Well, first of all, bravo to SE, and their rep Ahkore, for finally coming to a place where they can hear our concerns. You should take a bit of time to view some of the forums on here. I think you'd find a lot of problems that need fixing, and maybe a few solutions.
I realize that's offtopic but just a little note to start off this post <3
Ok, first a responce to your suggestions:
Ahkore wrote:
"Make it so monsters trained to the zone do not aggro until they've walked back to their original starting point!"
Problem: 0 accountability for training a zone, and a whole world of abuse. Consider this:
Bastok's "Escort for Hire" quest requires that you bring Olavia safely inside. It would not be beyond a player to begin this quest, then have his friends train the zones with all the mobs they can. This opens the quest to massive abuse and endless interruption of leveling.
And this:
We will use CN again because I can forsee this happening very easily there. A player is in the lower section, where the Exo room and Strange Apparatus are. His job is THF and he has flee up. He gets two Soldier Crawlers by accident, but doesn't see until they reach the party. The party takes on one, leaving him to zone the link. THF uses flee and pulls the crawler to zone, linking the majority of the crawlers on the way. Now every player must sit and wait for the train to return the mobs to their spots, even if they can't die from the Soldier's agg.
Trains are sadly a fact of the game, and making them non-aggro just to avoid MPK will do nothing.
Ahkore wrote:
"AoE damage should not affect players in other parties not engaged in the battle with the monster that initiated the AoE attack!"
Problem: This will not end the reason why MPK occurs at the HNM spawns. Why? Because they players will simply sit inches from the HNM and wait for any sign of a wipe and steal it. It makes no sense. AoE SHOULD be AoE. It helps prevent people from just standing there waiting on the death of the people fighting the mob.
Ahkore wrote:
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Suggestion: Released BST pets shouldn't aggro other people!
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Problem: This doesn't resolve BST MPK. It just gives them a great way to grief parties without having to worry about any unsightly accidents.
As was said earlier, you should be asking WHY MPK happens, not HOW to stop it. The best way to stop something is to find its root cause and solve that.
So, here's a...
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Suggestion: Make EVERY HNM a forced, instanced, BCNM-style fight. Sound crazy? Bear with me. The major reason you see MPK around these mobs is because the drops are insanely valuable. Now I realize making them more available means you'd have to give into seeing a lot of players with items that you wish they could not obtain. By that I mean you prefer that "Elite" items be something special and rare, rather than every single person on server walking around wearing a Sha'ir Manteel, a Joyouse, and a Kraken Club in their for-show-only bazaar.
However, let me explain how the instance would work. First, the pop of the instance would still be the same as a normal mob spawn: It would pop X amount of time after the last death. However, the difference would be that the player must either trade or examine a ??? at a random spot. At that time, ONLY those present within the alliance would be given the right to enter a special arena to fight the monster. Yes, that means no two-alliance monster parties unless you impliment some kind of extended alliance system (which you could, I don't know).
This ends that version of MPK. Since you could have the ??? pop anywhere in the spawn area it would still keep up the competition for the point. ALSO! Those involved would be flagged to be UNABLE to enter the spot for 3 DAYS! This prevents monopolization of the spawn by any group.
IF the party dies to the mob, they are given the standard attempted raise time before being spit out and the spot of the ???. ALSO a 2 hour time limit would be imposed. This prevents people from just holding a mob forever. You could put a 1 hour cap (since they go into overdrive mode then) but honestly leave well enough alone. If the PT gets to 1 hour, let the mob thrash them hard.
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Another Suggestion: Actually investigate calls. Honestly GM's have become little more than a kind ear to problems, as nothing is ever done. I realize this is hard, because if a group of people decide to get someone in trouble it would be easy to send countless GM calls on one person to blacken their name. However, I just feel the system as it stands does not punish a player for MPKing someone out of spite or malice. You cannot stop that spite or malice from occuring, however there should be some way to track a user's behavior and create a "criminal record" of sorts to basically show their desire to MPK.
I've had someone out and out say to me that what they did was attempt to kill my party. This person was not jailed nor were they banned. Often it's because it takes so long to get a call that the offending PK has safely exited a zone long before the GM contacts us.
Perhaps some system of priority needs to be made so that MPKs are dealt with quickly.
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Suggestion: Follow the suggestion made by several posts. Bound mobs attack no one but their claimed owner and their PT. For that matter, any mobs nearby that are unclaimed should link and hunt down that person. I believe that's how it currently works anyway, but seriously, this system has been a major broken feature forever. It allows for MPK easily and safely for the caster/RNG.
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That's all for now. I'm looking forward to contributing each time you ask a question. I've seen so much in this game that goes so wrong. I've always wanted to see an open dialog like this begin. Honestly Alla should create a forum by itself where only Ahkore can make new topics. And no one can post except for Alla reps and him, but where anyone can reply. This forum could be the start of this community getting its opportunity to talk directly to not just one rep but several who could come to talk about all kinds of issues.