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New Menu of Vana'diel: Tasty FOOD Effects List - Dec Patch!Follow

#102 Dec 11 2004 at 3:11 PM Rating: Decent
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This deserves to be a sticky. This has very helpful info^^
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#103 Dec 11 2004 at 3:49 PM Rating: Decent
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415 posts
I've seen alot of test results for high level characters. Can we get some results for characters in the level range of about 20 through 40? I'll do my part and do some testing as a mithra ranger and thief. Hoping to post some results later tonight. Sticky this immediately!!
#104 Dec 11 2004 at 9:16 PM Rating: Good
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83 posts
Hi All,

Updated again (^_^). Thanks to everyone's contributions! Some notes:

1. Sushi - WOW! Verified most sushi and it indeed is some very NICE food! (all that +STR, +DEX, +AGI, and/or +CHR) (^_^)

2. Cookies, Snacks, and Pies! - We've gotten a lot of mixed info about the new Cookies and what they do. Also need more info on all the Pies now (just confirmation). Remember to note what your MP and HP was regening at before you eat it, then try eating them and see. (also Durations would be nice to confirm. :)

3. Seafood Stew - There seems to be some discrepancy; anyone wanna try out more of the Seafood Stew and confirm? :)


* Lastly, spread the news about these great new Foods! It's great to help everyone discover new, tasty foods, and let everyone benefit from doing better in EXP'ing or Adventuring around Vana'diel (^_^)/

Thanks again!

Edited, Sun Dec 12 05:03:02 2004 by exilekiss
#105 Dec 11 2004 at 10:26 PM Rating: Decent
Just some elaboration on some foods:

Marron Glace - MP+13% (cap is +85MP), +1MP Regen while sitting
Snoll Gelato - MP+16% (cap is +75MP), +1MP Regen while sitting
Sub-zero Gelato - MP+16% (cap is +80MP), +2MP Regen while sitting

So, snoll gelato and it's HQ, sub-zero gelato, is better suited for lower levels and marron glace is better suited for higher levels.
#106 Dec 11 2004 at 10:44 PM Rating: Decent
Some elaboration on some foods:

Marron Glace: MP+13% (+85MP cap), +1MP Regen while sitting
Snoll Gelato: MP+16% (+75MP cap), +1MP Regen while sitting
Sub-zero Gelato: MP+16% (+80MP cap), +2MP Regen while sitting

Sub-zero Gelato is the HQ of Snoll Gelato. It also stacks, therefore, it lasts one hour.

Some more information that I've found, but not tested yet...

MP Regen Foods (hMP), while sitting of course.

Acorn Cookie: hMP+3, 3 minutes
Wild Cookie (HQ Acorn Cookie): hMP+5, 5 minutes
Coin Cookie (HQ Cinna-cookie): hMP+6, 5 minutes
Wizard Cookie (HQ Ginger Cookie): hMP+7, 5 minutes
Chocomilk: hMP+3, 3 hours
Choco-delight (HQ chocomilk): hMP+4, 4 hours

Edited, Sat Dec 11 22:49:49 2004 by Deforciant
#107 Dec 12 2004 at 3:11 AM Rating: Decent
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6,318 posts
Bump.. this is far too usefull to be this low on the main page.
#108 Dec 12 2004 at 12:58 PM Rating: Good
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1,173 posts
exilekiss,

The attack+ for the tonosama was +50, not +30. The my other tests (including baseline) were done wearing the Ochiudo's Kote, which have attack +20. So you have to subtract 20 from the baseline attack.

EDIT: Just thought I'd add the full change in going from Ochiduo's Kote to Myochin Kote (altering baseline effects for Tonosama riceballs)

Ochiudos Kote : Def 8, Attack +20

Myochin Kote : Def 15, HP +15, Dex +4

Edited, Sun Dec 12 13:04:38 2004 by Yunchang
#109 Dec 12 2004 at 2:46 PM Rating: Decent
30 posts
Good post ;)
#110 Dec 12 2004 at 3:39 PM Rating: Decent
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233 posts
**bump**
#111 Dec 12 2004 at 4:00 PM Rating: Decent
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1,158 posts
Dhalmale Steak
lvl:   40 
class: THF 
race:  Mithra

attack:      158 
meat+attack: 200 = 26%

i think not really bad for price 1.200 i bought it ! (it was for bcnm ... in fact i died in first run :D so i wasted it)

Meat Chiefkabo
lvl:   40 
class: THF 
race:  Mithra

attack:      158 
meat+attack: 195 = 23,5%


Edited, Sun Dec 12 16:03:58 2004 by TSP

Edited, Sun Dec 12 16:13:13 2004 by TSP
#112 Dec 12 2004 at 5:40 PM Rating: Decent
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418 posts
Quote:

Goblin Chocolate
(Level 35 RDM) MP Regen While Healing +5
Duration: 5 min


I tested it today,
LVL34 WHM Mithra ... no MP regen while healing at all.
#113 Dec 12 2004 at 8:51 PM Rating: Good
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233 posts
Tuna Sushi:

HP+20 DEX+3 CHR+4 MP while resting +1 lvl65 BST
#114 Dec 13 2004 at 2:17 AM Rating: Decent
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6,318 posts
Bump again. Come on people.. keep this at the top.
#115 Dec 13 2004 at 2:36 AM Rating: Decent
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1,309 posts
Bump, and request for sticky(at least temp-sticky) :P

Witch kabob's affects are indeed unchanged <_< that and hobgoblin chocolate were the only two I used. I'm pretty sure hobgob chocolate was hMP+5.
#116 Dec 13 2004 at 2:40 AM Rating: Decent
Lady Bump.

