NM & HMN Suggestions
I like the ballista style idea for NM and HNM. Once a NM is claimed the party/allainace is still visible but no player or mob "outside" the battle can interact with the players or the NM. This means no spells, no linkshells, no tells/shouts, no AOE, no joining, ect from "outside". It also means no warping out or zoning the NM, the battle continues until the NM or all the players involved die. Players "outside" the battle will be able to watch as in ballista.
If the players fail to beat the NM, no one is able to claim the NM until it has healed to full; and a random period of time has passed(say 2-5 minutes). The NM will return to it's closest normal area as it heals.
The unclaimable NM is free to lash out at players close to the it, those players will be free to warp or zone, but can't claim the NM. The NM will not chase or attack players that continue to move away from it.
This will have the effect of clearing out players camping spawn areas, and players using various tactics to hold or kite NM. The fact that players can't leave the battle without winning or dieing should stop people from d/cing on purpose too. These suggestions should stop people MPKing for NM/HNM
Link Suggestions
The maximum number of mobs that will link to form a "train" should be limited. And there should a maximum limit of mobs that can occcupy a given volume of space. This will stop a huge number of mobs piling up at the zone (such as the crabs in Kuftal Tunnel). Only so many mobs will approach each other and additional mobs will move away.
Unless claimed; hate should transfer from the mob chasing the party to the mobs in front of the party after x number of seconds(say 10) to keep huge trains ending up at zones. This will actually pull mobs from the zone areas deeper into the zone. (as in the shouts of the beastmen calling others in front of you to get you before you get away). The mobs that were in the train will then go back to their normal areas after the xfer their hate to others.
No more than 4 or 5 Beastmen should "train" on a player. And "too weak" beastmen should not train or link at all, in fact they should move away from the source of aggro in a link situation unless cornered.
Mobs that are zoned should only agrro members of the party/alliance that zoned them, until they have returned to their normal areas or moved more than 10 seconds away form the zone(this part would be tough). These suggestions will reduce MPK at zone lines.
BST Suggestion
Using "leave" on a pet should cause the former pet to flee at maximum speed away from the BST for atleast 30 seconds. It should be marked in a fashion as a former pet(such as making the name dark blue) it should not link or aggro until it has healed to full and is done fleeing. This should stop MPK by BST pets.
GM Suggestions
GMs should have the ability to quickly investigate complaints of MPK. There should be a special catagory of GM call for MPK that includes time and area the call was made from. So that a GM can see imediatly if 25 people are reporting MPK in Crawler's Nest at about the same time. And players should also be able to see that 25 people in their area have reported MPK(maybe similar to an emote).
When a player makes a GM call for MPK it should automatically send the last 10-20 lines from their log with the GM call. And players reporting MPK should be forced to rest (unless dead in which case they can not homepoint or accept raise/tractor), until released by a GM. Players would be safe from aggro once frozen, but unable to do anything but rest to keep them from leaving the zone, this should cut down on false claims of MPK.
Also give the players the abilty to see what order in the que for GM call they are for MPK reports. Either a status symbol with a number on it or a line of text in the log saying you are #12 in the que.
Players that have been punished for MPK should carry some sort flag to make other players aware of how they play, and the same with false reports of MPK. This will make a GMs job easier hopefully and make players happier.
editied for better readablity
Edited, Fri Nov 4 03:43:31 2005 by Karit