|Jobs/Level:||Paladin, lvl 37|
Rune Fencer, lvl 45
White Mage, lvl 45
|Scroll:||Scroll of Flash|
|Cast time:||0.5 seconds|
|Description:||Temporarily blinds an enemy, greatly lowers its accuracy.|
Solo, I usually go Pld/Whm as I can use Blink and Stoneskin. I also have the ability to cure status ailments, and utilize sneak/invisible when needed.
For camping high Level NMs, I use Pld/Thf so I can use Thief Hunter...or if me and a Thf are Duo camping, I use Rng as a sub for widescan.
Pld/Nin is also a viable setup, particularly while doing Besieged, or BCNMs or endgame missions/quests.
Pld is a lot more flexible than most will give the job credit for, and with the right setup/equipment, we can perform duties other than Main Tank. I have been backup healer and DD...although tank is what I am normally doing.
As for Pld/Nin, I have just seen there is a piece of equipment that is enchanted that allows non Warriors to Provoke! If this is the case, Pld/Nin ftw! *Disclaimer: I have yet to try this! Take this last suggestion at your own peril!
Sickle slash can easily knock back three quarters of a pld's hp. If at that time they dont have flash ready, a double attack/critical hit could mean a dead tank. If they have the mp, their whm should be more than willing to throw out a flash.
Flash generates a decent amount of hate, but it doesnt generate near as much hate as cure 3/4.
I use this spell as often as I can, it saves me from having to throw out a high lvl and mp cost cure, and has saved my tank on many occassions.
Generally, three swings from an it to a pld is 150-200 dmg, so your options are:
a)cast flash while the pld still has hp and hate or
b)cast cure 3+ which is slower, risk losing hate control, risk your plds life and burn mana.
Flash might generate some hate, but not as much as you would think. Having the whm and pld use this spell whenever the situation is controlled can definitely help bring pld a little closer to blocking off the advantage shadow tanks have.
In the long run, by casting flash, you gain less hate overall than you would if you had to cure the attacks that missed and you save mp.
Any WHM who has Flash and doesn't use it on a regular basis is not a good WHM.
Now it's listed as a Pld/Whm spell ??? Why in the world would a Whm want to use this spell and gain hate???
They don't delete Char. anymore and haven't since July of 04.My account was canceled for 8 months and started back again and all of it was still there.Canceled in like May of 04 and started back in DEC. of 04 and was all still there.
Edited, Thu Dec 15 16:36:51 2005
36/21/19 WHM/SMN/BLM ^^
Mnd effects all light and divine spells, and light magic resistance.
Int effects elemental and drk magic, and elemental resistance.
Please don't make up answers and mislead people, it only ruins their ability as a player.
BTW: Rdm/whm in full mnd+ gear takes more elemental dmg than my blm/whm even though they have about 20 more mnd.
Not a typo, the mistake shows up in 3 places.
Flash was pretty much created for one reason, and one reason only, for it's another way for PLDs to get a good ammount of hate in a hurry. PLDs had a lot pf problem keeping hate and this was the solution SE came up with...i LOVE it
I can voke, Flash, then heal and the mob will miss a couple time allowing me to heal....just awesome :)
Your post may be three years old, but its not too late for me to correct this.
Flash is NOT a suitable substitute for Provoke. I use flash as support to keep hate, coupled with Provoke and other abilities that we have.
Just remember, Provoke will ALWAYS trump Flash in the amount of hate generated.
for hate building, flash is very powerful. its underneath provoke, but still generates it gooood. when you couple provoke followed by flash, it becomes a very effective weapon.
to be perfectly honest, the only reaosn i think a white mage has it is so they can flash, and then re-cast all the defence buffs they may need due to being hit. other than that its useless. im sure a white mage generating hate for himself as much as possible is a very clever idea -_-
Or even, Pld should run out of mp before whm so a well timed flash by the whm could be useful
Also, Flash is based on Divine Magic, which caps reasonably well on PLD (196 cap, as opposed to 203 on Sword)
Edited, Mon Mar 22 09:49:32 2004
thanks in advance.
at the time i was poor so didn't buy it, only to end up finding it on the Jeuno AH for 4k (glad i was poor).
Seems like a good idea to super-blind the mob while it's hacking at the WHM. That way the WHM doesn't take many hits while vokes are charging and melees are hitting hard for more hate.
Just so the rest of us know... if melees aren't supposed to have the hate, who is? e_e
If anyone's a "noob," it's whoever wrote that post.
Edit: my terrible spelling <.<
Edited, Mon Jan 30 08:21:48 2006
..moron. By level 45 one would hope that parties aren't so retarded that they would actually even consider that option because they read about it from some noob here.
Ninja's shadows go down and recast isnt up?
Flash generates about 10 seconds where that tank shouldnt get hit.
3 hits to a "naked" ninja at 50+ is about 300+ dmg.
Casting this spell just saved you 60mp from casting cure 4, and created less hate.
Pld's at lvl 50+ start to take a lot of damage against an it mob, I'm talking 90+ per swing (unless using an earth staff, still 75+ though)
so you have the option of using 46mp for cure3, or 25 for flash.
no matter how you look at it, flash saves you mp, saves you some hate, and saves you the headache of spamming cures while your tank gets smacked around. People who keep saying only noobs cast this spell has obviously never partied with an efficient whm, or doesnt have a job past 45.
It creates a lot of aggro so leave it up to the paladin unless you're soloing or otherwise.
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