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Dynamis drop chart by day and moonFollow

#52 Jul 06 2006 at 2:42 PM Rating: Good
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Quote:
GeorgLeviathan wrote:
well what is wrong with trying to figure out how something works? you know there has to be a computation/algarythm as to how drops are decided



No there doesn't. Why can't people accept that some things are just completely random?


There is an element of randomness in everything, but when you consider that so much in the game gets effected by day/moon:

A) This (though not a large sample by any means--1152 synths--this takes a large step towards seeing a pattern)

B) Healing/Damaging spells have a higher curative/damaging potential on cooresponding days.

C) Fishing affected by moon/day (better catch rates on New/Full, fish harder to reel in on Watersday)

D) Many items have specific effects on different moon phases/days of the week

Considering all of this (and more, just can't recall everything atm), why would it be so hard to believe that the day and moon can have an effect on almost any element of this game?



#53 Jul 06 2006 at 3:00 PM Rating: Default
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This is similar to the "everyone sub THF" idea but one thing I heard was to spread your THFs out, have one in each PT, even the BLM PTs so whoever gets the killshot will have TH2/3/4 in their PT.
#54 Jul 07 2006 at 3:35 AM Rating: Decent
Thanacus wrote:

Considering all of this (and more, just can't recall everything atm), why would it be so hard to believe that the day and moon can have an effect on almost any element of this game?


I didn't say it was hard to believe; but my point was that just because something is plausible, doesn't mean it's true. The fact that there are many things that are affected by moon phase and day of the week does not logically imply that dynamis drop rates must also be affected by them; just as the fact that many things are independent of moon phase/day of the week does not imply that dynamis drops are not affected by them.
#55 Jul 07 2006 at 3:48 AM Rating: Default
Quote:
or

http://www.allakhazam.com/db/jobs.ht...76610052489


id read that but the color they chose for the background is painfull to look at. thats why i never visit those pages.
#56 Jul 07 2006 at 3:49 AM Rating: Decent
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BastokFL wrote:
Thanacus wrote:

Considering all of this (and more, just can't recall everything atm), why would it be so hard to believe that the day and moon can have an effect on almost any element of this game?


I didn't say it was hard to believe; but my point was that just because something is plausible, doesn't mean it's true. The fact that there are many things that are affected by moon phase and day of the week does not logically imply that dynamis drop rates must also be affected by them; just as the fact that many things are independent of moon phase/day of the week does not imply that dynamis drops are not affected by them.


And because we don't know if these things are affected or not, we test them and usually find out that they are. Like that dynamis chart before.
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#57 Jul 07 2006 at 4:20 AM Rating: Decent
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I have actually heard too, that when the main boss dies drops do increase. We did testing on this in Windurst. Before the mega boss died we got one AF drop. After it died we got 4 in less than 30 minutes.

Of course 1 time is hardly a scientific study, but it does hold some merit it seems. I'll let you know how it goes when we do a few more.

Also for thf we have 6 thf's with us. Two of which are in the blm parties at all times and they have TH3 and TH4. We also try to make sure that the groups with thf in them are the ones getting the kill. As we all know this is not always possible, but seems to help anyhow.
#58 Jul 07 2006 at 9:52 AM Rating: Decent
yup after megaboss drops are increased greatly. the main reason is that now more mobs pop from each statue.

Thanks for the crafting guide that proves things are run off of situations.

The reason that u would get more drops on a full moon is becasue that is more light than a new moon(which would be more darkness). Dynamis zones are double dark and so you need the extra light to even things out.

I would like to still see others charts on their drops and phases of moon or day. As you know the reason a wind crystal would produce more hq on ice day new moon is becasue wind is weak to ice and darkness=ice MB ~> wind would be weak to darkness which new moon(low presence of moon light) would be. Complicated as it sounds, it works that way.

So if we know that moon affects dynamis drops and the day. Why do we still plan runs at the same time every week? Why dont people plan it at the same moon phase or element day instead of 7pm cst every monday and 8pm cst every thusday?

Would any of that work? bring on the charts.
#59 Jul 07 2006 at 10:12 AM Rating: Good
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Well - here's our chart (DynamisProject on Ramuh) after doing 7 DYnamis Xarcabards - the data is very estimated, I used http://ffxi.lokyst.net/timer/crafttimer.html to recall day and moon. We usually enter at 8:40 PM and runs last about 2.5-3.5h. I assumed that drops were mostly from job NMs unless I remembered otherwise (like THF dropping out of one of the first mobs).

Anyway - this is what we got:

 
By Day                                       By Moon Phase  
-----------------------------------------------------------------------------  
Light    DRG, THF                            0-10  
Dark     BLM, RDM, THF                       11-20 RDM, SAM, WHM, MNK, BLM  
Fire                                         21-30 THF,  
Earth    WHM                                 31-40  
Water    DRG                                 41-50  
Wind     THF, BLM, MNK, WHM                  51-60 THF, RNG, DRG, THF  
Ice      RDM, SAM, WHM, MNK, BLM             61-70 BLM, RDM, BLM  
Lightn.                                      71-80 WHM  
                                             81-90 DRG  
                                            91-100 


Now - combining those two charts (as previously posted by Murrdox) we get:

 
+-----------------------------------------+-----------------------------------------------+ 
| By day:                                 | By moon phase:                                | 
+-----------------------------------------+-----------------------------------------------+ 
| Light   DRG, THF, WAR, DRK, BST, BST,   |   0-10 MNK, WAR, BLM, WAR, DRK, BST, WAR, SMN | 
|         BRD, RNG                        |  11-20 RDM, SAM, WHM, MNK, BLM                | 
| Dark    BLM, RDM, THF, WAR, MNK, MNK,   |  21-30 THF, DRK, THF                          | 
|         WHM, BLM, BLM, RDM, NIN         |  31-40 BLM, BRD                               | 
| Fire    WAR, THF                        |  41-50 MNK, WHM, RDM                          | 
| Earth   WHM, THF, DRK, DRG              |  51-60 THF, RNG, DRG, THF, BST                | 
| Water   DRG                             |  61-70 BLM, RDM, BLM                          | 
| Wind    THF, BLM, MNK, WHM, PLD         |  71-80 WHM, PLD, NIN                          | 
| Ice     RDM, SAM, WHM, MNK, BLM, MNK    |  81-90 DRG, MNK, THF, NIN, WAR                | 
| Lightn. WAR, NIN, SMN                   | 91-100 no data                                | 
+-----------------------------------------+-----------------------------------------------+ 
 
Summary: 
+----------------+-------------------+ 
| By day:        | By moon phase:    | 
+----------------+-------------------+ 
| Dark:   11     |   0-10%:  8       | 
| Light:   8     |  11-20%:  5       | 
| Ice:     6     |  51-60%:  6       | 
| Wind:    5     |  81-90%:  5       | 
| Earth:   4     |  21-30%:  3       | 
| Lightn.: 3     |  41-50%:  3       | 
| Fire:    2     |  61-70%:  3       | 
| Water:   1     |  71-80%:  3       | 
|                |  31-40%:  2       | 
|                | 91-100%: no data  | 
+----------------+-------------------+ 


So now - we just need to prove the theory and do more tests (like 100 AFs) to see if really New Moon / Darksday gives most drops.

Edited, Jul 7th 2006 at 11:35am EDT by huckster
#60 Jul 07 2006 at 10:38 AM Rating: Decent
trying to still get the data from a guy in my ls who did moon and day. we have over 25 runs compiled atm.

moirails.com:16080/forum/viewforum.php?f=9&sid=ec31f37677ab41d6d8641e2e25b5c2db

edit: Above is the link to our basic drops page. phases to come today. we actually have over a years worth of 2 runs a week on this information but it isnt on our site at the moment.




Edited, Jul 7th 2006 at 1:09pm EDT by GeorgLeviathan
#61 Jul 07 2006 at 11:15 AM Rating: Good
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I have actually heard too, that when the main boss dies drops do increase. We did testing on this in Windurst. Before the mega boss died we got one AF drop. After it died we got 4 in less than 30 minutes.

heh, funny, my Dynamis LS has the exact opposite happen consistently. We average 7-8 AF before the Mega boss dies and 1-2 after it dies in the 4 starting cities. Been like that for months.
#62 Jul 07 2006 at 12:04 PM Rating: Good
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Throw more Bifrons at it!
#63 Jul 07 2006 at 12:11 PM Rating: Decent
edit: moved to begining of post


Edited, Jul 7th 2006 at 3:17pm EDT by GeorgLeviathan
#64 Jul 07 2006 at 1:34 PM Rating: Decent
Anyone have more data?

Edited, Jul 7th 2006 at 2:36pm EDT by GeorgLeviathan
#65 Jul 07 2006 at 2:17 PM Rating: Good
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Great data Georg! can you post those by day? Not only moon?
#66 Jul 07 2006 at 2:40 PM Rating: Decent
yea but I only had the moon data. Ill get the day data from drakline.
#67 Jul 07 2006 at 3:14 PM Rating: Decent
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Your data is inaccurate. Everyone knows that the number and type of drops directly correlates to the number and type of jobs absent from the run. E.g.: If nobody is a DRG during the run, and nobody has any intention of ever leveling DRG, 40 pieces of DRG AF2 will drop. Fact.
#68 Jul 07 2006 at 3:17 PM Rating: Default
factual evidence can not be false, if it in fact was a moon phase and we state what droped taht run on that day during that moon phase. That is fact.

It doesnt coorilate to the number of jobs absent becasue lately we have been getting huge amounts of blm and mnk(which we bring a lot of). your statement PWNED!
#69 Jul 07 2006 at 3:20 PM Rating: Decent
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Ya? I'll have to write to SE and let them know so they can fix it. Apparently on your server Dynamis is broken. Expect an "adjustment" soon.
#70 Jul 07 2006 at 3:33 PM Rating: Decent
ok flamer be gone,

Anyone else with real input on a chart of their drops?
#71 Jul 07 2006 at 4:27 PM Rating: Decent
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Did you just call me a homosexual?
#72 Jul 07 2006 at 6:24 PM Rating: Decent
You are a homosexual. How's that for flaming? You flaming gay!
#73 Jul 07 2006 at 7:04 PM Rating: Decent
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sonicmonkeys wrote:
You are a homosexual. How's that for flaming? You flaming gay!
Want to go out to dinner sometime? *wink wink nudge nudge*
#74 Jul 08 2006 at 1:18 AM Rating: Default
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Is it just me or does THF seem to be the rarest AF?

Yay for SE ******** over thieves yet again.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#75 Jul 08 2006 at 1:59 AM Rating: Decent
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Lobivopis wrote:
Is it just me or does THF seem to be the rarest AF?

Yay for SE ******** over thieves yet again.


For xarc, I'd say smn is by far waaaay more rare then thf.
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#76 Jul 08 2006 at 2:34 AM Rating: Decent
Or it coould all really be random. Except for treasure hunter, which specifcally effects such things as confirmed by the sheer fact thats what the makers of the game say the ability does.

I'll also grant you moon phase, I figured it was a well known fact moon phase effects drop rates and that certain monsters have specific "seasons" within the moon phase.

Everything else though, is the equivalent of baseball players refusing to wash their jockstrap until a winning streak ends.
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