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Reporting Somewhat Live... Fan Festival!Follow

#327 Mar 11 2006 at 12:15 PM Rating: Good
Ack, I just realized another question after reading the SMN update... Are they going to give any other way to raise your Summoning Magic skill other than casting the summon? It's already outrageously hard to level and now they want people to stop casting summons over and over during xp parties. Seems like blood pacts or something should be able to give you skill ups as well...
#328 Mar 11 2006 at 12:22 PM Rating: Decent
Well, now I know what my weekend will consist of.

Watching this thread :-)
#329 Mar 11 2006 at 12:38 PM Rating: Good
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810 posts
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Assuming there are any more chances to ask questions of/suggest ideas to the dev team... In the case of the Monk, why not give them access to the various animal forms present in Kung Fu studies?

# Crane
-Increased Critical Hit Rate
-Increased Accuracy
-Increased Evasion
-Increased Parry
-Decreased Defense
-Decreased Attack Speed
-Decreased Attack

# Dragon
-Magic Defense Bonus
-Random En-Spell Effects
-Increased Attack
-Increased Chi Blast Damage
-Decreased Defense
-Decreased Parry
-Decreased Guard

# Praying Mantis
-Increased Critical Hit Rate
-Chance of Blinding Every Hit
-Chance of Paralysis Every Hit
-Chance of Stun Every Hit
-Increased Counter Attack
-Decreased Parry
-Decreased Attack
-Decreased Defense

# Monkey
-Increased Evasion
-Increased Attack Speed
-Increased Staff Skill
-Decreased Parry
-Decreased Defense
-Decreased Counter Attack

# Panther
-Increased Critical Hit Rate
-Increased Attack
-Increased Evasion
-Increased Counter Attack
-Decreased Kick Attacks

# Snake
-Increased Critical Hit Rate
-Increased Chakra Strength
-Chance of Poison Each Hit
-Chance of Blinding Each Hit
-Decreased Defense
-Decreased Attack

# Tiger
-Increased Attack
-Increased Defense
-Increased Damage Reduction (10%)
-Decreased Evasion
-Decreased Chi Blast Damage
-Decreased Parry
-Decreased Attack Speed


I think this would be very cool! It would add a lot more to Monk, iwhtout taking away or really changing much of its concept.

Although, I also think if they implemented geomancer.... it'd be cool for it as well... as Geomancer's used martial arts as well... Although, my ideal for a geomancer would eb a mix of combat and magic, which could be subbed mage for either more magic or a DD more combat oriented (especially monk).

Even if no one mentions in today.... I think you should def submit the idea to SE's comments and suggestions.

I thoguht Crane was a defensive stance though, not an offense one.

Edited, Sat Mar 11 12:42:16 2006 by avanent
#330 Mar 11 2006 at 12:58 PM Rating: Good
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374 posts
Has anyone thought of asking about pld specific spells? Every other mage job in FFXI has a line of spells specific to that individual job. However, pld has none.

If you could possibly bring this question forward, that would be great.
#331 Mar 11 2006 at 1:02 PM Rating: Decent
Agreed skid, and they are still implementing changes for all of the jobs=)
#332 Mar 11 2006 at 1:08 PM Rating: Good
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1,478 posts
I've said it before and I'll say it again PLD should get PLD only spell, Flashaga.

For getting hate from all mobs within a radius of effect.

Edited, Sat Mar 11 19:23:50 2006 by kgav
#333 Mar 11 2006 at 3:14 PM Rating: Good
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703 posts
avanent wrote:
I thoguht Crane was a defensive stance though, not an offense one.


Crane is a defensive stance. Everything above is based upon evasion/flight, as well as blocking blows. However, the crane is, while retreating, capable of dealing critical strikes using the "Crane's Beak," your pointer and middle fingers pressed to your thumbs with your remaining fingers tucked in. If you don't believe me, give it a shot >:D Take it from someone who's tried it upon themselves... it hurts ^^;

As for Geomancer, I wasn't aware they used Hand-to-Hand :O I might've overlooked it, but I could've sworn they used bells.
#334 Mar 11 2006 at 3:26 PM Rating: Decent
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806 posts
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As for Geomancer, I wasn't aware they used Hand-to-Hand :O I might've overlooked it, but I could've sworn they used bells.


