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So.. new suggestion: FIX THE DAMN ECONOMY!!! Sorry, I'm not great with economics, thats why we have accountants. But here's a couple ideas that might help:
1)suggestion: Stop the inflation.. raise the amount NPC's pay for junk drops. And Raise the amount of gil that mobs drop.
2)suggestion:Make high value drops sellable by NPC's.
3)suggestion: Stop limiting the quantity of certain items that can be sold by NPC's... example: if a guild item could be bought infinitely than people wouldn't camp the guild to buy one item and sell it for a ridiculous mark-up at the AH.
D)suggestion: Make high value drops craftable (by smithing please, yeah I'm bias).
5)suggestion: Make it so high value craft items are more easily attainable (damascus ingot, adaman ore etc...) Then it won't cost 10 billion gil just to make one piece of gear.
6)suggestion: Or make all high value drops rare/ex, or make them drop more frequently and by more than one NM. Example: Monster Signa, I killed Majin Freakin Bu 32 times with NO DROP, WTF!!!! This is not right!!! It should be a 100% drop, and he should pop every 20 minutes instead of every 2-3 hours!!! I spent I don't know how many hours waiting around Giddeus .. WHY AM I PAYING SE MONEY TO STAND AROUND!?!!?!
£)suggestion: Lower the AH costs in jueno!! For f><ks sake! What the hell were yall thinking ?!! If it costs me 200k to put an item up for sale... then I'm gonna raise the price on it by 200k... It's a deadly circle of inflation!
8) You know how you can spawn some quest NM's with a quest item? This should be so for NM's that drop high value drops, example: The mob that drops moldavite earring, you can now buy a 10 gil item in jueno to pop him, as it is part of a quest. And the drop is 100%
Just a couple of notes on these from someone who does understand economics, point by point.
1- The number one cause of inflation is because too much money is put into circulation, which devalues the currency. If NPC's, who have an unlimited amount of gil resources, started to pay out higher amounts for "junk" drops, more gil enters the economy, more items permanantly leave the economy, and that makes the whole problem worse.
2- By high value, I'm assuming you're attaching the AH value. High value items are, by their very nature, rare. If NPC's started selling all the high valued items, the market is flooded with them, and then the AH values would start to drop...but then the item isn't rare anymore, and then what's the point? The point of a rare item is that it should be difficult to obtain. It would be nice if every mage could have a serket ring and all, but then, where would be the challenge to the game? What would really be the point if these great items that everyone wants were just easily accessable?
3- Every item that the guilds sell can be farmed for, harvested, mined, desynthed, or grown. The limited supply from the guilds allow suplliers in the form of farmers, crafters, etc. to be able to turn a profit for their skills. The limited supply keeps the whole system going entirly. In fact, the solution is more the opposite of what you are saying...not making them unlimited, but rather decreasing the amount guilds carry and raising the selling price of the items.
4- This one actually has some merit (with the exception of your bias, which if you want to be taken seriously you should really keep out). Going by the whole story theory of how crystal synthasis works, you should be able to synth any item in the game...but that would simply be impractical. After all, take for example shining cloth. Say now you make that synthable...what ingrediants would go in it? Certainly it would need to be extremly uncommon ones because the cloth is used to synth very powerful armors. But then...those ingredients would need to be able to be synthed...and you'd need uncomon items to make the uncomon items...eventually, you've destroyed the point of the item being rare. It's the same thing with any desirable item...it's rare because it's powerful and if everyone could get one just like that, it would absolutly destroy the point of them. Yes, Astral rings are great...but not everyone can have them. That's why there's Electrum Rings. Maybe not as good, but good enough, and it's synthable.
5- Again, what's the point then if everyone can run around with a Noble's Tunic? The rarity of certain synth items is because they make very powerful things that would destroy the balance if everyone in the game had one. The whole strategy of the game is nullified if everyone can have the best of everything for pennies. And by the way, that 10 billion is set by what players are willing to pay for the item, because the AH is entirly controlled by players. If you want to reduce the AH price of an item...then don't buy it if it's beyond what you believe it should be worth.
6- Because you're choosing to stand around because you want that one stupid item. You know the rarity of the drop, you know the spawn time of the monster...this is an online game, with multiple players on at multiple times. It sounds like what you really want is a one player game with a gameshark so that you can have everything all at once. This is not that. It is designed to work more like reality, in that there are only a certain number of items available at any given point in time. Sorry you killed it 30 times...maybe instead you should have looked for alternative items that were similar. Maybe not quite as good...but if you want the best, you have to be willing to put in the time and effort to get the best, or pray that you get lucky to get it with no effort. Just like in reality, not everyone is lucky, and not everyone can have everything.
7- You entirly miss the point of the price raise for the AH in Jeuno. By raising the fees to sell something for a higher price, the aim was that you would LOWER the price so you don't have to pay so much. Instead, you want to be greedy and sell your item for the same 2mil, rather than lowering it to a reasonable price to begin with. The AH fees are relative to what YOUR selling the item for, so you can either raise the price...which increases your fees again...or you can lower the price. The fees taken by the AH are taken out of circulation...and removing the amount of currency available to circulate LOWERS inflation. That's basic basic economics.
8- Number 1, Moldavite Earring is rare/ex, and the NM spawns every 2-3 hours, which is perfectly reasonable to begin with. Again, you sound like you just want everything handed to you, and what then is the point of the game? If you want a game where you can hack into it and spend no effort to obtain what you want, go buy a 1 player game and a gameshark.
Finally...THIS THREAD WAS ABOUT MPKS NOT 'FIXING' THE ECONOMY YOU FREAKING MORON. TAKE YOUR BABY BS TO A NEW THREAD AND STAY ON TOPIC INSTEAD OF COMING HERE AND SOUNDING LIKE A COMPLETE IDIOT. AND IF YOU DON'T KNOW JACK ABOUT ECONOMICS DON'T MAKE GARBAGE SUGGESTIONS AS IF YOU DO KNOW WHAT YOUR TALKING ABOUT. "How do you know if you don't try?" BECAUSE THERE'S HUNDREDS OF YEARS OF RESEARCH IN HOW ECONOMICS WORKS AND YOU DON'T GO BLINDLY THROWING POO AT A PROBLEM HOPING THAT SOME OF IT STICKS!