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Suggestions for changing the MPK systemFollow

#1002 Nov 17 2005 at 11:32 AM Rating: Decent
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150 posts
If a mob hits you, you should be able to attack it. If you get more hate than the person who bound it on you or w/e or stops attacking it they should lose claim, and it should transfer to you.
#1003 Nov 17 2005 at 1:05 PM Rating: Decent
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180 posts
That's a nice idea Zimbambadu. It would solve the problem of dirty linkshells stealing mobs like King Behemoth when they turn yellow for a split second and MPKing the alliance that was fighting it. Fenrir has been having big problems with that recently, people even quitting FFXI over it because GMs don't care. With that system, people stealing a mob in such a way would lose claim fairly quickly.

It's nice to see SE starting to care about these things, but maybe it's too late to bring back the thousands of players lost over MPKs and HNM stealing.
#1004 Nov 17 2005 at 7:53 PM Rating: Good
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158 posts
Hello everyone,

WOW, I come back to the posts after a couple of weeks and I see this! Ahkore, I do not have the time to read through all these posts. But, being a former Admin to Asheron's Call, I can make a suggestion about all MPK'ing that worked in Asheron's Call area.

Suggestion:

Add a feature to the GUI interface that if players want to attack a notorious monster, they would have to go 'a different color' of combat. These players would then be in a pseudo 'Ballista' situation or sorts. If people are in the same party/alliance, then they would not be in jeopardy of attacking each other. However, other players who want to go after the notorious monster must also have this color clicked. Therefore, people can then attack other people. If a player or players MPK's another group, that group then definately has a chance to respond in killing the offending player and group. Seeing how most MPK's are done by gilsellers, these gilsellers do not have the normal playing skills that the rest of us do. Once a player or group of players are engaged in the battle of the notorious monster, they are then placed on a different color (a light purple let's say) that makes it impossible for any other players to attack the group that is attacking the notorious monster. This way, the group to legitimately get the 'claim' on the notorious monster are then in complete peace to do so.

Alot of suggestions that I have read in some of these posts are indeed good. One lesson I have learned however. If someone wants to MPK another..and that other person is at least equal if not superior in levels, gear, playing skill, etc etc to the would be MPK'er..then the MPK'er will think twice and not do so in the first place. This suggestion is called: Balance of Power. If two alliances of 18 is trying to stake claim with an NM and then all of a sudden do a 'ballista' of real time proportions, chances are with jobs and levels being similar, they will lose the opportunity to deal with the NM, and wind up killing themselves in the process. Also, the deaths that result from this and exp loss, should be as if the person has NO Mog Enhancement to Experience and is getting a level 1 Raise. Let the exp loss be severe and punishing. If done several times, that player or set of players WILL NOT be wanting to MPK again just because of the sheer loss in experience which turns into levels. Also, if the MPK'er is in party and/or alliance and MPKs, then all members turn 'fair game' for the offended group to obliterate them. And just to sweeten this, allow each member to NOT be allowed to disband their party and/or alliance. Only solution? Logout/Disconnect. But if done so, then they have a 60 minute penalty timer to log back into the game.

Bottom Line: People who play fair will get treated fairly. Those that want to cheat such as MPK, let them all burn. Simple. Balance of Power.

Sincerely
Korde
#1005 Nov 17 2005 at 7:54 PM Rating: Good
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158 posts
Hello everyone,

WOW, I come back to the posts after a couple of weeks and I see this! Ahkore, I do not have the time to read through all these posts. But, being a former Admin to Asheron's Call, I can make a suggestion about all MPK'ing that worked in Asheron's Call area.

Suggestion:

Add a feature to the GUI interface that if players want to attack a notorious monster, they would have to go 'a different color' of combat. These players would then be in a pseudo 'Ballista' situation or sorts. If people are in the same party/alliance, then they would not be in jeopardy of attacking each other. However, other players who want to go after the notorious monster must also have this color clicked. Therefore, people can then attack other people. If a player or players MPK's another group, that group then definately has a chance to respond in killing the offending player and group. Seeing how most MPK's are done by gilsellers, these gilsellers do not have the normal playing skills that the rest of us do. Once a player or group of players are engaged in the battle of the notorious monster, they are then placed on a different color (a light purple let's say) that makes it impossible for any other players to attack the group that is attacking the notorious monster. This way, the group to legitimately get the 'claim' on the notorious monster are then in complete peace to do so.

