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When mobs spawn, they generally stay in fairly small areas of the map. Most xp parties will go to those areas to camp the mob, as really long pulls are a pain.
Change mob behavior so that they only aggro inside their normal spawn and wander range. This allows people to still pull to camp while xping, but removes the MPK trick of pulling mobs from far away to MPK people.
Change mob behavior so that they only aggro inside their normal spawn and wander range. This allows people to still pull to camp while xping, but removes the MPK trick of pulling mobs from far away to MPK people.
Probably the best suggestion overall. Normal linkage like we're used to, but aggro only happens when the mob returns to their normal area. Even give the mobs a speed boost or something when zoned or trained away to avoid this being abused.
Suggestion:Released pets will not link or aggro anyone for 3-5 minutes. It's a rough idea, but I remember a few link situations in Bibiki fighting Tragopans where a bst or 2 lvling on the dhalmels would release them too close to our camp and they'd link to ours. Implementing this would also save people from MPKs because mobs wouldn't aggro for a certain ammount of time if trained and released near a party fighting a certain NM, they'd just walk away.
Suggestion:Last suggestion has absolutely nothing to do with MPKing at all but here goes....Please, keep up this kind of direct feedback with your community of players. This kind of thread is exactly what the overall player population needs. The server difficulties have been annoying at the least, and just knowing that you guys aren't just counting your money and laughing really makes the community feel better as a whole. It makes us feel like we're apart of the loop and that you really care. Kudos for you, SE, please keep up the great work, and continue to let the players' voices heard. Thanksi, HS