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April 12th Update PicsFollow

#52 Apr 13 2006 at 1:52 AM Rating: Decent
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I can't seem to get the Corsair JA things to work. What race/gender are those listed for and where should those be placed in the model viewer?
#53 Apr 13 2006 at 3:30 AM Rating: Good
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School + Work left me dead tired, I kept falling asleep while writing up the list files (otherwise they would've been out hours ago...) anywho, I've got like 6 hours to sleep and then it's back to work, so I won't be able to do perfections until later in the afternoon tomorrow(today).

Here's the lists: http://phabin.folye.net/List-4-12-06.zip
currently using generic names till I figure out (or somebody tells me) the correct names.

[note, i'm too tired to update my website too, so if people on other forums are asking for Phabins Official .dats you can link them to this thread or just link them to the .zip directly explaining why I haven't put the link up on my site yet]

[edit]as somebody pointed out, the files seemed a tad more random then usual this update so trying to keep things organized took a bit extra time as well. by organized I mean that you can have some equipment on one race and then when you change races it's still the same equipment.

Edited, Thu Apr 13 04:32:09 2006 by Phabin
#54 Apr 13 2006 at 3:34 AM Rating: Good
That new Great Sword is officially the nicest weapon I have seen in the game. WANT WANT WANT WANT!
#55 Apr 13 2006 at 5:10 AM Rating: Decent
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Rockster wrote:
I can't seem to get the Corsair JA things to work. What race/gender are those listed for and where should those be placed in the model viewer?


JA's won't show in the Model Viewer, i'm using POLUtils to find their location then switching them in place of my bogstandard Cure spell, zoning then casting it to see the effect.
#56 Apr 13 2006 at 5:23 AM Rating: Decent
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Quinsisdos wrote:
Rockster wrote:
I can't seem to get the Corsair JA things to work. What race/gender are those listed for and where should those be placed in the model viewer?


JA's won't show in the Model Viewer, i'm using POLUtils to find their location then switching them in place of my bogstandard Cure spell, zoning then casting it to see the effect.


Are you planning to update your .dat list ^^?
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#57 Apr 13 2006 at 5:39 AM Rating: Decent
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Dread Lord Theonehio wrote:
Quinsisdos wrote:
Rockster wrote:
I can't seem to get the Corsair JA things to work. What race/gender are those listed for and where should those be placed in the model viewer?


JA's won't show in the Model Viewer, i'm using POLUtils to find their location then switching them in place of my bogstandard Cure spell, zoning then casting it to see the effect.


Are you planning to update your .dat list ^^?


Note lack of premium.
#58 Apr 13 2006 at 5:40 AM Rating: Decent
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Oh..was wondering why your avatar disappeared <_<
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#59 Apr 13 2006 at 5:44 AM Rating: Decent
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Dread Lord Theonehio wrote:
Oh..was wondering why your avatar disappeared <_<


I will be rebuying Premium as soon as I can figure out if I can afford it off my current budget, importing FFXII was NOT cheap ><;
#60 Apr 13 2006 at 6:12 AM Rating: Decent
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Removed my post, lol. Placed it on new, separate thread, still crediting this one where I originally put it. It was just so big, and didn't really relate to the topic, even though it did to the content.

Edited, Thu Apr 13 08:07:17 2006 by Sanura
#61 Apr 13 2006 at 8:31 AM Rating: Decent
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Humes and Mithra don't have COR AF yet?oO
#62 Apr 13 2006 at 8:34 AM Rating: Decent
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Quote:
Humes and Mithra don't have COR AF yet?oO


Not that he has found.
#63 Apr 13 2006 at 11:38 AM Rating: Good
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297 posts
What are the mithra dats for those shields?