Sticky this please until it is updated on the main pages.

#117 Dec 13 2004 at 3:08 AM Rating: Excellent
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258 posts
It's great to see all this info coming together. Some points to clarify a few things:

1) Mushroom dishes are officially listed as lowering enmity. The English patch notes were updated to be properly translated:
Quote:
Mushroom dishes
Mainly raise MND, maximum MP, and lower enmity.
Example: Roast mushrooms

2) All percentage based increases have a hard cap. All the attack, defense, MP type of boosts that are percentage based also have a hard cap. This is showing up on some of the items listed above, but many are probably still confusing people, because they don't realize this. For example, Meat Mithkabob is now +22% Attack, with a hard cap of +60. The extra attack above 60 is from the +Strength that is also on the item. Chief Mithkabobs are also +22% Attack, but have a hard cap of +65. The huge +percentage amounts shown for low levels using the food is just because the +attack from the +strength on the item wasn't factored out. Because of this...

3) Test results should list actual numbers, not percentages. If we get enough numbers from different levels, it will be easy to figure out what the base is for these percentage-type boosts, and where the hard cap is. If people just submit their own percentages, however, it won't be nearly as useful.

4) Items that are +Attack are not automatically +Ranged Attack. This was alluded to in the patch notes, by the fact that they mention "Attack" and "Ranged Attack" separately, just like "Accuracy" and "Ranged Accuracy". As rangers are finding out, much of the standard melee food does not raise their damage. Meat Mithkabobs and Chiefkabobs, for example, do not raise Ranged Attack at all. Tests will need to be done to find out which items do raise Ranged Attack and/or Attack.
#118 Dec 13 2004 at 3:26 AM Rating: Decent
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6,318 posts
Kuraiou wrote:
Bump, and request for sticky(at least temp-sticky) :P


I un-request the sticky request, because people NEVER read the stickys. If this thread was to be stickied, it would gather more dust than a DRGs armor (j/k drgs.. I just couldnt think of another good comparison @ 3:30 am)

Just keep bumping the thread. Even at that, you will start to see about 50 more "What are the new effects of food" threads.
#119 Dec 13 2004 at 3:31 AM Rating: Decent
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327 posts
Thank you, this was the exact information I was looking for so I could figure out what food to use
#120 Dec 13 2004 at 4:44 AM Rating: Decent
44 posts
I'm not sure if anyone posted this and I didn't see it while scanning the thread.

I believe they adjusted the duration of Bird Eggs. Normally when I'm out farming I'll get a random one and eat it just to gain a small HP boost (+6 HP) for 30 minutes. Tonight I'm out solo'ing (lvl 20) in Buburimu Pennisula (sp?) as my monk and get one off a Zu. I decide the extra 6 HP wouldn't hurt to have. I eat the bird egg and 5 minutes later the egg wears off.

So I'm not sure if anyone else uses these and noticed the effect or not.

If something doesn't make sense it's because I'm sleepy while writing this >_<.

#121 Dec 13 2004 at 9:29 AM Rating: Decent
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415 posts
RACE: Mithra
JOB: RNG
LVL: 18-19
Salmon Sub DEX +2, VIT +2, AGI +1, INT +2, MND -2
Forgot to check for any % increases on attack and defense.

Blackened Toad DEX +2, AGI +2
Again forgot to check for any %increases on attack or defense.

I'm not really sure how to check my ranged accuracy, but i will be testing these foods again and a few others sometime today.
#122 Dec 13 2004 at 9:37 AM Rating: Decent
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104 posts
Wonderful post! :)

As a cook I was somewhat lost as to what to make after the patch, this has helped me sooooo much. :)

/hugs ^^
#123 Dec 13 2004 at 10:27 AM Rating: Decent
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BUMP^^

I love this topic! Everyone keep testing and sending the information in.

The new food stats are just excellent. I had put down raising my cooking skill before, and now I have taken up cooking again since there are so many new things to make^^
____________________________
75PLD/39WAR/29NIN/28BLU/20RDM/17DRG/17COR/15MNK
Paladin: AF Completed!
Genkei: 1,2,3,4, 5 completed! Maat defeated!!!!
Missions: San D'Oria 8.2 CoP Completed!!!
ZM 17 Sky access! Shiny Earring w00t!
Cloth Craft:74.2 Fishing:24.5 Cooking:24.2
Linkshell: Do you see the magic force that is gathering. Can you hear the roar that heralds its arrival. Feel the tidal force that is Arcanum!
#124 Dec 13 2004 at 4:57 PM Rating: Decent
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103 posts
Bump ^-^

This: link is an interesting post concerning the new cooking/fishing needs as well as which jobs benefit.

Edited, Mon Dec 13 19:59:56 2004 by Auriellla
#125 Dec 13 2004 at 7:43 PM Rating: Decent
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1,478 posts
Great Thread!
#126 Dec 13 2004 at 8:13 PM Rating: Decent
44 posts
koachkatfish wrote:
I've seen alot of test results for high level characters. Can we get some results for characters in the level range of about 20 through 40? I'll do my part and do some testing as a mithra ranger and thief. Hoping to post some results later tonight. Sticky this immediately!!


I know this probably isn't much help here, but here's what I've tested on my Level 20 Monk/Level 10 Warrior and the results I've gotten.

Meat Mithkabobs - +5 STR, +1 AGI, -2 INT, and my attack went from 92 to 115 (not sure how you would figure the percentage, before or after the added strength of the mihtkabob) - Duration: 30 minutes

Bird Egg - +6 HP - Duration: 5 Minutes (not much changed on this one besides the duration)

Once I can farm up enough money and stuff I'll see if I can help test out more for my level range.
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