Alot of suggestions that I have read in some of these posts are indeed good. One lesson I have learned however. If someone wants to MPK another..and that other person is at least equal if not superior in levels, gear, playing skill, etc etc to the would be MPK'er..then the MPK'er will think twice and not do so in the first place. This suggestion is called: Balance of Power. If two alliances of 18 is trying to stake claim with an NM and then all of a sudden do a 'ballista' of real time proportions, chances are with jobs and levels being similar, they will lose the opportunity to deal with the NM, and wind up killing themselves in the process. Also, the deaths that result from this and exp loss, should be as if the person has NO Mog Enhancement to Experience and is getting a level 1 Raise. Let the exp loss be severe and punishing. If done several times, that player or set of players WILL NOT be wanting to MPK again just because of the sheer loss in experience which turns into levels. Also, if the MPK'er is in party and/or alliance and MPKs, then all members turn 'fair game' for the offended group to obliterate them. And just to sweeten this, allow each member to NOT be allowed to disband their party and/or alliance. Only solution? Logout/Disconnect. But if done so, then they have a 60 minute penalty timer to log back into the game.

Bottom Line: People who play fair will get treated fairly. Those that want to cheat such as MPK, let them all burn. Simple. Balance of Power.

Sincerely
Korde
#1006 Nov 18 2005 at 2:50 PM Rating: Decent
34 posts
Now I only read the first 12 pages of posts before my eyes started going buggy, so I apologize if this has been mentioned before.

I feel the biggest reason for MPK is that dirty word greed, and maybe a bit of jealousy. I myself have wanted to be MPKing after sitting at an NM for 6 hours only to have the same person claim it before the spawn even shows up on my computer (I am running on cable internet). Now who are doing most of the MPKing? I think many would agree that those involved in RMT are responsible for MOST, not all, yes there are those malicious idiots out there who love causing grief for the honest player.

Suggestion: Perhaps create a system of invisible checklists for each character. Say one flag on that checklist would be sending a large amount of gil to another player. Another flag could be moving near a highly contested NM or HNM. If two or more flags on the checklist go off, then perhaps that character's name is submitted so that they can be watched to determine if they are part of the problem.

PS. If anything I said is outdated, please correct me kindly =) I have not played in almost a year and have just recently taken interest in rejoining the game.

ADD: As for the GM's rarely doing anything about MPKing, I think they should be able to access basic information from the user's account. Like City or country off of the billing information. If I were to go MPK someone right now and a GM did contact me... {I don't speak any English} {I don't speak any Japanese} GM can't communicate, GM leaves. If the GM were to be able to see if that person is in a place where there's a very good chance he speaks english or japanese then they are possibly lying to a GM, which should be a jailable offense IMO.

Edited, Fri Nov 18 15:16:33 2005 by Iksaru
#1007 Nov 18 2005 at 2:52 PM Rating: Decent
I am not going to read all 1000+ posts to see if this has been said before. But how about u give GM's the power and or willingness to do something once in a while. Gm's are the most worthless thing about this game. You can have someone MPK a whole party or group of poeple, get 20 GM calls on the MPKer and nothing is done about it. And something else, the only way your going to stop gilsellers is if you put a price cap on items and stop letting these greedy aholes jack up the price of everything. Or why not go to there website order gil and wait for them to put it into your mailbox. Then you have to name of the person sending it. You guys must have some kind of files to let you know who it is, even if it is just a mule they use to send it. I know this is about MPKing but you guys have let these gilseller get out of controll!!
#1008 Nov 18 2005 at 4:19 PM Rating: Default
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I am not going to read all 1000+ posts to see if this has been said before. But how about u give GM's the power and or willingness to do something once in a while. Gm's are the most worthless thing about this game. You can have someone MPK a whole party or group of poeple, get 20 GM calls on the MPKer and nothing is done about it. And something else, the only way your going to stop gilsellers is if you put a price cap on items and stop letting these greedy aholes jack up the price of everything. Or why not go to there website order gil and wait for them to put it into your mailbox. Then you have to name of the person sending it. You guys must have some kind of files to let you know who it is, even if it is just a mule they use to send it. I know this is about MPKing but you guys have let these gilseller get out of controll!!
==================================================================

Only problem with that is the RMT create new accounts to trade the gil so have no fear of being suspended or banned.
#1009 Nov 18 2005 at 9:08 PM Rating: Default
Ok SERIOUSLY, i think the square enix guy has gone home now.
infact i think he left on the same day he came.
You all have good ideas but past page 4, they have fallen on deaf ears.
Square don't care, they never cared. Its been 3-4years now? you guys should know better. They just faked they cared cause blizzard is bringing out the big guns on its WoW mmorpg, and Arenanet is planning big things for its expansion too.

