower Jeuno
Start NPC:Zalsuhm (H - 9)
Related Areas:Nyzul Isle
Related Mobs:Zalsuhm (H - 9)
Min Level:75
Max Level:75
Weapon Skill:Vidohunir
Items Required:Mage's Staff
Runic Disc
This Quest requires Aht Urhgan
Last Updated: Sat Feb 6 22:29:22 2010

Contents [hide]


Self-styled leading researcher of mystical artifacts, Zalsuhm, claims that the weapon you acquired deep within Nyzul Isle conceals immense power. Wielding the now unlocked weapon will cause a magical evolution to take place...eventually.


With your Mage's Staff equiped, talk to Zalsuhm in Lower Jeuno for a cut scene that starts the quest. The base weapon without any upgrades is the minimum requirement. During the cut scene, he'll ask a series of questions, if he doesn't like your answer, he'll get mad and not start the quest. If this happens, just leave the zone and come back to talk to him. Depending on the Nyzul Isle progress saved on your Runic Disc, you will have to earn a certain amount of weapon skill points using your weapon. See the chart below.

Much like other weapon skill quests, you earn points by performing weapon skills and skill chains. One point is awarded for landing a weapon skill alone, two points for closing a level 1 skillchain, three for closing a level 2 skillchain, and five for closing a level 3 skill chain. You can check your progress by trading the weapon to Zalsuhm. Possible messages include:

  • I sense only a mote of energy present. You still have a long way to go.
  • Aaah, yes... I can feel a marked increase in energy compared to when I first held it. Keep up the good w-w-work, hee hee hee...
  • The energy is threatening to burst forth. It won't be long now.
  • You've done it! Energy is overflowing as though the floodgates have burst open! (This message indicates you have enough points.)

When you have accumulated enough points, Vidohunir will appear in your weaponskill list while the Mage's Staff is equiped. Return to Lower Jeuno and trade your Mage's Staff to Zalsuhm to fully unlock the weaponskill and to complete the quest.

Weaponskill points required

The follow chart shows how many points will be required for the quest based on the floor progression saved on your Runic Disc

Floor Points Required
100 250
95 580
90 680
85 780
80 880
75 1160
70 1360
65 1560
60 1760
55 2320
50 2720

Floor Points Required
45 3120
40 3520
35 4640
30 5440
25 6240
20 7040
15 9280
10 10880
5 12480
0 16000
Final Fantasy XI

This page last modified 2010-02-07 12:58:09.
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