Active Ability details for Astral Flow  

Jobs/Level:Summoner, lvl 1
MP cost:0
Duration:3 Minutes
Reuse:1 hour
Cast time:Instant
Target Type:Self
Description:Allows avatars to use their full strength.

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# Mar 07 2007 at 4:23 PM Rating: Decent
Fighting Garuda in my lvl 20 fight I have found that this has lasted over 3 minutes. I managed to get off 3 Searing Lights, and still not have Garuda die (still not sure how), but I ran all the way back to the bottom used a Drink and summoned Carby than ran back up, and when I was halfway up the 2hr ran out. I can guarentee that it lasts more than 3 minutes, but I do not know how long it is. Oh yes... I did die.
# Feb 06 2005 at 5:20 AM Rating: Decent
This thing lasts 3 minutes and 30 seconds. Not 3 minutes. I've timed this over and over. If it was 3 minutes, you couldn't do the blood pacts three times in the solo-avater fights. The delay between choosing the ability and the avatar actually performing the ability is two to three seconds. It is conceivable with SMN AF2 set to pull off four Blood pacts in an Astral Flow set up.
RE: Duration
# Oct 02 2005 at 2:14 PM Rating: Decent
776 posts
This has been addressed countless times further down the thread, and yet this poster still got the information wrong.

Astral Flow is a 3 minute ability, and the three BPs are activated within a 2-ish minute time frame.

I only bothered to correct this post because it's at the top of the page, and most people don't bother reading all the way down.

Edited, Sun Oct 2 15:32:38 2005
astral flow
# Dec 19 2004 at 9:26 PM Rating: Decent
88 posts
astral flow lasts 3 mins, but you CAN do 3 bloodpact moves when you unleash it. I found out from a forum on this website that you can unleash an ability every 59 sec right on the ticker for 60. So after the first astral flow at 1 sec, cast it at 59-60 immediately then repeat. I have done 3 and am not even that high level with my carbuncle. It is hard, but definitely can be done.

Edited, Sun Dec 19 22:32:03 2004
Cough cough
# Sep 28 2004 at 10:58 AM Rating: Decent
Allakhazam is very stupid regarding Summoners eh? Got all the names wrong of the 2 hour Blood Pacts...bleh bleh bleh

ANYWAY, here's the "low-down" on the Summoner 2 Hour.

Astral Flow has gotten a major boost since the patch for summoners, as far as I've seen anyway. Blood Pacts in general are much more useful, hit more often, etc etc.

Astral Flow does two things:
1) It allows you to use your pet's special ability, which drains you of all your MP and such.
2) It removes the MP cost of your avatars for as long as the ability is active.

Carbuncle - Searing Light - AOE Light Damage
Garuda - Aerial Blast - AOE Wind Damage
Ifrit - Inferno - AOE Fire Damage
Shiva - Diamond Dust - AOE Ice Damage
Leviathan - Tidal Wave - AOE Water Damage
Titan- Rage of the Earth - AOE Earth Damage
Ramuh- Judgement Bolt - AOE Lightning Damage


While I do not know, this is my guess on Fenrir.

Fenrir - Howling Moon? (something like that) - AOE Dark Damage

If Bahamut ends up being a summon (highly unlikely by the way)

Bahamut - Mega Flare - AOE Non-Elemental Damage
RE: Cough cough
# May 24 2005 at 2:36 AM Rating: Decent
Ramuh- Judgement Bolt - AOE Lightning Damage

