Suggestion: I think the biggest Problem is for one is GM's. Give them the power to do something. You can create a special system, where when a NM/HNM pops, the server records all activity in that area (which i'm sure it records all activity anyways) Which GM's can access. Instantly to see what happened.
Suggestion: I've been MPKed in non NM/HNM situations. When a level 70 player. Trains in Giddues 40-50 Yagudo's for no reason, and zone's them. And shuts down the zone for 30 mintues while having to wait for the Yagudo's to walk back 3 times, and I call a GM and the GM does NOTHING! Is completely wrong. This is a clearly a Violation of the User Agreement.
Quote:
Final Fantasy XI User Agreement.
Article 3
(c) The interference with or disruption of the Game or the PlayOnline Service or any servers or networks connected thereto, or the failure to obey any procedures, policies, regulations or other requirements of any networks connected to the PlayOnline Service
That is a disruption of the Game. IT clearly falls into this category. The agreement says "The interference with or disruption of the game or..." That clearly States a violation, if its disrupting the game By training thats disrupting, or like the DDOS attacks.
Suggestion: Either for the Monsters to only be allowed to be pulled away from their "Home Point" for a certain distance, but a resonable Distance so party's can still pull.
Suggestion: Change the bind/shadowbind method, where it attacks anyone standing next to it. It should only attack the party members that have the monster engaged.
Suggestion: Remove Outside AOE damage/non-damage debuffs to parties not engaged. Like the Orcs Battle Dance, or A failed Goblin Bomb toss. This should only Effect, the party fighting the monster, and not surrounding players/parties, or the person currently with agro, (ie. a powerleveler, a random person running by and helps and heals a person of the party to save them). Debuff's should also follow the same rule. Like Mandrago's Dream Flower shouldn't sleep other nearby parties. This would help so greatly in parties having to be spread out more, and it would make the game less bothersome having to worry, if the other party starts moving to close.
Suggestion: If not my suggestion earlier about having mosnters have a set distance. Then any mobs Trained to zone, or wherever, after the person they have agro on is gone. As soon as they lose agro on the person they was chasing. That Monster is de-spawned. This will prevent any method or problems with the monster running back to its "Home Point" and attackign any innocent players in its path. Or If it was to warp back, it would cause a problem with a party pulling, or somone running by getting surprised by a link. I think some method of De-spawning the trained monster would be best. Like Monster A loses agro on Player A and is de-spawned. And it to be set for a quicker respawn (so some jerk just can't train a bunch of mobs in an area and force them to despawn and take the full normal time to respawn). Like say 10-15 seconds after its de-spawned by a train it its re-spawned at its normal position.
Suggestion: For GM's when a NM/HNM is poped to be notified, and 1 GM be taken to that spot to watch the activity, when that NM/HNM becomes engaged they would be notified, so they are able to go and watch activity. From there they can decide if its needed to stay and watch for possible MPKers or to leave (ie, Stray Mary, The worm in East Ronfanue, would not be nesicary to be watched.) GM's would also have the ablity, to De-spawn/Re-spawn a NM/HNM, and or the Abillity, to remove who has it claimed, and set it so the GM has it claimed, till the issue is resolved. (Note the GM can be Invisible up till this point) Also for the GM to beable to quickly freeze those players involved so they cannot leave. In the case of De-spawn/Re-Spawn, The NM/HNM could be Re-spawned after it was decided who properly claimed first the NM/HNM already engaged on the Player(s)/Party(s) that were the rightfull owners to the orginal NM/HNM. Or for the GM to stay and just watch the situation and just re-spawn the monster normal for it to be claimed by the proper person. And deal with anyone who does not follow instructions by either warping them to jail, or just out of the area, or any punishment deemed nessicarry.
I think what it comes down to for a big part is. THE GM'S ARE NOT UPHOLDING THE RULES/REGULATIOSN ALREADY SET BY SE/POL. I do not belive howerver its their fault. They only do what they are told. This is a problem. When things are clearly a violation of rules and nothing is done. Of course people get mad. I know i've made 4-5 GM calls for things that are clearly a Violation like getting MPKed and nothing was ever done. This has to change or no matter What method's the Development team does. It will never stop the problems at the root 100%. If you steal something from a store, and you get reported to the police. And the police do nothing, are you going to think, "Well maybe I shouldn't do that again I might goto jail or something else" No, you just going to do it again. Unless clear action is taken against people doing things to effect other's gameplay then nothign will be resolved. Ever.