Bells were usually Animists, Sages, or in some cases Alchemists. The Geomancer predominantly used h2h, which made them all the more fun.
#335 Mar 11 2006 at 3:33 PM Rating: Good
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703 posts
o.o Well then, that makes sense now. There were alot of jobs in FFV, so I might've confused the bells for one of them. Thanks for the info, both of you :)
#336 Mar 11 2006 at 3:41 PM Rating: Decent
So much talk about yesterday's announcements, we almost forget "Day 3" of the festival is now underway.

We have the 3rd and final Developer Q&A Panel, this time focusing on the economy.

There is also the finals of the North American Ballista Royale (which can be watched on Live vana'diel[supposedly]).

And other things which I cannot remember right now, so GO DAY 3! lol
#337 Mar 11 2006 at 4:42 PM Rating: Good
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810 posts
First day doesnt really seem to count... Hey hi, thanks for showing up, see oyu tomorrow :P

has anyhting been released today?

Quote:
Crane is a defensive stance. Everything above is based upon evasion/flight, as well as blocking blows. However, the crane is, while retreating, capable of dealing critical strikes using the "Crane's Beak," your pointer and middle fingers pressed to your thumbs with your remaining fingers tucked in. If you don't believe me, give it a shot >:D Take it from someone who's tried it upon themselves... it hurts ^^;


i see, the +critical hit threw me. I was thinking it should be a more sort of +counter.

Quote:
Bells were usually Animists, Sages, or in some cases Alchemists. The Geomancer predominantly used h2h, which made them all the more fun.


Yep. And if geomancer was H2H primarily (not as good as monk obviously)... with greater affect based on weather, terrain, days, moon, whatever... +en spells could be actually beneficial in party setups.

It'd give more options :) sub monk for more physical damge overall ( and sntaces ;) ), sub red for en spells, or sub blk for more spells+damage. I'd love for it to be balanced so they were equaly options.

Edited, Sat Mar 11 17:28:43 2006 by avanent
#338 Mar 11 2006 at 4:53 PM Rating: Good
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703 posts
Hmm... you're right. Counter Attacking is an essential part of the White Crane style, as their parries oft set their opponents off balance. But it would probably be an increase in Counter Attack as opposed to an increase in Parry. Still, I would agree with the Beak causing critical hits.
#339 Mar 11 2006 at 4:57 PM Rating: Decent
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810 posts
different stances are still a fantastic idea, even if exactly which stances would increase which skills may be debateable.

It could be alot of work though, depending on how SE interpretted the idea... if they actually decided to change the "physical" appearance of the fighter while in each stance. While that would be awesome, it would be alot of work. Frankly, if it just did the stat bonuses, i'd be fine with that.

Although, each race/sex fights a little differently right? are any of them fighing in particular styles? Casue if so, they could just caus ethat particular stance to apply that movement scheme regardless of race/sex while in that stance.

The priamry differences in stances is the actual shape of oyur hands though, right? so... maybe not. Still, stances w/o change in physcial appearance would still be fine.

Edited, Sat Mar 11 16:59:08 2006 by avanent
#340 Mar 11 2006 at 5:11 PM Rating: Good
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703 posts
The difference between each form is just that: Form.

Many forms have "trademarks" that help to identify them, but they're not the only differences. Attack styles, defense styles, parrying types, blocks, kicks, hand patterns, and even a whole internal (ki) and external (strength) system.

As for each race having their own stance... I think they all share the same one. Might be because some are bulkier than others that it might look different, but I think they're sharing the same one.

Different graphics for the stances I don't think will happen. They have a limited PS2 and memory issues might come into play... Might. I'd be hopeful though :)
#341 Mar 11 2006 at 5:14 PM Rating: Decent
anyone updating the 3rd dev Q and A panel?
#342 Mar 11 2006 at 5:19 PM Rating: Decent
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810 posts
Quote:
anyone updating the 3rd dev Q and A panel?

