Seems theres only a few ideas that make any viable sense in this thread. Starting with the first OP ones.
-Trains don't agro until they're home
-AoE should only affect people on the hate list. (with the exception of NM's
-BST pets shouldn't agro others until home
and i must say these ones were also great ideas
-"Too Weak" mobs will NOT LINK. I'd like to see someone with the balls to tain-MPK now. Also it will stop high lvls from train-farming in popular exp areas.
-Monsters will stop chasing someone with Flee, if they get far enough away from the monster. (make this short, so people can't flee-train Easy Prey+ if the previous idea is implemented.)
Quote:
8b. Suggestion:Introduce an item/spell that gives some sort of "Sanctuary" effect when being worn/cast. Mobs will not aggro to those in area of effect (or person with effect). Yellow aggroed mobs should lose hate quickly within area.
-> In undead areas, a similar spell for perhaps whm will be good. (eg. Turn Undead from D&D)
-> Lasts 1 min or so
I think this party-agro-protection thing is a good idea. Providing it's deactivated if the party starts killing something. Like sneak/invis.
But forget WHM, this should be a skill for BST. It would make more sense, and BST desperatly needs some active abilities past 35. the job gets so unmotivating after that point, its why i quit the game the first time. Plus it would help BST get a little more PT love.
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Most other suggestions ive heard in the first pages seems rediculous overcomplicated ideas that are solved by the original idea of "Let the mobs go home before linking again". Poeple saying its not a good idea because now you can just train stuff out of your way and warp, mnaking the area safe for a while, can still be done currently, if you train to an isolated spot... so i dont think this argument against it is valid.
All the ideas in the OP are major good fixes. Fixing the claim-loss and bind bug will also go a long way. And like most have said, those damn GM's need to start taking action. Maybe pay them on customer satisfaction rather than # of processed calls...
Im so sick of GMs. I have reported countless bots and cheaters with every ability to actively prove it to the GM, and the GM wont even hear of it, just "We have ways of determining this". Oh yeah, message them and if they reply, they're not bots? thats BS, everyone knows they have auto reply and alarms that call them to the PC when they get a tell. People have lost all faith in GMs. And i know its beside the topic, but GM responses need to be changed bigtime. They need to start banning dammit, SE needs to realize how they're losing way more business from 20 people quitting from frustration, than kicking a single account causing them constant grief.
If i was the type of person to need to MPK, i would do it all day long without fear of GM punishment. Its just rediculous how useless they are. Basically all they can do is pat you on the head and say "there there" or warp you when youre stuck in a bug on a map. I want to be able to rate my GM, and have them fired if too many ppl rate them as not having taken sufficient action. Its so sickening to report a cheater and see them continue to play happily weeks after, when they should be banned outright.
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I have to say that a lot of ideas in this thread are so obviously self-serving ideas that have nothing to do with MPK. Example, people asking for monsters to not link to a pull. Come on, that'll not eliminate MPK, it'll elimintae needing brains to pull.
Getting rid of the exp penalty that BST gets with a pet? What the heck? Thats so stupid, then why would a BST even want to get to lvl 35, if we wouldnt need to {Leave} for full exp. Please, stop trying to use this oppertunity for input as a chance to change the game to make your life way too easy. I dearly hope SE has the sense to realize whichof the suggestions are obvious attempts at pacifying the game.
Edited, Sat Nov 5 12:25:59 2005 by RattyBatty Edited, Sat Nov 5 12:35:41 2005 by RattyBatty