most exp camps are somewhat close to zone.
when the source of a mob's hate "Zones" have the mob lose all hate and become deaf dumb and blind for a cool down period .. rather than until it reaches it's spawn point.. I could see deviant players training all the mobs of an area to a zone so no one could exp from them..
my suggestion on this note would be .. if the player zone's a mob.. instead of wandering back to it's spawn point..
have it despawn, and respawn in it's place during it's cool down stage..
say .. deaf and blind for 30 sec... despawn and 30 sec til it respawns..
this of course excludes NM's .. maybe a different set of rules should play in for that..
as for the GM's .. I don't think the manpower or resources should be required or are necessary to improve the situation..
use what we have...
Give the GM's more power.. give them the ability to respawn mobs, return lost exp, etc.. or even
.. how about a system if a player violates the terms of service.. instead of a "time-out" or "jail".. force the player to stand in spot for x amount of game time.. per violation.. freeze them in place and make them stand motionless unable to talk, act, or participate in any way.. alter their name visibly or maybe even turn them all gray like a statue..
for lack of a better explanation..
make them a monument stating they have violated the ToS.. somehow.. create a different icon to float over their head..
make them stand in place unable to do anything until their time out is expired.. if they log.. make that time continue when they log back on.. keep them from taking the easy way out..
I do this to my 6 yr old when she misbehaves..
By standing in place unable to respond to hecklers, or passer-bys or a possible NM spawn.. just stand there helpless for the world to see that they did a "no-no"...
make them into a visible statement.. so others can see the efforts of GM's..
GM's are viewed as a joke as of the moment.. they can unstick you and be a listener to your vent.. but the response is always the same.. "We'll investigate the issue". nothing is "made right" nothing is visible to the player reporting the issue.
when you zone into an area.. every now and then. a GM should post a /sh or system message to the inhabitants of that zone.. to remind them that they are being watched.. When people know that there will be repercussions to their actions, and that there are eyes on them. I think you'll find their actions will be far more civil.
Here's another idea.. Put a new NPC in key areas.. Make them the GM model.. as a default they could act as NPC's giving information like how many players are in that area, or update information.. etc.. or even a list of people that commited violations in the past say week or day..
At random times.. let a GM take control of that NPC to monitor the area.. no visible change.. but having the GM model there as a reminder to people that there are GM's available and that they are monitoring.. some people in this game lack the moral backbone or intestinal fortitude to act as mature and sincere people.. and need a reminder that there are consequences to their actions..
make violating players visible examples as their punishment..
give them time to think of what they did to deserve it.. heck, put a dunce cap on their head or something..
and my last suggestion.. not all "MPK attempts" are intentional.. The other day my party was exp'ing in an area close to another pt.. a mob spawned on the other pt.. and since we were much higher in lvl.. rather than let them die or be forced to call help on the mob one of our pt members claimed it.. when our puller brought the original target mob and his relatives to the party, our attention became diverted.. when the mob became unclaimed the other pt thought we had drug that one to them.. It was an heated argument until someone in the other party stated it popped, wasn't "brought" .. though no one died, the other pt felt it was a mpk attempt. we did manage to kill our mobs and that one.. but they felt they were in jeopardy because of our carelessness..when it was in truth our attempt to save them for a party wipe. After it was straightened out we ended up helping each other and cooperating .. they pulled the mobs they couldnt pull before, and didn't fear links so much.. we were there trying to get I think a coffer key.. so I ended up more or less curing their pt while our pt pulled the mobs that were interfering with their puller getting the exp mobs they were after.. Needless to say they loved us until we got our drop....
so my suggestion to that, I think a window of summoning sickness should be implemented on mobs to prevent spawn aggro.. so if a mob spawns. the pt there has time to get out of it's way before it becomes aware of it's surrounding.. that's my two cents..
Quote:
to sum it up..
zoned mobs should respawn if it doesn't get claimed my another
player/pt .. forget the wandering back....
give gm's more authority and make them more visibly present..
as reminders of what can and will happen.. GM's should remind players they are there... and can give an embarassing punishment ... repeated offenses should be more severely punished..
establish "summoning sickness" on mobs that spawn.. to give players time to get out of the way..
zoned mobs should respawn if it doesn't get claimed my another
player/pt .. forget the wandering back....
give gm's more authority and make them more visibly present..
as reminders of what can and will happen.. GM's should remind players they are there... and can give an embarassing punishment ... repeated offenses should be more severely punished..
establish "summoning sickness" on mobs that spawn.. to give players time to get out of the way..
sidenote: Thanks to SE for taking the time and listening to our suggestions.. hope we can all work together to make our virtual world more pleasant and enjoyable so we can all enjoy it as we want..
Can we create a zone where you can kill/attack anyone or anything kinda like a mob ridden PVP zone to satisfy and quench the thirst for those who want so desperately to draw <insert race here> blood... also might draw more players to the game knowing there is somewhere you can one on one with other players... make sure to put a message up to warn travelers .. bandits will keeeeeel you.. or something..