Everyone here has some great ideas and some thoughtful reasons both for and against many different changes.
For me, the bottom line is that you cannot stop gamers from finding exploits. That's what we do best. If you change the fighting system and linking process, then the entire game changes. AOE bomb damage exists on some mobs, but not on others. It is a rite of passage that you learn which and avoid those problems.
Since you cannot change people's attitudes with game code, and you do not (as a company) take action against gilsellers who inflate the prices on every server, my suggestion is a bit different.
Create a Vana'diel Justice System
1) Using the existing screenshot mailing capabilities of this game, evidence would be presented in this fashion.
2) Eyewitness testimony would be taken as secondary evidence, do to the fact that there are many dishonest people in this game.
3) Chat logs should have a new way of being "recorded" or "cut-n-pasted" to a storage cabinet in a players POL account. This would serve as another source of "primary evidence. This would include battle logs, tells, linkshell chat, shouts and says. You would need to include all to ensure that no other communication disproves the claims or evidence invloved with the fact-finding process.
4) There could be [/Aquamarine]one full time GM who was situated in Jeuno[/Aquamarine] somewhere (maybe at the Ducal palace) and who would arbitrate disputes based upon evidence.
5) All types of situations would be able to be resolved which are currently replied with only, "I'm sorry, if you do not wish further dealing with this person, then you should blacklist them."
6) Examples of issues of contention which could be resolved:
a) MPK
b) Gilselling / NM overcamping, monopolizing
c) Deceptive trade situation from player to player
d) Violation of lotting rules on BCNM / Garrison / NM parties
e) Failure of one person to divide evenly proceeds of
(for example) BCNM drops (Astral Ring, Leaping Boots,
Peaccock Charm, etc.)
f) Harassment / Misc violations of code of conduct.
7) Process would be simple, if you witness/experience a violation, you save your screenshots (/names on) and indicate your system to save all current chat log information. Both would be saved to a file in POL and your system.
8) Penalties / Judgments:
a) MPK: there could be 1st/2nd/3rd degree with penalties ranging from expulsion from the server and deactivation of your CD key!! To suspension based on severity (and recurrence) of violations.
b) Deceptive practices: simply put, if it is shown that someone traded a rangers necklace instead of the peacock charm they were supposed to, then it would be evidence of the item either being correctly traded (and for the agreed amount in chat / tell logs) or the gil exchanged and item would be returned. If it would be found that the person who traded the improper item has never or does not have the item the other party (buyer) wanted, then they could have their account banned/suspended based upon repeat offenses and/or severity.
[/u]1) For this to work, the current system of person to person trading would need to be modified slightly to include a /echo or a /tell to the person trading all items involved in the trade and the gil/equipment/items being exchanged, followed by the "are you sure" message. This in itself would fix 99% of the problems this causes.[/u]
c) Monopolizing NM's: Since the current regulation on this is about as clear as a "Lemon Law" guideline, let's clean this language up. Perhaps something like "maximum 3 claims on a NM in 24 hours, or something like that." Admittedly this is a tough one, but there has to be some type of "actual" guideline so that everyone has the same opportunity to fight/claim the NM's that we all need at some point. Since screenshots/chat logs would serve as time/date evidence, this would weed out the "botters" and "gilsellers" and other unsavory types. Again, account suspension/revocation as potential penalties for violating the rules.
9) Flexibility: Since the Vanadiel Court would be run/presided over by a full-time rotating GM from SE, the amount of GM calls should reduce substantially, and the process for filing grievances would be established, and well understood in a short amount of time. The incentive to violate critical parts of the game play would be reduced to almost nothing, since the offending players would understand that any type of activity that is witnessed by ANYONE could result in their losing their account. And since, ONLY unaltered documentation could be used as incriminating evidence, and all parties would be assumed innocent until ACTUAL PROOF was supplied, this would be the best way I think to permanently and immediately solve all server issues without having to alter the link/fight/aggro codes which (other than exploits from other players) are essentially problem free.
This is the bandwagon we all need to jump on, and there is no other solution which could ever work in my opinion.
Edited, Sat Nov 5 14:14:11 2005 by Marinka