#2 Make bind different, by not allowing the mob to attack anyone in range regardless of hate.
#3 Make a mob that has been claimed not go unclaimed unless EVERYONE in the party/alliance disengages from it. If it turns yellow, then others can steal it, which is unfair, and often results in MPK.
#4 PRevent mobs that have been claimed by anyone outside of the party from linking with any mobs a party has claimed. Ex: John Doe is fighting raptors in kuftal, and billy bob brings a raptor and warps out right next to john doe's. Make billy bobs raptor not link with john doe's somehow (maybe a timer that gives the mob enough time to head back to its home, and be far enough away before it links with a CLAIMED mob). I still think mobs should link, but not if it has recently been claimed by anyone outside of the party/alliance.
As for your suggestions:
Ahkore
Square Enix Community Representative wrote:
Quote:
"Make it so monsters trained to the zone do not aggro until they've walked back to their original starting point!"
I personally think thats an awful idea (no offense intended). This just opens the door for people to be lazy. I can hear it now john doe and his party are in the rumble crawler room, and they get an add. John says zone it, the THF in the party zones it, along wiht every crawler from there to the zone, and now you have 78 crawlers wandering back to their homes, but no one in the entire zone has to worry about agro. This would make garrisons a lot easier, just have a friend zone all the mobs, and then you could kite all day long, with no worry of a link. Same goes for dangerous NM camps (Vrtra for example), you could just have one person zone all the mobs, and then zone back in, pass the mobs, and wait for them to get close again, and then rezone them. I just think it will cause more problems then solutions.
Ahkore
Square Enix Community Representative wrote:
Quote:
"AoE damage should not affect players in other parties not engaged in the battle with the monster that initiated the AoE attack!"
For EXP mobs, I agree with this completly. Nothing is more annoying then haveing a party camp right on top of you, and their mob's AoE interfearing wiht your exp. But what about Absolute Virtue (because this is a hot topic today). IF the AoE didnt affect anyone not in the alliance, then the difficulty of this NM would be much less. I would assume it is as difficult as it is for a reason. Also if NM's AoE didnt hit everyone in range, you would have entire LS's trying to lag other LS's out by getting too close, and getting in the way of the LS fighting the NM.
I am very glad to see SE takeing this issue seriously. Now if they would just consider the Gil seller issue as seriously, i think the player base would be extremly happy.