Mrkaze, Eater of Souls wrote:
The most ridiculas tool in the game system atm is the Bind/Shadowbind system.
What was going through peoples mind when they decided it would attack the nearest person is beyond me, this should definatley be rectified.
Actually, there's some good use for this feature.
Before the big fishing change, it was my #1 method of killing fish bots... even killed lvl 50 WHMs with that (20 minutes of work to kill 1 bot, but whatever)
It's also a good way to get rid of well-known 24/7 morion worm campers (who interestingly enough always seem to delevel to the same level when killed...).
When a bound mob hits you, it will only agro as long as it's bound. After that, it will return to it's aggressor.
The positive factor in this is, that it ignores all hate for a moment. A WHM can use Benediction, and tanks will have enough time to provoke the mob, as it's focussed on the person in front of it. (Make sure not to attack it though, as that can cancel Bind.)
And for my own suggestion:
Situation: Mob A is being attacked by player A. Mob B decides to join the fight, so player A sleeps it. Player B sees this, claims mob B with Dia. Mob B wakes up, is claimed, cannot be slepted, and still has primary hate on player A. Player A cannot affect mob B though (Bind), since it's still claimed by player B.
Suggestion 1: When a player actively aggroed a mob (cast sleep or bind on it), but loses claim due to changing targets, it will remain unclaimed for ALL players present until one of them manages to draw the hate onto himself (ie, provoke)
Suggestion 2: When a bound mob agros a player not on it's hate list, it will lose claim 5 seconds after shifting attention on that 'neutral' player.