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It's funny to read these threads and see the exaggerated straw-men that you prop up and subsequently tear down, SpinShark.
Point out one straw-man that I have used in this thread. Hell, point one out I've made in any thread. When I list the various arguments, for example, I make sure I get the meaning across exactly as it was presented by the person using it. These are actual arguments I've seen; there are no straw-men here.
I may write them out in a stupid way, but the meaning and logic behind them is, again, unchanged.
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I like the conspiracy theories, too, some of 'em are downright wacky (especially the RMT ones).
Again, point out these "wacky conspiracy theories," rather than just making the claim. Give me something to work with here.
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Threats should come from the environment, not from other players. Griefing must be cut to a bare, reasonable minimum, within the limits of the technology.
You can keep it PvE by banning the culprits, and being proactive in a way that doesn't have to necessarily involve changing the game. Altering the system clumsily and destroying jobs in the process is not the only way, nor the right way, to go about solving the MPK problem. This game is most definitely care-bear though, more now than it ever was.
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If mobs wandered back to their camp after being released, but didn't aggro/link until within that radius, I'd consider that an acceptable compromise.
This is what I have thought of as well. The only reasonable opposition I've seen to this is that people could easily do escort quests and certain missions by training mobs to zone. The good outweighs the bad in this case though, and it's a hell of a lot better than the current system.
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I find it ironic that you use "$€" as an epithet, as if you were some M$-hating Linux fanboi from Slashdot, considering some of the things that you insult people for.
I already explained my reason for its usage. Read the thread.
Besides, you gotta admit it adds a sexy twist to boring old "SE," no?
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You are correct that MPK is just a symptom of a larger problem, but you didn't go far enough. RMT is also a symptom of a larger problem. If you want SE to reverse the anti-MPK changes and deal with the real issue, it stands to reason that you actually mean annhilating the roots of RMT... correct? Note that I'm not talking about banning gilsellers, because they will continue to keep coming back as long as it is profitable to do so (and it's hard to crush the profit advantage of someone employing workers in a 3rd world country working for beans).
The whole enterprise that is the RMT racket, of course, is a whole other issue. I'm not even going to get into that right now. MPKing RMT are the only relevant part of RMT involved in this discussion, and coincidentally, they commit the majority of MPK.
I'm saying that SE didn't need to focus on fixing a player's capacity to MPK other players so much as they needed to actually actively enforce their current rules. In other words, MPKing is against their little TOS, so ban the people engaging in it, and stop being complacent.
When people are still in the game that MPK day after day despite constant complaints, that suggests apathy on SE's part.
And no, the banning of a couple-hundred accounts (and not even getting most of the culprits, at least on my server) and then being apathetic again is not acceptable.
Of course, like weeds, MPKing RMT will come back again. However, they're forced to do everything all over again, like levelling up for example. It makes their lives difficult. You still have to ban the people doing it, despite the apparent hopelessness of getting rid of them permanently.
Doing nothing to the offenders at all, well, does nothing at all to alleviate the situation.
Edited, Wed Dec 14 21:11:10 2005 by SpinShark