Did Holla last night successfully and beat boss on 2nd try. We went as full alliance of 3 partys and successfully made it to the top.
Its important that everyone stick together and also choose 1 person who will be leader. We used a Ranger who would widescan for the memorys and also pull mobs if neccessary. Its better to take your time and clear the area in front of you rather then trying to sneak a whole alliance through. The mobs definately aggro but wont link. Use all of your ranged people to beat the memorys and melee to take on the spanwns it pops out. After memory is killed the gate stays open for 3 minutes. In the room just before the big BCNM battle you are not level capped so use the time to heal.
Holla boss "Wreaker" was tough but we beat it the 2nd try. First try was going well but we werent expecting the big HP drain and it killed the Paladin tank (Me) before anyone could use their 2 hours. The Wreaker killed everyone who was unable to zone out of the battle.
::Important:: If you get killed all is not lost. Like a typical BCNM battle this one is on a 30 minute time limit. At the end of 30 minutes you are respawned into the room to die a 2nd hilarious death thats a must see. So dont Homeport!! Make sure people in the allaince with raise 1 or 2 wait so they can raise you for another go. EXP loss is still at level 30 levels which means you hardly lose anything if you can get a raise 2. If everyone had used their 2 hours we could have presumably waited here for 2 hours before re entering the BCNM for another go.
After being raised we decided to go a 2nd run as most still had their 2 hours. The party tank was me Pal/War Whm/Blm Rng/Nin Blm/Whm Blm/Whm Rdm/Whm. We didnt expect to make a win as we were short drinks and didnt have the "all important" ninja tank or summoner.
Entered BCNM and buffed up. Used only protect and shell 1s and cast tons of useless bar spells that the Wreaker could take. Wreaker does not take food statuses or Job statuses like Sentinal Defender etc.
Once everyone ready I charged in with a battle cry and began tanking Wreaker like a normal mob. Was very easy to do at first as he didnt hat very fast or hard. Was easy to build up large amount of hate quickly. When wreaker is about 1/3rd down he starts hitting harder and faster. Became very difficult to self heal so I popped yagudo drink to build my mp up and used voke/shield bash/ sentinal to keep hate. ALL mages started healing me with baby heals so I could keep hate and I would toss a heal in for extra hate if I was able to avoid being interuppted. Mob would occassionally pause for a time allowing me to heal and we discovered Paralyse stick to him fairly well so use it. Mob stayed stuck to me like glue in spite of having a difficult time self healing at times.
When mob was about 55% down it starts nasty AOE attacks. Everyone used 2 hours here with me opening with invincible when mp hp was down to orange then self heal to full to keep mob stuck to me. After burning my mp self healing I popped 2nd yagudo drink and continued usual tanking routine. When my invincible wore mob was close to dead. Everyone spammed large damaging spells etc. to finish it off. Actually lost hate for a second towards the end when Wreaker slept me and then paused before hitting me allowing to rng to catch aggro for a second. Voked and it was back on me in short order and we defeated it soon after.
The Holla boss can be easily beaten using traditional tanking methods with a Paladin all you need is a typical balanced XP party with good teamwork and communication. Going to try the other 2 Dems soon here and see how it goes. More to follow...