The less people play, the more money they lose, thats why we FINALLY get new jobs! If even that, we know you get blue mage, but that could be all.

I don't trust square anymore, since they merged with Enix they've disappointed time and time again.
Enix was actually good at making decent games too...such a shame.
#1010 Nov 18 2005 at 10:42 PM Rating: Good
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55 posts
Suggestion: People who MPK other players must face consequences. Increase enforcement of existing rules in addition to system improvements.

I've had several MPK attempts made on me over NM's. Each time I've been successfully MPK'd I report it. Not ONCE have I seen any action taken on the players who did it to me. Quite the opposite, in fact. One GM almost seem annoyed with me for reporting the person who MPK'd me. Doesn't inspire much confidence...

Without punishment for blatant rule violations, players who MPK others are emboldened and will continue MPK'ing. The only ways I can think of to completely stop MPK via programming changes would break gameplay.
#1011 Nov 19 2005 at 5:52 PM Rating: Decent
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1,353 posts
Quote:
Ok SERIOUSLY, i think the square enix guy has gone home now.
infact i think he left on the same day he came.
You all have good ideas but past page 4, they have fallen on deaf ears.
Square don't care, they never cared. Its been 3-4years now? you guys should know better. They just faked they cared cause blizzard is bringing out the big guns on its WoW mmorpg, and Arenanet is planning big things for its expansion too.

The less people play, the more money they lose, thats why we FINALLY get new jobs! If even that, we know you get blue mage, but that could be all.

I don't trust square anymore, since they merged with Enix they've disappointed time and time again.
Enix was actually good at making decent games too...such a shame.


Take my advice...

GTFO
#1012 Nov 19 2005 at 7:17 PM Rating: Decent
28 posts
Hi-

Maybe just a simple spell named "Shield" could/would solve some of the MPK problem. "Shield" as in ?mage cast Shield, party gains the effect of Shield. Party gains resistance to aggro, party gains resistance to whatever. Put a timer on it or make it a once off spell that is quested or must be re-quested. If a party/alliance is going through the trouble to camp a NM/HNM, they'll quest a spell that will prevent MPK problems or NM/HNM loss of claim to MPK problems.

Whatever comes of this thread, at least Square-Enix has acknowledged that there is a problem with MPK.
#1013 Nov 19 2005 at 8:27 PM Rating: Good
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415 posts
I feel that bound monsters should not attack non-alliance members in range, unless they have hate. I realize that there is a reason behind bound monsters attacking nearby players. If they didn't, you could bind a monster and have your tank provoke/flash/whatever it from a distance and take no damage while everyone else kills the monster. However, this does not come into play with non-alliance members. Non-alliance members will never be killing a bound mob for a separate alliance that tanks. It's not possible.

So, unless you have hate or are in the claiming party, bound monsters should not attack you for walking near them.
#1014 Nov 20 2005 at 7:22 PM Rating: Decent
I disagree with AoE's not affecting direct party/alliance... The reason being is this empowers Power Fighting way to much. Power Fighting is much like Power Leveling, its when more then 1 alliance goes on raids. Its basically like having Add Groups and Raise groups and extra healing groups and extra what ever you want. Now if these extra parties werent affected by AoE's at all, then that would make Healing Parties that much more powerful.

I also disagree with monsters only able to fight the party currently engaged. This also empowers Power Fighting. This would take Healing Parties to the extreme. This would allow them to heal as much as they want without fear of death.