It's actualy Judgment Bolt (no 'e' after g) I can't tell you how many times I've made a temporary macro for this only to have it not go off because I spelled it wrong ><;;
# Sep 05 2004 at 8:22 PM Rating: Good
Mana does NOT EFFECT the damage your avatar's mega ability. Although you need twice mp as your level + 4 to cast it. So your level 20 summoner. You need (20 times 2 = 40 + 4 = 44) 44 mp to activate it. Or else if you order your avatar to use the attack it won't cast but still you have to wait 1 min before you can do it again so becareful. Other examples
Level 50 times 2 + 4 = 104 mp must have
Level 75 times 2 + 4 = 154 mp must have
Level 30 times 2 + 4 = 64 mp
Astral Flow Duration
# Aug 24 2004 at 4:44 AM Rating: Decent
681 posts
When I used Astral Flow, I watched when my ability would run out and monitor it on my Job Abilities screen. Astral Flow wore off when my timer was at 1:56:50. Thus, Astral Flow must have a duration of 3:10. Let me know what you think.
#REDACTED, Posted: Jul 30 2004 at 10:09 AM, Rating: Sub-Default, (Expand Post) anybody got a ss of searing light.. ive never seen it cuz gay people never use their two hours... and i wanna become a sum if anybody has the ss please post please
RE: ?
# Aug 29 2004 at 1:31 PM Rating: Default
524 posts
igitur wrote:
there are 10 types of people, those who understand binary, and those who dont

Hahahahaha! That kills me. That's hilarious. I love binary... /sigh good times...
# Jul 25 2004 at 2:49 AM Rating: Decent
756 posts
This is the most powerful 2H ever, rather fitting for the job^^
# Jun 08 2004 at 3:50 AM Rating: Default
371 posts
Astral Flow actually lasts 4 minutes, not 3.

You disagree? Well, SMNs, and it has been proven in videos countless times, have used 3 Searing Lights (via Carbuncle, typically used in the level 20 ava fights) technique.

The regeneration time for Blood Pact is 1 minute, if this only lasted 3 minutes it would be impossible to do 3. Doing 3 is very, very hard, however, it's quite possible. ^_^
RE: Duration
# Aug 16 2004 at 1:11 PM Rating: Decent
The second poster here is correct, it is only 3 mins long. Ive been trying to explain this to people in my LS. People keep saying "its so hard to do 3 Searing Lights" It isnt unless you THINK it is. People dont realize that you use the first one ASAP after Astral Flow is used.

All some people think is 1min cooldown, 3 mins use.

Think about it logically, anyone can use basic math.

Edited, Mon Aug 16 14:12:23 2004
RE: Duration
# Jan 13 2005 at 9:45 PM Rating: Decent
80 posts
One thing that may be confusing to people is that the timer is the SAME 1-minute timer as for the other Blood Pacts...

So, while it's tempting to think "I'll hit this guy with Poison Nails then activate Astral Flow", it backfires. You're going to lose a full minute, since you won't be able to use Searing Light until you're already 1 minute into your Astral Flow time.

Edited, Thu Jan 13 21:45:48 2005
RE: Duration
# Jul 11 2004 at 11:26 PM Rating: Good
2,684 posts
Incorrect, you make an assumption that many make.

Astral flow = 3 mins

watch and learn

Astral flow used : 3:00 and counting
Blood Pact used :59 Astral flow at 2:55
Blood Pact used :59 Astral flow 1:50
Blood Pact used :59 Astral flow :45

See? You use the Astral flow at the BEGINING of each min, not the end. If you use astral flow, then waiting a min to use a blood pact, then not only are you an idiot, but you can only get off 2
RE: Duration
# Aug 04 2004 at 9:42 AM Rating: Default
Don't call others 'idiot'.
#REDACTED, Posted: May 10 2004 at 10:27 AM, Rating: Sub-Default, (Expand Post) As I understand it, the MP of a SMN increase the amount of damage deault. Is this ture. If so, a Taru SMN would do more damage then a Galka SMN. BTW HAHA, I hope I never see a Galka SMN !! I laugh each time I hear of a Galka WHM. I feel sorry for any group that has one of those guys on the team. Everone would be in the Yellow because the Galka ran out of MP so fast. LOL!
RE: Ok, I have a good question.
# Oct 28 2004 at 12:08 AM Rating: Decent
35 posts
I dont think it's the amount of mp have left is the amount of damage. Unless your mp is lower then the minimum. For exampe let's say your are a lvl 20 summoner. In order to use searing light for its full damage, you need to have 44 mp(level times 2 plus 4), but if you use it when you have less than 44 mp than your searing light will do less depending on how much mp u have.
RE: Ok, I have a good question.
# Mar 08 2005 at 6:09 PM Rating: Good
634 posts
Agreed. How much MP you have when you use an Astral Flow Blood Pact seems to have nothing to do with how much damage it does.

