I find it hard to believe that this will actually get to Square Enix, but I think maybe I should put my few cents in.
There has to be a middle ground of Limiting MPKing, and keeping the reality of a linking system in play. Althought I might get alot of upset players lashing out at me, I dont think that changing the way Mobs aggro is going to fix anything. Yes, it would be nice to not worry about a mob aggroing you when trained to an enterance of a zone if you just zone in, however that would make things too easy. I dont think BST's should suffer because of this, because there are alot of beastmasters out there that play by the rules, and dont MPK.
Mobs should Link, case closed. I think its reasonable that mob's AOE effect the surrounding players (although it is annoying, and I wish they wouldnt...it just makes the game a little bit harder, and in a way that is enjoyable).
I dont think its a matter of gameplay, rather I think its a matter of how the situation is adressed. I have seen a bigger change on the Square-Enix side, and I think that is great. Kudos for stepping up and taking action when it comes to the recent MPK problem. I for one had a problem in Delkfutts tower with Gil Sellers on my server, I havent seen him back, and his partner doesnt seem to want to come back to Delkfutts. Great stuff. However, many people have GM horror stories. And that is the suggestion I want to get acrossed.
MPKing usually isnt accidental. If a person purposely brings a mob over and kills others, the penalty should be more severe. You know what...even if it is an accident, it should have some kind of penalty. You see, people run to a zone to escape dying. THe problem is that it hurts others, because usually they die, or they lose XP time.
Do you know how many times i've gotten aggro and trained home? Yea, alot...sadly...but I always try and avoid any deaths. If i know what I pulled is going to kill a whole zone, I die myself, because whats the point of killing everyone else at the cost of 4k of experience of me? Thats why the call for help system is there, so people can get help, and then they can clear the problem. Most people, dont even call for help though.
I believe that there should be some kind of punishment when it comes to training mobs to a zone when others are there, even if its just a small punishment. When people MPK, there should be a big big punishment, im sorry, thats not right. I've never been MPKed, (Partially because they know that they would lose their right to play the game, because I dont let injustices like that go), but i've had friends MPKed, and the GM's just dont do anything, and thats also an injustice.
By all means Ahkore, I dont mean to disrespect, however much of the NA community feel a bias against NA players. From what I've heard, most GM's cant do anything without a Head GM, or a Senior GM's okay, and honestly I dont think this is right. A GM should be addressed to the situation ready to take action, and whatever action is necessary. I dont know the GM situation, so forgive me if I dont have it right, this is just how it seems to me.
When it comes to camping a monster that spawns only one time every few real life days, getting MPK'ed can be a heart breaker. I feel as these things should take place.
All parties involved in MPK should be punished. If it is a party vs a party mpk, those involved with the MPK should get the stiffest penalty. I've seen evidence of GM's having the ability to read party/tell/linkshell chat, so all those who said "aye" to the MPK, should also be punished. The XP that the dead lost should be given back to them, and if it was while they had a NM claimed, they should get an early pop on that NM to give them a second shot. People have lives, no one can waste a whole week waiting for a NM, then get it...and then robbed of it.
To sum it all up, i think one of the biggest problems lie with the GM's handling it. GM's shouldnt be customer care to vana'diel, they should be the law. Furthermore, i've always said one of the best way to stop crime should be to put punishment figureheads near the crime scenes. The best way to stop theft in a store is to have your sales people talk to them, to have a camera visible (Even if the thing doesnt even work). Now, its impossible to put a GM in every zone, however I think a few certain times and places under a watchful eye might be a good idea. These areas are places where users are in heavy competition between linkshell to linkshell (HNM's), and very sought after items for money, or rare/ex items. (An Example is Enk. Bracelets in Upper Delkfutts, or Fafnir and King Behemoth).
All in all, become closer to your players. GM's shouldnt be the boss that strikes fear, rather the cool boss that is there for a pat on the shoulder as long as you dont break anyrules and wrong them.
Thanks for reading, if this whole thing is true...hope i shed some light. Have a good one Ahkore. /bows respectfully