Id hope so.

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Monk Stances

hmm i see.

each female seem to stand a little differently, as do elvaans... maybe its just me... but they seemed a bit diff in model viewer.

Well, as for implementation, I think the forms should be gradually aquired. While lvling.

However, I think just giving it as normal abilities wouldn't quite be right... Lvl 75 monk instantly know 8 new abilities (>.<)... I think the best implementation would be if you learned them from npcs(via quests) across vanad'iel when you were "ready" (aka meet the lvl requirement). I'd say one roughly every ten levels.

White crane is generally considered the most basic right? I'd have it first, around lvl 10. Monks who earned it would be more able to tank a bit more effectively in the early levels (before it is unfeasible(msot of game)).

In addition, stances could add an extra equipment modifier... +1 to particular stances.

Maybe this idea should get its own thread?

Edited, Sat Mar 11 17:23:32 2006 by avanent

Edited, Sat Mar 11 17:24:53 2006 by avanent
#343 Mar 11 2006 at 5:31 PM Rating: Decent
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92 posts
Has anyone noted whether or not Corsairs have base mp or looked through the translator for CSR or BLU abilities/2hour?
#344 Mar 11 2006 at 5:32 PM Rating: Decent
Only info from the 3rd Q&A I have seen so far is from ffxionline.com

Quote:
oops, got stuck in traffic and missed most of the panel for today. after talking to PiNG and Akosygin they said it was mostly about RMT. they were talking about continuing to watch accounts and ban them as necessary.

some stuff i did catch and transcribed:
q: will you make sam better tank?
a: sam always a attacker. will make sam better attack, pld better tank

q: multiple hit ws will no longer give full tp on additional hits, but feels it hurts solo players. will that be adjusted back in the future?
a: no details, but there will be adjustments on next patch to the ammount of tp gained during attacks

dev team has lots in store for future. try to get expansion out on time. plan to support as long as ppl keep playing.
moogle rods will be given after event and they do do "something"


Someone will have the "RMT Discussion" posted sooner or later I'm sure...but then again, if we are to believe what was said a few times on here, do people care anymore?

Edited, Sat Mar 11 17:33:14 2006 by aeshmak
#345 Mar 11 2006 at 5:51 PM Rating: Good
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10,811 posts
Quote:
anyone updating the 3rd dev Q and A panel?

I would have to imagine Sarlos still will be.

Stupid body needing sleep... Now I have alot of reading to make sure I don't miss anything >.< Keep up the great posts. I have to say this is the most excited I have been about FFXI in quite a few months^^
#346 Mar 11 2006 at 6:47 PM Rating: Decent
Anyone notice the smoother frame rate? Is that for PC also, or just the damn X-Box?
#347 Mar 11 2006 at 6:52 PM Rating: Good
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7,466 posts
Anamanagucci wrote:
Anyone notice the smoother frame rate? Is that for PC also, or just the damn X-Box?


With a semi-decent PC your going to have little to no frame rate droppage.

On a more on topic note...

What happened to our updaters? I know Sarlos was having trouble with making regular posts cause of the no public net connection at the festival and such, but Feba was making regular updates of things as they happened... but then it just suddenly left on the outa place Corsair info and with the stuff from the job pannel on nin...
#348 Mar 11 2006 at 7:11 PM Rating: Decent
I'm afraid to go out and level anything now....I want to experience all my jobs have to offer and learn to use them effectively all over again but I guess I'd have to wait until the expansion release. Maybe I'll just go out and make gil for the next few weeks then start from scratch on my mule....
#349 Mar 11 2006 at 7:16 PM Rating: Default
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Edited, Sat Mar 11 19:17:48 2006 by Scribes
#350 Mar 11 2006 at 7:24 PM Rating: Decent
Cant wait for people to shout "lvl 10 PMS lfp"
#351 Mar 11 2006 at 7:45 PM Rating: Good
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1,478 posts
JP FFXI sites are linking to this thread for news

http://www5.plala.or.jp/SQR/ff11/index.html
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