I've only defeated Titan so far (SMN20 with capped Summoning Magic at 63), but what I saw makes me think that the MP doesn't matter at all. I wore him dow to about 75% health with 4 or 5 carbys and then did Astral Flow - the Blood Pact attacks did 210 HP damage each time. The first time my MP was almost full, and the second time it barely was above 44. If MP had anything to do with the damage, I should have seen less damage from the time with less MP.

I agree with other's opinions (based on what I've seen and heard) that the Astral Flow Blood Pact attacks simply require enough MP to go - any excess MP is used up but doesn't make it more powerful.
RE: Ok, I have a good question.
# Sep 11 2004 at 11:55 PM Rating: Default
I'm a Galka White Mage at lvl 42... I take care of my parties quite well. I have no difficulties with decreased mp. Also with my RSE gear I am nearly equivelent to a hume or mitra at my level...

Edited, Sun Sep 12 00:56:21 2004
# Apr 25 2004 at 5:06 AM Rating: Default
173 posts
Ok this does stop mana drain it also produces hate heh ***** aint it?

but anyways while using this access your blood pact menu there will be new ability that is temporarily there depending on your avatar for Carbuncle its Searing Light a very powerful AoE that is light based figures by the name? dont get this mixed up as useless mana drain stopper the blood pacts will be very powerful and these moves will drain all MP you can use this as long as you have mana like one time carbuncle and I were near death i was attacked carbuncle responded and linked 2 orcs as he quickly was near death I hit it for Searing Light and he jumped in to the air did it leaving them both falling down dead so you get how powerful it is and for you FFX fans think of it as an Aeons Overdrive
Radioactive Rabit
# Feb 23 2004 at 7:14 PM Rating: Default
lvl 1 summoner just got job.

Carbuncles Astral Flow ability is a buff you get for 3 minutes about. It makes it so it stops draining your mana while he's out helping you. Long as he's health prevails he wont -un'summon because of total mana drain. Till the 3min buff icon disappears.
# Feb 02 2004 at 12:50 PM Rating: Default
So...which one is their "Mega Ability"? ummmm, so is it like an instant kill or something. This sounds like a pretty extreme attack at level one, even if it takes two hours to regain it...hmmmm. Anyways, i don't think Ill become a summoner, though I do like the screenshots of them.
#Anonymous, Posted: Dec 28 2003 at 10:47 AM, Rating: Sub-Default, (Expand Post) It would be, if they ever include Bahamut, Mega Flare!!!!!!!!!!!!
#REDACTED, Posted: May 12 2004 at 11:33 AM, Rating: Sub-Default, (Expand Post) Wait... were only on the 2nd year of FFXI...
RE: Mega Flare
# Aug 29 2004 at 1:34 PM Rating: Default
524 posts
Oh, he's in CoP alright. He just may not be a summon. He's speaking in the screenshots so... quest NPC? :( You'll get 'im eventually though, i'm sure. It's not FF without bahamut.
# Dec 19 2003 at 2:28 PM Rating: Decent
45 posts
And the mega ability IS...
# May 15 2004 at 3:37 AM Rating: Decent
Different for every summon:
Carbuncle-Searing Light
Garuda- Wind Storm
Ifrit- Inferno
Shiva- Diamond Dust
Titan- Rage of the Earth
Ramuh- Judgement Bolt
# Jan 19 2004 at 7:38 AM Rating: Default
It depends which avatar the summoner has called.
# Jan 19 2004 at 7:37 AM Rating: Default
It depends on the summon.
# Dec 05 2003 at 10:43 AM Rating: Default
"Allows you to command the summons to use his mega ability."
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