All though having a GM at every highky camped NM spawn point seems nice, it is probably impractical due to how many GMs it would take... I do like the idea of having a Task Force for highly camped NM spawns though. Maybe have 5 floating GMs just run around (according to spawn timers) watching for people who MPK. When there is no spawn timer NM near spawn time, they could run around the other various lottery pop NMs and just watch people.
----When people caught with an Extreme MPK (basically NM related MPK) they should probably be frozen so the monsters can slaughter them--- i.e. no warp, no ctrl alt del, no flee, no movment, Defense as if they were healing, and with now defensive stats including def/vit/eva, no chance to fight back-- only death- and after death, the player should have an Auto-Homepoint, with no chance of Raise or Reraise. If this was implemented, people will most likelly not MPK during NM situations because no one can afford to loose XP. Not even Gil Sellers can afford the XP loss.

another punishment should be for repeat offenders. Identifing people that MPK continuously and limiting their game play for set periods of times will drastically reduce the offence to occure.

also players can Dejyon (warp), escape, teleport, and outpost warp... maybe monsters could have a Home Point ability... (this probably wont work) but monsters trainned to zone (not monsters kited) should be able to slowly phase back to their homepoint. This shouldnt be allowed for NMs though.

--I disagree with monsters returning to their homepoint cannot be agro'd... this would make it too easy to peal monsters returning to home... People would probably take advantage of this by training monsters to zone, and zoning out... then parties could just pull from these returning monsters without linking the others.

--I also think there should be a limit to how far normal monsters conned at Too Weak (non-NM) can follow. Monsters designated as Too weak should give up chase after a set period of distance- with maybe the exception to undead which probably dont care that they are too weak. once again this shouldnt affect NM because when conned they are Impossible to Gauge
#1015 Nov 21 2005 at 11:22 AM Rating: Decent
SUGGESTION: Mobs should become unclaimed when the player that has the attention of the mob (hate) goes out of range/unreachable/d-c/warp etc... that way, other PC's can retaliate if they get aggrod. If the player being attacked by the mob is still in range... then the focus of the mob should still be on that player. If the player with "hate" is in a party/alliance, then hate stays within that group... but still, once none of the players in the group are accessible to the mob, it still becomes unclaimed. Also, when the mob becomes unclaimed, then that's when it aggros another player.

This should remove the bind glitch and some other MPK tactics...

My reason.. when players engage a mob and it somehow goes out of range (the text window says "you lose sight of <t>"), you automatically disengage, yes? so.. that should be applicable to mobs too..

As for the Release pet issue... I agree with the others...

Karuyag


#1016 Nov 21 2005 at 12:35 PM Rating: Decent
Rate up! Well worded, well thought out and unbiased.

I would add (all in an effort to reduce competition and stabilize the economy - the root problems from my PoV):

9) Create more "instances"; where only a single player/party/alliance can enter, and the respawn of the NM/HNM and the entrance to the instance is locked to some ID based on who entered (i.e. an alliance ID). This should significantly lower the competition and solve some of the economy issues. The instance can be created for each "entity" crossing a threshold, so that two entities can simultaneously complete the same "instance", similar to BCNMs.

10) Increase the proc rates on valuable non-rare/ex drops, to decrease the competition level further; or permit the same drop from multiple mobs in different areas.

11) Permit multiple similar drops for quested items that drop from commonly camped mobs; this would permit everyone in the party/alliance to complete their quests / get their reward without having to repeatedly take on the same mob.

12) Ensure claim on a mob is never lost until *all* members of the party/alliance are either dead or zoned; then if that does happen, make the mob unclaimable for some random amount of time as it returns to its spawn point. Every member of a party or mob should automatically have claim on the mob regardless of what actions they have taken to date against it.

Edited, Mon Nov 21 12:44:28 2005 by Lordgyre
#1017 Nov 21 2005 at 2:47 PM Rating: Decent
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510 posts
Zimbambadu wrote:
If a mob hits you, you should be able to attack it. If you get more hate than the person who bound it on you or w/e or stops attacking it they should lose claim, and it should transfer to you.


This would really mess things up with NMs and HNMs.

You could easily steal a claim if you just had enough healing power. Not a good thing if your group has camped an HNM for 3 days straight only to have some punks show up at the last minute and "heal-steal" it away from you :-)
#1018 Nov 21 2005 at 3:55 PM Rating: Decent
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114 posts
My suggestion and I don’t know if it has already been mentioned or not.
But when a member of an alliance claims a HNM (or NM such as Serket), everyone within the alliance within range of the NM do not get agresso from monsters.
#1019 Nov 21 2005 at 4:57 PM Rating: Good
Suggestion.