Edited, Thu Apr 13 12:45:56 2006 by ferraven
#64 Apr 13 2006 at 11:45 AM Rating: Good
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double post <.<

Edited, Thu Apr 13 12:45:42 2006 by ferraven
#65 Apr 13 2006 at 3:41 PM Rating: Decent
Hi guys,

I realised that there aren't many dat files posted for Galkan armor. Anyway, here are some of the additional dat files. Enjoy : )

Galkan Armor
163-80,Besieged Volunteer Head
163-81,Besieged Volunteer Body
163-82,Besieged Volunteer Hands
163-83,Besieged Volunteer Legs
163-84,Besieged Volunteer Feet

166-72,Besieged General Head
166-75,Besieged General Body
166-78,Besieged General Hands
166-81, Besieged General Legs
166-84, Besieged General Feet

166-73,Pahluwan Head
166-76,Pahluwan Body
166-79,Pahluwan Hands
166-82,Pahluwan Legs
166-85,Pahluwan Feet

166-74,Yigit Head
166-77,Yigit Body
166-80,Yigit Hands
166-83,Yigit Legs
166-86,Yigit Feet

164-4,Blue Mage AF Head
164-7,Blue Mage AF Body
164-10,Blue Mage AF Hands
164-13,Blue Mage AF Legs
164-16,Blue Mage AF Feet

164-5,Corsair AF Head
164-8,Corsair AF Body
164-11,Corsair AF Hands
164-14,Corsair AF Legs
164-17,Corsair AF Feet

164-6,Besieged Imperial Head
164-9,Besieged Imperial Body
164-12,Besieged Imperial Hands
164-15,Besieged Imperial Legs
164-18,Besieged Imperial Feet

[Edit] I realised later that Phabin Sage has already posted the dat files in previous post. Generally, the files here tally with Phabin except for some correction to Phabion's typos.


Edited, Thu Apr 13 17:27:39 2006 by GalkanWarlord
#66 Apr 13 2006 at 7:01 PM Rating: Good
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Quote:
the files here tally with Phabin except for some correction to Phabion's typos
\
heh, typos indeed. But I wouldn't bee too surprised, as I said, I was falling asleep while typing them up. Anywho, finally off of work again, I'll be leaving to go eat dinner here shortly, so after that I'll start working on corrections for the lists.
#67 Apr 14 2006 at 12:55 AM Rating: Decent
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280 posts
I was looking through the files and noticed that files 166-112, 166-113, and 166-114 are the 'maton's different outfits. Just trying to look at the files in the viewer alone doesn't work though. We'll need a way to view and apply the outfits to the NPC puppet in the same way we can currently for PC characters. I understand though that the model viewer is at its core a Japanese program that was translated into English and that the people who made it no longer update it or work on it (other than those updating the .lst files), so it may not be possible to add a 'maton viewer field to it.
#68 Apr 14 2006 at 11:34 AM Rating: Decent
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64 posts
has anyone been able to find the .dat list for Hume M's yet?
#69 Apr 14 2006 at 4:26 PM Rating: Good
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397 posts
Updated list files (same link): http://phabin.folye.net/List-4-12-06.zip

With the ToAU site update the other day, I got names updated.
Armor names are still kinda generic, but at least it's more descriptive.
Weapons names have been updated as well.

Still waiting on official release for official names for everythings.

Quote:
I was looking through the files and noticed that files 166-112, 166-113, and 166-114 are the 'maton's different outfits. Just trying to look at the files in the viewer alone doesn't work though. We'll need a way to view and apply the outfits to the NPC puppet in the same way we can currently for PC characters. I understand though that the model viewer is at its core a Japanese program that was translated into English and that the people who made it no longer update it or work on it (other than those updating the .lst files), so it may not be possible to add a 'maton viewer field to it.

Yes, there is more then those three as well, currently the best way to look at them with the least amount of mangeling is to stick 'em on a taru.

Quote:
has anyone been able to find the .dat list for Hume M's yet?

With the sets of armor present for some races and not for others (mostly Hume-M getting the shaft), I'm going to assume there will be yet another update to include these, even if you don't buy the game.


oh, and sorry I didn't update after dinner yesterday, I was more tired from school/work then I thought. Currently just popping on to post this message about the update to the list files, I have to leave again, but my website should finally be updated to reflect the list update before the end of the night.

Edited, Fri Apr 14 17:33:10 2006 by Phabin
#70 Apr 14 2006 at 5:49 PM Rating: Decent
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Thanks Phabin, keep up the good work.
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