NPK happens too often, and little is done. Let's take this situation as an example. A general exp party in Garlaige Citadel. "Gilsellers" or campers are camping the NM Serket. This is fair enough, the ring sells for Millions on each server. Of course its going to attract alot of people. A big black scorpian is hard to miss in that wide open space, and with a full party scattered around the pop <pos>, why shouldn't we camp it? Well as I say, this is only fair play.

However, the exp party is going about it's little business. WHM just a tiny bit out away from the party, suddenly she drops dead instantly. And I have seen this happen. Being the Brd in party. Our Whm dropped suddenly, thinking "oh my gosh! link! link! link!" But this is not the case, the Scorpian AoE killed her instantly. The poison finishes off the Blm and Rdm standing near by. So all possible Raise is dead with the exp lost. The Melee and tank soon die, Rng, dead, Sam, Dead, Nin... dead. So, an entire party has been killed.

The party fight this Scorpian near by, notes alot of level 50's fall. After they kill. "YES! DROP! WOOOOO!!!11one" /ma "WarpII" <Entire Serket killing party> and leave. Leaving the level 50 exp party to rot there.

This isn't right at all. Having to have so much down time. The Whm leaves, Blm HPs to come raise everyone else. By that time, magically the nin /party "I'm sleepy, I'm sorry." Bye bye Nin and Whm. So now no tank or healer.

And this always happens! It's hard, and ruins the general moral of the exp party.

Possible Solution?

1. Allow a GM to "stand-by" and popular known NPK places, such as these. And able to "control" the situation.

For example. I know from a fellow linkshell friend a lvl75 NIN ran over to the camp with Serket. -- As a "joke" of course.

But I will bet my gil this killed the party, even if this NIN did it as a joke, it's not funny, in anyway. - Even if he knew the SMN in party.

So allow GM's to control a possible NPK situation. Or simply be seen in the situation to calm it down.

2, Stop AoE on NM's like this to kill obvious lower levels who will die in one hit. It's not fair. Even if a big fat scorpian popped infront of me, I wouldn't pull it. We know better at low level, even people who see Serket for the first time think to "stay away."

3, Can we please have a way of knowing what postion we are in for GM calls? Waiting half a hour, not just due to NPC -- Let's pretend I am stuck being something, or a person is saying this will kill me in detail. By the time the GM arrives, you do forget half the things that happened, got yourself unstuck, Hp'd, been raised, argued, and got it out of your system. By this time -- It's forgotten! And you are not ready or prepared to speak to the GM, wasting time saying "Um... I don't remember.. One sec While I check the log.. ^^;"

4, When Bst release, should be a cool down time. Say til mob has full HP and returned to pop <pos>. As in, it stays marked as if it still belongs to the Bst. So many times has someone pulled a mob that has 50-60% HP so we get so little exp for a fight that was half not ours.

I haven't mentioned this yet and I would like to. This game is great, yet gilsellers raising prices in AH is also not ok. At the begining to enter the actually game it states "Online gaming is --- Don't let it affect your in RL, friens, works." Etc, yet we start off with 20G. Spend countless hours farming... Crafting, only by the time you get the money to buy the equip or item you desire for it to almsot triple in price! So even more sleepless nights, workless days.

It's not only just the fact that they raise prices but lower as well! HQ Staves are not profietable. Not unless you gather all the items needed by yourself. It's so hard to make any money. And I personally see this game as not as a "Survival of the highest level with the Shiny sword of magical doom that makes things fall down!! ... But more as having good crafting understandings. Money. Money. Money! If you start with 10k, there's level 20 handed to you. Good equip = Parties. Money buys you levels in this game, without having good equip, partying is slow, and hard. Thank you for reading this, and I hope this has helped you in anyway possible. Thank you again for making our game FFXI the best it can be, fairly.
#1020 Nov 22 2005 at 12:31 AM Rating: Decent
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307 posts
Don't know if this has alreayd been said because the post is so long ><

SUGGESTION:Perhaps, to lessen the load on SE and put things in persective for players, MPKs should be lodged and a comprehensive list of players who have claims against them should be available to view in game, in Bastok, San d'Oria, Windhurst and Jeuno.

people who have wish to place an MPK claim are sent a form to their POL account in which they must respond to with the details of the MPK occurance. As for the accused, they are also sent a form to their POL that they have a week to respond to. They must be given due notice and failure to respond within 1 week, in real life, results in the players account being suspended until the matter is resolved.

I know it will probably increase the load on SE initially, but i think the major grief players have with MPKers is that there are serial offenders, or at least, there seem to be. Having a list viewable in game, along with the number of claims against a person's name would aid the community in awareness of these players.

SUGGESTION:Another suggestion is the development of a similar rating system to what this website has, but with the use of stars. Players recieve 10 stars to their name and disruptive activites result in SE taking a star/s away. once they are down to zero stars their situation is reviewed in depth. Having somewhere in game where players can view this information as well would be helpful.


Edited, Tue Nov 22 00:36:25 2005 by DragoonRheign
#1021 Nov 22 2005 at 8:23 AM Rating: Default
(word)
#1022 Nov 22 2005 at 10:33 AM Rating: Good
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163 posts
Suggestion: I would say that you all need to remove the motivation to MPK. Particularly with this game, there are a limited number of items that people compete over, because they are so much better than items availible at a particular level. What should be done is to provide a greater variety of "uber" items, with differing stats, so that people playing have more of a choice as to where they will be "camping" for NMs etc. For example, say there was a ring that provided really good accuracy at level 42 and say gloves that provided really good attack bonuses at the same level. If you added, gloves that provide the same accuracy and rings that provide the same attack, then there would be half of the crowding, competition for claims, etc... that means less motivation to MPK.

I understand limitations regarding making new visuals for armor etc... probably why people fight the same darn crabs and beetles for 60 levels. But with items like rings, belts and capes that don't show up, I'd think you could provide more options.
#1024 Nov 22 2005 at 2:11 PM Rating: Decent
suggestion : Let BST's claim their mobs more effectivly. This may have been suggested, but i want to state this just in case. It's not right, and will cause a lot of trouble when poeple provoke/steal NMs, and Mobs. That are being slowly killed by BST pets. Maybe allow the Mob being attacked by the BST's pet to be claimed after pet is dead and BST is still in the same zone/area. That way mean PT's wont clear out all Mobs, and make BST angry.

suggestion : Zero Tolerence for MPKers. Stiffer penelties for those who break the rules. In order to provoke more thought before one decides to cause trouble for others. PLus all that you originally suggested in your first post.
Thank you for posting and communicating with us in such a fine and polite fashion! It's nice to think you guys care about our problems and feelings!! Take care and Happy holidays!
#1025 Nov 22 2005 at 2:13 PM Rating: Decent
suggestion : Let BST's claim their mobs more effectivly. This may have been suggested, but i want to state this just in case. It's not right, and will cause a lot of trouble when poeple provoke/steal NMs, and Mobs. That are being slowly killed by BST pets. Maybe allow the Mob being attacked by the BST's pet to be claimed after pet is dead and BST is still in the same zone/area. That way mean PT's wont clear out all Mobs, and make BST angry.

suggestion : Zero Tolerence for MPKers. Stiffer penelties for those who break the rules. In order to provoke more thought before one decides to cause trouble for others. PLus all that you originally suggested in your first post.
Thank you for posting and communicating with us in such a fine and polite fashion! It's nice to think you guys care about our problems and feelings!! Take care and Happy holidays!
#1026 Nov 22 2005 at 6:05 PM Rating: Decent
I am a fan of the linking system . . . I view the non-sentient mobs as wild animals, so if a raptor is angry from being in combat, it will attack anyone it sees as it wanders back to it's spawn area.

Suggestion:

I think the enemy AI could be tweaked so that certain monsters will be bloodthirsty after a zone, but others will just despawn if they're too far from their spawning point. Sentient monsters (i.e. Beastmen) shouldn't despawn . . . they hate players and they'll try to attack if the player is in their level range.

Suggestion:

A wild animal that is being fought by someone will lash out at anyone that gets in range, even if it's not the person that provoked it, so people running by parties SHOULD be able to be attacked randomly. They can always swing wide and avoid fighting parties, and if they're in a narrow passage, it's another risk they have to take.
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